Files
node/src/node_sockaddr.h
T
James M Snell ba462c2e1e src: introduce node_sockaddr
Introduce the SocketAddress utility class. The QUIC implementation
makes extensive use of this for handling of socket addresses. It
was separated out to make it generically reusable throughout core

Signed-off-by: James M Snell <jasnell@gmail.com>

PR-URL: https://github.com/nodejs/node/pull/32070
Reviewed-By: David Carlier <devnexen@gmail.com>
Reviewed-By: Richard Lau <riclau@uk.ibm.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Denys Otrishko <shishugi@gmail.com>
2020-03-05 12:07:34 -08:00

123 lines
3.6 KiB
C++

#ifndef SRC_NODE_SOCKADDR_H_
#define SRC_NODE_SOCKADDR_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "env.h"
#include "memory_tracker.h"
#include "node.h"
#include "uv.h"
#include "v8.h"
#include <string>
#include <unordered_map>
namespace node {
class SocketAddress : public MemoryRetainer {
public:
struct Hash {
size_t operator()(const SocketAddress& addr) const;
};
inline bool operator==(const SocketAddress& other) const;
inline bool operator!=(const SocketAddress& other) const;
inline static bool is_numeric_host(const char* hostname);
inline static bool is_numeric_host(const char* hostname, int family);
// Returns true if converting {family, host, port} to *addr succeeded.
static bool ToSockAddr(
int32_t family,
const char* host,
uint32_t port,
sockaddr_storage* addr);
// Returns true if converting {family, host, port} to *addr succeeded.
static bool New(
int32_t family,
const char* host,
uint32_t port,
SocketAddress* addr);
static bool New(
const char* host,
uint32_t port,
SocketAddress* addr);
// Returns the port for an IPv4 or IPv6 address.
inline static int GetPort(const sockaddr* addr);
inline static int GetPort(const sockaddr_storage* addr);
// Returns the numeric host as a string for an IPv4 or IPv6 address.
inline static std::string GetAddress(const sockaddr* addr);
inline static std::string GetAddress(const sockaddr_storage* addr);
// Returns the struct length for an IPv4, IPv6 or UNIX domain.
inline static size_t GetLength(const sockaddr* addr);
inline static size_t GetLength(const sockaddr_storage* addr);
SocketAddress() = default;
inline explicit SocketAddress(const sockaddr* addr);
inline SocketAddress(const SocketAddress& addr);
inline SocketAddress& operator=(const sockaddr* other);
inline SocketAddress& operator=(const SocketAddress& other);
inline const sockaddr& operator*() const;
inline const sockaddr* operator->() const;
inline const sockaddr* data() const;
inline const uint8_t* raw() const;
inline sockaddr* storage();
inline size_t length() const;
inline int family() const;
inline std::string address() const;
inline int port() const;
// If the SocketAddress is an IPv6 address, returns the
// current value of the IPv6 flow label, if set. Otherwise
// returns 0.
inline uint32_t flow_label() const;
// If the SocketAddress is an IPv6 address, sets the
// current value of the IPv6 flow label. If not an
// IPv6 address, set_flow_label is a non-op. It
// is important to note that the flow label,
// while represented as an uint32_t, the flow
// label is strictly limited to 20 bits, and
// this will assert if any value larger than
// 20-bits is specified.
inline void set_flow_label(uint32_t label = 0);
inline void Update(uint8_t* data, size_t len);
static SocketAddress FromSockName(const uv_udp_t& handle);
static SocketAddress FromSockName(const uv_tcp_t& handle);
static SocketAddress FromPeerName(const uv_udp_t& handle);
static SocketAddress FromPeerName(const uv_tcp_t& handle);
inline v8::Local<v8::Object> ToJS(
Environment* env,
v8::Local<v8::Object> obj = v8::Local<v8::Object>()) const;
inline std::string ToString() const;
SET_NO_MEMORY_INFO()
SET_MEMORY_INFO_NAME(SocketAddress)
SET_SELF_SIZE(SocketAddress)
template <typename T>
using Map = std::unordered_map<SocketAddress, T, Hash>;
private:
sockaddr_storage address_;
};
} // namespace node
#endif // NOE_WANT_INTERNALS
#endif // SRC_NODE_SOCKADDR_H_