Adds a variant of AsyncHooksGetExecutionAsyncId that takes a V8 Context
and returns the async ID belonging to the Environment (if any) of that
Context. Sometimes we want to use Isolate::GetEnteredOrMicrotaskContext
insteads of Isolate::GetCurrentContext (e.g. recording the async ID in
a V8 GC prologue callback) when current context is not set.
PR-URL: https://github.com/nodejs/node/pull/57820
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Gerhard Stöbich <deb2001-github@yahoo.de>
Small efficiency improvement over NewFromUtf8(): the literal's
length is known at compile time, so V8 doesn't have to call
strlen() or ToLocalChecked().
PR-URL: https://github.com/nodejs/node/pull/55581
Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com>
Reviewed-By: Richard Lau <rlau@redhat.com>
The `const std::vector<char>&` variant only delegates to a method
that converts it to a `std::string_view` anyway, but adding this
capability to the public API as well means that it’s easier to
store snapshot data in embedding applications (because using
`std::vector<>` enforces heap allocation and `std::string_view`
does not).
PR-URL: https://github.com/nodejs/node/pull/52595
Reviewed-By: Yagiz Nizipli <yagiz.nizipli@sentry.io>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
This PR adds a |preload| arg to the node::LoadEnvironment to allow
embedders to set a preload function for the environment, which will run
after the environment is loaded and before the main script runs.
This is similiar to the --require CLI option, but runs a C++ function,
and can only be set by embedders.
The preload function can be used by embedders to inject scripts before
running the main script, for example:
1. In Electron it is used to initialize the ASAR virtual filesystem,
inject custom process properties, etc.
2. In VS Code it can be used to reset the module search paths for
extensions.
PR-URL: https://github.com/nodejs/node/pull/51539
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Yagiz Nizipli <yagiz.nizipli@sentry.io>
- Add support for --build-snapshot-config which allows passing
snapshot configurations via a JSON configuration file.
- Add support for node::SnapshotConfig in the embedder API
The initial configurable options are:
- "builder" (SnapshotConfig::builder_script_path): path to the
builder script.
- "withoutCodeCache" (SnapshotFlags::kWithoutCodeCache): disable
code cache generation.
PR-URL: https://github.com/nodejs/node/pull/50453
Refs: https://github.com/nodejs/node/issues/42566
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
To improve determinism of snapshot generation, add --predictable
to the V8 flags used to initialize a process launched to generate
snapshot. Also add a kGeneratePredictableSnapshot flag
to ProcessInitializationFlags for this and moves the configuration
of these flags into node::InitializeOncePerProcess() so that
it can be shared by embedders.
PR-URL: https://github.com/nodejs/node/pull/48749
Refs: https://github.com/nodejs/build/issues/3043
Reviewed-By: Richard Lau <rlau@redhat.com>
Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
- Run the embedder entry point directly through
runEmbedderEntryPoint(), instead of going through another
JS -> C++ trip through the function returned by
getEmbedderEntryFunction()
- For --build-snapshot, read the snapshot script code directly in C++
and pass it to SnapshotBuilder::Generate(), this makes the entry point
more explicit instead of hiding it in JS land, and also makes it
possible to invoke SnapshotBuilder::Generate() internally to create
a custom snapshot.
- Previously we used process.execPath for the embedder to create
__filename and __dirname in the snapshot builder script while using
process.argv[1] for --build-snapshot (where it's always set) which
results in inconsistencies. We now require the embedder to also set
args[1] when creating the Environment if they intend to run snapshot
scripts with a context that contains __filename and __dirname, which
would be derived from args[1]. If they prefer not to include
build-time paths in the snapshot, we now provide
node::GetAnonymousMainPath() as an alternative.
PR-URL: https://github.com/nodejs/node/pull/48242
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
The code cache is quite large - around 1.3 MiB. Change the code to use
non-owning buffers to avoid copying it. For starting up an otherwise
empty main isolate, this saves around 1.3 MiB of unique set size memory
(9.9 MiB -> 8.6 MiB) and 1.1ms elapsed time (22.9 ms -> 21.8 ms).
Copying the code cache is unnecessary since:
1. for the builtin snapshot, the code cache data has static lifetime.
2. for non-builtin snapshots, we create copies of the code cache data in
`SnapshotDeserializer::ReadVector`. These copies are owned by the
`Environment` (through `IsolateData` -> `SnapshotData`), so they
won't be deallocated.
3. a worker thread can copy a parent's isolate's code cache, but in that
case we still know that the parent isolate will outlive the worker
isolate.
(Admittedly point (2) feels a little fragile from a lifetime
perspective, and I would be happy to restrict this optimization to the
builtin snapshot.)
```console
$ perf stat -r 100 -e ... ./node -e 0
Performance counter stats for './node -e 0' (100 runs):
21.78 msec task-clock
2760 page-faults
113161604 instructions
18437648 branches
423230 branch-misses
853093 cache-references
41474 cache-misses
0.0225473 +- 0.0000504 seconds time elapsed ( +- 0.22% )
$ perf stat -r 100 -e ... ./node-main -e 0
Performance counter stats for './node-main -e 0' (100 runs):
22.91 msec task-clock
3102 page-faults
114890673 instructions
18751329 branches
428909 branch-misses
895721 cache-references
45202 cache-misses
0.0233760 +- 0.0000741 seconds time elapsed ( +- 0.32% )
```
PR-URL: https://github.com/nodejs/node/pull/47144
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
OnFatalError and OOMErrorHandler will not return control flow to the
calling function.
node::FatalError is an alias of node::OnFatalError. Replace all the
callsites with node::OnFatalError instead.
PR-URL: https://github.com/nodejs/node/pull/47695
Reviewed-By: Tobias Nießen <tniessen@tnie.de>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Minwoo Jung <nodecorelab@gmail.com>
Since SEA is very similar in principle to embedding functionality,
it makes sense to share code paths where possible. This commit does
so and addresses a `TODO` while doing so.
It also adds a utility to directly run CJS code to the embedder
startup callback, which comes in handy for this purpose.
Finally, this commit is breaking because it aligns the behavior
of `require()`ing internal modules; previously, embedders could
use the `require` function that they received to do so.
(If this is not considered breaking because accessing internals
is not covered by the API, then this would need ABI compatibility
patches for becoming fully non-breaking.)
PR-URL: https://github.com/nodejs/node/pull/46825
Reviewed-By: Darshan Sen <raisinten@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Minwoo Jung <nodecorelab@gmail.com>
Add experimental support for loading snapshots in the embedder API
by adding a public opaque wrapper for our `SnapshotData` struct and
allowing embedders to pass it to the relevant setup functions.
Where applicable, use these helpers to deduplicate existing code
in Node.js’s startup path.
This has shown a 40 % startup performance increase for a real-world
application, even with the somewhat limited current support for
built-in modules.
The documentation includes a note about no guarantees for API or
ABI stability for this feature while it is experimental.
PR-URL: https://github.com/nodejs/node/pull/45888
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
The term `Environment` in `kAllowedInEnvironment` and
`kDisallowedInEnvironment` has nothing to do with the commonly used
term `node::Environment`. Rename the member to `kAllowedInEnvvar`
and `kDisallowedInEnvvar` respectively to reflect they are options
of `OptionEnvvarSettings`.
As `OptionEnvvarSettings` is part of the public embedder APIs, the
legacy names are still preserved.
PR-URL: https://github.com/nodejs/node/pull/45057
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Darshan Sen <raisinten@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Rafael Gonzaga <rafael.nunu@hotmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Allows APM vendors to generate a diagnostic report without calling into
JavaScript. Like, from their own message channels interrupting the
isolate and generating a report on demand.
PR-URL: https://github.com/nodejs/node/pull/44255
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Gireesh Punathil <gpunathi@in.ibm.com>
So far, process initialization has been a bit all over the place
in Node.js. `InitializeNodeWithArgs()` is our main public API
for this, but inclusion of items in it vs. `InitializeOncePerProcess()`
and `PlatformInit()` has been random at best. Likewise,
some pieces of initialization have been guarded by
`NODE_SHARED_MODE`, but also fairly randomly and without
any meaningful connection to shared library usage.
This leaves embedders in a position to cherry-pick some of
the initialization code into their own code to make their
application behave like typical Node.js applications to the
degree to which they desire it.
Electron takes an alternative route and makes direct use of
`InitializeOncePerProcess()` already while it is a private
API, with a `TODO` to add it to the public API in Node.js.
This commit addresses that `TODO`, and `TODO`s around the
`NODE_SHARED_MODE` usage. Specifically:
- `InitializeOncePerProcess()` and `TearDownOncePerProcess()`
are added to the public API.
- The `flags` option of these functions are merged with the
`flags` option for `InitializeNodeWithArgs()`, since they
essentially share the same semantics.
- The return value of the function is made an abstract class,
rather than a struct, for easier API/ABI stability.
- Initialization code from `main()` is brought into these
functions (since that makes sense in general).
- Add a `TODO` for turning `InitializeNodeWithArgs()` into
a small wrapper around `InitializeOncePerProcess()` and
eventually removing it (at least one major release cycle
each, presumably).
- Remove `NODE_SHARED_MODE` guards and replace them with
runtime options.
PR-URL: https://github.com/nodejs/node/pull/44121
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Michael Dawson <midawson@redhat.com>
Node.js unofficially supports a shared library variant where the
main node executable is a thin wrapper around node.dll/libnode.so.
The key benefit of this is to support embedding Node.js in other
applications.
Since Node.js 12 there have been a number of issues preventing the
shared library build from working correctly, primarily on Windows:
* A number of functions used executables such as `mksnapshot` are
not exported from `libnode.dll` using a `NODE_EXTERN` attribute
* A dependency on the `Winmm` system library is missing
* Incorrect defines on executable targets leads to `node.exe`
claiming to export a number of functions that are actually in
`libnode.dll`
* Because `node.exe` attempts to export symbols, `node.lib` gets
generated causing native extensions to try to link against
`node.exe` not `libnode.dll`.
* Similarly, because `node.dll` was renamed to `libnode.dll`,
native extensions don't know to look for `libnode.lib` rather
than `node.lib`.
* On macOS an RPATH is added to find `libnode.dylib` relative to
`node` in the same folder. This works fine from the
`out/Release` folder but not from an installed prefix, where
`node` will be in `bin/` and `libnode.dylib` will be in `lib/`.
* Similarly on Linux, no RPATH is added so LD_LIBRARY_PATH needs
setting correctly for `bin/node` to find `lib/libnode.so`.
For the `libnode.lib` vs `node.lib` issue there are two possible
options:
1. Ensure `node.lib` from `node.exe` does not get generated, and
instead copy `libnode.lib` to `node.lib`. This means addons
compiled when referencing the correct `node.lib` file will
correctly depend on `libnode.dll`. The down side is that
native addons compiled with stock Node.js will still try to
resolve symbols against node.exe rather than libnode.dll.
2. After building `libnode.dll`, dump the exports using `dumpbin`,
and process this to generate a `node.def` file to be linked into
`node.exe` with the `/DEF:node.def` flag. The export entries
in `node.def` will all read
```
my_symbol=libnode.my_symbol
```
so that `node.exe` will redirect all exported symbols back to
`libnode.dll`. This has the benefit that addons compiled with
stock Node.js will load correctly into `node.exe` from a shared
library build, but means that every embedding executable also
needs to perform this same trick.
I went with the first option as it is the cleaner of the two
solutions in my opinion. Projects wishing to generate a shared
library variant of Node.js can now, for example,
```
.\vcbuild dll package vs
```
to generate a full node installation including `libnode.dll`,
`Release\node.lib`, and all the necessary headers. Native addons
can then be built against the shared library build easily by
specifying the correct `nodedir` option.
For example
```
>npx node-gyp configure --nodedir
C:\Users\User\node\Release\node-v18.0.0-win-x64
...
>npx node-gyp build
...
>dumpbin /dependents build\Release\binding.node
Microsoft (R) COFF/PE Dumper Version 14.29.30136.0
Copyright (C) Microsoft Corporation. All rights reserved.
Dump of file build\Release\binding.node
File Type: DLL
Image has the following dependencies:
KERNEL32.dll
libnode.dll
VCRUNTIME140.dll
api-ms-win-crt-string-l1-1-0.dll
api-ms-win-crt-stdio-l1-1-0.dll
api-ms-win-crt-runtime-l1-1-0.dll
...
```
PR-URL: https://github.com/nodejs/node/pull/41850
Reviewed-By: Michael Dawson <midawson@redhat.com>
Reviewed-By: Beth Griggs <bgriggs@redhat.com>
Reviewed-By: Richard Lau <rlau@redhat.com>
This overload accepts the current Environment* as an argument, unlike
the other constructor, which accepts an Isolate*. This is useful because
we can pass the current Environment* directly instead of recomputing it
from the Isolate* inside the constructor.
Signed-off-by: Darshan Sen <darshan.sen@postman.com>
PR-URL: https://github.com/nodejs/node/pull/39768
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com>
Adds a Environment flag to allow embedders to set CREATE_NO_WINDOW
property when spawning processes, which is useful for GUI programs
that do not want to show console windows when running terminal
commands.
PR-URL: https://github.com/nodejs/node/pull/39712
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Shelley Vohr <shelley.vohr@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
For certain embedder use cases there are more complex memory allocation
requirements that the default V8 page allocator does not handle.
For example, using MAP_JIT when running under a hardened runtime
environment on macOS. This allows embedders like Electron to provide
their own allocator that does handle these cases.
PR-URL: https://github.com/nodejs/node/pull/38362
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Rich Trott <rtrott@gmail.com>