mirror of
https://github.com/nodejs/node.git
synced 2026-11-09 15:11:11 -05:00
In preparation of sharing code cache among different threads - we simply rely on v8 to reject invalid cache, since there isn't any serious consequence when the cache is invalid anyway. PR-URL: https://github.com/nodejs/node/pull/24950 Reviewed-By: Anna Henningsen <anna@addaleax.net>
114 lines
4.5 KiB
C++
114 lines
4.5 KiB
C++
#ifndef SRC_NODE_NATIVE_MODULE_H_
|
|
#define SRC_NODE_NATIVE_MODULE_H_
|
|
|
|
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
|
|
|
|
#include <map>
|
|
#include <set>
|
|
#include <string>
|
|
#include "env.h"
|
|
#include "node_union_bytes.h"
|
|
#include "v8.h"
|
|
|
|
namespace node {
|
|
namespace native_module {
|
|
|
|
using NativeModuleRecordMap = std::map<std::string, UnionBytes>;
|
|
using NativeModuleHashMap = std::map<std::string, std::string>;
|
|
|
|
// The native (C++) side of the NativeModule in JS land, which
|
|
// handles compilation and caching of builtin modules (NativeModule)
|
|
// and bootstrappers, whose source are bundled into the binary
|
|
// as static data.
|
|
// This class should not depend on a particular isolate, context, or
|
|
// environment. Rather it should take them as arguments when necessary.
|
|
// The instances of this class are per-process.
|
|
class NativeModuleLoader {
|
|
public:
|
|
// kCodeCache indicates that the compilation result should be returned
|
|
// as a Uint8Array, whereas kFunction indicates that the result should
|
|
// be returned as a Function.
|
|
// TODO(joyeecheung): it's possible to always produce code cache
|
|
// on the main thread and consume them in worker threads, or just
|
|
// share the cache among all the threads, although
|
|
// we need to decide whether to do that even when workers are not used.
|
|
enum class CompilationResultType { kCodeCache, kFunction };
|
|
|
|
NativeModuleLoader();
|
|
static void Initialize(v8::Local<v8::Object> target,
|
|
v8::Local<v8::Value> unused,
|
|
v8::Local<v8::Context> context,
|
|
void* priv);
|
|
v8::Local<v8::Object> GetSourceObject(v8::Local<v8::Context> context) const;
|
|
// Returns config.gypi as a JSON string
|
|
v8::Local<v8::String> GetConfigString(v8::Isolate* isolate) const;
|
|
|
|
v8::Local<v8::String> GetSource(v8::Isolate* isolate, const char* id) const;
|
|
|
|
// Run a script with JS source bundled inside the binary as if it's wrapped
|
|
// in a function called with a null receiver and arguments specified in C++.
|
|
// The returned value is empty if an exception is encountered.
|
|
// JS code run with this method can assume that their top-level
|
|
// declarations won't affect the global scope.
|
|
v8::MaybeLocal<v8::Value> CompileAndCall(
|
|
v8::Local<v8::Context> context,
|
|
const char* id,
|
|
std::vector<v8::Local<v8::String>>* parameters,
|
|
std::vector<v8::Local<v8::Value>>* arguments,
|
|
Environment* optional_env);
|
|
|
|
private:
|
|
static void GetCacheUsage(const v8::FunctionCallbackInfo<v8::Value>& args);
|
|
// Passing map of builtin module source code into JS land as
|
|
// internalBinding('native_module').source
|
|
static void SourceObjectGetter(
|
|
v8::Local<v8::Name> property,
|
|
const v8::PropertyCallbackInfo<v8::Value>& info);
|
|
// Passing config.gypi into JS land as internalBinding('native_module').config
|
|
static void ConfigStringGetter(
|
|
v8::Local<v8::Name> property,
|
|
const v8::PropertyCallbackInfo<v8::Value>& info);
|
|
// Compile code cache for a specific native module
|
|
static void CompileCodeCache(const v8::FunctionCallbackInfo<v8::Value>& args);
|
|
// Compile a specific native module as a function
|
|
static void CompileFunction(const v8::FunctionCallbackInfo<v8::Value>& args);
|
|
|
|
// Generated by tools/js2c.py as node_javascript.cc
|
|
void LoadJavaScriptSource(); // Loads data into source_
|
|
UnionBytes GetConfig(); // Return data for config.gypi
|
|
|
|
// Generated by tools/generate_code_cache.js as node_code_cache.cc when
|
|
// the build is configured with --code-cache-path=.... They are noops
|
|
// in node_code_cache_stub.cc
|
|
void LoadCodeCache(); // Loads data into code_cache_
|
|
|
|
v8::ScriptCompiler::CachedData* GetCachedData(const char* id) const;
|
|
|
|
// Compile a script as a NativeModule that can be loaded via
|
|
// NativeModule.p.require in JS land.
|
|
static v8::MaybeLocal<v8::Value> CompileAsModule(
|
|
Environment* env, const char* id, CompilationResultType result_type);
|
|
|
|
// For bootstrappers optional_env may be a nullptr.
|
|
// If an exception is encountered (e.g. source code contains
|
|
// syntax error), the returned value is empty.
|
|
v8::MaybeLocal<v8::Value> LookupAndCompile(
|
|
v8::Local<v8::Context> context,
|
|
const char* id,
|
|
std::vector<v8::Local<v8::String>>* parameters,
|
|
CompilationResultType result_type,
|
|
Environment* optional_env);
|
|
|
|
bool has_code_cache_ = false;
|
|
NativeModuleRecordMap source_;
|
|
NativeModuleRecordMap code_cache_;
|
|
UnionBytes config_;
|
|
};
|
|
|
|
} // namespace native_module
|
|
} // namespace node
|
|
|
|
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
|
|
|
|
#endif // SRC_NODE_NATIVE_MODULE_H_
|