Files
node/src/util.cc
T
Anna Henningsen 44a40325da src: unify implementations of Utf8Value etc.
Unify the common code of `Utf8Value`, `TwoByteValue`, `BufferValue`
and `StringBytes::InlineDecoder` into one class. Always make the
result zero-terminated for the first three.

This fixes two problems in passing:

* When the conversion of the input value to String fails,
  make the buffer zero-terminated anyway. Previously, this would
  have resulted in possibly reading uninitialized data in multiple
  places in the code. An instance of that problem can be reproduced
  by running e.g.
  `valgrind node -e 'net.isIP({ toString() { throw Error() } })'`.
* Previously, `BufferValue` copied one byte too much from the source,
  possibly resulting in an out-of-bounds memory access.
  This can be reproduced by running e.g.
  `valgrind node -e \
    'fs.openSync(Buffer.from("node".repeat(8192)), "r")'`.

Further minor changes:
* This lifts the `out()` method of `StringBytes::InlineDecoder`
  to the common class so that it can be used when using the
  overloaded `operator*` does not seem appropiate.
* Hopefully clearer variable names.
* Add checks to make sure the length of the data does not exceed
  the allocated storage size, including the possible null terminator.

PR-URL: https://github.com/nodejs/node/pull/6357
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
2016-04-29 15:40:50 +02:00

80 lines
2.1 KiB
C++

#include "util.h"
#include "string_bytes.h"
#include "node_buffer.h"
#include <stdio.h>
namespace node {
using v8::Isolate;
using v8::Local;
using v8::String;
using v8::Value;
template <typename T>
static void MakeUtf8String(Isolate* isolate,
Local<Value> value,
T* target) {
Local<String> string = value->ToString(isolate);
if (string.IsEmpty())
return;
const size_t storage = StringBytes::StorageSize(isolate, string, UTF8) + 1;
target->AllocateSufficientStorage(storage);
const int flags =
String::NO_NULL_TERMINATION | String::REPLACE_INVALID_UTF8;
const int length = string->WriteUtf8(target->out(), storage, 0, flags);
target->SetLengthAndZeroTerminate(length);
}
Utf8Value::Utf8Value(Isolate* isolate, Local<Value> value) {
if (value.IsEmpty())
return;
MakeUtf8String(isolate, value, this);
}
TwoByteValue::TwoByteValue(Isolate* isolate, Local<Value> value) {
if (value.IsEmpty()) {
return;
}
Local<String> string = value->ToString(isolate);
if (string.IsEmpty())
return;
// Allocate enough space to include the null terminator
const size_t storage = string->Length() + 1;
AllocateSufficientStorage(storage);
const int flags =
String::NO_NULL_TERMINATION | String::REPLACE_INVALID_UTF8;
const int length = string->Write(out(), 0, storage, flags);
SetLengthAndZeroTerminate(length);
}
BufferValue::BufferValue(Isolate* isolate, Local<Value> value) {
// Slightly different take on Utf8Value. If value is a String,
// it will return a Utf8 encoded string. If value is a Buffer,
// it will copy the data out of the Buffer as is.
if (value.IsEmpty()) {
// Dereferencing this object will return nullptr.
Invalidate();
return;
}
if (value->IsString()) {
MakeUtf8String(isolate, value, this);
} else if (Buffer::HasInstance(value)) {
const size_t len = Buffer::Length(value);
// Leave place for the terminating '\0' byte.
AllocateSufficientStorage(len + 1);
memcpy(out(), Buffer::Data(value), len);
SetLengthAndZeroTerminate(len);
} else {
Invalidate();
}
}
} // namespace node