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A compile cache generated ahead of time and shipped inside an application package should only ever be read: the package may be immutable or covered by an integrity check, and a cache directory that appears at run time would be a surprise. Add readOnly to module.enableCompileCache() and NODE_COMPILE_CACHE_READONLY=1: existing entries are loaded as before, nothing is serialized or persisted, flushCompileCache() is a no-op, and the cache directory is used as found rather than created, so enabling against a missing directory fails instead of making one. Signed-off-by: Shelley Vohr <shelley.vohr@gmail.com> PR-URL: https://github.com/nodejs/node/pull/65302 Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: René <contact.9a5d6388@renegade334.me.uk>
135 lines
4.3 KiB
C++
135 lines
4.3 KiB
C++
#ifndef SRC_COMPILE_CACHE_H_
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#define SRC_COMPILE_CACHE_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include <cinttypes>
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#include <memory>
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include "v8.h"
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namespace node {
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class Environment;
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#define CACHED_CODE_TYPES(V) \
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V(kCommonJS, 0) \
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V(kESM, 1) \
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V(kStrippedTypeScript, 2)
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enum class CachedCodeType : uint8_t {
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#define V(type, value) type = value,
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CACHED_CODE_TYPES(V)
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#undef V
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};
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struct CompileCacheEntry {
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std::unique_ptr<v8::ScriptCompiler::CachedData> cache{nullptr};
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uint32_t cache_key;
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uint32_t code_hash;
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uint32_t code_size;
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std::string cache_filename;
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std::string source_filename;
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CachedCodeType type;
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bool refreshed = false;
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bool persisted = false;
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// Copy the cache into a new store for V8 to consume. Caller takes
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// ownership.
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v8::ScriptCompiler::CachedData* CopyCache() const;
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const char* type_name() const;
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};
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#define COMPILE_CACHE_STATUS(V) \
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V(FAILED) /* Failed to enable the cache */ \
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V(ENABLED) /* Was not enabled before, and now enabled. */ \
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V(ALREADY_ENABLED) /* Was already enabled. */ \
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V(DISABLED) /* Has been disabled by NODE_DISABLE_COMPILE_CACHE. */
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enum class CompileCacheEnableStatus : uint8_t {
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#define V(status) status,
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COMPILE_CACHE_STATUS(V)
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#undef V
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};
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struct CompileCacheEnableResult {
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CompileCacheEnableStatus status;
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std::string cache_directory;
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std::string message; // Set in case of failure.
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};
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enum class EnableOption : uint8_t {
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DEFAULT = 0,
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PORTABLE = 1 << 0,
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// Only read existing cache entries: nothing is compiled into the in-memory
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// store for persisting, nothing is written to disk, and the cache directory
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// is not created if it does not exist.
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READ_ONLY = 1 << 1,
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};
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inline constexpr EnableOption operator|(EnableOption a, EnableOption b) {
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return static_cast<EnableOption>(static_cast<uint8_t>(a) |
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static_cast<uint8_t>(b));
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}
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inline constexpr bool HasOption(EnableOption value, EnableOption flag) {
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return (static_cast<uint8_t>(value) & static_cast<uint8_t>(flag)) != 0;
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}
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class CompileCacheHandler {
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public:
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explicit CompileCacheHandler(Environment* env);
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CompileCacheEnableResult Enable(Environment* env,
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const std::string& dir,
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EnableOption option = EnableOption::DEFAULT);
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void Persist();
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CompileCacheEntry* GetOrInsert(v8::Local<v8::String> code,
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v8::Local<v8::String> filename,
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CachedCodeType type);
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void MaybeSave(CompileCacheEntry* entry,
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v8::Local<v8::Function> func,
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bool rejected);
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void MaybeSave(CompileCacheEntry* entry,
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v8::Local<v8::Module> mod,
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bool rejected);
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void MaybeSave(CompileCacheEntry* entry, std::string_view transpiled);
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std::string_view cache_dir() { return compile_cache_dir_; }
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bool read_only() const { return read_only_; }
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private:
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void ReadCacheFile(CompileCacheEntry* entry);
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template <typename T>
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void MaybeSaveImpl(CompileCacheEntry* entry,
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v8::Local<T> func_or_mod,
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bool rejected);
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template <typename... Args>
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inline void Debug(const char* format, Args&&... args) const;
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static constexpr size_t kMagicNumberOffset = 0;
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static constexpr size_t kCodeSizeOffset = 1;
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static constexpr size_t kCacheSizeOffset = 2;
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static constexpr size_t kCodeHashOffset = 3;
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static constexpr size_t kCacheHashOffset = 4;
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static constexpr size_t kHeaderCount = 5;
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v8::Isolate* isolate_ = nullptr;
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bool is_debug_ = false;
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std::string compile_cache_dir_;
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std::string normalized_compile_cache_dir_;
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EnableOption portable_ = EnableOption::DEFAULT;
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bool read_only_ = false;
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std::unordered_map<uint32_t, std::unique_ptr<CompileCacheEntry>>
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compiler_cache_store_;
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};
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_COMPILE_CACHE_H_
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