mirror of
https://github.com/nodejs/node.git
synced 2026-11-09 15:11:11 -05:00
This commit makes it possible to use multiple V8 execution contexts within a single event loop. Put another way, handle and request wrap objects now "remember" the context they belong to and switch back to that context when the time comes to call into JS land. This could have been done in a quick and hacky way by calling v8::Object::GetCreationContext() on the wrap object right before making a callback but that leaves a fairly wide margin for bugs. Instead, we make the context explicit through a new Environment class that encapsulates everything (or almost everything) that belongs to the context. Variables that used to be a static or a global are now members of the aforementioned class. An additional benefit is that this approach should make it relatively straightforward to add full isolate support in due course. There is no JavaScript API yet but that will be added in the near future. This work was graciously sponsored by GitHub, Inc.
636 lines
18 KiB
C++
636 lines
18 KiB
C++
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "node.h"
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#include "node_buffer.h"
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#include "env.h"
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#include "env-inl.h"
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#include "smalloc.h"
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#include "string_bytes.h"
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#include "v8-profiler.h"
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#include "v8.h"
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#include <assert.h>
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#include <string.h>
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#include <limits.h>
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define CHECK_NOT_OOB(r) \
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do { if (!(r)) return ThrowRangeError("out of range index"); } while (0)
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#define ARGS_THIS(argT) \
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Local<Object> obj = argT; \
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size_t obj_length = obj->GetIndexedPropertiesExternalArrayDataLength(); \
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char* obj_data = static_cast<char*>( \
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obj->GetIndexedPropertiesExternalArrayData());
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#define SLICE_START_END(start_arg, end_arg, end_max) \
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size_t start; \
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size_t end; \
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CHECK_NOT_OOB(ParseArrayIndex(start_arg, 0, &start)); \
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CHECK_NOT_OOB(ParseArrayIndex(end_arg, end_max, &end)); \
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if (end < start) end = start; \
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CHECK_NOT_OOB(end <= end_max); \
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size_t length = end - start;
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namespace node {
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namespace Buffer {
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using v8::Context;
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using v8::Function;
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using v8::FunctionCallbackInfo;
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using v8::FunctionTemplate;
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using v8::Handle;
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using v8::HandleScope;
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using v8::Local;
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using v8::Number;
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using v8::Object;
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using v8::String;
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using v8::Uint32;
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using v8::Value;
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bool HasInstance(Handle<Value> val) {
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return val->IsObject() && HasInstance(val.As<Object>());
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}
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bool HasInstance(Handle<Object> obj) {
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if (!obj->HasIndexedPropertiesInExternalArrayData())
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return false;
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v8::ExternalArrayType type = obj->GetIndexedPropertiesExternalArrayDataType();
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return type == v8::kExternalUnsignedByteArray;
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}
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char* Data(Handle<Value> val) {
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assert(val->IsObject());
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// Use a fully qualified name here to work around a bug in gcc 4.2.
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// It mistakes an unadorned call to Data() for the v8::String::Data type.
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return node::Buffer::Data(val.As<Object>());
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}
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char* Data(Handle<Object> obj) {
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assert(obj->HasIndexedPropertiesInExternalArrayData());
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return static_cast<char*>(obj->GetIndexedPropertiesExternalArrayData());
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}
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size_t Length(Handle<Value> val) {
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assert(val->IsObject());
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return Length(val.As<Object>());
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}
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size_t Length(Handle<Object> obj) {
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assert(obj->HasIndexedPropertiesInExternalArrayData());
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return obj->GetIndexedPropertiesExternalArrayDataLength();
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}
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Local<Object> New(Handle<String> string, enum encoding enc) {
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HandleScope scope(node_isolate);
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size_t length = StringBytes::Size(string, enc);
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Local<Object> buf = New(length);
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char* data = Buffer::Data(buf);
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StringBytes::Write(data, length, string, enc);
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return scope.Close(buf);
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}
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Local<Object> New(size_t length) {
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Environment* env = Environment::GetCurrent(node_isolate);
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return Buffer::New(env, length);
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}
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// TODO(trevnorris): these have a flaw by needing to call the Buffer inst then
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// Alloc. continue to look for a better architecture.
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Local<Object> New(Environment* env, size_t length) {
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HandleScope scope(node_isolate);
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assert(length <= kMaxLength);
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Local<Value> arg = Uint32::NewFromUnsigned(length, node_isolate);
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Local<Object> obj = env->buffer_constructor_function()->NewInstance(1, &arg);
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// TODO(trevnorris): done like this to handle HasInstance since only checks
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// if external array data has been set, but would like to use a better
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// approach if v8 provided one.
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char* data;
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if (length > 0) {
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data = static_cast<char*>(malloc(length));
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if (data == NULL)
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FatalError("node::Buffer::New(size_t)", "Out Of Memory");
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} else {
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data = NULL;
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}
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smalloc::Alloc(obj, data, length);
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return scope.Close(obj);
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}
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Local<Object> New(const char* data, size_t length) {
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Environment* env = Environment::GetCurrent(node_isolate);
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return Buffer::New(env, data, length);
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}
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// TODO(trevnorris): for backwards compatibility this is left to copy the data,
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// but for consistency w/ the other should use data. And a copy version renamed
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// to something else.
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Local<Object> New(Environment* env, const char* data, size_t length) {
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HandleScope scope(node_isolate);
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assert(length <= kMaxLength);
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Local<Value> arg = Uint32::NewFromUnsigned(length, node_isolate);
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Local<Object> obj = env->buffer_constructor_function()->NewInstance(1, &arg);
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// TODO(trevnorris): done like this to handle HasInstance since only checks
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// if external array data has been set, but would like to use a better
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// approach if v8 provided one.
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char* new_data;
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if (length > 0) {
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new_data = static_cast<char*>(malloc(length));
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if (new_data == NULL)
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FatalError("node::Buffer::New(const char*, size_t)", "Out Of Memory");
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memcpy(new_data, data, length);
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} else {
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new_data = NULL;
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}
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smalloc::Alloc(obj, new_data, length);
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return scope.Close(obj);
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}
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Local<Object> New(char* data,
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size_t length,
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smalloc::FreeCallback callback,
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void* hint) {
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Environment* env = Environment::GetCurrent(node_isolate);
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return Buffer::New(env, data, length, callback, hint);
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}
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Local<Object> New(Environment* env,
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char* data,
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size_t length,
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smalloc::FreeCallback callback,
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void* hint) {
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HandleScope scope(node_isolate);
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assert(length <= kMaxLength);
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Local<Value> arg = Uint32::NewFromUnsigned(length, node_isolate);
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Local<Object> obj = env->buffer_constructor_function()->NewInstance(1, &arg);
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smalloc::Alloc(obj, data, length, callback, hint);
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return scope.Close(obj);
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}
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Local<Object> Use(char* data, uint32_t length) {
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Environment* env = Environment::GetCurrent(node_isolate);
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return Buffer::Use(env, data, length);
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}
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Local<Object> Use(Environment* env, char* data, uint32_t length) {
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HandleScope scope(node_isolate);
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assert(length <= kMaxLength);
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Local<Value> arg = Uint32::NewFromUnsigned(length, node_isolate);
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Local<Object> obj = env->buffer_constructor_function()->NewInstance(1, &arg);
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smalloc::Alloc(obj, data, length);
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return scope.Close(obj);
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}
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template <encoding encoding>
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void StringSlice(const FunctionCallbackInfo<Value>& args) {
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HandleScope scope(node_isolate);
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ARGS_THIS(args.This())
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SLICE_START_END(args[0], args[1], obj_length)
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args.GetReturnValue().Set(
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StringBytes::Encode(obj_data + start, length, encoding));
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}
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void BinarySlice(const FunctionCallbackInfo<Value>& args) {
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StringSlice<BINARY>(args);
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}
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void AsciiSlice(const FunctionCallbackInfo<Value>& args) {
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StringSlice<ASCII>(args);
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}
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void Utf8Slice(const FunctionCallbackInfo<Value>& args) {
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StringSlice<UTF8>(args);
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}
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void Ucs2Slice(const FunctionCallbackInfo<Value>& args) {
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StringSlice<UCS2>(args);
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}
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void HexSlice(const FunctionCallbackInfo<Value>& args) {
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StringSlice<HEX>(args);
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}
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void Base64Slice(const FunctionCallbackInfo<Value>& args) {
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StringSlice<BASE64>(args);
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}
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// bytesCopied = buffer.copy(target[, targetStart][, sourceStart][, sourceEnd]);
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void Copy(const FunctionCallbackInfo<Value> &args) {
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HandleScope scope(node_isolate);
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Local<Object> target = args[0]->ToObject();
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if (!HasInstance(target))
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return ThrowTypeError("first arg should be a Buffer");
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ARGS_THIS(args.This())
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size_t target_length = target->GetIndexedPropertiesExternalArrayDataLength();
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char* target_data = static_cast<char*>(
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target->GetIndexedPropertiesExternalArrayData());
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size_t target_start;
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size_t source_start;
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size_t source_end;
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CHECK_NOT_OOB(ParseArrayIndex(args[1], 0, &target_start));
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CHECK_NOT_OOB(ParseArrayIndex(args[2], 0, &source_start));
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CHECK_NOT_OOB(ParseArrayIndex(args[3], obj_length, &source_end));
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// Copy 0 bytes; we're done
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if (target_start >= target_length || source_start >= source_end)
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return args.GetReturnValue().Set(0);
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if (source_start > obj_length)
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return ThrowRangeError("out of range index");
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if (source_end - source_start > target_length - target_start)
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source_end = source_start + target_length - target_start;
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uint32_t to_copy = MIN(MIN(source_end - source_start,
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target_length - target_start),
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obj_length - source_start);
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memmove(target_data + target_start, obj_data + source_start, to_copy);
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args.GetReturnValue().Set(to_copy);
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}
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// buffer.fill(value[, start][, end]);
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void Fill(const FunctionCallbackInfo<Value>& args) {
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HandleScope scope(node_isolate);
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ARGS_THIS(args.This())
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SLICE_START_END(args[1], args[2], obj_length)
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args.GetReturnValue().Set(args.This());
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if (args[0]->IsNumber()) {
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int value = args[0]->Uint32Value() & 255;
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memset(obj_data + start, value, length);
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return;
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}
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String::Utf8Value at(args[0]);
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size_t at_length = at.length();
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// optimize single ascii character case
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if (at_length == 1) {
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int value = static_cast<int>((*at)[0]);
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memset(obj_data + start, value, length);
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return;
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}
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size_t in_there = at_length;
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char* ptr = obj_data + start + at_length;
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memcpy(obj_data + start, *at, MIN(at_length, length));
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if (at_length >= length)
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return;
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while (in_there < length - in_there) {
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memcpy(ptr, obj_data + start, in_there);
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ptr += in_there;
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in_there *= 2;
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}
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if (in_there < length) {
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memcpy(ptr, obj_data + start, length - in_there);
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in_there = length;
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}
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}
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template <encoding encoding>
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void StringWrite(const FunctionCallbackInfo<Value>& args) {
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HandleScope scope(node_isolate);
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ARGS_THIS(args.This())
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if (!args[0]->IsString())
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return ThrowTypeError("Argument must be a string");
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Local<String> str = args[0]->ToString();
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if (encoding == HEX && str->Length() % 2 != 0)
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return ThrowTypeError("Invalid hex string");
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size_t offset;
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size_t max_length;
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CHECK_NOT_OOB(ParseArrayIndex(args[1], 0, &offset));
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CHECK_NOT_OOB(ParseArrayIndex(args[2], obj_length - offset, &max_length));
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max_length = MIN(obj_length - offset, max_length);
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if (max_length == 0)
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return args.GetReturnValue().Set(0);
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if (encoding == UCS2)
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max_length = max_length / 2;
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if (offset >= obj_length)
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return ThrowRangeError("Offset is out of bounds");
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uint32_t written = StringBytes::Write(obj_data + offset,
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max_length,
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str,
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encoding,
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NULL);
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args.GetReturnValue().Set(written);
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}
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void Base64Write(const FunctionCallbackInfo<Value>& args) {
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StringWrite<BASE64>(args);
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}
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void BinaryWrite(const FunctionCallbackInfo<Value>& args) {
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StringWrite<BINARY>(args);
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}
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void Utf8Write(const FunctionCallbackInfo<Value>& args) {
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StringWrite<UTF8>(args);
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}
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void Ucs2Write(const FunctionCallbackInfo<Value>& args) {
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StringWrite<UCS2>(args);
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}
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void HexWrite(const FunctionCallbackInfo<Value>& args) {
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StringWrite<HEX>(args);
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}
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void AsciiWrite(const FunctionCallbackInfo<Value>& args) {
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StringWrite<ASCII>(args);
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}
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static inline void Swizzle(char* start, unsigned int len) {
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char* end = start + len - 1;
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while (start < end) {
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char tmp = *start;
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*start++ = *end;
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*end-- = tmp;
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}
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}
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template <typename T, enum Endianness endianness>
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void ReadFloatGeneric(const FunctionCallbackInfo<Value>& args) {
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bool doAssert = !args[1]->BooleanValue();
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size_t offset;
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CHECK_NOT_OOB(ParseArrayIndex(args[0], 0, &offset));
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if (doAssert) {
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size_t len = Length(args.This());
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if (offset + sizeof(T) > len || offset + sizeof(T) < offset)
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return ThrowRangeError("Trying to read beyond buffer length");
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}
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union NoAlias {
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T val;
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char bytes[sizeof(T)];
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};
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union NoAlias na;
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const void* data = args.This()->GetIndexedPropertiesExternalArrayData();
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const char* ptr = static_cast<const char*>(data) + offset;
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memcpy(na.bytes, ptr, sizeof(na.bytes));
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if (endianness != GetEndianness()) Swizzle(na.bytes, sizeof(na.bytes));
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args.GetReturnValue().Set(na.val);
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}
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void ReadFloatLE(const FunctionCallbackInfo<Value>& args) {
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ReadFloatGeneric<float, kLittleEndian>(args);
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}
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void ReadFloatBE(const FunctionCallbackInfo<Value>& args) {
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ReadFloatGeneric<float, kBigEndian>(args);
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}
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void ReadDoubleLE(const FunctionCallbackInfo<Value>& args) {
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ReadFloatGeneric<double, kLittleEndian>(args);
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}
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void ReadDoubleBE(const FunctionCallbackInfo<Value>& args) {
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ReadFloatGeneric<double, kBigEndian>(args);
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}
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template <typename T, enum Endianness endianness>
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uint32_t WriteFloatGeneric(const FunctionCallbackInfo<Value>& args) {
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bool doAssert = !args[2]->BooleanValue();
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T val = static_cast<T>(args[0]->NumberValue());
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size_t offset;
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if (!ParseArrayIndex(args[1], 0, &offset)) {
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ThrowRangeError("out of range index");
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return 0;
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}
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if (doAssert) {
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size_t len = Length(args.This());
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if (offset + sizeof(T) > len || offset + sizeof(T) < offset) {
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ThrowRangeError("Trying to write beyond buffer length");
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return 0;
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}
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}
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union NoAlias {
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T val;
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char bytes[sizeof(T)];
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};
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union NoAlias na = { val };
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void* data = args.This()->GetIndexedPropertiesExternalArrayData();
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char* ptr = static_cast<char*>(data) + offset;
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if (endianness != GetEndianness()) Swizzle(na.bytes, sizeof(na.bytes));
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memcpy(ptr, na.bytes, sizeof(na.bytes));
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return offset + sizeof(na.bytes);
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}
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void WriteFloatLE(const FunctionCallbackInfo<Value>& args) {
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args.GetReturnValue().Set(WriteFloatGeneric<float, kLittleEndian>(args));
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}
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void WriteFloatBE(const FunctionCallbackInfo<Value>& args) {
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args.GetReturnValue().Set(WriteFloatGeneric<float, kBigEndian>(args));
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}
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void WriteDoubleLE(const FunctionCallbackInfo<Value>& args) {
|
|
args.GetReturnValue().Set(WriteFloatGeneric<double, kLittleEndian>(args));
|
|
}
|
|
|
|
|
|
void WriteDoubleBE(const FunctionCallbackInfo<Value>& args) {
|
|
args.GetReturnValue().Set(WriteFloatGeneric<double, kBigEndian>(args));
|
|
}
|
|
|
|
|
|
void ByteLength(const FunctionCallbackInfo<Value> &args) {
|
|
HandleScope scope(node_isolate);
|
|
|
|
if (!args[0]->IsString())
|
|
return ThrowTypeError("Argument must be a string");
|
|
|
|
Local<String> s = args[0]->ToString();
|
|
enum encoding e = ParseEncoding(args[1], UTF8);
|
|
|
|
uint32_t size = StringBytes::Size(s, e);
|
|
args.GetReturnValue().Set(size);
|
|
}
|
|
|
|
|
|
// pass Buffer object to load prototype methods
|
|
void SetupBufferJS(const FunctionCallbackInfo<Value>& args) {
|
|
Environment* env = Environment::GetCurrent(args.GetIsolate());
|
|
HandleScope handle_scope(args.GetIsolate());
|
|
|
|
assert(args[0]->IsFunction());
|
|
|
|
Local<Function> bv = args[0].As<Function>();
|
|
env->set_buffer_constructor_function(bv);
|
|
Local<Value> proto_v =
|
|
bv->Get(FIXED_ONE_BYTE_STRING(node_isolate, "prototype"));
|
|
|
|
assert(proto_v->IsObject());
|
|
|
|
Local<Object> proto = proto_v.As<Object>();
|
|
|
|
NODE_SET_METHOD(proto, "asciiSlice", AsciiSlice);
|
|
NODE_SET_METHOD(proto, "base64Slice", Base64Slice);
|
|
NODE_SET_METHOD(proto, "binarySlice", BinarySlice);
|
|
NODE_SET_METHOD(proto, "hexSlice", HexSlice);
|
|
NODE_SET_METHOD(proto, "ucs2Slice", Ucs2Slice);
|
|
NODE_SET_METHOD(proto, "utf8Slice", Utf8Slice);
|
|
|
|
NODE_SET_METHOD(proto, "asciiWrite", AsciiWrite);
|
|
NODE_SET_METHOD(proto, "base64Write", Base64Write);
|
|
NODE_SET_METHOD(proto, "binaryWrite", BinaryWrite);
|
|
NODE_SET_METHOD(proto, "hexWrite", HexWrite);
|
|
NODE_SET_METHOD(proto, "ucs2Write", Ucs2Write);
|
|
NODE_SET_METHOD(proto, "utf8Write", Utf8Write);
|
|
|
|
NODE_SET_METHOD(proto, "readDoubleBE", ReadDoubleBE);
|
|
NODE_SET_METHOD(proto, "readDoubleLE", ReadDoubleLE);
|
|
NODE_SET_METHOD(proto, "readFloatBE", ReadFloatBE);
|
|
NODE_SET_METHOD(proto, "readFloatLE", ReadFloatLE);
|
|
|
|
NODE_SET_METHOD(proto, "writeDoubleBE", WriteDoubleBE);
|
|
NODE_SET_METHOD(proto, "writeDoubleLE", WriteDoubleLE);
|
|
NODE_SET_METHOD(proto, "writeFloatBE", WriteFloatBE);
|
|
NODE_SET_METHOD(proto, "writeFloatLE", WriteFloatLE);
|
|
|
|
NODE_SET_METHOD(proto, "copy", Copy);
|
|
NODE_SET_METHOD(proto, "fill", Fill);
|
|
|
|
// for backwards compatibility
|
|
proto->Set(FIXED_ONE_BYTE_STRING(node_isolate, "offset"),
|
|
Uint32::New(0, node_isolate),
|
|
v8::ReadOnly);
|
|
|
|
assert(args[1]->IsObject());
|
|
|
|
Local<Object> internal = args[1].As<Object>();
|
|
|
|
internal->Set(FIXED_ONE_BYTE_STRING(node_isolate, "byteLength"),
|
|
FunctionTemplate::New(ByteLength)->GetFunction());
|
|
}
|
|
|
|
|
|
void Initialize(Handle<Object> target,
|
|
Handle<Value> unused,
|
|
Handle<Context> context) {
|
|
Environment* env = Environment::GetCurrent(context);
|
|
HandleScope handle_scope(env->isolate());
|
|
target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "setupBufferJS"),
|
|
FunctionTemplate::New(SetupBufferJS)->GetFunction());
|
|
}
|
|
|
|
|
|
} // namespace Buffer
|
|
} // namespace node
|
|
|
|
NODE_MODULE_CONTEXT_AWARE(node_buffer, node::Buffer::Initialize)
|