As V8 is moving towards built-in CppHeap creation, change the
management so that the automatic CppHeap creation on Node.js's end
is also enforced at Isolate creation time.
1. If embedder uses NewIsolate(), either they use
IsolateSettings::cpp_heap to specify a CppHeap that will be owned
by V8, or if it's not configured, Node.js will create a CppHeap
that will be owned by V8.
2. If the embedder uses SetIsolateUpForNode(),
IsolateSettings::cpp_heap will be ignored (as V8 has deprecated
attaching CppHeap post-isolate-creation). The embedders need to
ensure that the v8::Isolate has a CppHeap attached while it's
still used by Node.js, preferably using v8::CreateParams.
See https://issues.chromium.org/issues/42203693 for details. In
future version of V8, this CppHeap will be created by V8 if not
provided, and we can remove our own "if no CppHeap provided,
create one" code in NewIsolate().
PR-URL: https://github.com/nodejs/node/pull/58070
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Darshan Sen <raisinten@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Rafael Gonzaga <rafael.nunu@hotmail.com>
This simplifies the memory management of ContextifyContext,
making all references visible to V8.
The destructors don't need to do anything because when the wrapper is
going away, the context is already going away or otherwise it would've
been holding the wrapper alive, so there's no need to reset the
pointers in the context. Also, any global handles to the context
would've been empty at this point, and the per-Environment context
tracking code is capable of dealing with empty handles from contexts
purged elsewhere.
To this end, the context tracking code also purges empty handles
from the list now, to prevent keeping too many empty handles around.
PR-URL: https://github.com/nodejs/node/pull/56522
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
V8 introduced `v8::LocalVector` somewhat recently as an alternative
to using `std::vector<v8::Local<T>>` to help ensure that Local handles
are handled correctly. This updates most (but not all) of our uses
of `std::vector<v8::Local<T>>` to use `v8::LocalVector<T>` with a few
other minor cleanups encountered along the way.
PR-URL: https://github.com/nodejs/node/pull/56417
Reviewed-By: Juan José Arboleda <soyjuanarbol@gmail.com>
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Property enumerator methods like `Object.getOwnPropertyNames`,
`Object.getOwnPropertySymbols`, and `Object.keys` all invokes the
named property enumerator interceptor. V8 will filter the result based
on the invoked enumerator variant. Fix the enumerator interceptor to
return all potential properties.
PR-URL: https://github.com/nodejs/node/pull/54522
Refs: https://github.com/jsdom/jsdom/issues/3688
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
This implements a flavor of vm.createContext() and friends
that creates a context without contextifying its global object.
This is suitable when users want to freeze the context (impossible
when the global is contextified i.e. has interceptors installed)
or speed up the global access if they don't need the interceptor
behavior.
```js
const vm = require('node:vm');
const context = vm.createContext(vm.constants.DONT_CONTEXTIFY);
// In contexts with contextified global objects, this is false.
// In vanilla contexts this is true.
console.log(vm.runInContext('globalThis', context) === context);
// In contexts with contextified global objects, this would throw,
// but in vanilla contexts freezing the global object works.
vm.runInContext('Object.freeze(globalThis);', context);
// In contexts with contextified global objects, freezing throws
// and won't be effective. In vanilla contexts, freezing works
// and prevents scripts from accidentally leaking globals.
try {
vm.runInContext('globalThis.foo = 1; foo;', context);
} catch(e) {
console.log(e); // Uncaught ReferenceError: foo is not defined
}
console.log(context.Array); // [Function: Array]
```
PR-URL: https://github.com/nodejs/node/pull/54394
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
This patch:
1. Refactor the routines used to compile and run an embedder
entrypoint. In JS land special handling for SEA is done
directly in main/embedding.js instead of clobbering the CJS
loader. Add warnings to remind users that currently the
require() in SEA bundled scripts only supports loading builtins.
2. Don't use the bundled SEA code cache when compiling CJS
loaded from disk, since in that case we are certainly not
compiling the code bundled into the SEA. Use a is_sea_main
flag in CompileFunctionForCJSLoader() (which replaces an unused
argument) to pass this into the C++ land - the code cache is
still read directly from C++ to avoid the overhead of
ArrayBuffer creation.
3. Move SEA loading code into
MaybeLoadSingleExecutableApplication() which calls
LoadEnvironment() with its own StartExecutionCallback().
This avoids more hidden switches in StartExecution() and
make them explicit. Also add some TODOs about how to support
ESM in embedded applications.
4. Add more comments
PR-URL: https://github.com/nodejs/node/pull/53573
Reviewed-By: Geoffrey Booth <webadmin@geoffreybooth.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
This patch:
1. Adds ESM syntax detection to compileFunctionForCJSLoader()
for --experimental-detect-module and allow it to emit the
warning for how to load ESM when it's used to parse ESM as
CJS but detection is not enabled.
2. Moves the ESM detection of --experimental-detect-module for
the entrypoint from executeUserEntryPoint() into
Module.prototype._compile() and handle it directly in the
CJS loader so that the errors thrown during compilation *and
execution* during the loading of the entrypoint does not
need to be bubbled all the way up. If the entrypoint doesn't
parse as CJS, and detection is enabled, the CJS loader will
re-load the entrypoint as ESM on the spot asynchronously using
runEntryPointWithESMLoader() and cascadedLoader.import(). This
is fine for the entrypoint because unlike require(ESM) we don't
the namespace of the entrypoint synchronously, and can just
ignore the returned value. In this case process.mainModule is
reset to undefined as they are not available for ESM entrypoints.
3. Supports --experimental-detect-module for require(esm).
PR-URL: https://github.com/nodejs/node/pull/52047
Reviewed-By: Geoffrey Booth <webadmin@geoffreybooth.com>
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Instead of using an async function wrapper, just try compiling code with
unknown module format as SourceTextModule when it cannot be compiled
as CJS and the error message indicates that it's worth a retry. If
it can be parsed as SourceTextModule then it's considered ESM.
Also, move shouldRetryAsESM() to C++ completely so that
we can reuse it in the CJS module loader for require(esm).
Drive-by: move methods that don't belong to ContextifyContext
out as static methods and move GetHostDefinedOptions to
ModuleWrap.
PR-URL: https://github.com/nodejs/node/pull/52413
Reviewed-By: Geoffrey Booth <webadmin@geoffreybooth.com>
Reviewed-By: Jacob Smith <jacob@frende.me>
This patch implements automatic on-disk code caching that can be enabled
via an environment variable NODE_COMPILE_CACHE.
When set, whenever Node.js compiles a CommonJS or a ECMAScript Module,
it will use on-disk [V8 code cache][] persisted in the specified
directory to speed up the compilation. This may slow down the first
load of a module graph, but subsequent loads of the same module graph
may get a significant speedup if the contents of the modules do not
change. Locally, this speeds up loading of
test/fixtures/snapshot/typescript.js from ~130ms to ~80ms.
To clean up the generated code cache, simply remove the directory.
It will be recreated the next time the same directory is used for
`NODE_COMPILE_CACHE`.
Compilation cache generated by one version of Node.js may not be used
by a different version of Node.js. Cache generated by different versions
of Node.js will be stored separately if the same directory is used
to persist the cache, so they can co-exist.
Caveat: currently when using this with V8 JavaScript code coverage, the
coverage being collected by V8 may be less precise in functions that are
deserialized from the code cache. It's recommended to turn this off when
running tests to generate precise coverage.
Implementation details:
There is one cache file per module on disk. The directory layout
is:
- Compile cache directory (from NODE_COMPILE_CACHE)
- 8b23c8fe: CRC32 hash of CachedDataVersionTag + NODE_VERESION
- 2ea3424d:
- 10860e5a: CRC32 hash of filename + module type
- 431e9adc: ...
- ...
Inside the cache file, there is a header followed by the actual
cache content:
```
[uint32_t] code size
[uint32_t] code hash
[uint32_t] cache size
[uint32_t] cache hash
... compile cache content ...
```
When reading the cache file, we'll also check if the code size
and code hash match the code that the module loader is loading
and whether the cache size and cache hash match the file content
read. If they don't match, or if V8 rejects the cache passed,
we'll ignore the mismatch cache, and regenerate the cache after
compilation succeeds and rewrite it to disk.
PR-URL: https://github.com/nodejs/node/pull/52535
Refs: https://github.com/nodejs/node/issues/47472
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
Reviewed-By: Yagiz Nizipli <yagiz.nizipli@sentry.io>
Reviewed-By: Mohammed Keyvanzadeh <mohammadkeyvanzade94@gmail.com>