A single executable application built with "vfsArchive" mounted its
archive at the next free layer, like any file system a program mounts
itself, and only in the main thread. A worker had no mount at all, so
a path into the archive, such as the main script's __filename, could
not be loaded there.
Mount the archive at the layer reserved for --vfs-load instead, so it
is at the same mount point in every thread, and mount it in each
worker as well, with the main script placed at its root just as in
the main thread. The worker reads the main script through a new
getMainCode() binding, since no main script is handed to it. Unlike
the --vfs-load source, the archive needs no provider that a preload
could register, so its mount in a worker is not deferred past
--import.
Since the archive takes that mount point, reject --vfs-load alongside
it: --build-sea refuses it in "execArgv", and the executable refuses it
at startup when it comes from --node-options or from the execArgv of a
worker.
Also fix the example in vfs.md, which showed a file system a program
mounts itself at layer 0, the layer reserved for these mounts.
Signed-off-by: Philipp Dunkel <pip@pipobscure.com>
PR-URL: https://github.com/nodejs/node/pull/66709
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Gürgün Dayıoğlu <hey@gurgun.day>
A single executable application built with "vfsArchive" mounted its
archive at the next free layer, like any file system a program mounts
itself, and only in the main thread. A worker had no mount at all, so
a path into the archive, such as the main script's __filename, could
not be loaded there.
Mount the archive at the layer reserved for --vfs-load instead, so it
is at the same mount point in every thread, and mount it in each
worker as well, with the main script placed at its root just as in
the main thread. The worker reads the main script through a new
getMainCode() binding, since no main script is handed to it. Unlike
the --vfs-load source, the archive needs no provider that a preload
could register, so its mount in a worker is not deferred past
--import.
Since the archive takes that mount point, reject --vfs-load alongside
it: --build-sea refuses it in "execArgv", and the executable refuses it
at startup when it comes from --node-options or from the execArgv of a
worker.
Also fix the example in vfs.md, which showed a file system a program
mounts itself at layer 0, the layer reserved for these mounts.
Signed-off-by: Philipp Dunkel <pip@pipobscure.com>
PR-URL: https://github.com/nodejs/node/pull/66614
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
When "vfsArchive" names a ZIP archive in the SEA configuration (with
"useVfs": true), --build-sea embeds the archive verbatim as one
reserved asset, and at runtime the SEA virtual file system mounts the
existing ZipProvider over a zero-copy view of the embedded archive
instead of the SEAProvider. The main script is injected into the
in-memory archive index as a stored entry, so the mounted tree looks
the same as with "assets".
The archive can be produced with any ZIP tool or with the ZIP support
in node:zlib; no ZIP serialization logic is added to the build side.
This trades asset read speed (entries are inflated when opened) for a
substantially smaller executable when the assets are compressible.
Also make FindSingleExecutableResource() return the deserialized
SeaResource by reference instead of by value: the copy included the
whole assets map, and getAsset() calls it once per asset read, so
every fs operation served by the SEA virtual file system paid a cost
linear in the number of bundled assets - with 8192 assets, reading
each of them took seconds instead of milliseconds.
Signed-off-by: Matteo Collina <hello@matteocollina.com>
PR-URL: https://github.com/nodejs/node/pull/65810
Reviewed-By: Paolo Insogna <paolo@cowtech.it>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Gürgün Dayıoğlu <hey@gurgun.day>
The initial support for ESM entrypoint in SEA didn't support
code cache. This patch implements that by following a path
similar to how code cache in CJS SEA entrypoint is supported:
at build time we generate the code cache from C++ and put it
into the sea blob, and at runtime we consume it via a special
case in compilation routines - for CJS this was
CompileFunctionForCJSLoader, in the case of SourceTextModule,
it's in Module::New.
PR-URL: https://github.com/nodejs/node/pull/62158
Refs: https://github.com/nodejs/node/pull/61813
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
This uses the new StartExecutionCallbackWithModule embedder
API to support ESM entrypoint in SEA via a new configuration
field `"mainFormat"`. The behavior currently aligns with the
embedder API and is mostly in sync with the CommonJS entry
point behavior, except that support for code caching and
snapshot is left for follow-ups.
PR-URL: https://github.com/nodejs/node/pull/61813
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Instead of relying on a WASM build of postject to perform the
injection, add LIEF as dependency and generate the SEA directly
from core via a new CLI option --build-sea which takes the SEA
config. This simplifies SEA generation for users and makes it
easier to debug/maintain the SEA building process.
PR-URL: https://github.com/nodejs/node/pull/61167
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
This implements the execArgvExtension configuration field for SEA,
which takes one of three string values to specify whether and how
execution arguments can be extended for the SEA at run time:
* `"none"`: No extension is allowed. Only the arguments specified
in `execArgv` will be used,
and the `NODE_OPTIONS` environment variable will be ignored.
* `"env"`: _(Default)_ The `NODE_OPTIONS` environment variable can
extend the execution arguments.
This is the default behavior to maintain backward compatibility.
* `"cli"`: The executable can be launched with
`--node-options="--flag1 --flag2"`, and those flags
will be parsed as execution arguments for Node.js instead of being
passed to the user script. This allows using arguments that are
not supported by the `NODE_OPTIONS` environment variable.
PR-URL: https://github.com/nodejs/node/pull/59560
Fixes: https://github.com/nodejs/node/issues/55573
Fixes: https://github.com/nodejs/single-executable/issues/100
Refs: https://github.com/nodejs/node/issues/51688
Reviewed-By: Xuguang Mei <meixuguang@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Darshan Sen <raisinten@gmail.com>
With this patch:
Users can now include assets by adding a key-path dictionary
to the configuration as the `assets` field. At build time, Node.js
would read the assets from the specified paths and bundle them into
the preparation blob. In the generated executable, users can retrieve
the assets using the `sea.getAsset()` and `sea.getAssetAsBlob()` API.
```json
{
"main": "/path/to/bundled/script.js",
"output": "/path/to/write/the/generated/blob.blob",
"assets": {
"a.jpg": "/path/to/a.jpg",
"b.txt": "/path/to/b.txt"
}
}
```
The single-executable application can access the assets as follows:
```cjs
const { getAsset } = require('node:sea');
// Returns a copy of the data in an ArrayBuffer
const image = getAsset('a.jpg');
// Returns a string decoded from the asset as UTF8.
const text = getAsset('b.txt', 'utf8');
// Returns a Blob containing the asset.
const blob = getAssetAsBlob('a.jpg');
```
Drive-by: update the documentation to include a section dedicated
to the injected main script and refer to it as "injected main
script" instead of "injected module" because it's a script, not
a module.
PR-URL: https://github.com/nodejs/node/pull/50960
Refs: https://github.com/nodejs/single-executable/issues/68
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
This patch adds snapshot support to single executable applications.
To build a snapshot from the main script when preparing the
blob that will be injected into the single executable application,
add `"useSnapshot": true` to the configuration passed to
`--experimental-sea-config`. For example:
```
{
"main": "snapshot.js",
"output": "sea-prep.blob",
"useSnapshot": true
}
```
The main script used to build the snapshot must invoke
`v8.startupSnapshot.setDeserializeMainFunction()` to configure the
entry point. The generated startup snapshot would be part of the
preparation blob and get injected into the final executable.
When the single executable application is launched, instead of running
the `main` script from scratch, Node.js would instead deserialize the
snapshot to get to the state initialized during build-time directly.
PR-URL: https://github.com/nodejs/node/pull/46824
Refs: https://github.com/nodejs/single-executable/discussions/57
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
Reviewed-By: Darshan Sen <raisinten@gmail.com>
Windows where command lists all places it finds a pattern in Path.
The first one is the one that executes when called.
So the old code was overriding the first executable by any other match.
PR-URL: https://github.com/nodejs/node/pull/48624
Reviewed-By: Darshan Sen <raisinten@gmail.com>
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
We had a few code snippets that were using a non-descriptive tag (e.g.
`console` or `text`), whereas the actual language it's using describes
it better, and improves the syntax highlighting. This commit also
removes non-necessary leading chars (e.g. `$`, `>`, or `%`) to make it
easier for readers to copy and paste to try the command themselves.
PR-URL: https://github.com/nodejs/node/pull/48082
Reviewed-By: Rich Trott <rtrott@gmail.com>
Reviewed-By: Darshan Sen <raisinten@gmail.com>
Reviewed-By: Paolo Insogna <paolo@cowtech.it>
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>