mirror of
https://github.com/nodejs/node.git
synced 2026-11-09 15:11:11 -05:00
This commit makes it possible to use multiple V8 execution contexts within a single event loop. Put another way, handle and request wrap objects now "remember" the context they belong to and switch back to that context when the time comes to call into JS land. This could have been done in a quick and hacky way by calling v8::Object::GetCreationContext() on the wrap object right before making a callback but that leaves a fairly wide margin for bugs. Instead, we make the context explicit through a new Environment class that encapsulates everything (or almost everything) that belongs to the context. Variables that used to be a static or a global are now members of the aforementioned class. An additional benefit is that this approach should make it relatively straightforward to add full isolate support in due course. There is no JavaScript API yet but that will be added in the near future. This work was graciously sponsored by GitHub, Inc.
762 lines
22 KiB
JavaScript
762 lines
22 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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// Hello, and welcome to hacking node.js!
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//
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// This file is invoked by node::Load in src/node.cc, and responsible for
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// bootstrapping the node.js core. Special caution is given to the performance
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// of the startup process, so many dependencies are invoked lazily.
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(function(process) {
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this.global = this;
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function startup() {
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var EventEmitter = NativeModule.require('events').EventEmitter;
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process.__proto__ = Object.create(EventEmitter.prototype, {
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constructor: {
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value: process.constructor
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}
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});
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EventEmitter.call(process);
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process.EventEmitter = EventEmitter; // process.EventEmitter is deprecated
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// do this good and early, since it handles errors.
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startup.processFatal();
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startup.globalVariables();
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startup.globalTimeouts();
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startup.globalConsole();
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startup.processAssert();
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startup.processConfig();
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startup.processNextTick();
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startup.processStdio();
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startup.processKillAndExit();
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startup.processSignalHandlers();
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startup.processChannel();
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startup.processRawDebug();
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startup.resolveArgv0();
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// There are various modes that Node can run in. The most common two
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// are running from a script and running the REPL - but there are a few
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// others like the debugger or running --eval arguments. Here we decide
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// which mode we run in.
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if (NativeModule.exists('_third_party_main')) {
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// To allow people to extend Node in different ways, this hook allows
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// one to drop a file lib/_third_party_main.js into the build
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// directory which will be executed instead of Node's normal loading.
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process.nextTick(function() {
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NativeModule.require('_third_party_main');
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});
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} else if (process.argv[1] == 'debug') {
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// Start the debugger agent
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var d = NativeModule.require('_debugger');
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d.start();
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} else if (process._eval != null) {
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// User passed '-e' or '--eval' arguments to Node.
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evalScript('[eval]');
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} else if (process.argv[1]) {
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// make process.argv[1] into a full path
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var path = NativeModule.require('path');
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process.argv[1] = path.resolve(process.argv[1]);
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// If this is a worker in cluster mode, start up the communication
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// channel.
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if (process.env.NODE_UNIQUE_ID) {
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var cluster = NativeModule.require('cluster');
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cluster._setupWorker();
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// Make sure it's not accidentally inherited by child processes.
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delete process.env.NODE_UNIQUE_ID;
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}
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var Module = NativeModule.require('module');
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if (global.v8debug &&
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process.execArgv.some(function(arg) {
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return arg.match(/^--debug-brk(=[0-9]*)?$/);
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})) {
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// XXX Fix this terrible hack!
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//
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// Give the client program a few ticks to connect.
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// Otherwise, there's a race condition where `node debug foo.js`
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// will not be able to connect in time to catch the first
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// breakpoint message on line 1.
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//
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// A better fix would be to somehow get a message from the
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// global.v8debug object about a connection, and runMain when
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// that occurs. --isaacs
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var debugTimeout = +process.env.NODE_DEBUG_TIMEOUT || 50;
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setTimeout(Module.runMain, debugTimeout);
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} else {
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// Main entry point into most programs:
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Module.runMain();
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}
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} else {
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var Module = NativeModule.require('module');
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// If -i or --interactive were passed, or stdin is a TTY.
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if (process._forceRepl || NativeModule.require('tty').isatty(0)) {
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// REPL
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var opts = {
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useGlobal: true,
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ignoreUndefined: false
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};
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if (parseInt(process.env['NODE_NO_READLINE'], 10)) {
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opts.terminal = false;
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}
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if (parseInt(process.env['NODE_DISABLE_COLORS'], 10)) {
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opts.useColors = false;
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}
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var repl = Module.requireRepl().start(opts);
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repl.on('exit', function() {
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process.exit();
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});
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} else {
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// Read all of stdin - execute it.
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process.stdin.setEncoding('utf8');
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var code = '';
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process.stdin.on('data', function(d) {
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code += d;
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});
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process.stdin.on('end', function() {
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process._eval = code;
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evalScript('[stdin]');
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});
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}
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}
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}
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startup.globalVariables = function() {
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global.process = process;
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global.global = global;
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global.GLOBAL = global;
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global.root = global;
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global.Buffer = NativeModule.require('buffer').Buffer;
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process.domain = null;
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process._exiting = false;
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};
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startup.globalTimeouts = function() {
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global.setTimeout = function() {
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var t = NativeModule.require('timers');
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return t.setTimeout.apply(this, arguments);
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};
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global.setInterval = function() {
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var t = NativeModule.require('timers');
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return t.setInterval.apply(this, arguments);
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};
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global.clearTimeout = function() {
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var t = NativeModule.require('timers');
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return t.clearTimeout.apply(this, arguments);
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};
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global.clearInterval = function() {
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var t = NativeModule.require('timers');
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return t.clearInterval.apply(this, arguments);
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};
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global.setImmediate = function() {
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var t = NativeModule.require('timers');
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return t.setImmediate.apply(this, arguments);
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};
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global.clearImmediate = function() {
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var t = NativeModule.require('timers');
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return t.clearImmediate.apply(this, arguments);
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};
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};
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startup.globalConsole = function() {
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global.__defineGetter__('console', function() {
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return NativeModule.require('console');
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});
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};
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startup._lazyConstants = null;
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startup.lazyConstants = function() {
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if (!startup._lazyConstants) {
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startup._lazyConstants = process.binding('constants');
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}
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return startup._lazyConstants;
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};
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startup.processFatal = function() {
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process._fatalException = function(er) {
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var caught = false;
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if (process.domain && process.domain._errorHandler) {
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caught = process.domain._errorHandler(er);
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} else {
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caught = process.emit('uncaughtException', er);
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}
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// if someone handled it, then great. otherwise, die in C++ land
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// since that means that we'll exit the process, emit the 'exit' event
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if (!caught) {
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try {
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if (!process._exiting) {
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process._exiting = true;
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process.emit('exit', 1);
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}
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} catch (er) {
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// nothing to be done about it at this point.
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}
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// if we handled an error, then make sure any ticks get processed
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} else {
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setImmediate(process._tickCallback);
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}
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return caught;
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};
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};
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var assert;
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startup.processAssert = function() {
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assert = process.assert = function(x, msg) {
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if (!x) throw new Error(msg || 'assertion error');
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};
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};
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startup.processConfig = function() {
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// used for `process.config`, but not a real module
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var config = NativeModule._source.config;
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delete NativeModule._source.config;
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// strip the gyp comment line at the beginning
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config = config.split('\n').slice(1).join('\n').replace(/'/g, '"');
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process.config = JSON.parse(config, function(key, value) {
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if (value === 'true') return true;
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if (value === 'false') return false;
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return value;
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});
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};
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startup.processNextTick = function() {
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var nextTickQueue = [];
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// This tickInfo thing is used so that the C++ code in src/node.cc
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// can have easy accesss to our nextTick state, and avoid unnecessary
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var tickInfo = process._tickInfo;
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// *Must* match Environment::TickInfo::Fields in src/env.h.
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var kInTick = 0;
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var kIndex = 1;
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var kLastThrew = 2;
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var kLength = 3;
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process.nextTick = nextTick;
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// needs to be accessible from cc land
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process._tickCallback = _tickCallback;
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process._tickDomainCallback = _tickDomainCallback;
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function tickDone() {
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if (tickInfo[kLength] !== 0) {
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if (tickInfo[kLength] <= tickInfo[kIndex]) {
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nextTickQueue = [];
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tickInfo[kLength] = 0;
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} else {
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nextTickQueue.splice(0, tickInfo[kIndex]);
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tickInfo[kLength] = nextTickQueue.length;
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}
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}
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tickInfo[kInTick] = 0;
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tickInfo[kIndex] = 0;
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}
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// run callbacks that have no domain
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// using domains will cause this to be overridden
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function _tickCallback() {
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var callback, threw;
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tickInfo[kInTick] = 1;
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while (tickInfo[kIndex] < tickInfo[kLength]) {
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callback = nextTickQueue[tickInfo[kIndex]++].callback;
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threw = true;
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try {
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callback();
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threw = false;
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} finally {
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if (threw) tickDone();
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}
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}
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tickDone();
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}
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function _tickDomainCallback() {
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var tock, callback, domain;
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tickInfo[kInTick] = 1;
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while (tickInfo[kIndex] < tickInfo[kLength]) {
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tock = nextTickQueue[tickInfo[kIndex]++];
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callback = tock.callback;
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domain = tock.domain;
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if (domain) {
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if (domain._disposed) continue;
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domain.enter();
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}
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tickInfo[kLastThrew] = 1;
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try {
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callback();
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tickInfo[kLastThrew] = 0;
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} finally {
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if (tickInfo[kLastThrew] === 1) tickDone();
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}
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if (domain)
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domain.exit();
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}
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tickDone();
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}
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function nextTick(callback) {
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// on the way out, don't bother. it won't get fired anyway.
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if (process._exiting)
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return;
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nextTickQueue.push({
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callback: callback,
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domain: process.domain || null
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});
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tickInfo[kLength]++;
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}
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};
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function evalScript(name) {
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var Module = NativeModule.require('module');
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var path = NativeModule.require('path');
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var cwd = process.cwd();
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var module = new Module(name);
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module.filename = path.join(cwd, name);
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module.paths = Module._nodeModulePaths(cwd);
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var script = process._eval;
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if (!Module._contextLoad) {
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var body = script;
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script = 'global.__filename = ' + JSON.stringify(name) + ';\n' +
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'global.exports = exports;\n' +
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'global.module = module;\n' +
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'global.__dirname = __dirname;\n' +
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'global.require = require;\n' +
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'return require("vm").runInThisContext(' +
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JSON.stringify(body) + ', { filename: ' +
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JSON.stringify(name) + ' });\n';
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}
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var result = module._compile(script, name + '-wrapper');
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if (process._print_eval) console.log(result);
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}
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function createWritableStdioStream(fd) {
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var stream;
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var tty_wrap = process.binding('tty_wrap');
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// Note stream._type is used for test-module-load-list.js
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switch (tty_wrap.guessHandleType(fd)) {
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case 'TTY':
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var tty = NativeModule.require('tty');
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stream = new tty.WriteStream(fd);
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stream._type = 'tty';
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// Hack to have stream not keep the event loop alive.
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// See https://github.com/joyent/node/issues/1726
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if (stream._handle && stream._handle.unref) {
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stream._handle.unref();
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}
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break;
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case 'FILE':
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var fs = NativeModule.require('fs');
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stream = new fs.SyncWriteStream(fd);
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stream._type = 'fs';
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break;
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case 'PIPE':
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case 'TCP':
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var net = NativeModule.require('net');
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stream = new net.Socket({
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fd: fd,
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readable: false,
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writable: true
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});
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// FIXME Should probably have an option in net.Socket to create a
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// stream from an existing fd which is writable only. But for now
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// we'll just add this hack and set the `readable` member to false.
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// Test: ./node test/fixtures/echo.js < /etc/passwd
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stream.readable = false;
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stream.read = null;
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stream._type = 'pipe';
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// FIXME Hack to have stream not keep the event loop alive.
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// See https://github.com/joyent/node/issues/1726
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if (stream._handle && stream._handle.unref) {
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stream._handle.unref();
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}
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break;
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default:
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// Probably an error on in uv_guess_handle()
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throw new Error('Implement me. Unknown stream file type!');
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}
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// For supporting legacy API we put the FD here.
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stream.fd = fd;
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stream._isStdio = true;
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return stream;
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}
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startup.processStdio = function() {
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var stdin, stdout, stderr;
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process.__defineGetter__('stdout', function() {
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if (stdout) return stdout;
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stdout = createWritableStdioStream(1);
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stdout.destroy = stdout.destroySoon = function(er) {
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er = er || new Error('process.stdout cannot be closed.');
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stdout.emit('error', er);
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};
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if (stdout.isTTY) {
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process.on('SIGWINCH', function() {
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stdout._refreshSize();
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});
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}
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return stdout;
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});
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process.__defineGetter__('stderr', function() {
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if (stderr) return stderr;
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stderr = createWritableStdioStream(2);
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stderr.destroy = stderr.destroySoon = function(er) {
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er = er || new Error('process.stderr cannot be closed.');
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stderr.emit('error', er);
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};
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return stderr;
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});
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process.__defineGetter__('stdin', function() {
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if (stdin) return stdin;
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var tty_wrap = process.binding('tty_wrap');
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var fd = 0;
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switch (tty_wrap.guessHandleType(fd)) {
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case 'TTY':
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var tty = NativeModule.require('tty');
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stdin = new tty.ReadStream(fd, {
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highWaterMark: 0,
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readable: true,
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writable: false
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});
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break;
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case 'FILE':
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var fs = NativeModule.require('fs');
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stdin = new fs.ReadStream(null, { fd: fd });
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break;
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case 'PIPE':
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case 'TCP':
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var net = NativeModule.require('net');
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stdin = new net.Socket({
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fd: fd,
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readable: true,
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writable: false
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});
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break;
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default:
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// Probably an error on in uv_guess_handle()
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throw new Error('Implement me. Unknown stdin file type!');
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}
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// For supporting legacy API we put the FD here.
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stdin.fd = fd;
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// stdin starts out life in a paused state, but node doesn't
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// know yet. Explicitly to readStop() it to put it in the
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// not-reading state.
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if (stdin._handle && stdin._handle.readStop) {
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stdin._handle.reading = false;
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stdin._readableState.reading = false;
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stdin._handle.readStop();
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}
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// if the user calls stdin.pause(), then we need to stop reading
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// immediately, so that the process can close down.
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stdin.on('pause', function() {
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if (!stdin._handle)
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return;
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stdin._readableState.reading = false;
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stdin._handle.reading = false;
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stdin._handle.readStop();
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});
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return stdin;
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});
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process.openStdin = function() {
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process.stdin.resume();
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return process.stdin;
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};
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};
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startup.processKillAndExit = function() {
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process.exit = function(code) {
|
|
if (!process._exiting) {
|
|
process._exiting = true;
|
|
process.emit('exit', code || 0);
|
|
}
|
|
process.reallyExit(code || 0);
|
|
};
|
|
|
|
process.kill = function(pid, sig) {
|
|
var err;
|
|
|
|
// preserve null signal
|
|
if (0 === sig) {
|
|
err = process._kill(pid, 0);
|
|
} else {
|
|
sig = sig || 'SIGTERM';
|
|
if (startup.lazyConstants()[sig]) {
|
|
err = process._kill(pid, startup.lazyConstants()[sig]);
|
|
} else {
|
|
throw new Error('Unknown signal: ' + sig);
|
|
}
|
|
}
|
|
|
|
if (err) {
|
|
var errnoException = NativeModule.require('util')._errnoException;
|
|
throw errnoException(err, 'kill');
|
|
}
|
|
|
|
return true;
|
|
};
|
|
};
|
|
|
|
startup.processSignalHandlers = function() {
|
|
// Load events module in order to access prototype elements on process like
|
|
// process.addListener.
|
|
var signalWraps = {};
|
|
var addListener = process.addListener;
|
|
var removeListener = process.removeListener;
|
|
|
|
function isSignal(event) {
|
|
return event.slice(0, 3) === 'SIG' &&
|
|
startup.lazyConstants().hasOwnProperty(event);
|
|
}
|
|
|
|
// Wrap addListener for the special signal types
|
|
process.on = process.addListener = function(type, listener) {
|
|
if (isSignal(type) &&
|
|
!signalWraps.hasOwnProperty(type)) {
|
|
var Signal = process.binding('signal_wrap').Signal;
|
|
var wrap = new Signal();
|
|
|
|
wrap.unref();
|
|
|
|
wrap.onsignal = function() { process.emit(type); };
|
|
|
|
var signum = startup.lazyConstants()[type];
|
|
var err = wrap.start(signum);
|
|
if (err) {
|
|
wrap.close();
|
|
var errnoException = NativeModule.require('util')._errnoException;
|
|
throw errnoException(err, 'uv_signal_start');
|
|
}
|
|
|
|
signalWraps[type] = wrap;
|
|
}
|
|
|
|
return addListener.apply(this, arguments);
|
|
};
|
|
|
|
process.removeListener = function(type, listener) {
|
|
var ret = removeListener.apply(this, arguments);
|
|
if (isSignal(type)) {
|
|
assert(signalWraps.hasOwnProperty(type));
|
|
|
|
if (this.listeners(type).length === 0) {
|
|
signalWraps[type].close();
|
|
delete signalWraps[type];
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
};
|
|
};
|
|
|
|
|
|
startup.processChannel = function() {
|
|
// If we were spawned with env NODE_CHANNEL_FD then load that up and
|
|
// start parsing data from that stream.
|
|
if (process.env.NODE_CHANNEL_FD) {
|
|
var fd = parseInt(process.env.NODE_CHANNEL_FD, 10);
|
|
assert(fd >= 0);
|
|
|
|
// Make sure it's not accidentally inherited by child processes.
|
|
delete process.env.NODE_CHANNEL_FD;
|
|
|
|
var cp = NativeModule.require('child_process');
|
|
|
|
// Load tcp_wrap to avoid situation where we might immediately receive
|
|
// a message.
|
|
// FIXME is this really necessary?
|
|
process.binding('tcp_wrap');
|
|
|
|
cp._forkChild(fd);
|
|
assert(process.send);
|
|
}
|
|
};
|
|
|
|
|
|
startup.processRawDebug = function() {
|
|
var format = NativeModule.require('util').format;
|
|
var rawDebug = process._rawDebug;
|
|
process._rawDebug = function() {
|
|
rawDebug(format.apply(null, arguments));
|
|
};
|
|
};
|
|
|
|
|
|
startup.resolveArgv0 = function() {
|
|
var cwd = process.cwd();
|
|
var isWindows = process.platform === 'win32';
|
|
|
|
// Make process.argv[0] into a full path, but only touch argv[0] if it's
|
|
// not a system $PATH lookup.
|
|
// TODO: Make this work on Windows as well. Note that "node" might
|
|
// execute cwd\node.exe, or some %PATH%\node.exe on Windows,
|
|
// and that every directory has its own cwd, so d:node.exe is valid.
|
|
var argv0 = process.argv[0];
|
|
if (!isWindows && argv0.indexOf('/') !== -1 && argv0.charAt(0) !== '/') {
|
|
var path = NativeModule.require('path');
|
|
process.argv[0] = path.join(cwd, process.argv[0]);
|
|
}
|
|
};
|
|
|
|
// Below you find a minimal module system, which is used to load the node
|
|
// core modules found in lib/*.js. All core modules are compiled into the
|
|
// node binary, so they can be loaded faster.
|
|
|
|
var ContextifyScript = process.binding('contextify').ContextifyScript;
|
|
function runInThisContext(code, options) {
|
|
var script = new ContextifyScript(code, options);
|
|
return script.runInThisContext();
|
|
}
|
|
|
|
function NativeModule(id) {
|
|
this.filename = id + '.js';
|
|
this.id = id;
|
|
this.exports = {};
|
|
this.loaded = false;
|
|
}
|
|
|
|
NativeModule._source = process.binding('natives');
|
|
NativeModule._cache = {};
|
|
|
|
NativeModule.require = function(id) {
|
|
if (id == 'native_module') {
|
|
return NativeModule;
|
|
}
|
|
|
|
var cached = NativeModule.getCached(id);
|
|
if (cached) {
|
|
return cached.exports;
|
|
}
|
|
|
|
if (!NativeModule.exists(id)) {
|
|
throw new Error('No such native module ' + id);
|
|
}
|
|
|
|
process.moduleLoadList.push('NativeModule ' + id);
|
|
|
|
var nativeModule = new NativeModule(id);
|
|
|
|
nativeModule.cache();
|
|
nativeModule.compile();
|
|
|
|
return nativeModule.exports;
|
|
};
|
|
|
|
NativeModule.getCached = function(id) {
|
|
return NativeModule._cache[id];
|
|
}
|
|
|
|
NativeModule.exists = function(id) {
|
|
return NativeModule._source.hasOwnProperty(id);
|
|
}
|
|
|
|
NativeModule.getSource = function(id) {
|
|
return NativeModule._source[id];
|
|
}
|
|
|
|
NativeModule.wrap = function(script) {
|
|
return NativeModule.wrapper[0] + script + NativeModule.wrapper[1];
|
|
};
|
|
|
|
NativeModule.wrapper = [
|
|
'(function (exports, require, module, __filename, __dirname) { ',
|
|
'\n});'
|
|
];
|
|
|
|
NativeModule.prototype.compile = function() {
|
|
var source = NativeModule.getSource(this.id);
|
|
source = NativeModule.wrap(source);
|
|
|
|
var fn = runInThisContext(source, { filename: this.filename });
|
|
fn(this.exports, NativeModule.require, this, this.filename);
|
|
|
|
this.loaded = true;
|
|
};
|
|
|
|
NativeModule.prototype.cache = function() {
|
|
NativeModule._cache[this.id] = this;
|
|
};
|
|
|
|
startup();
|
|
});
|