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This commit moves InternalMakeCallback and MakeCallback into callback_scope.cc. Since these are just wrappers on top of `InternalCallbackScope`, this makes the implementations easier to find. https://github.com/nodejs/node/pull/25299 PR-URL: https://github.com/nodejs/node/pull/25299 Reviewed-By: Gus Caplan <me@gus.host> Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: James M Snell <jasnell@gmail.com>
261 lines
8.3 KiB
C++
261 lines
8.3 KiB
C++
#include "node.h"
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#include "async_wrap-inl.h"
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#include "env-inl.h"
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#include "v8.h"
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namespace node {
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using v8::Context;
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using v8::EscapableHandleScope;
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using v8::Function;
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using v8::HandleScope;
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using v8::Isolate;
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using v8::Local;
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using v8::MaybeLocal;
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using v8::NewStringType;
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using v8::Object;
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using v8::String;
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using v8::Value;
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using AsyncHooks = Environment::AsyncHooks;
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CallbackScope::CallbackScope(Isolate* isolate,
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Local<Object> object,
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async_context asyncContext)
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: private_(new InternalCallbackScope(Environment::GetCurrent(isolate),
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object,
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asyncContext)),
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try_catch_(isolate) {
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try_catch_.SetVerbose(true);
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}
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CallbackScope::~CallbackScope() {
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if (try_catch_.HasCaught())
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private_->MarkAsFailed();
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delete private_;
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}
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InternalCallbackScope::InternalCallbackScope(AsyncWrap* async_wrap)
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: InternalCallbackScope(async_wrap->env(),
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async_wrap->object(),
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{ async_wrap->get_async_id(),
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async_wrap->get_trigger_async_id() }) {}
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InternalCallbackScope::InternalCallbackScope(Environment* env,
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Local<Object> object,
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const async_context& asyncContext,
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ResourceExpectation expect)
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: env_(env),
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async_context_(asyncContext),
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object_(object),
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callback_scope_(env) {
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CHECK_IMPLIES(expect == kRequireResource, !object.IsEmpty());
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CHECK_NOT_NULL(env);
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if (!env->can_call_into_js()) {
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failed_ = true;
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return;
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}
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HandleScope handle_scope(env->isolate());
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// If you hit this assertion, you forgot to enter the v8::Context first.
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CHECK_EQ(Environment::GetCurrent(env->isolate()), env);
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if (asyncContext.async_id != 0) {
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// No need to check a return value because the application will exit if
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// an exception occurs.
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AsyncWrap::EmitBefore(env, asyncContext.async_id);
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}
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env->async_hooks()->push_async_ids(async_context_.async_id,
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async_context_.trigger_async_id);
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pushed_ids_ = true;
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}
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InternalCallbackScope::~InternalCallbackScope() {
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Close();
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}
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void InternalCallbackScope::Close() {
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if (closed_) return;
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closed_ = true;
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HandleScope handle_scope(env_->isolate());
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if (!env_->can_call_into_js()) return;
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if (failed_ && !env_->is_main_thread() && env_->is_stopping_worker()) {
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env_->async_hooks()->clear_async_id_stack();
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}
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if (pushed_ids_)
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env_->async_hooks()->pop_async_id(async_context_.async_id);
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if (failed_) return;
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if (async_context_.async_id != 0) {
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AsyncWrap::EmitAfter(env_, async_context_.async_id);
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}
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if (env_->makecallback_depth() > 1) {
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return;
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}
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Environment::TickInfo* tick_info = env_->tick_info();
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if (!env_->can_call_into_js()) return;
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if (!tick_info->has_tick_scheduled()) {
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env_->isolate()->RunMicrotasks();
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}
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// Make sure the stack unwound properly. If there are nested MakeCallback's
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// then it should return early and not reach this code.
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if (env_->async_hooks()->fields()[AsyncHooks::kTotals]) {
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CHECK_EQ(env_->execution_async_id(), 0);
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CHECK_EQ(env_->trigger_async_id(), 0);
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}
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if (!tick_info->has_tick_scheduled() && !tick_info->has_rejection_to_warn()) {
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return;
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}
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Local<Object> process = env_->process_object();
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if (!env_->can_call_into_js()) return;
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Local<Function> tick_callback = env_->tick_callback_function();
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// The tick is triggered before JS land calls SetTickCallback
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// to initializes the tick callback during bootstrap.
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CHECK(!tick_callback.IsEmpty());
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if (tick_callback->Call(env_->context(), process, 0, nullptr).IsEmpty()) {
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failed_ = true;
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}
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}
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MaybeLocal<Value> InternalMakeCallback(Environment* env,
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Local<Object> recv,
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const Local<Function> callback,
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int argc,
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Local<Value> argv[],
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async_context asyncContext) {
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CHECK(!recv.IsEmpty());
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InternalCallbackScope scope(env, recv, asyncContext);
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if (scope.Failed()) {
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return MaybeLocal<Value>();
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}
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Local<Function> domain_cb = env->domain_callback();
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MaybeLocal<Value> ret;
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if (asyncContext.async_id != 0 || domain_cb.IsEmpty() || recv.IsEmpty()) {
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ret = callback->Call(env->context(), recv, argc, argv);
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} else {
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std::vector<Local<Value>> args(1 + argc);
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args[0] = callback;
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std::copy(&argv[0], &argv[argc], args.begin() + 1);
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ret = domain_cb->Call(env->context(), recv, args.size(), &args[0]);
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}
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if (ret.IsEmpty()) {
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scope.MarkAsFailed();
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return MaybeLocal<Value>();
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}
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scope.Close();
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if (scope.Failed()) {
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return MaybeLocal<Value>();
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}
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return ret;
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}
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// Public MakeCallback()s
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MaybeLocal<Value> MakeCallback(Isolate* isolate,
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Local<Object> recv,
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const char* method,
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int argc,
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Local<Value> argv[],
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async_context asyncContext) {
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Local<String> method_string =
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String::NewFromUtf8(isolate, method, NewStringType::kNormal)
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.ToLocalChecked();
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return MakeCallback(isolate, recv, method_string, argc, argv, asyncContext);
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}
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MaybeLocal<Value> MakeCallback(Isolate* isolate,
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Local<Object> recv,
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Local<String> symbol,
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int argc,
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Local<Value> argv[],
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async_context asyncContext) {
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Local<Value> callback_v =
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recv->Get(isolate->GetCurrentContext(), symbol).ToLocalChecked();
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if (callback_v.IsEmpty()) return Local<Value>();
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if (!callback_v->IsFunction()) return Local<Value>();
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Local<Function> callback = callback_v.As<Function>();
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return MakeCallback(isolate, recv, callback, argc, argv, asyncContext);
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}
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MaybeLocal<Value> MakeCallback(Isolate* isolate,
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Local<Object> recv,
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Local<Function> callback,
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int argc,
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Local<Value> argv[],
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async_context asyncContext) {
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// Observe the following two subtleties:
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//
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// 1. The environment is retrieved from the callback function's context.
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// 2. The context to enter is retrieved from the environment.
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//
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// Because of the AssignToContext() call in src/node_contextify.cc,
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// the two contexts need not be the same.
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Environment* env = Environment::GetCurrent(callback->CreationContext());
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CHECK_NOT_NULL(env);
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Context::Scope context_scope(env->context());
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MaybeLocal<Value> ret =
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InternalMakeCallback(env, recv, callback, argc, argv, asyncContext);
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if (ret.IsEmpty() && env->makecallback_depth() == 0) {
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// This is only for legacy compatiblity and we may want to look into
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// removing/adjusting it.
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return Undefined(env->isolate());
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}
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return ret;
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}
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// Legacy MakeCallback()s
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Local<Value> MakeCallback(Isolate* isolate,
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Local<Object> recv,
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const char* method,
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int argc,
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Local<Value>* argv) {
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EscapableHandleScope handle_scope(isolate);
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return handle_scope.Escape(
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MakeCallback(isolate, recv, method, argc, argv, {0, 0})
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.FromMaybe(Local<Value>()));
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}
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Local<Value> MakeCallback(Isolate* isolate,
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Local<Object> recv,
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Local<String> symbol,
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int argc,
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Local<Value>* argv) {
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EscapableHandleScope handle_scope(isolate);
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return handle_scope.Escape(
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MakeCallback(isolate, recv, symbol, argc, argv, {0, 0})
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.FromMaybe(Local<Value>()));
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}
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Local<Value> MakeCallback(Isolate* isolate,
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Local<Object> recv,
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Local<Function> callback,
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int argc,
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Local<Value>* argv) {
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EscapableHandleScope handle_scope(isolate);
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return handle_scope.Escape(
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MakeCallback(isolate, recv, callback, argc, argv, {0, 0})
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.FromMaybe(Local<Value>()));
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}
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} // namespace node
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