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We generally add these to all headers that are considered internal to Node. These aren’t distributed as part of the headers tarball, so I think this does not have to be semver-major (and we have been changing the APIs in these headers freely anyway). PR-URL: https://github.com/nodejs/node/pull/22514 Reviewed-By: James M Snell <jasnell@gmail.com>
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#ifndef SRC_INSPECTOR_SOCKET_H_
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#define SRC_INSPECTOR_SOCKET_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include "util-inl.h"
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#include "uv.h"
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#include <string>
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#include <vector>
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namespace node {
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namespace inspector {
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class ProtocolHandler;
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// HTTP Wrapper around a uv_tcp_t
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class InspectorSocket {
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public:
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class Delegate {
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public:
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virtual void OnHttpGet(const std::string& host,
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const std::string& path) = 0;
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virtual void OnSocketUpgrade(const std::string& host,
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const std::string& path,
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const std::string& accept_key) = 0;
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virtual void OnWsFrame(const std::vector<char>& frame) = 0;
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virtual ~Delegate() {}
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};
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using DelegatePointer = std::unique_ptr<Delegate>;
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using Pointer = std::unique_ptr<InspectorSocket>;
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static Pointer Accept(uv_stream_t* server, DelegatePointer delegate);
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~InspectorSocket();
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void AcceptUpgrade(const std::string& accept_key);
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void CancelHandshake();
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void Write(const char* data, size_t len);
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void SwitchProtocol(ProtocolHandler* handler);
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std::string GetHost();
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private:
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static void Shutdown(ProtocolHandler*);
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InspectorSocket() = default;
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DeleteFnPtr<ProtocolHandler, Shutdown> protocol_handler_;
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DISALLOW_COPY_AND_ASSIGN(InspectorSocket);
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};
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} // namespace inspector
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_INSPECTOR_SOCKET_H_
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