Files
node/src/encoding_binding.cc
T
Joyee Cheung 25c21868b8 src: move encoding bindings to a new binding
Move the bindings used by TextEncoder to a new binding for
more self-contained code.

PR-URL: https://github.com/nodejs/node/pull/46658
Reviewed-By: Darshan Sen <raisinten@gmail.com>
2023-03-07 22:45:42 +01:00

203 lines
6.1 KiB
C++

#include "encoding_binding.h"
#include "env-inl.h"
#include "node_errors.h"
#include "node_external_reference.h"
#include "simdutf.h"
#include "string_bytes.h"
#include "v8.h"
#include <cstdint>
namespace node {
namespace encoding_binding {
using v8::ArrayBuffer;
using v8::BackingStore;
using v8::Context;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::MaybeLocal;
using v8::Object;
using v8::String;
using v8::Uint8Array;
using v8::Uint32Array;
using v8::Value;
BindingData::BindingData(Environment* env, Local<Object> object)
: SnapshotableObject(env, object, type_int) {}
bool BindingData::PrepareForSerialization(Local<Context> context,
v8::SnapshotCreator* creator) {
// Return true because we need to maintain the reference to the binding from
// JS land.
return true;
}
InternalFieldInfoBase* BindingData::Serialize(int index) {
DCHECK_EQ(index, BaseObject::kEmbedderType);
InternalFieldInfo* info =
InternalFieldInfoBase::New<InternalFieldInfo>(type());
return info;
}
void BindingData::Deserialize(Local<Context> context,
Local<Object> holder,
int index,
InternalFieldInfoBase* info) {
DCHECK_EQ(index, BaseObject::kEmbedderType);
v8::HandleScope scope(context->GetIsolate());
Environment* env = Environment::GetCurrent(context);
// Recreate the buffer in the constructor.
BindingData* binding = env->AddBindingData<BindingData>(context, holder);
CHECK_NOT_NULL(binding);
}
void BindingData::EncodeInto(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Isolate* isolate = env->isolate();
CHECK_GE(args.Length(), 3);
CHECK(args[0]->IsString());
CHECK(args[1]->IsUint8Array());
CHECK(args[2]->IsUint32Array());
Local<String> source = args[0].As<String>();
Local<Uint8Array> dest = args[1].As<Uint8Array>();
Local<ArrayBuffer> buf = dest->Buffer();
char* write_result = static_cast<char*>(buf->Data()) + dest->ByteOffset();
size_t dest_length = dest->ByteLength();
// results = [ read, written ]
Local<Uint32Array> result_arr = args[2].As<Uint32Array>();
uint32_t* results = reinterpret_cast<uint32_t*>(
static_cast<char*>(result_arr->Buffer()->Data()) +
result_arr->ByteOffset());
int nchars;
int written = source->WriteUtf8(
isolate,
write_result,
dest_length,
&nchars,
String::NO_NULL_TERMINATION | String::REPLACE_INVALID_UTF8);
results[0] = nchars;
results[1] = written;
}
// Encode a single string to a UTF-8 Uint8Array (not Buffer).
// Used in TextEncoder.prototype.encode.
void BindingData::EncodeUtf8String(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Isolate* isolate = env->isolate();
CHECK_GE(args.Length(), 1);
CHECK(args[0]->IsString());
Local<String> str = args[0].As<String>();
size_t length = str->Utf8Length(isolate);
Local<ArrayBuffer> ab;
{
NoArrayBufferZeroFillScope no_zero_fill_scope(env->isolate_data());
std::unique_ptr<BackingStore> bs =
ArrayBuffer::NewBackingStore(isolate, length);
CHECK(bs);
str->WriteUtf8(isolate,
static_cast<char*>(bs->Data()),
-1, // We are certain that `data` is sufficiently large
nullptr,
String::NO_NULL_TERMINATION | String::REPLACE_INVALID_UTF8);
ab = ArrayBuffer::New(isolate, std::move(bs));
}
auto array = Uint8Array::New(ab, 0, length);
args.GetReturnValue().Set(array);
}
// Convert the input into an encoded string
void BindingData::DecodeUTF8(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args); // list, flags
CHECK_GE(args.Length(), 1);
if (!(args[0]->IsArrayBuffer() || args[0]->IsSharedArrayBuffer() ||
args[0]->IsArrayBufferView())) {
return node::THROW_ERR_INVALID_ARG_TYPE(
env->isolate(),
"The \"list\" argument must be an instance of SharedArrayBuffer, "
"ArrayBuffer or ArrayBufferView.");
}
ArrayBufferViewContents<char> buffer(args[0]);
bool ignore_bom = args[1]->IsTrue();
bool has_fatal = args[2]->IsTrue();
const char* data = buffer.data();
size_t length = buffer.length();
if (has_fatal) {
auto result = simdutf::validate_utf8_with_errors(data, length);
if (result.error) {
return node::THROW_ERR_ENCODING_INVALID_ENCODED_DATA(
env->isolate(), "The encoded data was not valid for encoding utf-8");
}
}
if (!ignore_bom && length >= 3) {
if (memcmp(data, "\xEF\xBB\xBF", 3) == 0) {
data += 3;
length -= 3;
}
}
if (length == 0) return args.GetReturnValue().SetEmptyString();
Local<Value> error;
MaybeLocal<Value> maybe_ret =
StringBytes::Encode(env->isolate(), data, length, UTF8, &error);
Local<Value> ret;
if (!maybe_ret.ToLocal(&ret)) {
CHECK(!error.IsEmpty());
env->isolate()->ThrowException(error);
return;
}
args.GetReturnValue().Set(ret);
}
void BindingData::Initialize(Local<Object> target,
Local<Value> unused,
Local<Context> context,
void* priv) {
Environment* env = Environment::GetCurrent(context);
BindingData* const binding_data =
env->AddBindingData<BindingData>(context, target);
if (binding_data == nullptr) return;
SetMethod(context, target, "encodeInto", EncodeInto);
SetMethodNoSideEffect(context, target, "encodeUtf8String", EncodeUtf8String);
SetMethodNoSideEffect(context, target, "decodeUTF8", DecodeUTF8);
}
void BindingData::RegisterTimerExternalReferences(
ExternalReferenceRegistry* registry) {
registry->Register(EncodeInto);
registry->Register(EncodeUtf8String);
registry->Register(DecodeUTF8);
}
} // namespace encoding_binding
} // namespace node
NODE_BINDING_CONTEXT_AWARE_INTERNAL(
encoding_binding, node::encoding_binding::BindingData::Initialize)
NODE_BINDING_EXTERNAL_REFERENCE(
encoding_binding,
node::encoding_binding::BindingData::RegisterTimerExternalReferences)