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V8 platform tasks may schedule other tasks (both background and foreground), and may perform asynchronous operations like resolving Promises. To address that: - Run the task queue drain call inside a callback scope. This makes sure asynchronous operations inside it, like resolving promises, lead to the microtask queue and any subsequent operations not being silently forgotten. - Move the task queue drain call before `EmitBeforeExit()` and only run `EmitBeforeExit()` if there is no new event loop work. - Account for possible new foreground tasks scheduled by background tasks in `DrainBackgroundTasks()`. PR-URL: https://github.com/nodejs/node/pull/15428 Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: Matthew Loring <mattloring@google.com>
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
#ifndef SRC_NODE_PLATFORM_H_
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#define SRC_NODE_PLATFORM_H_
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#include <queue>
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#include <vector>
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#include "libplatform/libplatform.h"
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#include "node_mutex.h"
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#include "uv.h"
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namespace node {
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template <class T>
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class TaskQueue {
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public:
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TaskQueue();
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~TaskQueue() {}
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void Push(T* task);
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T* Pop();
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T* BlockingPop();
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void NotifyOfCompletion();
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void BlockingDrain();
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void Stop();
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private:
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Mutex lock_;
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ConditionVariable tasks_available_;
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ConditionVariable tasks_drained_;
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int outstanding_tasks_;
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bool stopped_;
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std::queue<T*> task_queue_;
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};
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class NodePlatform : public v8::Platform {
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public:
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NodePlatform(int thread_pool_size, uv_loop_t* loop,
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v8::TracingController* tracing_controller);
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virtual ~NodePlatform() {}
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void DrainBackgroundTasks();
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// Returns true iff work was dispatched or executed.
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bool FlushForegroundTasksInternal();
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void Shutdown();
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// v8::Platform implementation.
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size_t NumberOfAvailableBackgroundThreads() override;
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void CallOnBackgroundThread(v8::Task* task,
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ExpectedRuntime expected_runtime) override;
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void CallOnForegroundThread(v8::Isolate* isolate, v8::Task* task) override;
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void CallDelayedOnForegroundThread(v8::Isolate* isolate, v8::Task* task,
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double delay_in_seconds) override;
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bool IdleTasksEnabled(v8::Isolate* isolate) override;
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double MonotonicallyIncreasingTime() override;
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v8::TracingController* GetTracingController() override;
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private:
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uv_loop_t* const loop_;
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uv_async_t flush_tasks_;
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TaskQueue<v8::Task> foreground_tasks_;
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TaskQueue<std::pair<v8::Task*, double>> foreground_delayed_tasks_;
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TaskQueue<v8::Task> background_tasks_;
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std::vector<std::unique_ptr<uv_thread_t>> threads_;
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std::unique_ptr<v8::TracingController> tracing_controller_;
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};
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} // namespace node
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#endif // SRC_NODE_PLATFORM_H_
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