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Node instance may not know the real host and port user sees when debug frontend connects through the SSH tunnel. This change fixes '/json/list' response by using the value client provided in the host header. PR-URL: https://github.com/nodejs/node/pull/19664 Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com>
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
#ifndef SRC_INSPECTOR_SOCKET_H_
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#define SRC_INSPECTOR_SOCKET_H_
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#include "util-inl.h"
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#include "uv.h"
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#include <string>
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#include <vector>
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namespace node {
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namespace inspector {
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class ProtocolHandler;
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// HTTP Wrapper around a uv_tcp_t
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class InspectorSocket {
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public:
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class Delegate {
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public:
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virtual void OnHttpGet(const std::string& host,
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const std::string& path) = 0;
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virtual void OnSocketUpgrade(const std::string& host,
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const std::string& path,
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const std::string& accept_key) = 0;
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virtual void OnWsFrame(const std::vector<char>& frame) = 0;
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virtual ~Delegate() {}
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};
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using DelegatePointer = std::unique_ptr<Delegate>;
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using Pointer = std::unique_ptr<InspectorSocket>;
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static Pointer Accept(uv_stream_t* server, DelegatePointer delegate);
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~InspectorSocket();
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void AcceptUpgrade(const std::string& accept_key);
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void CancelHandshake();
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void Write(const char* data, size_t len);
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void SwitchProtocol(ProtocolHandler* handler);
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std::string GetHost();
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private:
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InspectorSocket();
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std::unique_ptr<ProtocolHandler, void(*)(ProtocolHandler*)> protocol_handler_;
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DISALLOW_COPY_AND_ASSIGN(InspectorSocket);
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};
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} // namespace inspector
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} // namespace node
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#endif // SRC_INSPECTOR_SOCKET_H_
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