Commit Graph
4 Commits
Author SHA1 Message Date
Sam Roberts 0c65314e0e src: fix type mismatch warnings from missing priv
Registration initialization functions are expected to have a 4th
argument, a void*, so add them where necessary to fix the warnings.

PR-URL: https://github.com/nodejs/node/pull/24737
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
2018-12-03 19:44:15 -08:00
Joyee Cheung 804138093a src: use NativeModuleLoader to compile per_context.js
This patch introduces a NativeModuleLoader::CompileAndCall that
can run a JS script under `lib/` as a function called
with a null receiver and arguments specified from the C++ layer.
Since all our bootstrappers are wrapped in functions in the
source to avoid leaking variables into the global scope anyway,
this allows us to remove that extra indentation in the JS source code.

As a start we move the compilation and execution of per_context.js
to NativeModuleLoader::CompileAndCall(). This patch also changes the
return value of NativeModuleLoader::LookupAndCompile() to a MaybeLocal
since the caller has to take care of the result being empty
anyway.

This patch reverts the previous design of having the
NativeModuleLoader::Compile() method magically know about the
parameters of the function - until we have tooling
in-place to guess the parameter names in the source with some
annotation, it's more readable to allow the caller to specify
the parameters along with the arguments values.

PR-URL: https://github.com/nodejs/node/pull/24660
Reviewed-By: Refael Ackermann <refack@gmail.com>
Reviewed-By: Gus Caplan <me@gus.host>
2018-11-28 11:05:28 -08:00
Joyee Cheung 7778c035a0 src: use STL containers instead of v8 values for static module data
Instead of putting the source code and the cache in v8::Objects,
put them in per-process std::maps. This has the following benefits:

- It's slightly lighter in weight compared to storing things on the
  v8 heap. Also it may be slightly faster since the preivous v8::Object
  is already in dictionary mode - though the difference is very small
  given the number of native modules is limited.
- The source and code cache generation templates are now much simpler
  since they just initialize static arrays and manipulate STL
  constructs.
- The static native module data can be accessed independently of any
  Environment or Isolate, and it's easy to look them up from the
  C++'s side.
- It's now impossible to mutate the source code used to compile
  native modules from the JS land since it's completely separate
  from the v8 heap. We can still get the constant strings from
  process.binding('natives') but that's all.

A few drive-by fixes:

- Remove DecorateErrorStack in LookupAndCompile - We don't need to
  capture the exception to decorate when we encounter
  errors during native module compilation, as those errors should be
  syntax errors and v8 is able to decorate them well. We use
  CompileFunctionInContext so there is no need to worry about
  wrappers either.
- The code cache could be rejected when node is started with v8 flags.
  Instead of aborting in that case, simply keep a record in the
  native_module_without_cache set.
- Refactor js2c.py a bit, reduce code duplication and inline Render()
  to make the one-byte/two-byte special treatment easier to read.

PR-URL: https://github.com/nodejs/node/pull/24384
Fixes: https://github.com/Remove
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com>
Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
2018-11-20 01:17:15 +08:00
Joyee Cheung bd765d61d7 src: compile native modules and their code cache in C++
This patch refactors out a part of NativeModule.prototype.compile
(in JS land) into a C++ NativeModule class, this enables a
couple of possibilities:

1. By moving the code to the C++ land, we have more opportunity
  to specialize the compilation process of the native modules
  (e.g. compilation options, code cache) that is orthogonal to
  how user land modules are compiled
2. We can reuse the code to compile bootstrappers and context
  fixers and enable them to be compiled with the code cache later,
  since they are not loaded by NativeModule in the JS land their
  caching must be done in C++.
3. Since there is no need to pass the static data to JS for
  compilation anymore, this enables us to use
  (std::map<std::string, const char*>) in the generated
  node_code_cache.cc and node_javascript.cc later, and scope
  every actual access to the source of native modules to a
  std::map lookup instead of a lookup on a v8::Object in
  dictionary mode.

This patch also refactor the code cache generator and tests
a bit and trace the `withCodeCache` and `withoutCodeCache`
in a Set instead of an Array, and makes sure that all the cachable
builtins are tested.

PR-URL: https://github.com/nodejs/node/pull/24221
Reviewed-By: Refael Ackermann <refack@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
2018-11-15 02:30:40 +08:00