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Since these classes use virtual methods extensively, adding `final` should allow compilers to optimize accesses better. PR-URL: https://github.com/nodejs/node/pull/59355 Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Chengzhong Wu <legendecas@gmail.com> Reviewed-By: Juan José Arboleda <soyjuanarbol@gmail.com> Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: Darshan Sen <raisinten@gmail.com>
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#ifndef SRC_NODE_SHADOW_REALM_H_
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#define SRC_NODE_SHADOW_REALM_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include "node_realm.h"
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#include "v8.h"
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namespace node {
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namespace shadow_realm {
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class ShadowRealm final : public Realm {
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public:
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static ShadowRealm* New(Environment* env);
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SET_MEMORY_INFO_NAME(ShadowRealm)
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SET_SELF_SIZE(ShadowRealm)
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v8::Local<v8::Context> context() const override;
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#define V(PropertyName, TypeName) \
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v8::Local<TypeName> PropertyName() const override; \
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void set_##PropertyName(v8::Local<TypeName> value) override;
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PER_REALM_STRONG_PERSISTENT_VALUES(V)
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#undef V
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protected:
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v8::MaybeLocal<v8::Value> BootstrapRealm() override;
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private:
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static void WeakCallback(const v8::WeakCallbackInfo<ShadowRealm>& data);
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static void DeleteMe(void* data);
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explicit ShadowRealm(Environment* env);
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~ShadowRealm();
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};
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v8::MaybeLocal<v8::Context> HostCreateShadowRealmContextCallback(
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v8::Local<v8::Context> initiator_context);
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} // namespace shadow_realm
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_NODE_SHADOW_REALM_H_
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