Files
node/src/node_util.cc
T
cjihrig 5169311bf9 util,src: allow lookup of hidden values
This commit adds an internal util method that makes hidden
values in the C++ layer visible in JS.

PR-URL: https://github.com/nodejs/node/pull/3988
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
2015-11-24 15:49:50 -05:00

63 lines
1.6 KiB
C++

#include "node.h"
#include "v8.h"
#include "env.h"
#include "env-inl.h"
namespace node {
namespace util {
using v8::Context;
using v8::FunctionCallbackInfo;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;
static void IsMapIterator(const FunctionCallbackInfo<Value>& args) {
CHECK_EQ(1, args.Length());
args.GetReturnValue().Set(args[0]->IsMapIterator());
}
static void IsSetIterator(const FunctionCallbackInfo<Value>& args) {
CHECK_EQ(1, args.Length());
args.GetReturnValue().Set(args[0]->IsSetIterator());
}
static void IsPromise(const FunctionCallbackInfo<Value>& args) {
CHECK_EQ(1, args.Length());
args.GetReturnValue().Set(args[0]->IsPromise());
}
static void GetHiddenValue(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
if (!args[0]->IsObject())
return env->ThrowTypeError("obj must be an object");
if (!args[1]->IsString())
return env->ThrowTypeError("name must be a string");
Local<Object> obj = args[0].As<Object>();
Local<String> name = args[1].As<String>();
args.GetReturnValue().Set(obj->GetHiddenValue(name));
}
void Initialize(Local<Object> target,
Local<Value> unused,
Local<Context> context) {
Environment* env = Environment::GetCurrent(context);
env->SetMethod(target, "isMapIterator", IsMapIterator);
env->SetMethod(target, "isSetIterator", IsSetIterator);
env->SetMethod(target, "isPromise", IsPromise);
env->SetMethod(target, "getHiddenValue", GetHiddenValue);
}
} // namespace util
} // namespace node
NODE_MODULE_CONTEXT_AWARE_BUILTIN(util, node::util::Initialize)