Pass along errors from `Revert()` when a security revert
is unknown (which currently applies to all possible values).
Previously, we would unconditionally call `exit()`, which is
not nice for embedding use cases, and could crash because we
were holding a lock for a mutex in `ProcessGlobalArgs()` that
would be destroyed by calling `exit()`.
Also, add a regression test that makes sure that the process
exits with the right exit code and not a crash.
PR-URL: https://github.com/nodejs/node/pull/25466
Reviewed-By: Richard Lau <riclau@uk.ibm.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Instead of using `internalBinding('config')` which should be used
to carry information about build-time options, directly pass the
run-time cli options into bootstrap/loaders.js lexically via
function arguments.
PR-URL: https://github.com/nodejs/node/pull/25463
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Refael Ackermann <refack@gmail.com>
The idea is to allow the C++ layer to run arbitrary scripts
as the main script. This paves the way for
- cctest of the execution of Node.js instances
- Earlier handling of per-process CLI options that affect
execution modes (those usually do not make sense for the
embedders).
- Targets like mkcodecache or mksnapshot.
Also moves the handling of `_third_party_main.js` into C++.
PR-URL: https://github.com/nodejs/node/pull/25474
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Minwoo Jung <minwoo@nodesource.com>
Move the C++ `process.emit` and `process.emitWarning` methods
from `node.cc` into into `node_process_events.cc`, and
reuse the implementation in other places that need to do
`process.emit` in C++.
PR-URL: https://github.com/nodejs/node/pull/25397
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Changes `SetupProcessObject` to `CreateProessObject` which creates
the process object from scratch and return it to `Environment::Start`
to be stored in the Environment object.
PR-URL: https://github.com/nodejs/node/pull/25397
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
This makes the STL variant of `node::Init()` a bit more
suitable for inclusion in a proper embedder API, as errors
or other output are reported to the caller rather than
directly being printed, and the process is not exited
directly either.
PR-URL: https://github.com/nodejs/node/pull/25370
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
So that it's easier to tell whether we are manipulating per-process
global states that may need to be treated with care to avoid races.
Also added comments about these variables and moved some of them
to a more suitable compilation unit:
- Move `v8_initialized` to `util.h` since it's only used in
`util.cc` and `node.cc`
- Rename `process_mutex` to `tty_mutex` and move it into
`node_errors.cc` since that's the only place it's used
to guard the tty.
- Move `per_process_opts_mutex` and `per_process_opts`
into `node_options.h` and rename them to
`per_process::cli_options[_mutex]`
- Rename `node_isolate[_mutex]` to `per_process::main_isolate[_mutex]`
PR-URL: https://github.com/nodejs/node/pull/25302
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
- Instead of passing triggerFatalException through node.js,
simply put it on `internalBinding('util')` which has to be
loaded anyway.
- Expose the implementation of `queueMicrotask` directly instead
of through an unnecessary factory function.
PR-URL: https://github.com/nodejs/node/pull/25189
Reviewed-By: Gus Caplan <me@gus.host>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de>
This patch:
- Moves the process.nextTick and promise setup C++ code into
node_task_queue.cc which is exposed as
`internalBinding('task_queue')`
- Makes `lib/internal/process/promises.js` and
`lib/internal/process/next_tick.js` as side-effect-free
as possible
- Removes the bootstrapper object being passed into
`bootstrap/node.js`, let `next_tick.js` and `promises.js`
load whatever they need from `internalBinding('task_queue')`
instead.
- Rename `process._tickCallback` to `runNextTicks` internally
for clarity but still expose it as `process._tickCallback`.
PR-URL: https://github.com/nodejs/node/pull/25163
Refs: https://github.com/nodejs/node/issues/24961
Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de>
Reviewed-By: Anatoli Papirovski <apapirovski@mac.com>
Instead of:
- Writing methods onto the process directly in C++ during
`SetupProcessObject()` and overwrite with argument checks later
- Or, wrapping and writing them in `internal/process/*.js`
Do:
- Move the C++ implementations in node_process.cc and mark them static
wherever possible
- Expose the C++ methods through a new
`internalBinding('process_methods')`
- Wrap the methods in `internal/process/*.js` in a
side-effect-free manner and return them back to
`internal/bootstrap/node.js`
- Centralize the write to the process object based on conditions
in `bootstrap/node.js`
So it's easier to see what methods are attached to the process object
during bootstrap under what condition and in what order.
The eventual goal is to figure out the dependency of process methods
and the write/read access to the process object during bootstrap, group
these access properly and remove the process properties that should not
be exposed to users this way.
Also correct the NODE_PERFORMANCE_MILESTONE_BOOTSTRAP_COMPLETE milestone
which should be marked before code execution.
Refs: https://github.com/nodejs/node/issues/24961
PR-URL: https://github.com/nodejs/node/pull/25127
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
Instead of
- Initialize the ICU versions in JS land after consulting
internalBinding('config').hasIntl
- Joining the version keys in C++
- Splitting the keys in JS and call into C++ again to get the value for
each of the keys
Do:
- Guard the initialization code behind `NODE_HAVE_I18N_SUPPORT`
- Do the initialization in C++ right after ICU data is loaded
- Initialize each version directly using ICU functions/constants,
and put them in per_process::metadata.versions. These will be
copied into `process.versions` naturally later.
This way, the initialization of the versions won't be called
in worker threads again.
PR-URL: https://github.com/nodejs/node/pull/25115
Reviewed-By: Steven R Loomis <srloomis@us.ibm.com>
Reviewed-By: Richard Lau <riclau@uk.ibm.com>
Reviewed-By: Minwoo Jung <minwoo@nodesource.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Expose the POSIX credential accessors through
`internalBinding('credentials')` instead of setting them on the
process or bootstrapper object from C++ directly. Also moves
`SafeGetEnv` from `internalBinding('util')` to
`internalBinding('credentials')` since it's closely related to
the credentials.
In the JS land, instead of wrapping the bindings then writing
to the process object directly in main_thread_only.js, return
the wrapped functions back to bootstrap/node.js where they get
written to the process object conditionally for clarity.
Refs: https://github.com/nodejs/node/issues/24961
PR-URL: https://github.com/nodejs/node/pull/25066
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
This patch changes the NativeModuleLoader to always try to find
code cache for native modules when it compiles them, and always
produce and store the code cache after compilation. The cache
map is protected by a mutex and can be accessed by different
threads - including the worker threads and the main thread. Hence any
thread can reuse the code cache if the native module has already
been compiled by another thread - in particular the cache of the
bootstrappers and per_context.js will always be hit when a new thread
is spun.
This results in a ~6% startup overhead in the worst case
(when only the main thread is launched without requiring any additional
native module - it now needs to do the extra work of finding and
storing caches), which balances out the recent improvements by moving
the compilation to C++, but it also leads to a ~60% improvement in
the best case (when a worker thread is spun and requires a lot of native
modules thus hitting the cache compiled by the main thread).
PR-URL: https://github.com/nodejs/node/pull/24950
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Instead of exposing all the NamedPropertyHandlerConfiguration()
parameters in node_internals, simply expose a CreateEnvVarProxy()
method that returns a Local<Value> that implements process.env,
and mark all the property handlers static in node_env_var.cc.
This makes the code more encapsulated.
PR-URL: https://github.com/nodejs/node/pull/25067
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
Instead of using a shared pointer of the entire debug option set,
pass the parsed debug option to inspector classes by value because
they are set once the CLI argument parsing is done. Add another shared
pointer to HostPort being used by the inspector server, which is copied
from the one in the debug options initially. The port of the shared
HostPort is 9229 by default and can be specified as 0 initially but
will be set to the actual port of the server once it starts listening.
This makes the shared state clearer and makes it possible to use
`require('internal/options')` in JS land to query the CLI options
instead of using `process._breakFirstLine` and other underscored
properties of `process` since we are now certain that these
values should not be altered once the parsing is done and can be
passed around in copies without locks.
PR-URL: https://github.com/nodejs/node/pull/24772
Reviewed-By: Anna Henningsen <anna@addaleax.net>
This patch moves the computation of version metadata from node.cc
into node_metadata{.h, .cc}, and creates a macro that can be
used to iterate over the available version keys (v8, uv, .etc).
This makes the code clearer as now we no longer need to add
all the headers in node.cc just to compute the versions, and
makes it easier to reuse the version definitions.
PR-URL: https://github.com/nodejs/node/pull/24774
Reviewed-By: Richard Lau <riclau@uk.ibm.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Move these macros to util.h so they can be shared among different
C++ files.
Also, renames `READONLY_BOOLEAN_PROPERTY` to `READONLY_TRUE_PROPERTY`
(since it sets the property to true), and use `ToV8Value` in
`READONLY_STRING_PROPERTY`.
PR-URL: https://github.com/nodejs/node/pull/24774
Reviewed-By: Richard Lau <riclau@uk.ibm.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
This patch moves all the bootstrapper compilation to use
NativeModuleLoader::CompileAndCall(). With this we no longer
need to mess with the error decoration and handling any more -
there is no point in handling the JS error occurred during bootstrapping
by ourselves, we should just crash or let the VM handle it.
PR-URL: https://github.com/nodejs/node/pull/24775
Reviewed-By: Gus Caplan <me@gus.host>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
This patch:
- Moves the C++ binding/addon related code out of
node_internals.h/node.cc and into dedicated files
node_binding.h/node_binding.cc, and only puts the code resued
by other files into the header.
- Introduce a node::binding namespace so that code exposed to
other files can be easily recognized.
PR-URL: https://github.com/nodejs/node/pull/24701
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Richard Lau <riclau@uk.ibm.com>
This patch introduces a NativeModuleLoader::CompileAndCall that
can run a JS script under `lib/` as a function called
with a null receiver and arguments specified from the C++ layer.
Since all our bootstrappers are wrapped in functions in the
source to avoid leaking variables into the global scope anyway,
this allows us to remove that extra indentation in the JS source code.
As a start we move the compilation and execution of per_context.js
to NativeModuleLoader::CompileAndCall(). This patch also changes the
return value of NativeModuleLoader::LookupAndCompile() to a MaybeLocal
since the caller has to take care of the result being empty
anyway.
This patch reverts the previous design of having the
NativeModuleLoader::Compile() method magically know about the
parameters of the function - until we have tooling
in-place to guess the parameter names in the source with some
annotation, it's more readable to allow the caller to specify
the parameters along with the arguments values.
PR-URL: https://github.com/nodejs/node/pull/24660
Reviewed-By: Refael Ackermann <refack@gmail.com>
Reviewed-By: Gus Caplan <me@gus.host>
Instead of putting the source code and the cache in v8::Objects,
put them in per-process std::maps. This has the following benefits:
- It's slightly lighter in weight compared to storing things on the
v8 heap. Also it may be slightly faster since the preivous v8::Object
is already in dictionary mode - though the difference is very small
given the number of native modules is limited.
- The source and code cache generation templates are now much simpler
since they just initialize static arrays and manipulate STL
constructs.
- The static native module data can be accessed independently of any
Environment or Isolate, and it's easy to look them up from the
C++'s side.
- It's now impossible to mutate the source code used to compile
native modules from the JS land since it's completely separate
from the v8 heap. We can still get the constant strings from
process.binding('natives') but that's all.
A few drive-by fixes:
- Remove DecorateErrorStack in LookupAndCompile - We don't need to
capture the exception to decorate when we encounter
errors during native module compilation, as those errors should be
syntax errors and v8 is able to decorate them well. We use
CompileFunctionInContext so there is no need to worry about
wrappers either.
- The code cache could be rejected when node is started with v8 flags.
Instead of aborting in that case, simply keep a record in the
native_module_without_cache set.
- Refactor js2c.py a bit, reduce code duplication and inline Render()
to make the one-byte/two-byte special treatment easier to read.
PR-URL: https://github.com/nodejs/node/pull/24384
Fixes: https://github.com/Remove
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com>
Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
This patch refactors out a part of NativeModule.prototype.compile
(in JS land) into a C++ NativeModule class, this enables a
couple of possibilities:
1. By moving the code to the C++ land, we have more opportunity
to specialize the compilation process of the native modules
(e.g. compilation options, code cache) that is orthogonal to
how user land modules are compiled
2. We can reuse the code to compile bootstrappers and context
fixers and enable them to be compiled with the code cache later,
since they are not loaded by NativeModule in the JS land their
caching must be done in C++.
3. Since there is no need to pass the static data to JS for
compilation anymore, this enables us to use
(std::map<std::string, const char*>) in the generated
node_code_cache.cc and node_javascript.cc later, and scope
every actual access to the source of native modules to a
std::map lookup instead of a lookup on a v8::Object in
dictionary mode.
This patch also refactor the code cache generator and tests
a bit and trace the `withCodeCache` and `withoutCodeCache`
in a Set instead of an Array, and makes sure that all the cachable
builtins are tested.
PR-URL: https://github.com/nodejs/node/pull/24221
Reviewed-By: Refael Ackermann <refack@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Move the following code into a new node_errors.cc file and
declare them in node_errors.h for clarity and make it possible
to include them with node_errors.h.
- AppendExceptionLine()
- DecorateErrorStack()
- FatalError()
- OnFatalError()
- PrintErrorString()
- FatalException()
- ReportException()
- FatalTryCatch
And move the following definitions (declared elsewhere than
node_errors.h) to node_errors.cc:
- Abort() (in util.h)
- Assert() (in util.h)
PR-URL: https://github.com/nodejs/node/pull/24058
Reviewed-By: Refael Ackermann <refack@gmail.com>
Reviewed-By: Daniel Bevenius <daniel.bevenius@gmail.com>