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The original implementation of the Smack IPv6 port based local controls works most of the time using a sockaddr as a temporary variable, but not always as it overflows in some circumstances. The correct data is a sockaddr_in6. A struct sockaddr isn't as large as a struct sockaddr_in6. There would need to be casting one way or the other. This patch gets it the right way. Signed-off-by: Casey Schaufler <[email protected]> Signed-off-by: James Morris <[email protected]>