Files in `node_modules` are not authored by the user directly and the
original sources are less relevant to the user.
Skipping source maps in `node_modules` improves the general
performance. Add `module.setSourceMapsSupport(enabled, options)` to
skip source maps in `node_modules` if it is needed. This moves
all source maps related API to `node:module` and this a step to
promote the source maps API to stable.
PR-URL: https://github.com/nodejs/node/pull/56639
Reviewed-By: Vinícius Lourenço Claro Cardoso <contact@viniciusl.com.br>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
`process.getBuiltinModule(id)` provides a way to load built-in modules
in a globally available function. ES Modules that need to support
other environments can use it to conditionally load a Node.js built-in
when it is run in Node.js, without having to deal with the resolution
error that can be thrown by `import` in a non-Node.js environment or
having to use dynamic `import()` which either turns the module into an
asynchronous module, or turns a synchronous API into an asynchronous
one.
```mjs
if (globalThis.process.getBuiltinModule) {
// Run in Node.js, use the Node.js fs module.
const fs = globalThis.process.getBuiltinModule('fs');
// If `require()` is needed to load user-modules, use
// createRequire()
const module = globalThis.process.getBuiltinModule('module');
const require = module.createRequire(import.meta.url);
const foo = require('foo');
}
```
If `id` specifies a built-in module available in the current Node.js
process, `process.getBuiltinModule(id)` method returns the
corresponding built-in module. If `id` does not correspond to any
built-in module, `undefined` is returned.
`process.getBuiltinModule(id)` accept built-in module IDs that are
recognized by `module.isBuiltin(id)`. Some built-in modules must be
loaded with the `node:` prefix.
The built-in modules returned by `process.getBuiltinModule(id)` are
always the original modules - that is, it's not affected by
`require.cache`.
PR-URL: https://github.com/nodejs/node/pull/52762
Fixes: https://github.com/nodejs/node/issues/52599
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Moshe Atlow <moshe@atlow.co.il>
Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: Rafael Gonzaga <rafael.nunu@hotmail.com>
Reviewed-By: Marco Ippolito <marcoippolito54@gmail.com>
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Zijian Liu <lxxyxzj@gmail.com>
Reviewed-By: Geoffrey Booth <webadmin@geoffreybooth.com>
Reviewed-By: Mohammed Keyvanzadeh <mohammadkeyvanzade94@gmail.com>
undici's MessageEvent is better tested and has a complete WebIDL
implementation for validation. Not only this, but it's also used in
Node's current WebSocket implementation. There are a large number of
webidl-related issues in the current MessageEvent, such as not
implementing `MessageEvent.prototype.initMessageEvent`, not validating
arguments passed to its constructor
(https://github.com/nodejs/node/pull/51771), not validating the values
passed to the constructor (such as not validating that `ports` is a
sequence, not converting origin to a USVString, etc.), and other issues.
fixup
PR-URL: https://github.com/nodejs/node/pull/52370
Reviewed-By: Yagiz Nizipli <yagiz.nizipli@sentry.io>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Robert Nagy <ronagy@icloud.com>
Functions registered with `addSerializeCallback()` can access and call
`process.cwd()`. b7d836e2c7 accounted for the fact that it is
necessary to reset the cwd cache after the snapshot builder script has
run, but did not account for possible accesses from serialization
callbacks. To properly account for these, add a deserialization
callback as well.
As a related drive-by fix, also mention the execution order of
callbacks in the documentation.
Refs: https://github.com/nodejs/node/pull/49684
PR-URL: https://github.com/nodejs/node/pull/51901
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Marco Ippolito <marcoippolito54@gmail.com>
We previously build the ESM facade (synthetic modules re-exporting
builtin's exports) for builtins even when they are not directly
import'ed (which rarely happens for internal builtins as that
requires --expose-internals). This patch removes
the eager generation to avoid the overhead and the extra
promises created in facade building when it's not reqested by the user.
When the facade is needed the ESM loader that can be requested
it in the translator on-demand.
Drive-by: set the ModuleWrap prototype to null in the built-in
snapshot.
PR-URL: https://github.com/nodejs/node/pull/51669
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Geoffrey Booth <webadmin@geoffreybooth.com>
Reviewed-By: Yagiz Nizipli <yagiz.nizipli@sentry.io>
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
With this patch:
Users can now include assets by adding a key-path dictionary
to the configuration as the `assets` field. At build time, Node.js
would read the assets from the specified paths and bundle them into
the preparation blob. In the generated executable, users can retrieve
the assets using the `sea.getAsset()` and `sea.getAssetAsBlob()` API.
```json
{
"main": "/path/to/bundled/script.js",
"output": "/path/to/write/the/generated/blob.blob",
"assets": {
"a.jpg": "/path/to/a.jpg",
"b.txt": "/path/to/b.txt"
}
}
```
The single-executable application can access the assets as follows:
```cjs
const { getAsset } = require('node:sea');
// Returns a copy of the data in an ArrayBuffer
const image = getAsset('a.jpg');
// Returns a string decoded from the asset as UTF8.
const text = getAsset('b.txt', 'utf8');
// Returns a Blob containing the asset.
const blob = getAssetAsBlob('a.jpg');
```
Drive-by: update the documentation to include a section dedicated
to the injected main script and refer to it as "injected main
script" instead of "injected module" because it's a script, not
a module.
PR-URL: https://github.com/nodejs/node/pull/50960
Refs: https://github.com/nodejs/single-executable/issues/68
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
This patch adds support for using
`vm.constants.USE_MAIN_CONTEXT_DEFAULT_LOADER` as
`importModuleDynamically` in all APIs that take the option
except `vm.SourceTextModule`. This allows users to have a shortcut
to support dynamic import() in the compiled code without missing
the compilation cache if they don't need customization of the
loading process. We emit an experimental warning when the
`import()` is actually handled by the default loader through
this option instead of requiring `--experimental-vm-modules`.
In addition this refactors the documentation for
`importModuleDynamically` and adds a dedicated section for it
with examples.
`vm.SourceTextModule` is not supported in this patch because
it needs additional refactoring to handle `initializeImportMeta`,
which can be done in a follow-up.
PR-URL: https://github.com/nodejs/node/pull/51244
Fixes: https://github.com/nodejs/node/issues/51154
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
This puts it together with the cjsParseCache and reduces the
circular dependency on the singleton loader, which is the
only place where this cache is stored.
Drive-by: remove always-false module status check because there's
no longer a local module variable after
https://github.com/nodejs/node/pull/34605 which is now invalid
leftover code at this point and only doesn't throw because
we happen to have a top-level variable called module.
PR-URL: https://github.com/nodejs/node/pull/51157
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
- Make processBindingAllowList a separate list from
runtimeDeprecatedList and legacyWrapperList instead of being
an umbrella one, so it's easier to see the stages the bindings
are in.
- Cache process.binding() results so we don't need to mutate
runtimeDeprecatedList.
PR-URL: https://github.com/nodejs/node/pull/50773
Reviewed-By: Vinícius Lourenço Claro Cardoso <contact@viniciusl.com.br>
Reviewed-By: James M Snell <jasnell@gmail.com>
This bootstraps ESM loaders in the ShadowRealm with
`ShadowRealm.prototype.importValue` as its entry point and enables
loading ESM and CJS modules in the ShadowRealm. The module is imported
without a parent URL and resolved with the current process's working
directory.
PR-URL: https://github.com/nodejs/node/pull/48655
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
- Move the initialization of process.setSourceMapsEnabled
and the maybeCacheGeneratedSourceMap callback to
bootstrap/node.js so they are included in the snapshot.
- Simplify the handling of --enable-source-maps by explicitly
calling setSourceMapsEnabled() during pre-execution.
PR-URL: https://github.com/nodejs/node/pull/48304
Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com>
Reviewed-By: Mohammed Keyvanzadeh <mohammadkeyvanzade94@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
This patch removes special case in the internal binding loader
for natives, and implements it using the builtins internal
binding. Internally we do not actually need the natives binding,
so implement it as a legacy wrapper instead.
PR-URL: https://github.com/nodejs/node/pull/48186
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>