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Merge remote-tracking branch 'upstream/v0.10'
Conflicts: AUTHORS ChangeLog deps/v8/src/api.cc deps/v8/src/unicode-inl.h deps/v8/src/unicode.h lib/_stream_readable.js lib/http.js src/cares_wrap.cc src/node.cc src/node_crypto.cc src/node_dtrace.cc src/node_file.cc src/node_stat_watcher.cc src/node_version.h src/process_wrap.cc src/string_bytes.cc src/string_bytes.h src/udp_wrap.cc src/util.h test/simple/test-buffer.js test/simple/test-stream2-compatibility.js
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@@ -25,6 +25,14 @@ function assertEncoding(encoding) {
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}
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}
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// StringDecoder provides an interface for efficiently splitting a series of
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// buffers into a series of JS strings without breaking apart multi-byte
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// characters. CESU-8 is handled as part of the UTF-8 encoding.
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//
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// @TODO Handling all encodings inside a single object makes it very difficult
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// to reason about this code, so it should be split up in the future.
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// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code
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// points as used by CESU-8.
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var StringDecoder = exports.StringDecoder = function(encoding) {
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this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');
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assertEncoding(encoding);
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@@ -49,37 +57,50 @@ var StringDecoder = exports.StringDecoder = function(encoding) {
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return;
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}
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// Enough space to store all bytes of a single character. UTF-8 needs 4
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// bytes, but CESU-8 may require up to 6 (3 bytes per surrogate).
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this.charBuffer = new Buffer(6);
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// Number of bytes received for the current incomplete multi-byte character.
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this.charReceived = 0;
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// Number of bytes expected for the current incomplete multi-byte character.
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this.charLength = 0;
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};
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// write decodes the given buffer and returns it as JS string that is
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// guaranteed to not contain any partial multi-byte characters. Any partial
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// character found at the end of the buffer is buffered up, and will be
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// returned when calling write again with the remaining bytes.
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//
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// Note: Converting a Buffer containing an orphan surrogate to a String
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// currently works, but converting a String to a Buffer (via `new Buffer`, or
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// Buffer#write) will replace incomplete surrogates with the unicode
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// replacement character. See https://codereview.chromium.org/121173009/ .
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StringDecoder.prototype.write = function(buffer) {
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var charStr = '';
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var offset = 0;
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// if our last write ended with an incomplete multibyte character
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while (this.charLength) {
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// determine how many remaining bytes this buffer has to offer for this char
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var i = (buffer.length >= this.charLength - this.charReceived) ?
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this.charLength - this.charReceived :
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buffer.length;
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var available = (buffer.length >= this.charLength - this.charReceived) ?
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this.charLength - this.charReceived :
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buffer.length;
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// add the new bytes to the char buffer
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buffer.copy(this.charBuffer, this.charReceived, offset, i);
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this.charReceived += (i - offset);
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offset = i;
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buffer.copy(this.charBuffer, this.charReceived, 0, available);
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this.charReceived += available;
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if (this.charReceived < this.charLength) {
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// still not enough chars in this buffer? wait for more ...
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return '';
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}
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// remove bytes belonging to the current character from the buffer
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buffer = buffer.slice(available, buffer.length);
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// get the character that was split
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charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding);
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// lead surrogate (D800-DBFF) is also the incomplete character
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// CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
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var charCode = charStr.charCodeAt(charStr.length - 1);
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if (charCode >= 0xD800 && charCode <= 0xDBFF) {
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this.charLength += this.surrogateSize;
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@@ -89,34 +110,33 @@ StringDecoder.prototype.write = function(buffer) {
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this.charReceived = this.charLength = 0;
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// if there are no more bytes in this buffer, just emit our char
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if (i == buffer.length) return charStr;
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// otherwise cut off the characters end from the beginning of this buffer
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buffer = buffer.slice(i, buffer.length);
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if (buffer.length === 0) {
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return charStr;
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}
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break;
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}
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var lenIncomplete = this.detectIncompleteChar(buffer);
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// determine and set charLength / charReceived
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this.detectIncompleteChar(buffer);
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var end = buffer.length;
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if (this.charLength) {
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// buffer the incomplete character bytes we got
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buffer.copy(this.charBuffer, 0, buffer.length - lenIncomplete, end);
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this.charReceived = lenIncomplete;
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end -= lenIncomplete;
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buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end);
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end -= this.charReceived;
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}
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charStr += buffer.toString(this.encoding, 0, end);
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var end = charStr.length - 1;
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var charCode = charStr.charCodeAt(end);
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// lead surrogate (D800-DBFF) is also the incomplete character
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// CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
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if (charCode >= 0xD800 && charCode <= 0xDBFF) {
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var size = this.surrogateSize;
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this.charLength += size;
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this.charReceived += size;
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this.charBuffer.copy(this.charBuffer, size, 0, size);
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this.charBuffer.write(charStr.charAt(charStr.length - 1), this.encoding);
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buffer.copy(this.charBuffer, 0, 0, size);
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return charStr.substring(0, end);
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}
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@@ -124,6 +144,10 @@ StringDecoder.prototype.write = function(buffer) {
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return charStr;
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};
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// detectIncompleteChar determines if there is an incomplete UTF-8 character at
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// the end of the given buffer. If so, it sets this.charLength to the byte
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// length that character, and sets this.charReceived to the number of bytes
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// that are available for this character.
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StringDecoder.prototype.detectIncompleteChar = function(buffer) {
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// determine how many bytes we have to check at the end of this buffer
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var i = (buffer.length >= 3) ? 3 : buffer.length;
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@@ -153,8 +177,7 @@ StringDecoder.prototype.detectIncompleteChar = function(buffer) {
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break;
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}
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}
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return i;
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this.charReceived = i;
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};
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StringDecoder.prototype.end = function(buffer) {
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@@ -177,13 +200,11 @@ function passThroughWrite(buffer) {
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}
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function utf16DetectIncompleteChar(buffer) {
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var incomplete = this.charReceived = buffer.length % 2;
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this.charLength = incomplete ? 2 : 0;
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return incomplete;
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this.charReceived = buffer.length % 2;
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this.charLength = this.charReceived ? 2 : 0;
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}
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function base64DetectIncompleteChar(buffer) {
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var incomplete = this.charReceived = buffer.length % 3;
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this.charLength = incomplete ? 3 : 0;
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return incomplete;
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this.charReceived = buffer.length % 3;
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this.charLength = this.charReceived ? 3 : 0;
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}
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