Files
node/src/node_contextify.h
T
Anna Henningsen 89e4b36e62 src: make CompiledFnEntry a BaseObject
In particular:

- Move the class definition to the relevant header file,
  i.e. `node_contextify.h`.
- Make sure that class instances are destroyed on
  `Environment` teardown.
- Make instances of the key object traceable in heap dumps. This is
  particularly relevant here because our C++ script → map key mapping
  could introduce memory leaks when the import function metadata refers
  back to the script in some way.

Refs: https://github.com/nodejs/node/pull/28671

PR-URL: https://github.com/nodejs/node/pull/28782
Reviewed-By: Gus Caplan <me@gus.host>
Reviewed-By: Rich Trott <rtrott@gmail.com>
2019-07-22 11:55:25 -07:00

161 lines
5.3 KiB
C++

#ifndef SRC_NODE_CONTEXTIFY_H_
#define SRC_NODE_CONTEXTIFY_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "base_object-inl.h"
#include "node_context_data.h"
#include "node_errors.h"
namespace node {
namespace contextify {
struct ContextOptions {
v8::Local<v8::String> name;
v8::Local<v8::String> origin;
v8::Local<v8::Boolean> allow_code_gen_strings;
v8::Local<v8::Boolean> allow_code_gen_wasm;
};
class ContextifyContext {
public:
ContextifyContext(Environment* env,
v8::Local<v8::Object> sandbox_obj,
const ContextOptions& options);
~ContextifyContext();
static void CleanupHook(void* arg);
v8::MaybeLocal<v8::Object> CreateDataWrapper(Environment* env);
v8::MaybeLocal<v8::Context> CreateV8Context(Environment* env,
v8::Local<v8::Object> sandbox_obj,
const ContextOptions& options);
static void Init(Environment* env, v8::Local<v8::Object> target);
static ContextifyContext* ContextFromContextifiedSandbox(
Environment* env,
const v8::Local<v8::Object>& sandbox);
inline Environment* env() const {
return env_;
}
inline v8::Local<v8::Context> context() const {
return PersistentToLocal::Default(env()->isolate(), context_);
}
inline v8::Local<v8::Object> global_proxy() const {
return context()->Global();
}
inline v8::Local<v8::Object> sandbox() const {
return v8::Local<v8::Object>::Cast(
context()->GetEmbedderData(ContextEmbedderIndex::kSandboxObject));
}
template <typename T>
static ContextifyContext* Get(const v8::PropertyCallbackInfo<T>& args);
private:
static void MakeContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static void IsContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static void CompileFunction(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void WeakCallback(
const v8::WeakCallbackInfo<ContextifyContext>& data);
static void PropertyGetterCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void PropertySetterCallback(
v8::Local<v8::Name> property,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void PropertyDescriptorCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void PropertyDefinerCallback(
v8::Local<v8::Name> property,
const v8::PropertyDescriptor& desc,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void PropertyDeleterCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Boolean>& args);
static void PropertyEnumeratorCallback(
const v8::PropertyCallbackInfo<v8::Array>& args);
static void IndexedPropertyGetterCallback(
uint32_t index,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void IndexedPropertySetterCallback(
uint32_t index,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void IndexedPropertyDescriptorCallback(
uint32_t index,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void IndexedPropertyDefinerCallback(
uint32_t index,
const v8::PropertyDescriptor& desc,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void IndexedPropertyDeleterCallback(
uint32_t index,
const v8::PropertyCallbackInfo<v8::Boolean>& args);
Environment* const env_;
v8::Global<v8::Context> context_;
};
class ContextifyScript : public BaseObject {
public:
SET_NO_MEMORY_INFO()
SET_MEMORY_INFO_NAME(ContextifyScript)
SET_SELF_SIZE(ContextifyScript)
ContextifyScript(Environment* env, v8::Local<v8::Object> object);
~ContextifyScript() override;
static void Init(Environment* env, v8::Local<v8::Object> target);
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static bool InstanceOf(Environment* env, const v8::Local<v8::Value>& args);
static void CreateCachedData(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void RunInThisContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RunInContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static bool EvalMachine(Environment* env,
const int64_t timeout,
const bool display_errors,
const bool break_on_sigint,
const bool break_on_first_line,
const v8::FunctionCallbackInfo<v8::Value>& args);
inline uint32_t id() { return id_; }
private:
v8::Global<v8::UnboundScript> script_;
uint32_t id_;
};
class CompiledFnEntry final : public BaseObject {
public:
SET_NO_MEMORY_INFO()
SET_MEMORY_INFO_NAME(CompiledFnEntry)
SET_SELF_SIZE(CompiledFnEntry)
CompiledFnEntry(Environment* env,
v8::Local<v8::Object> object,
uint32_t id,
v8::Local<v8::ScriptOrModule> script);
~CompiledFnEntry();
private:
uint32_t id_;
v8::Global<v8::ScriptOrModule> script_;
static void WeakCallback(const v8::WeakCallbackInfo<CompiledFnEntry>& data);
};
} // namespace contextify
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_CONTEXTIFY_H_