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Keep the `ArrayBuffer::Allocator` behind a `SharedArrayBuffer` instance alive for at least as long as the receiving Isolate lives, if the `SharedArrayBuffer` instance isn’t already destroyed through GC. This is to work around the fact that V8 7.9 started refactoring how backing stores for `SharedArrayBuffer` instances work, changing the timing of the call that releases the backing store to be during Isolate disposal. The flag added to the test is optional but helps verify that the backing store is actually free’d at the end of the test and does not leak memory. Fixes: https://github.com/nodejs/node-v8/issues/115 PR-URL: https://github.com/nodejs/node/pull/29637 Reviewed-By: Rich Trott <rtrott@gmail.com> Reviewed-By: Michaël Zasso <targos@protonmail.com> Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
176 lines
5.9 KiB
C++
176 lines
5.9 KiB
C++
#include "sharedarraybuffer_metadata.h"
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#include "base_object-inl.h"
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#include "memory_tracker-inl.h"
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#include "node_errors.h"
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#include "node_worker.h"
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#include "util-inl.h"
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#include <utility>
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using v8::Context;
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using v8::Function;
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using v8::FunctionTemplate;
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using v8::Local;
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using v8::Maybe;
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using v8::MaybeLocal;
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using v8::Nothing;
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using v8::Object;
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using v8::SharedArrayBuffer;
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using v8::Value;
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namespace node {
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namespace worker {
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namespace {
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// Yield a JS constructor for SABLifetimePartner objects in the form of a
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// standard API object, that has a single field for containing the raw
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// SABLifetimePartner* pointer.
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Local<Function> GetSABLifetimePartnerConstructor(
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Environment* env, Local<Context> context) {
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Local<FunctionTemplate> templ;
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templ = env->sab_lifetimepartner_constructor_template();
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if (!templ.IsEmpty())
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return templ->GetFunction(context).ToLocalChecked();
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templ = BaseObject::MakeLazilyInitializedJSTemplate(env);
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templ->SetClassName(FIXED_ONE_BYTE_STRING(env->isolate(),
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"SABLifetimePartner"));
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env->set_sab_lifetimepartner_constructor_template(templ);
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return GetSABLifetimePartnerConstructor(env, context);
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}
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class SABLifetimePartner : public BaseObject {
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public:
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SABLifetimePartner(Environment* env,
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Local<Object> obj,
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SharedArrayBufferMetadataReference r)
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: BaseObject(env, obj),
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reference(std::move(r)) {
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MakeWeak();
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env->AddCleanupHook(CleanupHook, static_cast<void*>(this));
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}
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~SABLifetimePartner() {
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env()->RemoveCleanupHook(CleanupHook, static_cast<void*>(this));
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}
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static void CleanupHook(void* data) {
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// There is another cleanup hook attached to this object because it is a
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// BaseObject. Cleanup hooks are triggered in reverse order of addition,
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// so if this object is destroyed through GC, the destructor removes all
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// hooks associated with this object, meaning that this cleanup hook
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// only runs at the end of the Environment’s lifetime.
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// In that case, V8 still knows about the SharedArrayBuffer and tries to
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// free it when the last Isolate with access to it is disposed; for that,
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// the ArrayBuffer::Allocator needs to be kept alive longer than this
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// object and longer than the Environment instance.
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//
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// This is a workaround for https://github.com/nodejs/node-v8/issues/115
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// (introduced in V8 7.9) and we should be able to remove it once V8
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// ArrayBuffer::Allocator refactoring/removal is complete.
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SABLifetimePartner* self = static_cast<SABLifetimePartner*>(data);
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self->env()->AddArrayBufferAllocatorToKeepAliveUntilIsolateDispose(
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self->reference->allocator());
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}
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SET_NO_MEMORY_INFO()
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SET_MEMORY_INFO_NAME(SABLifetimePartner)
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SET_SELF_SIZE(SABLifetimePartner)
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SharedArrayBufferMetadataReference reference;
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};
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} // anonymous namespace
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SharedArrayBufferMetadataReference
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SharedArrayBufferMetadata::ForSharedArrayBuffer(
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Environment* env,
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Local<Context> context,
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Local<SharedArrayBuffer> source) {
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Local<Value> lifetime_partner;
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if (!source->GetPrivate(context,
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env->sab_lifetimepartner_symbol())
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.ToLocal(&lifetime_partner)) {
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return nullptr;
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}
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if (lifetime_partner->IsObject() &&
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env->sab_lifetimepartner_constructor_template()
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->HasInstance(lifetime_partner)) {
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CHECK(source->IsExternal());
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SABLifetimePartner* partner =
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Unwrap<SABLifetimePartner>(lifetime_partner.As<Object>());
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CHECK_NOT_NULL(partner);
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return partner->reference;
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}
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if (source->IsExternal()) {
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// If this is an external SharedArrayBuffer but we do not see a lifetime
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// partner object, it was not us who externalized it. In that case, there
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// is no way to serialize it, because it's unclear how the memory
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// is actually owned.
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THROW_ERR_TRANSFERRING_EXTERNALIZED_SHAREDARRAYBUFFER(env);
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return nullptr;
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}
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// If the SharedArrayBuffer is coming from a Worker, we need to make sure
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// that the corresponding ArrayBuffer::Allocator lives at least as long as
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// the SharedArrayBuffer itself.
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worker::Worker* w = env->worker_context();
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std::shared_ptr<v8::ArrayBuffer::Allocator> allocator =
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w != nullptr ? w->array_buffer_allocator() : nullptr;
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SharedArrayBuffer::Contents contents = source->Externalize();
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SharedArrayBufferMetadataReference r(
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new SharedArrayBufferMetadata(contents, allocator));
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if (r->AssignToSharedArrayBuffer(env, context, source).IsNothing())
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return nullptr;
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return r;
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}
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Maybe<bool> SharedArrayBufferMetadata::AssignToSharedArrayBuffer(
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Environment* env, Local<Context> context,
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Local<SharedArrayBuffer> target) {
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CHECK(target->IsExternal());
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Local<Function> ctor = GetSABLifetimePartnerConstructor(env, context);
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Local<Object> obj;
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if (!ctor->NewInstance(context).ToLocal(&obj))
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return Nothing<bool>();
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new SABLifetimePartner(env, obj, shared_from_this());
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return target->SetPrivate(context,
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env->sab_lifetimepartner_symbol(),
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obj);
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}
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SharedArrayBufferMetadata::SharedArrayBufferMetadata(
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const SharedArrayBuffer::Contents& contents,
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std::shared_ptr<v8::ArrayBuffer::Allocator> allocator)
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: contents_(contents), allocator_(allocator) { }
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SharedArrayBufferMetadata::~SharedArrayBufferMetadata() {
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contents_.Deleter()(contents_.Data(),
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contents_.ByteLength(),
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contents_.DeleterData());
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}
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MaybeLocal<SharedArrayBuffer> SharedArrayBufferMetadata::GetSharedArrayBuffer(
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Environment* env, Local<Context> context) {
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Local<SharedArrayBuffer> obj =
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SharedArrayBuffer::New(env->isolate(),
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contents_.Data(),
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contents_.ByteLength());
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if (AssignToSharedArrayBuffer(env, context, obj).IsNothing())
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return MaybeLocal<SharedArrayBuffer>();
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return obj;
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}
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} // namespace worker
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} // namespace node
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