This patch:
1. Refactor the routines used to compile and run an embedder
entrypoint. In JS land special handling for SEA is done
directly in main/embedding.js instead of clobbering the CJS
loader. Add warnings to remind users that currently the
require() in SEA bundled scripts only supports loading builtins.
2. Don't use the bundled SEA code cache when compiling CJS
loaded from disk, since in that case we are certainly not
compiling the code bundled into the SEA. Use a is_sea_main
flag in CompileFunctionForCJSLoader() (which replaces an unused
argument) to pass this into the C++ land - the code cache is
still read directly from C++ to avoid the overhead of
ArrayBuffer creation.
3. Move SEA loading code into
MaybeLoadSingleExecutableApplication() which calls
LoadEnvironment() with its own StartExecutionCallback().
This avoids more hidden switches in StartExecution() and
make them explicit. Also add some TODOs about how to support
ESM in embedded applications.
4. Add more comments
PR-URL: https://github.com/nodejs/node/pull/53573
Reviewed-By: Geoffrey Booth <webadmin@geoffreybooth.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
At the point of `FreeEnvironment` and onwards, no JavaScript execution
associated with the Environment should be triggered.
Avoid draining platform tasks that can trigger JavaScript execution in
`FreeEnvironment`. The holder of `node::Environment` should immediately
call `node::MultiIsolatePlatform::UnregisterIsolate` and
`v8::Isolate::Dispose` to cancel pending foreground tasks and join
concurrent tasks after the environment was freed.
`NodePlatform` can properly handle the case in `RunForegroundTask` when
an Isolate out-lives its associated `node::Environment`.
PR-URL: https://github.com/nodejs/node/pull/51290
Fixes: https://github.com/nodejs/node/issues/47748
Fixes: https://github.com/nodejs/node/issues/49344
Reviewed-By: Vinícius Lourenço Claro Cardoso <contact@viniciusl.com.br>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
- Add support for --build-snapshot-config which allows passing
snapshot configurations via a JSON configuration file.
- Add support for node::SnapshotConfig in the embedder API
The initial configurable options are:
- "builder" (SnapshotConfig::builder_script_path): path to the
builder script.
- "withoutCodeCache" (SnapshotFlags::kWithoutCodeCache): disable
code cache generation.
PR-URL: https://github.com/nodejs/node/pull/50453
Refs: https://github.com/nodejs/node/issues/42566
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
This patch adds snapshot support to single executable applications.
To build a snapshot from the main script when preparing the
blob that will be injected into the single executable application,
add `"useSnapshot": true` to the configuration passed to
`--experimental-sea-config`. For example:
```
{
"main": "snapshot.js",
"output": "sea-prep.blob",
"useSnapshot": true
}
```
The main script used to build the snapshot must invoke
`v8.startupSnapshot.setDeserializeMainFunction()` to configure the
entry point. The generated startup snapshot would be part of the
preparation blob and get injected into the final executable.
When the single executable application is launched, instead of running
the `main` script from scratch, Node.js would instead deserialize the
snapshot to get to the state initialized during build-time directly.
PR-URL: https://github.com/nodejs/node/pull/46824
Refs: https://github.com/nodejs/single-executable/discussions/57
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
Reviewed-By: Darshan Sen <raisinten@gmail.com>
Previously we modify the CLI options store to indicate whether the
isolate is created for building snapshot, which is a bit hacky and
makes it difficult to tell whether the snapshot is built from the
command line or through other APIs. This patch adds
is_building_snapshot to IsolateData and use this instead when we
need to know whether the isolate is created for building snapshot
(but do not care about where that request is coming from).
PR-URL: https://github.com/nodejs/node/pull/47887
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Since SEA is very similar in principle to embedding functionality,
it makes sense to share code paths where possible. This commit does
so and addresses a `TODO` while doing so.
It also adds a utility to directly run CJS code to the embedder
startup callback, which comes in handy for this purpose.
Finally, this commit is breaking because it aligns the behavior
of `require()`ing internal modules; previously, embedders could
use the `require` function that they received to do so.
(If this is not considered breaking because accessing internals
is not covered by the API, then this would need ABI compatibility
patches for becoming fully non-breaking.)
PR-URL: https://github.com/nodejs/node/pull/46825
Reviewed-By: Darshan Sen <raisinten@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Minwoo Jung <nodecorelab@gmail.com>
Add experimental support for loading snapshots in the embedder API
by adding a public opaque wrapper for our `SnapshotData` struct and
allowing embedders to pass it to the relevant setup functions.
Where applicable, use these helpers to deduplicate existing code
in Node.js’s startup path.
This has shown a 40 % startup performance increase for a real-world
application, even with the somewhat limited current support for
built-in modules.
The documentation includes a note about no guarantees for API or
ABI stability for this feature while it is experimental.
PR-URL: https://github.com/nodejs/node/pull/45888
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
As discussed in https://github.com/nodejs/node/pull/45888, using a
global `BuiltinLoader` instance is probably undesirable in a world
in which embedders are able to create Node.js Environments with
different sources and therefore mutually incompatible code
caching properties.
This PR makes it so that `BuiltinLoader` is no longer a global
singleton and instead only shared between `Environment`s that
have a direct relation to each other, and addresses a few
thread safety issues along with that.
PR-URL: https://github.com/nodejs/node/pull/45942
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
daae938f32 broke addons which create their own `Isolate`
instances, because enabling the shared-readonly-heap feature
of V8 requires all snapshots used for different `Isolate`s to
be identical. Usage of addons that do this has probably
decreased quite a bit since Worker threads were introduced
in Node.js, but it’s still a valid use case, and in any case
the breakage was probably not intentional (although the referenced
commit did require test changes because of this issue).
This commit addresses this issue partially by caching the
V8 snapshot parameters and ignoring ones passed in from users
in `NewIsolate()` when this feature is enabled, and makes
the `NodeMainInstance` snapshot-based isolate creation
also re-use this code.
PR-URL: https://github.com/nodejs/node/pull/45885
Reviewed-By: James M Snell <jasnell@gmail.com>
We have been ignoring inspector port binding errors during startup.
Handling this error would be a breaking change and it's probably
surprising to refuse to launch the Node.js instance simply because
the inspector cannot listen to the port anyway. So just turn the
return value of InitializeInspector() and remove the TODOs for
handling the error.
PR-URL: https://github.com/nodejs/node/pull/44903
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Add an ExitCode enum class and use it throughout the code base
instead of hard-coding the exit codes everywhere. At the moment,
the exit codes used in many places do not actually conform to
what the documentation describes. With the new enums (which
are also available to the JS land as constants in an internal
binding) we could migrate to a more consistent usage of the
codes, and eventually expose the constants to the user land
when they are stable enough.
PR-URL: https://github.com/nodejs/node/pull/44746
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Jacob Smith <jacob@frende.me>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Darshan Sen <raisinten@gmail.com>
The term "native module" dates back to some of the oldest code
in the code base. Within the context of Node.js core it usually
refers to modules that are native to Node.js (e.g. fs, http),
but it can cause confusion for people who don't work on this
part of the code base, as "native module" can also refer to
native addons - which is even the case in some of the API
docs and error messages.
This patch tries to make the usage of these terms more consistent.
Now within the context of Node.js core:
- JavaScript scripts that are built-in to Node.js are now referred
to as "built-in(s)". If they are available as modules,
they can also be referred to as "built-in module(s)".
- Dynamically-linked shared objects that are loaded into
the Node.js processes are referred to as "addons".
We will try to avoid using the term "native modules" because it could
be ambiguous.
Changes in this patch:
File names:
- node_native_module.h -> node_builtins.h,
- node_native_module.cc -> node_builtins.cc
C++ binding names:
- `native_module` -> `builtins`
`node::Environment`:
- `native_modules_without_cache` -> `builtins_without_cache`
- `native_modules_with_cache` -> `builtins_with_cache`
- `native_modules_in_snapshot` -> `builtins_in_cache`
- `native_module_require` -> `builtin_module_require`
`node::EnvSerializeInfo`:
- `native_modules` -> `builtins
`node::native_module::NativeModuleLoader`:
- `native_module` namespace -> `builtins` namespace
- `NativeModuleLoader` -> `BuiltinLoader`
- `NativeModuleRecordMap` -> `BuiltinSourceMap`
- `NativeModuleCacheMap` -> `BuiltinCodeCacheMap`
- `ModuleIds` -> `BuiltinIds`
- `ModuleCategories` -> `BuiltinCategories`
- `LoadBuiltinModuleSource` -> `LoadBuiltinSource`
`loader.js`:
- `NativeModule` -> `BuiltinModule` (the `NativeModule` name used in
`process.moduleLoadList` is kept for compatibility)
And other clarifications in the documentation and comments.
PR-URL: https://github.com/nodejs/node/pull/44135
Fixes: https://github.com/nodejs/node/issues/44036
Reviewed-By: Jacob Smith <jacob@frende.me>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Michael Dawson <midawson@redhat.com>
Reviewed-By: Richard Lau <rlau@redhat.com>
Reviewed-By: Jiawen Geng <technicalcute@gmail.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: Mohammed Keyvanzadeh <mohammadkeyvanzade94@gmail.com>
Reviewed-By: Tobias Nießen <tniessen@tnie.de>
Reviewed-By: Jan Krems <jan.krems@gmail.com>
So far, process initialization has been a bit all over the place
in Node.js. `InitializeNodeWithArgs()` is our main public API
for this, but inclusion of items in it vs. `InitializeOncePerProcess()`
and `PlatformInit()` has been random at best. Likewise,
some pieces of initialization have been guarded by
`NODE_SHARED_MODE`, but also fairly randomly and without
any meaningful connection to shared library usage.
This leaves embedders in a position to cherry-pick some of
the initialization code into their own code to make their
application behave like typical Node.js applications to the
degree to which they desire it.
Electron takes an alternative route and makes direct use of
`InitializeOncePerProcess()` already while it is a private
API, with a `TODO` to add it to the public API in Node.js.
This commit addresses that `TODO`, and `TODO`s around the
`NODE_SHARED_MODE` usage. Specifically:
- `InitializeOncePerProcess()` and `TearDownOncePerProcess()`
are added to the public API.
- The `flags` option of these functions are merged with the
`flags` option for `InitializeNodeWithArgs()`, since they
essentially share the same semantics.
- The return value of the function is made an abstract class,
rather than a struct, for easier API/ABI stability.
- Initialization code from `main()` is brought into these
functions (since that makes sense in general).
- Add a `TODO` for turning `InitializeNodeWithArgs()` into
a small wrapper around `InitializeOncePerProcess()` and
eventually removing it (at least one major release cycle
each, presumably).
- Remove `NODE_SHARED_MODE` guards and replace them with
runtime options.
PR-URL: https://github.com/nodejs/node/pull/44121
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Michael Dawson <midawson@redhat.com>
`FunctionTemplate` and `ObjectTemplate` can be shared across realms.
They should be per-isolate eternal handles and can not be modified.
As these templates are lazily initialized, their setters are still
exposed with DCHECK on their value presence.
PR-URL: https://github.com/nodejs/node/pull/43802
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Instead of passing the snapshot blob, the per-isolate data
indices and the EnvSerializeInfo separately, use the aggregate
type Snapshot to carry these around, and refactor
NodeMainInstance so that it owns the v8::Isolate::CreateParams
when it owns its isolate. This also gets rid of the owns_isolate_
and deserialize_mode_ booleans in NodeMainInstance since
NodeMainInstance can compute these by just checking if it has
pointers to the CreateParams or the SnapshotData.
PR-URL: https://github.com/nodejs/node/pull/42360
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Darshan Sen <raisinten@gmail.com>
This patch
1. Refactors the bootstrap routine of the main instance so that
when --no-node-snapshot is used,
Environment::InitializeMainContext() will only be called once
(previously it would be called twice, which was harmless for now
but not ideal).
2. Mark the number of BaseObjects in RunBootstrapping() when creating
the Environment from scratch and in InitializeMainContext() when
the Environment is deserialized. Previously the marking was done in
the Environment constructor and InitializeMainContext() respectively
for the cctest which was incorrect because the cctest never uses
an Environment that's not bootstrapped. Also renames the mark
to base_object_created_after_bootstrap to reflect what it's
intended for.
PR-URL: https://github.com/nodejs/node/pull/37113
Refs: https://github.com/nodejs/node/pull/36943
Reviewed-By: James M Snell <jasnell@gmail.com>
Provide helpers for a) spinning the event loop and
b) setting up and tearing down the objects involved in a single
Node.js instance, as they would typically be used.
The former helper is also usable inside Node.js itself,
for both Worker and main threads.
PR-URL: https://github.com/nodejs/node/pull/35597
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Denys Otrishko <shishugi@gmail.com>
When a process exits cleanly, i.e. because the event loop ends up
without things to wait for, the Node.js objects that are left on
the heap should be:
1. weak, i.e. ready for garbage collection once no longer
referenced, or
2. detached, i.e. scheduled for destruction once no longer
referenced, or
3. an unrefed libuv handle, i.e. does not keep the event loop
alive, or
4. an inactive libuv handle (essentially the same here)
There are a few exceptions to this rule, but generally,
if there are C++-backed Node.js objects on the heap
that do not fall into the above categories, we may be looking
at a potential memory leak. Most likely, the cause is a missing
`MakeWeak()` call on the corresponding object.
In order to avoid this kind of problem, we check the list
of BaseObjects for these criteria. In this commit, we only do so
when explicitly instructed to or when in debug mode
(where --verify-base-objects is always-on).
In particular, this avoids the kinds of memory leak issues
that were fixed in the PRs referenced below.
Refs: https://github.com/nodejs/node/pull/35488
Refs: https://github.com/nodejs/node/pull/35487
Refs: https://github.com/nodejs/node/pull/35481
PR-URL: https://github.com/nodejs/node/pull/35490
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Rich Trott <rtrott@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
Add an ExternalReferenceRegistry class for registering static
external references.
To register the external JS to C++ references created in a binding
(e.g. when a FunctionTemplate is created):
- Add the binding name (same as the id used for `internalBinding()`
and `NODE_MODULE_CONTEXT_AWARE_INTERNAL`) to
`EXTERNAL_REFERENCE_BINDING_LIST` in `src/node_external_reference.h`.
- In the file where the binding is implemented, create a registration
function to register the static C++ references (e.g. the C++
functions in `v8::FunctionCallback` associated with the function
templates), like this:
```c++
void RegisterExternalReferences(
ExternalReferenceRegistry* registry) {
registry->Register(cpp_func_1);
}
```
- At the end of the file where `NODE_MODULE_CONTEXT_AWARE_INTERNAL` is
also usually called, register the registration function with
```
NODE_MODULE_EXTERNAL_REFERENCE(binding_name,
RegisterExternalReferences);
```
PR-URL: https://github.com/nodejs/node/pull/32984
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Daniel Bevenius <daniel.bevenius@gmail.com>
This commit removes the unused 'misc' variable from one of the
NodeMainInstance constructors.
Another option could be to add a default argument to
SetIsolateMiscHandlers but I'd like to hear what others think about that
first.
PR-URL: https://github.com/nodejs/node/pull/33417
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
This addresses some long-standing TODOs by Joyee and me about
making the embedder API more powerful and us less reliant on
internal APIs for creating the main thread and Workers.
PR-URL: https://github.com/nodejs/node/pull/30467
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Gireesh Punathil <gpunathi@in.ibm.com>
Make the calls `stop_sub_worker_contexts()`, `RunCleanup()`
part of the public API for easier embedding.
(Note that calling `RunAtExit()` is idempotent because the
at-exit callback queue is cleared after each call.)
PR-URL: https://github.com/nodejs/node/pull/30467
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Gireesh Punathil <gpunathi@in.ibm.com>