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https://github.com/nodejs/node.git
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This commit makes it possible to use multiple V8 execution contexts within a single event loop. Put another way, handle and request wrap objects now "remember" the context they belong to and switch back to that context when the time comes to call into JS land. This could have been done in a quick and hacky way by calling v8::Object::GetCreationContext() on the wrap object right before making a callback but that leaves a fairly wide margin for bugs. Instead, we make the context explicit through a new Environment class that encapsulates everything (or almost everything) that belongs to the context. Variables that used to be a static or a global are now members of the aforementioned class. An additional benefit is that this approach should make it relatively straightforward to add full isolate support in due course. There is no JavaScript API yet but that will be added in the near future. This work was graciously sponsored by GitHub, Inc.
251 lines
9.3 KiB
C++
251 lines
9.3 KiB
C++
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SRC_NODE_INTERNALS_H_
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#define SRC_NODE_INTERNALS_H_
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#include "env.h"
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#include "util.h"
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#include "util-inl.h"
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#include "uv.h"
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#include "v8.h"
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#include <assert.h>
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#include <stdint.h>
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#include <stdlib.h>
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struct sockaddr;
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namespace node {
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// Defined in node.cc
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extern v8::Isolate* node_isolate;
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// If persistent.IsWeak() == false, then do not call persistent.Dispose()
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// while the returned Local<T> is still in scope, it will destroy the
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// reference to the object.
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template <class TypeName>
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inline v8::Local<TypeName> PersistentToLocal(
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v8::Isolate* isolate,
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const v8::Persistent<TypeName>& persistent);
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// Call with valid HandleScope and while inside Context scope.
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v8::Handle<v8::Value> MakeCallback(Environment* env,
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const v8::Handle<v8::Object> object,
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const char* method,
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int argc = 0,
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v8::Handle<v8::Value>* argv = NULL);
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// Call with valid HandleScope and while inside Context scope.
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v8::Handle<v8::Value> MakeCallback(Environment* env,
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const v8::Handle<v8::Object> object,
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uint32_t index,
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int argc = 0,
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v8::Handle<v8::Value>* argv = NULL);
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// Call with valid HandleScope and while inside Context scope.
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v8::Handle<v8::Value> MakeCallback(Environment* env,
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const v8::Handle<v8::Object> object,
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const v8::Handle<v8::String> symbol,
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int argc = 0,
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v8::Handle<v8::Value>* argv = NULL);
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// Call with valid HandleScope and while inside Context scope.
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v8::Handle<v8::Value> MakeCallback(Environment* env,
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const v8::Handle<v8::Object> object,
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const v8::Handle<v8::Function> callback,
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int argc = 0,
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v8::Handle<v8::Value>* argv = NULL);
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// Convert a struct sockaddr to a { address: '1.2.3.4', port: 1234 } JS object.
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// Sets address and port properties on the info object and returns it.
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// If |info| is omitted, a new object is returned.
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v8::Local<v8::Object> AddressToJS(
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Environment* env,
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const sockaddr* addr,
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v8::Local<v8::Object> info = v8::Handle<v8::Object>());
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#ifdef _WIN32
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// emulate snprintf() on windows, _snprintf() doesn't zero-terminate the buffer
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// on overflow...
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#include <stdarg.h>
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inline static int snprintf(char* buf, unsigned int len, const char* fmt, ...) {
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va_list ap;
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va_start(ap, fmt);
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int n = _vsprintf_p(buf, len, fmt, ap);
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if (len) buf[len - 1] = '\0';
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va_end(ap);
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return n;
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}
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#endif
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#if defined(__x86_64__)
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# define BITS_PER_LONG 64
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#else
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# define BITS_PER_LONG 32
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#endif
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#ifndef offset_of
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// g++ in strict mode complains loudly about the system offsetof() macro
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// because it uses NULL as the base address.
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# define offset_of(type, member) \
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(reinterpret_cast<intptr_t>( \
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reinterpret_cast<char*>(&(reinterpret_cast<type*>(8)->member)) - 8))
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#endif
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#ifndef container_of
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# define container_of(ptr, type, member) \
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(reinterpret_cast<type*>(reinterpret_cast<char*>(ptr) - \
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offset_of(type, member)))
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#endif
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#ifndef ARRAY_SIZE
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# define ARRAY_SIZE(a) (sizeof((a)) / sizeof((a)[0]))
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#endif
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#ifndef ROUND_UP
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# define ROUND_UP(a, b) ((a) % (b) ? ((a) + (b)) - ((a) % (b)) : (a))
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#endif
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#if defined(__GNUC__) && __GNUC__ >= 4
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# define MUST_USE_RESULT __attribute__((warn_unused_result))
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# define NO_RETURN __attribute__((noreturn))
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#else
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# define MUST_USE_RESULT
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# define NO_RETURN
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#endif
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// this would have been a template function were it not for the fact that g++
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// sometimes fails to resolve it...
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#define THROW_ERROR(fun) \
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do { \
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v8::HandleScope scope(node_isolate); \
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v8::ThrowException(fun(OneByteString(node_isolate, errmsg))); \
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} \
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while (0)
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inline static void ThrowError(const char* errmsg) {
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THROW_ERROR(v8::Exception::Error);
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}
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inline static void ThrowTypeError(const char* errmsg) {
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THROW_ERROR(v8::Exception::TypeError);
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}
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inline static void ThrowRangeError(const char* errmsg) {
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THROW_ERROR(v8::Exception::RangeError);
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}
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inline static void ThrowErrnoException(int errorno,
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const char* syscall = NULL,
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const char* message = NULL,
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const char* path = NULL) {
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v8::ThrowException(ErrnoException(errorno, syscall, message, path));
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}
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inline static void ThrowUVException(int errorno,
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const char* syscall = NULL,
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const char* message = NULL,
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const char* path = NULL) {
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v8::ThrowException(UVException(errorno, syscall, message, path));
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}
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NO_RETURN void FatalError(const char* location, const char* message);
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v8::Local<v8::Object> BuildStatsObject(Environment* env, const uv_stat_t* s);
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#define NODE_WRAP(Object, Pointer) \
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do { \
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assert(!Object.IsEmpty()); \
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assert(Object->InternalFieldCount() > 0); \
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Object->SetAlignedPointerInInternalField(0, Pointer); \
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} \
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while (0)
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#define NODE_UNWRAP(Object, TypeName, Var) \
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do { \
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assert(!Object.IsEmpty()); \
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assert(Object->InternalFieldCount() > 0); \
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Var = static_cast<TypeName*>( \
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Object->GetAlignedPointerFromInternalField(0)); \
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if (!Var) { \
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fprintf(stderr, #TypeName ": Aborting due to unwrap failure at %s:%d\n", \
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__FILE__, __LINE__); \
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abort(); \
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} \
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} \
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while (0)
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#define NODE_UNWRAP_NO_ABORT(Object, TypeName, Var) \
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do { \
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assert(!Object.IsEmpty()); \
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assert(Object->InternalFieldCount() > 0); \
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Var = static_cast<TypeName*>( \
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Object->GetAlignedPointerFromInternalField(0)); \
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} \
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while (0)
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enum Endianness {
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kLittleEndian, // _Not_ LITTLE_ENDIAN, clashes with endian.h.
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kBigEndian
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};
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inline enum Endianness GetEndianness() {
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// Constant-folded by the compiler.
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const union {
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uint8_t u8[2];
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uint16_t u16;
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} u = {
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{ 1, 0 }
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};
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return u.u16 == 1 ? kLittleEndian : kBigEndian;
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}
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inline bool IsLittleEndian() {
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return GetEndianness() == kLittleEndian;
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}
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inline bool IsBigEndian() {
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return GetEndianness() == kBigEndian;
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}
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// parse index for external array data
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inline MUST_USE_RESULT bool ParseArrayIndex(v8::Handle<v8::Value> arg,
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size_t def,
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size_t* ret) {
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if (arg->IsUndefined()) {
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*ret = def;
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return true;
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}
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int32_t tmp_i = arg->Int32Value();
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if (tmp_i < 0)
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return false;
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*ret = static_cast<size_t>(tmp_i);
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return true;
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}
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} // namespace node
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#endif // SRC_NODE_INTERNALS_H_
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