process._linkedBinding() is subject to the permission model's addon
scope since the check was added to GetLinkedBinding(). For an embedder
that implements part of its runtime as linked bindings this means its
own bootstrap cannot reach them under --permission unless the user
also passes --allow-addons, which allows loading addons from the file
system as well.
Add EnvironmentFlags::kNoAddonPermissionForLinkedBindings. When set,
GetLinkedBinding() skips the addon permission check for that
Environment and the worker threads it creates; process.dlopen() stays
gated and the default behavior is unchanged.
Refs: https://github.com/nodejs/node/pull/65432
Signed-off-by: Shelley Vohr <shelley.vohr@gmail.com>
PR-URL: https://github.com/nodejs/node/pull/66067
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: Xuguang Mei <meixuguang@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
`NewIsolate()` creates every isolate from the snapshot blob the first
isolate in the process used, because V8 shares the read-only heap
between isolates, and did so by keeping a pointer to the first
`CreateParams`. When that blob came from an `EmbedderSnapshotData` the
embedder had since released, e.g. a second
`CommonEnvironmentSetup::CreateFromSnapshot()` after the first setup and
its snapshot were destroyed, V8 deserialized freed memory.
Record the first blob and external references under a mutex instead of
copying the caller's `CreateParams`, and make `~SnapshotData()` leave
that one blob allocated, since its owner can go away before the last
isolate is created. Nothing is copied and `node` itself is unaffected.
embedtest grows an `--embedder-run-twice` switch so the sequence can be
tested.
Refs: https://github.com/nodejs/node/pull/45885
Signed-off-by: Shelley Vohr <shelley.vohr@gmail.com>
PR-URL: https://github.com/nodejs/node/pull/65779
Refs: https://github.com/nodejs/node/pull/32984
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
The embedder docs say each Environment has exactly one `uv_loop_t` and
that an `IsolateData` can be shared between Environments, and
`CreateIsolateData()` takes the loop, so several same-thread
Environments naturally end up on one loop. Nothing mentions that
`FreeEnvironment()` then runs that loop, with JavaScript disallowed on
the isolate, until the freed Environment's handles are gone, so the
other Environments' callbacks can fire inside it. Document that, and
point at it from `FreeEnvironment()` in node.h.
Signed-off-by: Shelley Vohr <shelley.vohr@gmail.com>
PR-URL: https://github.com/nodejs/node/pull/65691
Reviewed-By: Filip Skokan <panva.ip@gmail.com>
Environments created from the built-in snapshot get the builtins' code
cache from that snapshot. An embedder that bootstraps an Environment
from scratch (its own isolate and context, no EmbedderSnapshotData) has
no way to provide one: every builtin the bootstrap touches is compiled
from source in every such process, and each of them then serializes a
fresh cache (SaveCodeCache) that only a later worker thread would ever
consume.
Add node::EmbedderBuiltinCodeCache for that case. Its entries pair a
builtin id with a v8::ScriptCompiler::CachedData; Generate(context)
compiles every builtin in a context of the right kind of isolate and
returns them for a build step to embed, and
SetBuiltinCodeCache(isolate_data, cache) attaches them to an
IsolateData, next to where a snapshot's code cache lives, so that every
Environment created from it afterwards starts with them. The setter
runs CachedData::CompatibilityCheck() against the isolate first and
returns the result, leaving the IsolateData untouched for a cache made
with another V8 version, flag set or read-only snapshot. Entries from a
snapshot still merge with it (RefreshCodeCache() now merges instead of
assuming a single call). CreateEnvironment() plus LoadEnvironment() of
an empty script goes from about 38 ms to 13 ms with a cache attached.
ProcessInitializationFlags::kNoHarvestBuiltinCodeCache stops
serializing caches for builtins compiled without one, for embedders
that supply their own or never create workers. The default is
unchanged because worker threads copy the harvested cache.
A cctest generates a cache, attaches it, checks that a new
Environment's bootstrap compiles from it and that a corrupted cache is
refused; embedtest gains --no-harvest-builtin-code-cache for a test
that a worker does or does not find a harvested cache depending on the
flag.
Signed-off-by: Shelley Vohr <shelley.vohr@gmail.com>
PR-URL: https://github.com/nodejs/node/pull/65352
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
CommonEnvironmentSetup::CreateForSnapshotting() always created the
SnapshotCreator without a startup blob, so V8 set up its heap from
scratch. That is impossible when the V8 that Node.js is linked against
only carries the deserializer (external startup data, as Chromium builds
it), and it puts the resulting snapshot on a different read-only heap
lineage than isolates the embedder creates from its own blob. Embedders
in that situation cannot use the snapshot support at all today.
Add SnapshotConfig::base_blob, an optional caller-owned v8::StartupData
that is handed to the SnapshotCreator so that V8 deserializes its heap
from that blob and Node.js adds its isolate data and contexts on top,
the way Blink's context snapshot is built. node_mksnapshot accepts
--v8-snapshot-blob=<file> for hosts that build Node.js with such a V8;
Node.js's own build never passes it and is unchanged. Consuming the
result needs no changes.
embedtest can create a plain V8 startup blob and build the embedder
snapshot on top of one, and a test round-trips argv through a snapshot
built that way.
Signed-off-by: Shelley Vohr <shelley.vohr@gmail.com>
PR-URL: https://github.com/nodejs/node/pull/65374
Reviewed-By: James M Snell <jasnell@gmail.com>
This intended to replace usage of the unsupported _external field,
offering an official API for native addons to access OpenSSL directly
while reducing the JS API and internal field exposure.
PR-URL: https://github.com/nodejs/node/pull/62254
Reviewed-By: Anna Henningsen <anna@addaleax.net>
This patch extends `LoadEnvironment` to support loading ES modules,
and adds the following new types:
```cpp
enum class ModuleFormat : uint8_t {
kCommonJS,
kModule,
};
// Data for specifying an entry point script for LoadEnvironment().
// This class uses an opaque layout to allow future additions without
// breaking ABI. Use the setter methods to configure the entry point.
class ModuleData {
void set_source(std::string_view source);
void set_format(ModuleFormat format);
void set_resource_name(std::string_view name);
std::string_view source() const;
ModuleFormat format() const;
std::string_view resource_name() const;
};
class StartExecutionCallbackInfoWithModule {
void set_env(Environment* env);
void set_process_object(v8::Local<v8::Object> process_object);
void set_native_require(v8::Local<v8::Function> native_require);
void set_run_module(v8::Local<v8::Function> run_module);
void set_data(void* data);
Environment* env();
v8::Local<v8::Object> process();
v8::Local<v8::Function> native_require();
v8::Local<v8::Function> run_module();
void* data();
};
```
And two new `LoadEnvironment()` overloads:
```cpp
// Run entry point with ModuleData configuration
MaybeLocal<Value> LoadEnvironment(
Environment* env,
const ModuleData* entry_point,
EmbedderPreloadCallback preload = nullptr);
// Callback-based with new StartExecutionCallbackInfoWithModule
MaybeLocal<Value> LoadEnvironment(
Environment* env,
StartExecutionCallbackWithModule cb,
EmbedderPreloadCallback preload = nullptr,
void* callback_data = nullptr);
```
PR-URL: https://github.com/nodejs/node/pull/61548
Refs: https://github.com/nodejs/node/issues/53565
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Aditi Singh <aditisingh1400@gmail.com>
This is a follow-up to 234c26cca3. The Node-API interface does
not allow us to enforce that values are stored in a specific location,
e.g. on the stack or not; however, V8 requires `Local<>` handles
to be stored on the stack.
To circumvent this restriction, we add the ability to the async handle
stack to store either `Local<>*` pointers or `Global<>*` pointers, with
Node-API making use of the latter.
PR-URL: https://github.com/nodejs/node/pull/59828
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
This is a requirement of the V8 API, but requires a separate
semver-major change (as it is ABI-breaking) to address.
(There's also a similar requirement for `napi_open_callback_scope`
that would not be easily addressable without breaking ABI compatibility
there as well. In real-world situations, it seems extremely unlikely
that the `CallbackScope` would be the only reference to the resource
object.)
PR-URL: https://github.com/nodejs/node/pull/59705
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
The order of these calls is important. When the Isolate is disposed,
it may still post tasks to the platform, so it must still be registered
for the task runner to be found from the map. After the isolate is torn
down, we need to remove it from the map before we can free the address,
so that when another Isolate::Allocate() is called, that would not be
allocated to the same address and be registered on an existing map
entry.
PR-URL: https://github.com/nodejs/node/pull/58070
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Darshan Sen <raisinten@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Rafael Gonzaga <rafael.nunu@hotmail.com>
As V8 is moving towards built-in CppHeap creation, change the
management so that the automatic CppHeap creation on Node.js's end
is also enforced at Isolate creation time.
1. If embedder uses NewIsolate(), either they use
IsolateSettings::cpp_heap to specify a CppHeap that will be owned
by V8, or if it's not configured, Node.js will create a CppHeap
that will be owned by V8.
2. If the embedder uses SetIsolateUpForNode(),
IsolateSettings::cpp_heap will be ignored (as V8 has deprecated
attaching CppHeap post-isolate-creation). The embedders need to
ensure that the v8::Isolate has a CppHeap attached while it's
still used by Node.js, preferably using v8::CreateParams.
See https://issues.chromium.org/issues/42203693 for details. In
future version of V8, this CppHeap will be created by V8 if not
provided, and we can remove our own "if no CppHeap provided,
create one" code in NewIsolate().
PR-URL: https://github.com/nodejs/node/pull/58070
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Darshan Sen <raisinten@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Rafael Gonzaga <rafael.nunu@hotmail.com>
Adds a variant of AsyncHooksGetExecutionAsyncId that takes a V8 Context
and returns the async ID belonging to the Environment (if any) of that
Context. Sometimes we want to use Isolate::GetEnteredOrMicrotaskContext
insteads of Isolate::GetCurrentContext (e.g. recording the async ID in
a V8 GC prologue callback) when current context is not set.
PR-URL: https://github.com/nodejs/node/pull/57820
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Gerhard Stöbich <deb2001-github@yahoo.de>
Add member to hold the async context frame to AsyncResource to avoid
the need for the async_resource_context_frames_ map in env.
Semver major because it changes ABI.
PR-URL: https://github.com/nodejs/node/pull/56082
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com>
Small efficiency improvement over NewFromUtf8(): the literal's
length is known at compile time, so V8 doesn't have to call
strlen() or ToLocalChecked().
PR-URL: https://github.com/nodejs/node/pull/55581
Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com>
Reviewed-By: Richard Lau <rlau@redhat.com>
As V8 has moved away from wrapper-descriptor-based CppHeap, this
patch:
1. Create the CppHeap without using wrapper descirptors.
2. Deprecates node::SetCppgcReference() in favor of
v8::Object::Wrap() since the wrapper descriptor is no longer
relevant. It is still kept as a compatibility layer for addons
that need to also work on Node.js versions without
v8::Object::Wrap().
PR-URL: https://github.com/nodejs/node/pull/54077
Reviewed-By: Jiawen Geng <technicalcute@gmail.com>
Reviewed-By: Richard Lau <rlau@redhat.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Marco Ippolito <marcoippolito54@gmail.com>
The `const std::vector<char>&` variant only delegates to a method
that converts it to a `std::string_view` anyway, but adding this
capability to the public API as well means that it’s easier to
store snapshot data in embedding applications (because using
`std::vector<>` enforces heap allocation and `std::string_view`
does not).
PR-URL: https://github.com/nodejs/node/pull/52595
Reviewed-By: Yagiz Nizipli <yagiz.nizipli@sentry.io>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
This PR adds a |preload| arg to the node::LoadEnvironment to allow
embedders to set a preload function for the environment, which will run
after the environment is loaded and before the main script runs.
This is similiar to the --require CLI option, but runs a C++ function,
and can only be set by embedders.
The preload function can be used by embedders to inject scripts before
running the main script, for example:
1. In Electron it is used to initialize the ASAR virtual filesystem,
inject custom process properties, etc.
2. In VS Code it can be used to reset the module search paths for
extensions.
PR-URL: https://github.com/nodejs/node/pull/51539
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Yagiz Nizipli <yagiz.nizipli@sentry.io>
- Add support for --build-snapshot-config which allows passing
snapshot configurations via a JSON configuration file.
- Add support for node::SnapshotConfig in the embedder API
The initial configurable options are:
- "builder" (SnapshotConfig::builder_script_path): path to the
builder script.
- "withoutCodeCache" (SnapshotFlags::kWithoutCodeCache): disable
code cache generation.
PR-URL: https://github.com/nodejs/node/pull/50453
Refs: https://github.com/nodejs/node/issues/42566
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
To improve determinism of snapshot generation, add --predictable
to the V8 flags used to initialize a process launched to generate
snapshot. Also add a kGeneratePredictableSnapshot flag
to ProcessInitializationFlags for this and moves the configuration
of these flags into node::InitializeOncePerProcess() so that
it can be shared by embedders.
PR-URL: https://github.com/nodejs/node/pull/48749
Refs: https://github.com/nodejs/build/issues/3043
Reviewed-By: Richard Lau <rlau@redhat.com>
Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
- Run the embedder entry point directly through
runEmbedderEntryPoint(), instead of going through another
JS -> C++ trip through the function returned by
getEmbedderEntryFunction()
- For --build-snapshot, read the snapshot script code directly in C++
and pass it to SnapshotBuilder::Generate(), this makes the entry point
more explicit instead of hiding it in JS land, and also makes it
possible to invoke SnapshotBuilder::Generate() internally to create
a custom snapshot.
- Previously we used process.execPath for the embedder to create
__filename and __dirname in the snapshot builder script while using
process.argv[1] for --build-snapshot (where it's always set) which
results in inconsistencies. We now require the embedder to also set
args[1] when creating the Environment if they intend to run snapshot
scripts with a context that contains __filename and __dirname, which
would be derived from args[1]. If they prefer not to include
build-time paths in the snapshot, we now provide
node::GetAnonymousMainPath() as an alternative.
PR-URL: https://github.com/nodejs/node/pull/48242
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>