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This commit makes it possible to use multiple V8 execution contexts within a single event loop. Put another way, handle and request wrap objects now "remember" the context they belong to and switch back to that context when the time comes to call into JS land. This could have been done in a quick and hacky way by calling v8::Object::GetCreationContext() on the wrap object right before making a callback but that leaves a fairly wide margin for bugs. Instead, we make the context explicit through a new Environment class that encapsulates everything (or almost everything) that belongs to the context. Variables that used to be a static or a global are now members of the aforementioned class. An additional benefit is that this approach should make it relatively straightforward to add full isolate support in due course. There is no JavaScript API yet but that will be added in the near future. This work was graciously sponsored by GitHub, Inc.
81 lines
3.3 KiB
C++
81 lines
3.3 KiB
C++
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SRC_NODE_BUFFER_H_
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#define SRC_NODE_BUFFER_H_
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#include "node.h"
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#include "smalloc.h"
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#include "v8.h"
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#if defined(NODE_WANT_INTERNALS)
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#include "env.h"
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#endif // defined(NODE_WANT_INTERNALS)
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namespace node {
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namespace Buffer {
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static const unsigned int kMaxLength = smalloc::kMaxLength;
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NODE_EXTERN bool HasInstance(v8::Handle<v8::Value> val);
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NODE_EXTERN bool HasInstance(v8::Handle<v8::Object> val);
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NODE_EXTERN char* Data(v8::Handle<v8::Value> val);
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NODE_EXTERN char* Data(v8::Handle<v8::Object> val);
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NODE_EXTERN size_t Length(v8::Handle<v8::Value> val);
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NODE_EXTERN size_t Length(v8::Handle<v8::Object> val);
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// public constructor
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NODE_EXTERN v8::Local<v8::Object> New(size_t length);
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// public constructor from string
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NODE_EXTERN v8::Local<v8::Object> New(v8::Handle<v8::String> string,
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enum encoding enc = UTF8);
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// public constructor - data is copied
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// TODO(trevnorris): should be something like Copy()
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NODE_EXTERN v8::Local<v8::Object> New(const char* data, size_t len);
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// public constructor - data is used, callback is passed data on object gc
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NODE_EXTERN v8::Local<v8::Object> New(char* data,
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size_t length,
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smalloc::FreeCallback callback,
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void* hint);
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// public constructor - data is used.
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// TODO(trevnorris): should be New() for consistency
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NODE_EXTERN v8::Local<v8::Object> Use(char* data, uint32_t len);
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// Internal. Not for public consumption. We can't define these in
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// src/node_internals.h due to a circular dependency issue with
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// the smalloc.h and node_internals.h headers.
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#if defined(NODE_WANT_INTERNALS)
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v8::Local<v8::Object> New(Environment* env, size_t size);
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v8::Local<v8::Object> New(Environment* env, const char* data, size_t len);
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v8::Local<v8::Object> New(Environment* env,
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char* data,
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size_t length,
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smalloc::FreeCallback callback,
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void* hint);
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v8::Local<v8::Object> Use(Environment* env, char* data, uint32_t length);
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#endif // defined(NODE_WANT_INTERNALS)
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} // namespace Buffer
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} // namespace node
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#endif // SRC_NODE_BUFFER_H_
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