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- Move inline functions into an `-inl.h` file - Move override function definitions into `.cc` files - Remove `using` statements from header files - Make data fields of classes private - Mark classes at the end of hierarchies as `final` This is also partially being done in an attempt to avoid a particular internal compiler error, see https://github.com/nodejs/node/pull/30475#issuecomment-554740850 for details. PR-URL: https://github.com/nodejs/node/pull/30530 Reviewed-By: Jiawen Geng <technicalcute@gmail.com> Reviewed-By: David Carlier <devnexen@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#ifndef SRC_NODE_DIR_H_
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#define SRC_NODE_DIR_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include "node_file.h"
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namespace node {
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namespace fs_dir {
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// Needed to propagate `uv_dir_t`.
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class DirHandle : public AsyncWrap {
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public:
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static constexpr int kDirHandleFieldCount = 1;
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static DirHandle* New(Environment* env, uv_dir_t* dir);
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~DirHandle() override;
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static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Open(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Read(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Close(const v8::FunctionCallbackInfo<v8::Value>& args);
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inline uv_dir_t* dir() { return dir_; }
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void MemoryInfo(MemoryTracker* tracker) const override;
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SET_MEMORY_INFO_NAME(DirHandle)
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SET_SELF_SIZE(DirHandle)
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DirHandle(const DirHandle&) = delete;
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DirHandle& operator=(const DirHandle&) = delete;
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DirHandle(const DirHandle&&) = delete;
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DirHandle& operator=(const DirHandle&&) = delete;
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private:
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DirHandle(Environment* env, v8::Local<v8::Object> obj, uv_dir_t* dir);
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// Synchronous close that emits a warning
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void GCClose();
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uv_dir_t* dir_;
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// Multiple entries are read through a single libuv call.
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std::vector<uv_dirent_t> dirents_;
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bool closing_ = false;
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bool closed_ = false;
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};
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} // namespace fs_dir
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_NODE_DIR_H_
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