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Have jump_label_init() set jump_entry::key bit1 to either 0 ot 1 unconditionally. This makes it available for build-time games. Signed-off-by: Peter Zijlstra (Intel) <[email protected]> Signed-off-by: Ingo Molnar <[email protected]> Link: https://lore.kernel.org/r/[email protected]