Merge remote-tracking branch 'upstream/v0.10'

Conflicts:
	AUTHORS
	ChangeLog
	deps/v8/src/api.cc
	deps/v8/src/unicode-inl.h
	deps/v8/src/unicode.h
	lib/_stream_readable.js
	lib/http.js
	src/cares_wrap.cc
	src/node.cc
	src/node_crypto.cc
	src/node_dtrace.cc
	src/node_file.cc
	src/node_stat_watcher.cc
	src/node_version.h
	src/process_wrap.cc
	src/string_bytes.cc
	src/string_bytes.h
	src/udp_wrap.cc
	src/util.h
	test/simple/test-buffer.js
	test/simple/test-stream2-compatibility.js
This commit is contained in:
Timothy J Fontaine committed 2014-06-10 19:36:04 -04:00
commit 1a09da6ec2
388 files changed
+4483 -2601

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+48 -27
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@@ -25,6 +25,14 @@ function assertEncoding(encoding) {
}
}
// StringDecoder provides an interface for efficiently splitting a series of
// buffers into a series of JS strings without breaking apart multi-byte
// characters. CESU-8 is handled as part of the UTF-8 encoding.
//
// @TODO Handling all encodings inside a single object makes it very difficult
// to reason about this code, so it should be split up in the future.
// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code
// points as used by CESU-8.
var StringDecoder = exports.StringDecoder = function(encoding) {
this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');
assertEncoding(encoding);
@@ -49,37 +57,50 @@ var StringDecoder = exports.StringDecoder = function(encoding) {
return;
}
// Enough space to store all bytes of a single character. UTF-8 needs 4
// bytes, but CESU-8 may require up to 6 (3 bytes per surrogate).
this.charBuffer = new Buffer(6);
// Number of bytes received for the current incomplete multi-byte character.
this.charReceived = 0;
// Number of bytes expected for the current incomplete multi-byte character.
this.charLength = 0;
};
// write decodes the given buffer and returns it as JS string that is
// guaranteed to not contain any partial multi-byte characters. Any partial
// character found at the end of the buffer is buffered up, and will be
// returned when calling write again with the remaining bytes.
//
// Note: Converting a Buffer containing an orphan surrogate to a String
// currently works, but converting a String to a Buffer (via `new Buffer`, or
// Buffer#write) will replace incomplete surrogates with the unicode
// replacement character. See https://codereview.chromium.org/121173009/ .
StringDecoder.prototype.write = function(buffer) {
var charStr = '';
var offset = 0;
// if our last write ended with an incomplete multibyte character
while (this.charLength) {
// determine how many remaining bytes this buffer has to offer for this char
var i = (buffer.length >= this.charLength - this.charReceived) ?
this.charLength - this.charReceived :
buffer.length;
var available = (buffer.length >= this.charLength - this.charReceived) ?
this.charLength - this.charReceived :
buffer.length;
// add the new bytes to the char buffer
buffer.copy(this.charBuffer, this.charReceived, offset, i);
this.charReceived += (i - offset);
offset = i;
buffer.copy(this.charBuffer, this.charReceived, 0, available);
this.charReceived += available;
if (this.charReceived < this.charLength) {
// still not enough chars in this buffer? wait for more ...
return '';
}
// remove bytes belonging to the current character from the buffer
buffer = buffer.slice(available, buffer.length);
// get the character that was split
charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding);
// lead surrogate (D800-DBFF) is also the incomplete character
// CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
var charCode = charStr.charCodeAt(charStr.length - 1);
if (charCode >= 0xD800 && charCode <= 0xDBFF) {
this.charLength += this.surrogateSize;
@@ -89,34 +110,33 @@ StringDecoder.prototype.write = function(buffer) {
this.charReceived = this.charLength = 0;
// if there are no more bytes in this buffer, just emit our char
if (i == buffer.length) return charStr;
// otherwise cut off the characters end from the beginning of this buffer
buffer = buffer.slice(i, buffer.length);
if (buffer.length === 0) {
return charStr;
}
break;
}
var lenIncomplete = this.detectIncompleteChar(buffer);
// determine and set charLength / charReceived
this.detectIncompleteChar(buffer);
var end = buffer.length;
if (this.charLength) {
// buffer the incomplete character bytes we got
buffer.copy(this.charBuffer, 0, buffer.length - lenIncomplete, end);
this.charReceived = lenIncomplete;
end -= lenIncomplete;
buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end);
end -= this.charReceived;
}
charStr += buffer.toString(this.encoding, 0, end);
var end = charStr.length - 1;
var charCode = charStr.charCodeAt(end);
// lead surrogate (D800-DBFF) is also the incomplete character
// CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
if (charCode >= 0xD800 && charCode <= 0xDBFF) {
var size = this.surrogateSize;
this.charLength += size;
this.charReceived += size;
this.charBuffer.copy(this.charBuffer, size, 0, size);
this.charBuffer.write(charStr.charAt(charStr.length - 1), this.encoding);
buffer.copy(this.charBuffer, 0, 0, size);
return charStr.substring(0, end);
}
@@ -124,6 +144,10 @@ StringDecoder.prototype.write = function(buffer) {
return charStr;
};
// detectIncompleteChar determines if there is an incomplete UTF-8 character at
// the end of the given buffer. If so, it sets this.charLength to the byte
// length that character, and sets this.charReceived to the number of bytes
// that are available for this character.
StringDecoder.prototype.detectIncompleteChar = function(buffer) {
// determine how many bytes we have to check at the end of this buffer
var i = (buffer.length >= 3) ? 3 : buffer.length;
@@ -153,8 +177,7 @@ StringDecoder.prototype.detectIncompleteChar = function(buffer) {
break;
}
}
return i;
this.charReceived = i;
};
StringDecoder.prototype.end = function(buffer) {
@@ -177,13 +200,11 @@ function passThroughWrite(buffer) {
}
function utf16DetectIncompleteChar(buffer) {
var incomplete = this.charReceived = buffer.length % 2;
this.charLength = incomplete ? 2 : 0;
return incomplete;
this.charReceived = buffer.length % 2;
this.charLength = this.charReceived ? 2 : 0;
}
function base64DetectIncompleteChar(buffer) {
var incomplete = this.charReceived = buffer.length % 3;
this.charLength = incomplete ? 3 : 0;
return incomplete;
this.charReceived = buffer.length % 3;
this.charLength = this.charReceived ? 3 : 0;
}