Files
node/src/node_contextify.h
T
Joyee Cheung 74717cb7fa src: use cppgc to manage ContextifyContext
This simplifies the memory management of ContextifyContext,
making all references visible to V8.

The destructors don't need to do anything because when the wrapper is
going away, the context is already going away or otherwise it would've
been holding the wrapper alive, so there's no need to reset the
pointers in the context. Also, any global handles to the context
would've been empty at this point, and the per-Environment context
tracking code is capable of dealing with empty handles from contexts
purged elsewhere.

To this end, the context tracking code also purges empty handles
from the list now, to prevent keeping too many empty handles around.

PR-URL: https://github.com/nodejs/node/pull/56522
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
2025-01-17 13:50:28 +00:00

255 lines
11 KiB
C++

#ifndef SRC_NODE_CONTEXTIFY_H_
#define SRC_NODE_CONTEXTIFY_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "base_object-inl.h"
#include "cppgc_helpers.h"
#include "node_context_data.h"
#include "node_errors.h"
namespace node {
class ExternalReferenceRegistry;
namespace contextify {
struct ContextOptions {
v8::Local<v8::String> name;
v8::Local<v8::String> origin;
v8::Local<v8::Boolean> allow_code_gen_strings;
v8::Local<v8::Boolean> allow_code_gen_wasm;
std::unique_ptr<v8::MicrotaskQueue> own_microtask_queue;
v8::Local<v8::Symbol> host_defined_options_id;
bool vanilla = false;
};
/**
* The memory management of a vm context is as follows:
*
* user code
* │
* As global proxy or ▼
* ┌──────────────┐ kSandboxObject embedder data ┌────────────────┐
* ┌─► │ V8 Context │────────────────────────────────►│ Wrapper holder │
* │ └──────────────┘ └───────┬────────┘
* │ ▲ Object constructor/creation context │
* │ │ │
* │ ┌──────┴────────────┐ contextify_context_private_symbol │
* │ │ ContextifyContext │◄────────────────────────────────────┘
* │ │ JS Wrapper │◄──────────► ┌─────────────────────────┐
* │ └───────────────────┘ cppgc │ node::ContextifyContext │
* │ │ C++ Object │
* └──────────────────────────────────► └─────────────────────────┘
* v8::TracedReference / ContextEmbedderIndex::kContextifyContext
*
* There are two possibilities for the "wrapper holder":
*
* 1. When vm.constants.DONT_CONTEXTIFY is used, the wrapper holder is the V8
* context's global proxy object
* 2. Otherwise it's the arbitrary "sandbox object" that users pass into
* vm.createContext() or a new empty object created internally if they pass
* undefined.
*
* In 2, the global object of the new V8 context is created using
* global_object_template with interceptors that perform any requested
* operations on the global object in the context first on the sandbox object
* living outside of the new context, then fall back to the global proxy of the
* new context.
*
* It's critical for the user-accessible wrapper holder to keep the
* ContextifyContext wrapper alive via contextify_context_private_symbol
* so that the V8 context is always available to the user while they still
* hold the vm "context" object alive.
*
* It's also critical for the V8 context to keep the wrapper holder
* (specifically, the "sandbox object" if users pass one) as well as the
* node::ContextifyContext C++ object alive, so that when the code
* runs inside the object and accesses the global object, the interceptors
* can still access the "sandbox object" and perform operations
* on them, even if users already relinquish access to the outer
* "sandbox object".
*
* The v8::TracedReference and the ContextEmbedderIndex::kContextifyContext
* slot in the context only act as shortcuts between
* the node::ContextifyContext C++ object and the V8 context.
*/
class ContextifyContext final : CPPGC_MIXIN(ContextifyContext) {
public:
SET_CPPGC_NAME(ContextifyContext)
void Trace(cppgc::Visitor* visitor) const final;
ContextifyContext(Environment* env,
v8::Local<v8::Object> wrapper,
v8::Local<v8::Context> v8_context,
ContextOptions* options);
// The destructors don't need to do anything because when the wrapper is
// going away, the context is already going away or otherwise it would've
// been holding the wrapper alive, so there's no need to reset the pointers
// in the context. Also, any global handles to the context would've been
// empty at this point, and the per-Environment context tracking code is
// capable of dealing with empty handles from contexts purged elsewhere.
~ContextifyContext() = default;
static v8::MaybeLocal<v8::Context> CreateV8Context(
v8::Isolate* isolate,
v8::Local<v8::ObjectTemplate> object_template,
const SnapshotData* snapshot_data,
v8::MicrotaskQueue* queue);
static void CreatePerIsolateProperties(IsolateData* isolate_data,
v8::Local<v8::ObjectTemplate> target);
static void RegisterExternalReferences(ExternalReferenceRegistry* registry);
static ContextifyContext* ContextFromContextifiedSandbox(
Environment* env, const v8::Local<v8::Object>& wrapper_holder);
inline v8::Local<v8::Context> context() const {
return context_.Get(env()->isolate());
}
inline v8::Local<v8::Object> global_proxy() const {
return context()->Global();
}
inline v8::Local<v8::Object> sandbox() const {
// Only vanilla contexts have undefined sandboxes. sandbox() is only used by
// interceptors who are not supposed to be called on vanilla contexts.
v8::Local<v8::Value> result =
context()->GetEmbedderData(ContextEmbedderIndex::kSandboxObject);
CHECK(!result->IsUndefined());
return result.As<v8::Object>();
}
inline v8::MicrotaskQueue* microtask_queue() const {
return microtask_queue_.get();
}
template <typename T>
static ContextifyContext* Get(const v8::PropertyCallbackInfo<T>& args);
static ContextifyContext* Get(v8::Local<v8::Object> object);
static void InitializeGlobalTemplates(IsolateData* isolate_data);
private:
static ContextifyContext* New(Environment* env,
v8::Local<v8::Object> sandbox_obj,
ContextOptions* options);
// Initialize a context created from CreateV8Context()
static ContextifyContext* New(v8::Local<v8::Context> ctx,
Environment* env,
v8::Local<v8::Object> sandbox_obj,
ContextOptions* options);
static bool IsStillInitializing(const ContextifyContext* ctx);
static void MakeContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static void IsContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static void CompileFunction(
const v8::FunctionCallbackInfo<v8::Value>& args);
static v8::Local<v8::Object> CompileFunctionAndCacheResult(
Environment* env,
v8::Local<v8::Context> parsing_context,
v8::ScriptCompiler::Source* source,
std::vector<v8::Local<v8::String>> params,
std::vector<v8::Local<v8::Object>> context_extensions,
v8::ScriptCompiler::CompileOptions options,
bool produce_cached_data,
v8::Local<v8::Symbol> id_symbol,
const errors::TryCatchScope& try_catch);
static v8::Intercepted PropertyQueryCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Integer>& args);
static v8::Intercepted PropertyGetterCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& args);
static v8::Intercepted PropertySetterCallback(
v8::Local<v8::Name> property,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& args);
static v8::Intercepted PropertyDescriptorCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& args);
static v8::Intercepted PropertyDefinerCallback(
v8::Local<v8::Name> property,
const v8::PropertyDescriptor& desc,
const v8::PropertyCallbackInfo<void>& args);
static v8::Intercepted PropertyDeleterCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Boolean>& args);
static void PropertyEnumeratorCallback(
const v8::PropertyCallbackInfo<v8::Array>& args);
static v8::Intercepted IndexedPropertyQueryCallback(
uint32_t index, const v8::PropertyCallbackInfo<v8::Integer>& args);
static v8::Intercepted IndexedPropertyGetterCallback(
uint32_t index, const v8::PropertyCallbackInfo<v8::Value>& args);
static v8::Intercepted IndexedPropertySetterCallback(
uint32_t index,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& args);
static v8::Intercepted IndexedPropertyDescriptorCallback(
uint32_t index, const v8::PropertyCallbackInfo<v8::Value>& args);
static v8::Intercepted IndexedPropertyDefinerCallback(
uint32_t index,
const v8::PropertyDescriptor& desc,
const v8::PropertyCallbackInfo<void>& args);
static v8::Intercepted IndexedPropertyDeleterCallback(
uint32_t index, const v8::PropertyCallbackInfo<v8::Boolean>& args);
static void IndexedPropertyEnumeratorCallback(
const v8::PropertyCallbackInfo<v8::Array>& args);
v8::TracedReference<v8::Context> context_;
std::unique_ptr<v8::MicrotaskQueue> microtask_queue_;
};
class ContextifyScript final : CPPGC_MIXIN(ContextifyScript) {
public:
SET_CPPGC_NAME(ContextifyScript)
void Trace(cppgc::Visitor* visitor) const final;
ContextifyScript(Environment* env, v8::Local<v8::Object> object);
~ContextifyScript() override;
v8::Local<v8::UnboundScript> unbound_script() const;
void set_unbound_script(v8::Local<v8::UnboundScript>);
static void CreatePerIsolateProperties(IsolateData* isolate_data,
v8::Local<v8::ObjectTemplate> target);
static void RegisterExternalReferences(ExternalReferenceRegistry* registry);
static ContextifyScript* New(Environment* env, v8::Local<v8::Object> object);
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static bool InstanceOf(Environment* env, const v8::Local<v8::Value>& args);
static void CreateCachedData(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RunInContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static bool EvalMachine(v8::Local<v8::Context> context,
Environment* env,
const int64_t timeout,
const bool display_errors,
const bool break_on_sigint,
const bool break_on_first_line,
v8::MicrotaskQueue* microtask_queue,
const v8::FunctionCallbackInfo<v8::Value>& args);
private:
v8::TracedReference<v8::UnboundScript> script_;
};
v8::Maybe<void> StoreCodeCacheResult(
Environment* env,
v8::Local<v8::Object> target,
v8::ScriptCompiler::CompileOptions compile_options,
const v8::ScriptCompiler::Source& source,
bool produce_cached_data,
std::unique_ptr<v8::ScriptCompiler::CachedData> new_cached_data);
v8::MaybeLocal<v8::Function> CompileFunction(
v8::Local<v8::Context> context,
v8::Local<v8::String> filename,
v8::Local<v8::String> content,
std::vector<v8::Local<v8::String>>* parameters);
} // namespace contextify
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_CONTEXTIFY_H_