Files
node/src/node_buffer.cc
T
Trevor Norris 1cd9eeb556 buffer: prevent abort on bad proto
If an object's prototype is munged it's possible to bypass the
instanceof check and cause the application to abort. Instead now use
HasInstance() to verify that the object is a Buffer, and throw if not.

This check will not work for JS only methods. So while the application
won't abort, it also won't throw.

In order to properly throw in all cases with toString() the JS
optimization of checking that length is zero has been removed. In its
place the native methods will now return early if a zero length string
is detected.

Ref: https://github.com/nodejs/io.js/pull/1486
Ref: https://github.com/nodejs/io.js/pull/1922
Fixes: https://github.com/nodejs/io.js/issues/1485
PR-URL: https://github.com/nodejs/io.js/pull/2012
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
2015-06-25 13:07:01 -06:00

793 lines
23 KiB
C++

#include "node.h"
#include "node_buffer.h"
#include "env.h"
#include "env-inl.h"
#include "smalloc.h"
#include "string_bytes.h"
#include "v8-profiler.h"
#include "v8.h"
#include <string.h>
#include <limits.h>
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define CHECK_NOT_OOB(r) \
do { \
if (!(r)) return env->ThrowRangeError("out of range index"); \
} while (0)
#define THROW_AND_RETURN_UNLESS_BUFFER(env, obj) \
do { \
if (!HasInstance(obj)) \
return env->ThrowTypeError("argument should be a Buffer"); \
} while (0)
#define ARGS_THIS(argT) \
Local<Object> obj = argT; \
size_t obj_length = obj->GetIndexedPropertiesExternalArrayDataLength(); \
char* obj_data = static_cast<char*>( \
obj->GetIndexedPropertiesExternalArrayData()); \
if (obj_length > 0) \
CHECK_NE(obj_data, nullptr);
#define SLICE_START_END(start_arg, end_arg, end_max) \
size_t start; \
size_t end; \
CHECK_NOT_OOB(ParseArrayIndex(start_arg, 0, &start)); \
CHECK_NOT_OOB(ParseArrayIndex(end_arg, end_max, &end)); \
if (end < start) end = start; \
CHECK_NOT_OOB(end <= end_max); \
size_t length = end - start;
namespace node {
namespace Buffer {
using v8::Context;
using v8::EscapableHandleScope;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Handle;
using v8::HandleScope;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::String;
using v8::Uint32;
using v8::Value;
bool HasInstance(Handle<Value> val) {
return val->IsObject() && HasInstance(val.As<Object>());
}
bool HasInstance(Handle<Object> obj) {
if (!obj->HasIndexedPropertiesInExternalArrayData())
return false;
v8::ExternalArrayType type = obj->GetIndexedPropertiesExternalArrayDataType();
return type == v8::kExternalUint8Array;
}
char* Data(Handle<Value> val) {
CHECK(val->IsObject());
// Use a fully qualified name here to work around a bug in gcc 4.2.
// It mistakes an unadorned call to Data() for the v8::String::Data type.
return node::Buffer::Data(val.As<Object>());
}
char* Data(Handle<Object> obj) {
CHECK(obj->HasIndexedPropertiesInExternalArrayData());
return static_cast<char*>(obj->GetIndexedPropertiesExternalArrayData());
}
size_t Length(Handle<Value> val) {
CHECK(val->IsObject());
return Length(val.As<Object>());
}
size_t Length(Handle<Object> obj) {
CHECK(obj->HasIndexedPropertiesInExternalArrayData());
return obj->GetIndexedPropertiesExternalArrayDataLength();
}
Local<Object> New(Isolate* isolate, Handle<String> string, enum encoding enc) {
EscapableHandleScope scope(isolate);
size_t length = StringBytes::Size(isolate, string, enc);
Local<Object> buf = New(isolate, length);
char* data = Buffer::Data(buf);
StringBytes::Write(isolate, data, length, string, enc);
return scope.Escape(buf);
}
Local<Object> New(Isolate* isolate, size_t length) {
EscapableHandleScope handle_scope(isolate);
Local<Object> obj = Buffer::New(Environment::GetCurrent(isolate), length);
return handle_scope.Escape(obj);
}
// TODO(trevnorris): these have a flaw by needing to call the Buffer inst then
// Alloc. continue to look for a better architecture.
Local<Object> New(Environment* env, size_t length) {
EscapableHandleScope scope(env->isolate());
CHECK_LE(length, kMaxLength);
Local<Value> arg = Uint32::NewFromUnsigned(env->isolate(), length);
Local<Object> obj = env->buffer_constructor_function()->NewInstance(1, &arg);
smalloc::Alloc(env, obj, length);
return scope.Escape(obj);
}
Local<Object> New(Isolate* isolate, const char* data, size_t length) {
Environment* env = Environment::GetCurrent(isolate);
EscapableHandleScope handle_scope(env->isolate());
Local<Object> obj = Buffer::New(env, data, length);
return handle_scope.Escape(obj);
}
// TODO(trevnorris): for backwards compatibility this is left to copy the data,
// but for consistency w/ the other should use data. And a copy version renamed
// to something else.
Local<Object> New(Environment* env, const char* data, size_t length) {
EscapableHandleScope scope(env->isolate());
CHECK_LE(length, kMaxLength);
Local<Value> arg = Uint32::NewFromUnsigned(env->isolate(), length);
Local<Object> obj = env->buffer_constructor_function()->NewInstance(1, &arg);
// TODO(trevnorris): done like this to handle HasInstance since only checks
// if external array data has been set, but would like to use a better
// approach if v8 provided one.
char* new_data;
if (length > 0) {
new_data = static_cast<char*>(malloc(length));
if (new_data == nullptr)
FatalError("node::Buffer::New(const char*, size_t)", "Out Of Memory");
memcpy(new_data, data, length);
} else {
new_data = nullptr;
}
smalloc::Alloc(env, obj, new_data, length);
return scope.Escape(obj);
}
Local<Object> New(Isolate* isolate,
char* data,
size_t length,
smalloc::FreeCallback callback,
void* hint) {
Environment* env = Environment::GetCurrent(isolate);
EscapableHandleScope handle_scope(env->isolate());
Local<Object> obj = Buffer::New(env, data, length, callback, hint);
return handle_scope.Escape(obj);
}
Local<Object> New(Environment* env,
char* data,
size_t length,
smalloc::FreeCallback callback,
void* hint) {
EscapableHandleScope scope(env->isolate());
CHECK_LE(length, kMaxLength);
Local<Value> arg = Uint32::NewFromUnsigned(env->isolate(), length);
Local<Object> obj = env->buffer_constructor_function()->NewInstance(1, &arg);
smalloc::Alloc(env, obj, data, length, callback, hint);
return scope.Escape(obj);
}
Local<Object> Use(Isolate* isolate, char* data, uint32_t length) {
Environment* env = Environment::GetCurrent(isolate);
EscapableHandleScope handle_scope(env->isolate());
Local<Object> obj = Buffer::Use(env, data, length);
return handle_scope.Escape(obj);
}
Local<Object> Use(Environment* env, char* data, uint32_t length) {
EscapableHandleScope scope(env->isolate());
CHECK_LE(length, kMaxLength);
Local<Value> arg = Uint32::NewFromUnsigned(env->isolate(), length);
Local<Object> obj = env->buffer_constructor_function()->NewInstance(1, &arg);
smalloc::Alloc(env, obj, data, length);
return scope.Escape(obj);
}
template <encoding encoding>
void StringSlice(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
THROW_AND_RETURN_UNLESS_BUFFER(env, args.This());
ARGS_THIS(args.This())
if (obj_length == 0)
return args.GetReturnValue().SetEmptyString();
SLICE_START_END(args[0], args[1], obj_length)
args.GetReturnValue().Set(
StringBytes::Encode(env->isolate(), obj_data + start, length, encoding));
}
template <>
void StringSlice<UCS2>(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
THROW_AND_RETURN_UNLESS_BUFFER(env, args.This());
ARGS_THIS(args.This())
if (obj_length == 0)
return args.GetReturnValue().SetEmptyString();
SLICE_START_END(args[0], args[1], obj_length)
length /= 2;
const char* data = obj_data + start;
const uint16_t* buf;
bool release = false;
// Node's "ucs2" encoding expects LE character data inside a Buffer, so we
// need to reorder on BE platforms. See http://nodejs.org/api/buffer.html
// regarding Node's "ucs2" encoding specification.
const bool aligned = (reinterpret_cast<uintptr_t>(data) % sizeof(*buf) == 0);
if (IsLittleEndian() && aligned) {
buf = reinterpret_cast<const uint16_t*>(data);
} else {
// Make a copy to avoid unaligned accesses in v8::String::NewFromTwoByte().
uint16_t* copy = new uint16_t[length];
for (size_t i = 0, k = 0; i < length; i += 1, k += 2) {
// Assumes that the input is little endian.
const uint8_t lo = static_cast<uint8_t>(data[k + 0]);
const uint8_t hi = static_cast<uint8_t>(data[k + 1]);
copy[i] = lo | hi << 8;
}
buf = copy;
release = true;
}
args.GetReturnValue().Set(StringBytes::Encode(env->isolate(), buf, length));
if (release)
delete[] buf;
}
void BinarySlice(const FunctionCallbackInfo<Value>& args) {
StringSlice<BINARY>(args);
}
void AsciiSlice(const FunctionCallbackInfo<Value>& args) {
StringSlice<ASCII>(args);
}
void Utf8Slice(const FunctionCallbackInfo<Value>& args) {
StringSlice<UTF8>(args);
}
void Ucs2Slice(const FunctionCallbackInfo<Value>& args) {
StringSlice<UCS2>(args);
}
void HexSlice(const FunctionCallbackInfo<Value>& args) {
StringSlice<HEX>(args);
}
void Base64Slice(const FunctionCallbackInfo<Value>& args) {
StringSlice<BASE64>(args);
}
// bytesCopied = buffer.copy(target[, targetStart][, sourceStart][, sourceEnd]);
void Copy(const FunctionCallbackInfo<Value> &args) {
Environment* env = Environment::GetCurrent(args);
if (!HasInstance(args[0]))
return env->ThrowTypeError("first arg should be a Buffer");
Local<Object> target = args[0].As<Object>();
THROW_AND_RETURN_UNLESS_BUFFER(env, args.This());
ARGS_THIS(args.This())
size_t target_length = target->GetIndexedPropertiesExternalArrayDataLength();
char* target_data = static_cast<char*>(
target->GetIndexedPropertiesExternalArrayData());
size_t target_start;
size_t source_start;
size_t source_end;
CHECK_NOT_OOB(ParseArrayIndex(args[1], 0, &target_start));
CHECK_NOT_OOB(ParseArrayIndex(args[2], 0, &source_start));
CHECK_NOT_OOB(ParseArrayIndex(args[3], obj_length, &source_end));
// Copy 0 bytes; we're done
if (target_start >= target_length || source_start >= source_end)
return args.GetReturnValue().Set(0);
if (source_start > obj_length)
return env->ThrowRangeError("out of range index");
if (source_end - source_start > target_length - target_start)
source_end = source_start + target_length - target_start;
uint32_t to_copy = MIN(MIN(source_end - source_start,
target_length - target_start),
obj_length - source_start);
memmove(target_data + target_start, obj_data + source_start, to_copy);
args.GetReturnValue().Set(to_copy);
}
void Fill(const FunctionCallbackInfo<Value>& args) {
THROW_AND_RETURN_UNLESS_BUFFER(Environment::GetCurrent(args), args[0]);
ARGS_THIS(args[0].As<Object>())
size_t start = args[2]->Uint32Value();
size_t end = args[3]->Uint32Value();
size_t length = end - start;
CHECK(length + start <= obj_length);
if (args[1]->IsNumber()) {
int value = args[1]->Uint32Value() & 255;
memset(obj_data + start, value, length);
return;
}
node::Utf8Value str(args.GetIsolate(), args[1]);
size_t str_length = str.length();
size_t in_there = str_length;
char* ptr = obj_data + start + str_length;
if (str_length == 0)
return;
memcpy(obj_data + start, *str, MIN(str_length, length));
if (str_length >= length)
return;
while (in_there < length - in_there) {
memcpy(ptr, obj_data + start, in_there);
ptr += in_there;
in_there *= 2;
}
if (in_there < length) {
memcpy(ptr, obj_data + start, length - in_there);
in_there = length;
}
}
template <encoding encoding>
void StringWrite(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
THROW_AND_RETURN_UNLESS_BUFFER(env, args.This());
ARGS_THIS(args.This())
if (!args[0]->IsString())
return env->ThrowTypeError("Argument must be a string");
Local<String> str = args[0]->ToString(env->isolate());
if (encoding == HEX && str->Length() % 2 != 0)
return env->ThrowTypeError("Invalid hex string");
size_t offset;
size_t max_length;
CHECK_NOT_OOB(ParseArrayIndex(args[1], 0, &offset));
CHECK_NOT_OOB(ParseArrayIndex(args[2], obj_length - offset, &max_length));
max_length = MIN(obj_length - offset, max_length);
if (max_length == 0)
return args.GetReturnValue().Set(0);
if (offset >= obj_length)
return env->ThrowRangeError("Offset is out of bounds");
uint32_t written = StringBytes::Write(env->isolate(),
obj_data + offset,
max_length,
str,
encoding,
nullptr);
args.GetReturnValue().Set(written);
}
void Base64Write(const FunctionCallbackInfo<Value>& args) {
StringWrite<BASE64>(args);
}
void BinaryWrite(const FunctionCallbackInfo<Value>& args) {
StringWrite<BINARY>(args);
}
void Utf8Write(const FunctionCallbackInfo<Value>& args) {
StringWrite<UTF8>(args);
}
void Ucs2Write(const FunctionCallbackInfo<Value>& args) {
StringWrite<UCS2>(args);
}
void HexWrite(const FunctionCallbackInfo<Value>& args) {
StringWrite<HEX>(args);
}
void AsciiWrite(const FunctionCallbackInfo<Value>& args) {
StringWrite<ASCII>(args);
}
static inline void Swizzle(char* start, unsigned int len) {
char* end = start + len - 1;
while (start < end) {
char tmp = *start;
*start++ = *end;
*end-- = tmp;
}
}
template <typename T, enum Endianness endianness>
void ReadFloatGeneric(const FunctionCallbackInfo<Value>& args) {
THROW_AND_RETURN_UNLESS_BUFFER(Environment::GetCurrent(args), args[0]);
ARGS_THIS(args[0].As<Object>());
uint32_t offset = args[1]->Uint32Value();
CHECK_LE(offset + sizeof(T), obj_length);
union NoAlias {
T val;
char bytes[sizeof(T)];
};
union NoAlias na;
const char* ptr = static_cast<const char*>(obj_data) + offset;
memcpy(na.bytes, ptr, sizeof(na.bytes));
if (endianness != GetEndianness())
Swizzle(na.bytes, sizeof(na.bytes));
args.GetReturnValue().Set(na.val);
}
void ReadFloatLE(const FunctionCallbackInfo<Value>& args) {
ReadFloatGeneric<float, kLittleEndian>(args);
}
void ReadFloatBE(const FunctionCallbackInfo<Value>& args) {
ReadFloatGeneric<float, kBigEndian>(args);
}
void ReadDoubleLE(const FunctionCallbackInfo<Value>& args) {
ReadFloatGeneric<double, kLittleEndian>(args);
}
void ReadDoubleBE(const FunctionCallbackInfo<Value>& args) {
ReadFloatGeneric<double, kBigEndian>(args);
}
template <typename T, enum Endianness endianness>
uint32_t WriteFloatGeneric(const FunctionCallbackInfo<Value>& args) {
ARGS_THIS(args[0].As<Object>())
T val = args[1]->NumberValue();
uint32_t offset = args[2]->Uint32Value();
CHECK_LE(offset + sizeof(T), obj_length);
union NoAlias {
T val;
char bytes[sizeof(T)];
};
union NoAlias na = { val };
char* ptr = static_cast<char*>(obj_data) + offset;
if (endianness != GetEndianness())
Swizzle(na.bytes, sizeof(na.bytes));
memcpy(ptr, na.bytes, sizeof(na.bytes));
return offset + sizeof(na.bytes);
}
void WriteFloatLE(const FunctionCallbackInfo<Value>& args) {
THROW_AND_RETURN_UNLESS_BUFFER(Environment::GetCurrent(args), args[0]);
args.GetReturnValue().Set(WriteFloatGeneric<float, kLittleEndian>(args));
}
void WriteFloatBE(const FunctionCallbackInfo<Value>& args) {
THROW_AND_RETURN_UNLESS_BUFFER(Environment::GetCurrent(args), args[0]);
args.GetReturnValue().Set(WriteFloatGeneric<float, kBigEndian>(args));
}
void WriteDoubleLE(const FunctionCallbackInfo<Value>& args) {
THROW_AND_RETURN_UNLESS_BUFFER(Environment::GetCurrent(args), args[0]);
args.GetReturnValue().Set(WriteFloatGeneric<double, kLittleEndian>(args));
}
void WriteDoubleBE(const FunctionCallbackInfo<Value>& args) {
THROW_AND_RETURN_UNLESS_BUFFER(Environment::GetCurrent(args), args[0]);
args.GetReturnValue().Set(WriteFloatGeneric<double, kBigEndian>(args));
}
void ByteLengthUtf8(const FunctionCallbackInfo<Value> &args) {
CHECK(args[0]->IsString());
// Fast case: avoid StringBytes on UTF8 string. Jump to v8.
args.GetReturnValue().Set(args[0].As<String>()->Utf8Length());
}
void Compare(const FunctionCallbackInfo<Value> &args) {
Environment* env = Environment::GetCurrent(args);
THROW_AND_RETURN_UNLESS_BUFFER(env, args[0]);
THROW_AND_RETURN_UNLESS_BUFFER(env, args[1]);
Local<Object> obj_a = args[0].As<Object>();
char* obj_a_data =
static_cast<char*>(obj_a->GetIndexedPropertiesExternalArrayData());
size_t obj_a_len = obj_a->GetIndexedPropertiesExternalArrayDataLength();
Local<Object> obj_b = args[1].As<Object>();
char* obj_b_data =
static_cast<char*>(obj_b->GetIndexedPropertiesExternalArrayData());
size_t obj_b_len = obj_b->GetIndexedPropertiesExternalArrayDataLength();
size_t cmp_length = MIN(obj_a_len, obj_b_len);
int32_t val = memcmp(obj_a_data, obj_b_data, cmp_length);
// Normalize val to be an integer in the range of [1, -1] since
// implementations of memcmp() can vary by platform.
if (val == 0) {
if (obj_a_len > obj_b_len)
val = 1;
else if (obj_a_len < obj_b_len)
val = -1;
} else {
if (val > 0)
val = 1;
else
val = -1;
}
args.GetReturnValue().Set(val);
}
int32_t IndexOf(const char* haystack,
size_t h_length,
const char* needle,
size_t n_length) {
CHECK_GE(h_length, n_length);
// TODO(trevnorris): Implement Boyer-Moore string search algorithm.
for (size_t i = 0; i < h_length - n_length + 1; i++) {
if (haystack[i] == needle[0]) {
if (memcmp(haystack + i, needle, n_length) == 0)
return i;
}
}
return -1;
}
void IndexOfString(const FunctionCallbackInfo<Value>& args) {
ASSERT(args[1]->IsString());
ASSERT(args[2]->IsNumber());
THROW_AND_RETURN_UNLESS_BUFFER(Environment::GetCurrent(args), args[0]);
ARGS_THIS(args[0].As<Object>());
node::Utf8Value str(args.GetIsolate(), args[1]);
int32_t offset_i32 = args[2]->Int32Value();
uint32_t offset;
if (offset_i32 < 0) {
if (offset_i32 + static_cast<int32_t>(obj_length) < 0)
offset = 0;
else
offset = static_cast<uint32_t>(obj_length + offset_i32);
} else {
offset = static_cast<uint32_t>(offset_i32);
}
if (str.length() == 0 ||
obj_length == 0 ||
(offset != 0 && str.length() + offset <= str.length()) ||
str.length() + offset > obj_length)
return args.GetReturnValue().Set(-1);
int32_t r =
IndexOf(obj_data + offset, obj_length - offset, *str, str.length());
args.GetReturnValue().Set(r == -1 ? -1 : static_cast<int32_t>(r + offset));
}
void IndexOfBuffer(const FunctionCallbackInfo<Value>& args) {
ASSERT(args[1]->IsObject());
ASSERT(args[2]->IsNumber());
THROW_AND_RETURN_UNLESS_BUFFER(Environment::GetCurrent(args), args[0]);
ARGS_THIS(args[0].As<Object>());
Local<Object> buf = args[1].As<Object>();
int32_t offset_i32 = args[2]->Int32Value();
size_t buf_length = buf->GetIndexedPropertiesExternalArrayDataLength();
char* buf_data =
static_cast<char*>(buf->GetIndexedPropertiesExternalArrayData());
uint32_t offset;
if (buf_length > 0)
CHECK_NE(buf_data, nullptr);
if (offset_i32 < 0) {
if (offset_i32 + static_cast<int32_t>(obj_length) < 0)
offset = 0;
else
offset = static_cast<uint32_t>(obj_length + offset_i32);
} else {
offset = static_cast<uint32_t>(offset_i32);
}
if (buf_length == 0 ||
obj_length == 0 ||
(offset != 0 && buf_length + offset <= buf_length) ||
buf_length + offset > obj_length)
return args.GetReturnValue().Set(-1);
int32_t r =
IndexOf(obj_data + offset, obj_length - offset, buf_data, buf_length);
args.GetReturnValue().Set(r == -1 ? -1 : static_cast<int32_t>(r + offset));
}
void IndexOfNumber(const FunctionCallbackInfo<Value>& args) {
ASSERT(args[1]->IsNumber());
ASSERT(args[2]->IsNumber());
THROW_AND_RETURN_UNLESS_BUFFER(Environment::GetCurrent(args), args[0]);
ARGS_THIS(args[0].As<Object>());
uint32_t needle = args[1]->Uint32Value();
int32_t offset_i32 = args[2]->Int32Value();
uint32_t offset;
if (offset_i32 < 0) {
if (offset_i32 + static_cast<int32_t>(obj_length) < 0)
offset = 0;
else
offset = static_cast<uint32_t>(obj_length + offset_i32);
} else {
offset = static_cast<uint32_t>(offset_i32);
}
if (obj_length == 0 || offset + 1 > obj_length)
return args.GetReturnValue().Set(-1);
void* ptr = memchr(obj_data + offset, needle, obj_length - offset);
char* ptr_char = static_cast<char*>(ptr);
args.GetReturnValue().Set(
ptr ? static_cast<int32_t>(ptr_char - obj_data) : -1);
}
// pass Buffer object to load prototype methods
void SetupBufferJS(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
CHECK(args[0]->IsFunction());
Local<Function> bv = args[0].As<Function>();
env->set_buffer_constructor_function(bv);
Local<Value> proto_v = bv->Get(env->prototype_string());
CHECK(proto_v->IsObject());
Local<Object> proto = proto_v.As<Object>();
env->SetMethod(proto, "asciiSlice", AsciiSlice);
env->SetMethod(proto, "base64Slice", Base64Slice);
env->SetMethod(proto, "binarySlice", BinarySlice);
env->SetMethod(proto, "hexSlice", HexSlice);
env->SetMethod(proto, "ucs2Slice", Ucs2Slice);
env->SetMethod(proto, "utf8Slice", Utf8Slice);
env->SetMethod(proto, "asciiWrite", AsciiWrite);
env->SetMethod(proto, "base64Write", Base64Write);
env->SetMethod(proto, "binaryWrite", BinaryWrite);
env->SetMethod(proto, "hexWrite", HexWrite);
env->SetMethod(proto, "ucs2Write", Ucs2Write);
env->SetMethod(proto, "utf8Write", Utf8Write);
env->SetMethod(proto, "copy", Copy);
// for backwards compatibility
proto->ForceSet(env->offset_string(),
Uint32::New(env->isolate(), 0),
v8::ReadOnly);
}
void Initialize(Handle<Object> target,
Handle<Value> unused,
Handle<Context> context) {
Environment* env = Environment::GetCurrent(context);
env->SetMethod(target, "setupBufferJS", SetupBufferJS);
env->SetMethod(target, "byteLengthUtf8", ByteLengthUtf8);
env->SetMethod(target, "compare", Compare);
env->SetMethod(target, "fill", Fill);
env->SetMethod(target, "indexOfBuffer", IndexOfBuffer);
env->SetMethod(target, "indexOfNumber", IndexOfNumber);
env->SetMethod(target, "indexOfString", IndexOfString);
env->SetMethod(target, "readDoubleBE", ReadDoubleBE);
env->SetMethod(target, "readDoubleLE", ReadDoubleLE);
env->SetMethod(target, "readFloatBE", ReadFloatBE);
env->SetMethod(target, "readFloatLE", ReadFloatLE);
env->SetMethod(target, "writeDoubleBE", WriteDoubleBE);
env->SetMethod(target, "writeDoubleLE", WriteDoubleLE);
env->SetMethod(target, "writeFloatBE", WriteFloatBE);
env->SetMethod(target, "writeFloatLE", WriteFloatLE);
}
} // namespace Buffer
} // namespace node
NODE_MODULE_CONTEXT_AWARE_BUILTIN(buffer, node::Buffer::Initialize)