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Unify the common code of `Utf8Value`, `TwoByteValue`, `BufferValue`
and `StringBytes::InlineDecoder` into one class. Always make the
result zero-terminated for the first three.
This fixes two problems in passing:
* When the conversion of the input value to String fails,
make the buffer zero-terminated anyway. Previously, this would
have resulted in possibly reading uninitialized data in multiple
places in the code. An instance of that problem can be reproduced
by running e.g.
`valgrind node -e 'net.isIP({ toString() { throw Error() } })'`.
* Previously, `BufferValue` copied one byte too much from the source,
possibly resulting in an out-of-bounds memory access.
This can be reproduced by running e.g.
`valgrind node -e \
'fs.openSync(Buffer.from("node".repeat(8192)), "r")'`.
Further minor changes:
* This lifts the `out()` method of `StringBytes::InlineDecoder`
to the common class so that it can be used when using the
overloaded `operator*` does not seem appropiate.
* Hopefully clearer variable names.
* Add checks to make sure the length of the data does not exceed
the allocated storage size, including the possible null terminator.
PR-URL: https://github.com/nodejs/node/pull/6357
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
#include "util.h"
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#include "string_bytes.h"
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#include "node_buffer.h"
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#include <stdio.h>
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namespace node {
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using v8::Isolate;
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using v8::Local;
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using v8::String;
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using v8::Value;
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template <typename T>
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static void MakeUtf8String(Isolate* isolate,
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Local<Value> value,
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T* target) {
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Local<String> string = value->ToString(isolate);
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if (string.IsEmpty())
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return;
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const size_t storage = StringBytes::StorageSize(isolate, string, UTF8) + 1;
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target->AllocateSufficientStorage(storage);
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const int flags =
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String::NO_NULL_TERMINATION | String::REPLACE_INVALID_UTF8;
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const int length = string->WriteUtf8(target->out(), storage, 0, flags);
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target->SetLengthAndZeroTerminate(length);
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}
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Utf8Value::Utf8Value(Isolate* isolate, Local<Value> value) {
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if (value.IsEmpty())
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return;
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MakeUtf8String(isolate, value, this);
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}
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TwoByteValue::TwoByteValue(Isolate* isolate, Local<Value> value) {
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if (value.IsEmpty()) {
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return;
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}
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Local<String> string = value->ToString(isolate);
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if (string.IsEmpty())
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return;
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// Allocate enough space to include the null terminator
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const size_t storage = string->Length() + 1;
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AllocateSufficientStorage(storage);
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const int flags =
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String::NO_NULL_TERMINATION | String::REPLACE_INVALID_UTF8;
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const int length = string->Write(out(), 0, storage, flags);
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SetLengthAndZeroTerminate(length);
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}
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BufferValue::BufferValue(Isolate* isolate, Local<Value> value) {
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// Slightly different take on Utf8Value. If value is a String,
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// it will return a Utf8 encoded string. If value is a Buffer,
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// it will copy the data out of the Buffer as is.
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if (value.IsEmpty()) {
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// Dereferencing this object will return nullptr.
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Invalidate();
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return;
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}
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if (value->IsString()) {
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MakeUtf8String(isolate, value, this);
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} else if (Buffer::HasInstance(value)) {
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const size_t len = Buffer::Length(value);
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// Leave place for the terminating '\0' byte.
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AllocateSufficientStorage(len + 1);
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memcpy(out(), Buffer::Data(value), len);
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SetLengthAndZeroTerminate(len);
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} else {
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Invalidate();
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}
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}
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} // namespace node
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