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BaseObject is a wrapper around JS objects. These objects should be created in a node::Realm and destroyed when their associated realm is cleaning up. PR-URL: https://github.com/nodejs/node/pull/44348 Refs: https://github.com/nodejs/node/issues/42528 Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
142 lines
5.4 KiB
C++
142 lines
5.4 KiB
C++
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#ifndef SRC_NODE_SNAPSHOTABLE_H_
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#define SRC_NODE_SNAPSHOTABLE_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include "base_object.h"
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#include "util.h"
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namespace node {
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class Environment;
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struct RealmSerializeInfo;
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struct SnapshotData;
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class ExternalReferenceRegistry;
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using SnapshotIndex = size_t;
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struct PropInfo {
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std::string name; // name for debugging
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uint32_t id; // In the list - in case there are any empty entries
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SnapshotIndex index; // In the snapshot
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};
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#define SERIALIZABLE_OBJECT_TYPES(V) \
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V(fs_binding_data, fs::BindingData) \
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V(v8_binding_data, v8_utils::BindingData) \
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V(blob_binding_data, BlobBindingData) \
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V(process_binding_data, process::BindingData) \
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V(util_weak_reference, util::WeakReference)
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enum class EmbedderObjectType : uint8_t {
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#define V(PropertyName, NativeType) k_##PropertyName,
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SERIALIZABLE_OBJECT_TYPES(V)
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#undef V
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};
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typedef size_t SnapshotIndex;
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// When serializing an embedder object, we'll serialize the native states
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// into a chunk that can be mapped into a subclass of InternalFieldInfoBase,
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// and pass it into the V8 callback as the payload of StartupData.
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// The memory chunk looks like this:
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//
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// [ type ] - EmbedderObjectType (a uint8_t)
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// [ length ] - a size_t
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// [ ... ] - custom bytes of size |length - header size|
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struct InternalFieldInfoBase {
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public:
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EmbedderObjectType type;
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size_t length;
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template <typename T>
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static T* New(EmbedderObjectType type) {
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static_assert(std::is_base_of_v<InternalFieldInfoBase, T> ||
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std::is_same_v<InternalFieldInfoBase, T>,
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"Can only accept InternalFieldInfoBase subclasses");
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void* buf = ::operator new[](sizeof(T));
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T* result = new (buf) T;
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result->type = type;
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result->length = sizeof(T);
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return result;
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}
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template <typename T>
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T* Copy() const {
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static_assert(std::is_base_of_v<InternalFieldInfoBase, T> ||
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std::is_same_v<InternalFieldInfoBase, T>,
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"Can only accept InternalFieldInfoBase subclasses");
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static_assert(std::is_trivially_copyable_v<T>,
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"Can only memcpy trivially copyable class");
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void* buf = ::operator new[](sizeof(T));
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T* result = new (buf) T;
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memcpy(result, this, sizeof(T));
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return result;
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}
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void Delete() { ::operator delete[](this); }
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InternalFieldInfoBase() = default;
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};
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// An interface for snapshotable native objects to inherit from.
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// Use the SERIALIZABLE_OBJECT_METHODS() macro in the class to define
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// the following methods to implement:
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//
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// - PrepareForSerialization(): This would be run prior to context
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// serialization. Use this method to e.g. release references that
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// can be re-initialized, or perform property store operations
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// that needs a V8 context.
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// - Serialize(): This would be called during context serialization,
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// once for each embedder field of the object.
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// Allocate and construct an InternalFieldInfoBase object that contains
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// data that can be used to deserialize native states.
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// - Deserialize(): This would be called after the context is
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// deserialized and the object graph is complete, once for each
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// embedder field of the object. Use this to restore native states
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// in the object.
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class SnapshotableObject : public BaseObject {
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public:
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SnapshotableObject(Environment* env,
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v8::Local<v8::Object> wrap,
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EmbedderObjectType type);
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const char* GetTypeNameChars() const;
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// If returns false, the object will not be serialized.
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virtual bool PrepareForSerialization(v8::Local<v8::Context> context,
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v8::SnapshotCreator* creator) = 0;
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virtual InternalFieldInfoBase* Serialize(int index) = 0;
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bool is_snapshotable() const override { return true; }
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// We'll make sure that the type is set in the constructor
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EmbedderObjectType type() { return type_; }
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private:
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EmbedderObjectType type_;
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};
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#define SERIALIZABLE_OBJECT_METHODS() \
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bool PrepareForSerialization(v8::Local<v8::Context> context, \
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v8::SnapshotCreator* creator) override; \
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InternalFieldInfoBase* Serialize(int index) override; \
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static void Deserialize(v8::Local<v8::Context> context, \
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v8::Local<v8::Object> holder, \
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int index, \
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InternalFieldInfoBase* info);
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v8::StartupData SerializeNodeContextInternalFields(v8::Local<v8::Object> holder,
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int index,
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void* env);
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void DeserializeNodeInternalFields(v8::Local<v8::Object> holder,
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int index,
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v8::StartupData payload,
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void* env);
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void SerializeSnapshotableObjects(Realm* realm,
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v8::SnapshotCreator* creator,
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RealmSerializeInfo* info);
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_NODE_SNAPSHOTABLE_H_
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