This patch implements automatic on-disk code caching that can be enabled
via an environment variable NODE_COMPILE_CACHE.
When set, whenever Node.js compiles a CommonJS or a ECMAScript Module,
it will use on-disk [V8 code cache][] persisted in the specified
directory to speed up the compilation. This may slow down the first
load of a module graph, but subsequent loads of the same module graph
may get a significant speedup if the contents of the modules do not
change. Locally, this speeds up loading of
test/fixtures/snapshot/typescript.js from ~130ms to ~80ms.
To clean up the generated code cache, simply remove the directory.
It will be recreated the next time the same directory is used for
`NODE_COMPILE_CACHE`.
Compilation cache generated by one version of Node.js may not be used
by a different version of Node.js. Cache generated by different versions
of Node.js will be stored separately if the same directory is used
to persist the cache, so they can co-exist.
Caveat: currently when using this with V8 JavaScript code coverage, the
coverage being collected by V8 may be less precise in functions that are
deserialized from the code cache. It's recommended to turn this off when
running tests to generate precise coverage.
Implementation details:
There is one cache file per module on disk. The directory layout
is:
- Compile cache directory (from NODE_COMPILE_CACHE)
- 8b23c8fe: CRC32 hash of CachedDataVersionTag + NODE_VERESION
- 2ea3424d:
- 10860e5a: CRC32 hash of filename + module type
- 431e9adc: ...
- ...
Inside the cache file, there is a header followed by the actual
cache content:
```
[uint32_t] code size
[uint32_t] code hash
[uint32_t] cache size
[uint32_t] cache hash
... compile cache content ...
```
When reading the cache file, we'll also check if the code size
and code hash match the code that the module loader is loading
and whether the cache size and cache hash match the file content
read. If they don't match, or if V8 rejects the cache passed,
we'll ignore the mismatch cache, and regenerate the cache after
compilation succeeds and rewrite it to disk.
PR-URL: https://github.com/nodejs/node/pull/52535
Refs: https://github.com/nodejs/node/issues/47472
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
Reviewed-By: Yagiz Nizipli <yagiz.nizipli@sentry.io>
Reviewed-By: Mohammed Keyvanzadeh <mohammadkeyvanzade94@gmail.com>
In many cases we can query the environment variable directly instead
of encoding it into UTF8 first and then decoding it again from
UTF8 via an intermediate V8 string.
Drive-by: pass per_process::system_environment explicitly when
the real environment variables are supposed to be used instead of
relying on fallback with defaults.
PR-URL: https://github.com/nodejs/node/pull/51829
Reviewed-By: Yagiz Nizipli <yagiz.nizipli@sentry.io>
Reviewed-By: Mohammed Keyvanzadeh <mohammadkeyvanzade94@gmail.com>
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Change the underlying type of DebugCategory to unsigned int so that it
can be safely cast to an unsigned type without having to worry about
negative values, removing the need for the DCHECK_GE statements.
To fully benefit from type safety, remove DebugCategory::CATEGORY_COUNT
and instead add a constexpr kDebugCategoryCount.
Remove the second argument from EnabledDebugList::set_enabled() and
EnabledDebugList::Parse() because it was always set to true.
PR-URL: https://github.com/nodejs/node/pull/44350
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Darshan Sen <raisinten@gmail.com>
Node.js unofficially supports a shared library variant where the
main node executable is a thin wrapper around node.dll/libnode.so.
The key benefit of this is to support embedding Node.js in other
applications.
Since Node.js 12 there have been a number of issues preventing the
shared library build from working correctly, primarily on Windows:
* A number of functions used executables such as `mksnapshot` are
not exported from `libnode.dll` using a `NODE_EXTERN` attribute
* A dependency on the `Winmm` system library is missing
* Incorrect defines on executable targets leads to `node.exe`
claiming to export a number of functions that are actually in
`libnode.dll`
* Because `node.exe` attempts to export symbols, `node.lib` gets
generated causing native extensions to try to link against
`node.exe` not `libnode.dll`.
* Similarly, because `node.dll` was renamed to `libnode.dll`,
native extensions don't know to look for `libnode.lib` rather
than `node.lib`.
* On macOS an RPATH is added to find `libnode.dylib` relative to
`node` in the same folder. This works fine from the
`out/Release` folder but not from an installed prefix, where
`node` will be in `bin/` and `libnode.dylib` will be in `lib/`.
* Similarly on Linux, no RPATH is added so LD_LIBRARY_PATH needs
setting correctly for `bin/node` to find `lib/libnode.so`.
For the `libnode.lib` vs `node.lib` issue there are two possible
options:
1. Ensure `node.lib` from `node.exe` does not get generated, and
instead copy `libnode.lib` to `node.lib`. This means addons
compiled when referencing the correct `node.lib` file will
correctly depend on `libnode.dll`. The down side is that
native addons compiled with stock Node.js will still try to
resolve symbols against node.exe rather than libnode.dll.
2. After building `libnode.dll`, dump the exports using `dumpbin`,
and process this to generate a `node.def` file to be linked into
`node.exe` with the `/DEF:node.def` flag. The export entries
in `node.def` will all read
```
my_symbol=libnode.my_symbol
```
so that `node.exe` will redirect all exported symbols back to
`libnode.dll`. This has the benefit that addons compiled with
stock Node.js will load correctly into `node.exe` from a shared
library build, but means that every embedding executable also
needs to perform this same trick.
I went with the first option as it is the cleaner of the two
solutions in my opinion. Projects wishing to generate a shared
library variant of Node.js can now, for example,
```
.\vcbuild dll package vs
```
to generate a full node installation including `libnode.dll`,
`Release\node.lib`, and all the necessary headers. Native addons
can then be built against the shared library build easily by
specifying the correct `nodedir` option.
For example
```
>npx node-gyp configure --nodedir
C:\Users\User\node\Release\node-v18.0.0-win-x64
...
>npx node-gyp build
...
>dumpbin /dependents build\Release\binding.node
Microsoft (R) COFF/PE Dumper Version 14.29.30136.0
Copyright (C) Microsoft Corporation. All rights reserved.
Dump of file build\Release\binding.node
File Type: DLL
Image has the following dependencies:
KERNEL32.dll
libnode.dll
VCRUNTIME140.dll
api-ms-win-crt-string-l1-1-0.dll
api-ms-win-crt-stdio-l1-1-0.dll
api-ms-win-crt-runtime-l1-1-0.dll
...
```
PR-URL: https://github.com/nodejs/node/pull/41850
Reviewed-By: Michael Dawson <midawson@redhat.com>
Reviewed-By: Beth Griggs <bgriggs@redhat.com>
Reviewed-By: Richard Lau <rlau@redhat.com>
Right now, we crash the process if there are handles remaining
on the event loop when we exit (except for the main thread).
This does not provide a lot of information about causes, though;
in particular, we don’t show which handles are pending and
who own them.
This patch adds debug output to these cases to help with the
situation.
PR-URL: https://github.com/nodejs/node/pull/21238
Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Gus Caplan <me@gus.host>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Implement utilities for easier debugging of Node.js core code,
inspired by the HTTP/2 debugging code. Debugging is, however,
implemented at runtime rather than at compile time, controlled
through a new `NODE_DEBUG_NATIVE=categories` environment variable.
The runtime overhead in the debugging-disabled case amounts to
1 well-cachable one-byte read per debug call.
PR-URL: https://github.com/nodejs/node/pull/20987
Reviewed-By: Daniel Bevenius <daniel.bevenius@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Minwoo Jung <minwoo@nodesource.com>
Reviewed-By: James M Snell <jasnell@gmail.com>