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AsyncListener is a JS API that works in tandem with the AsyncWrap class to allow the user to be alerted to key events in the life cycle of an asynchronous event. The AsyncWrap class has its own MakeCallback implementation that core will be migrated to use, and uses state sharing techniques to allow quicker communication between JS and C++ whether the async event callbacks need to be called.
1064 lines
31 KiB
JavaScript
1064 lines
31 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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// Hello, and welcome to hacking node.js!
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//
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// This file is invoked by node::Load in src/node.cc, and responsible for
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// bootstrapping the node.js core. Special caution is given to the performance
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// of the startup process, so many dependencies are invoked lazily.
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(function(process) {
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this.global = this;
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var _errorHandler;
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function startup() {
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var EventEmitter = NativeModule.require('events').EventEmitter;
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process.__proto__ = Object.create(EventEmitter.prototype, {
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constructor: {
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value: process.constructor
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}
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});
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EventEmitter.call(process);
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process.EventEmitter = EventEmitter; // process.EventEmitter is deprecated
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// do this good and early, since it handles errors.
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startup.processFatal();
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startup.globalVariables();
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startup.globalTimeouts();
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startup.globalConsole();
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startup.processAsyncListener();
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startup.processAssert();
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startup.processConfig();
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startup.processNextTick();
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startup.processStdio();
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startup.processKillAndExit();
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startup.processSignalHandlers();
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startup.processChannel();
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startup.processRawDebug();
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startup.resolveArgv0();
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// There are various modes that Node can run in. The most common two
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// are running from a script and running the REPL - but there are a few
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// others like the debugger or running --eval arguments. Here we decide
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// which mode we run in.
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if (NativeModule.exists('_third_party_main')) {
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// To allow people to extend Node in different ways, this hook allows
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// one to drop a file lib/_third_party_main.js into the build
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// directory which will be executed instead of Node's normal loading.
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process.nextTick(function() {
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NativeModule.require('_third_party_main');
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});
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} else if (process.argv[1] == 'debug') {
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// Start the debugger agent
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var d = NativeModule.require('_debugger');
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d.start();
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} else if (process._eval != null) {
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// User passed '-e' or '--eval' arguments to Node.
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evalScript('[eval]');
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} else if (process.argv[1]) {
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// make process.argv[1] into a full path
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var path = NativeModule.require('path');
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process.argv[1] = path.resolve(process.argv[1]);
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// If this is a worker in cluster mode, start up the communication
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// channel.
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if (process.env.NODE_UNIQUE_ID) {
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var cluster = NativeModule.require('cluster');
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cluster._setupWorker();
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// Make sure it's not accidentally inherited by child processes.
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delete process.env.NODE_UNIQUE_ID;
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}
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var Module = NativeModule.require('module');
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if (global.v8debug &&
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process.execArgv.some(function(arg) {
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return arg.match(/^--debug-brk(=[0-9]*)?$/);
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})) {
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// XXX Fix this terrible hack!
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//
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// Give the client program a few ticks to connect.
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// Otherwise, there's a race condition where `node debug foo.js`
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// will not be able to connect in time to catch the first
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// breakpoint message on line 1.
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//
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// A better fix would be to somehow get a message from the
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// global.v8debug object about a connection, and runMain when
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// that occurs. --isaacs
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var debugTimeout = +process.env.NODE_DEBUG_TIMEOUT || 50;
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setTimeout(Module.runMain, debugTimeout);
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} else {
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// Main entry point into most programs:
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Module.runMain();
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}
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} else {
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var Module = NativeModule.require('module');
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// If -i or --interactive were passed, or stdin is a TTY.
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if (process._forceRepl || NativeModule.require('tty').isatty(0)) {
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// REPL
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var opts = {
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useGlobal: true,
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ignoreUndefined: false
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};
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if (parseInt(process.env['NODE_NO_READLINE'], 10)) {
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opts.terminal = false;
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}
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if (parseInt(process.env['NODE_DISABLE_COLORS'], 10)) {
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opts.useColors = false;
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}
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var repl = Module.requireRepl().start(opts);
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repl.on('exit', function() {
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process.exit();
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});
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} else {
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// Read all of stdin - execute it.
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process.stdin.setEncoding('utf8');
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var code = '';
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process.stdin.on('data', function(d) {
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code += d;
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});
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process.stdin.on('end', function() {
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process._eval = code;
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evalScript('[stdin]');
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});
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}
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}
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}
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startup.globalVariables = function() {
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global.process = process;
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global.global = global;
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global.GLOBAL = global;
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global.root = global;
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global.Buffer = NativeModule.require('buffer').Buffer;
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process.domain = null;
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process._exiting = false;
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};
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startup.globalTimeouts = function() {
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global.setTimeout = function() {
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var t = NativeModule.require('timers');
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return t.setTimeout.apply(this, arguments);
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};
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global.setInterval = function() {
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var t = NativeModule.require('timers');
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return t.setInterval.apply(this, arguments);
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};
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global.clearTimeout = function() {
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var t = NativeModule.require('timers');
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return t.clearTimeout.apply(this, arguments);
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};
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global.clearInterval = function() {
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var t = NativeModule.require('timers');
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return t.clearInterval.apply(this, arguments);
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};
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global.setImmediate = function() {
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var t = NativeModule.require('timers');
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return t.setImmediate.apply(this, arguments);
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};
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global.clearImmediate = function() {
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var t = NativeModule.require('timers');
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return t.clearImmediate.apply(this, arguments);
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};
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};
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startup.globalConsole = function() {
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global.__defineGetter__('console', function() {
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return NativeModule.require('console');
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});
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};
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startup._lazyConstants = null;
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startup.lazyConstants = function() {
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if (!startup._lazyConstants) {
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startup._lazyConstants = process.binding('constants');
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}
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return startup._lazyConstants;
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};
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startup.processFatal = function() {
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process._fatalException = function(er) {
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// First run through error handlers from asyncListener.
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var caught = _errorHandler(er);
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if (process.domain && process.domain._errorHandler)
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caught = process.domain._errorHandler(er) || caught;
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if (!caught)
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caught = process.emit('uncaughtException', er);
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// If someone handled it, then great. otherwise, die in C++ land
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// since that means that we'll exit the process, emit the 'exit' event
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if (!caught) {
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try {
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if (!process._exiting) {
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process._exiting = true;
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process.emit('exit', 1);
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}
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} catch (er) {
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// nothing to be done about it at this point.
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}
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// if we handled an error, then make sure any ticks get processed
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} else {
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var t = setImmediate(process._tickCallback);
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// Complete hack to make sure any errors thrown from async
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// listeners don't cause an infinite loop.
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if (t._asyncQueue)
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t._asyncQueue = [];
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}
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return caught;
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};
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};
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startup.processAsyncListener = function() {
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var asyncStack = [];
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var asyncQueue = [];
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var uid = 0;
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// Stateful flags shared with Environment for quick JS/C++
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// communication.
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var asyncFlags = {};
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// Prevent accidentally suppressed thrown errors from before/after.
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var inAsyncTick = false;
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// To prevent infinite recursion when an error handler also throws
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// flag when an error is currenly being handled.
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var inErrorTick = false;
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// Needs to be the same as src/env.h
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var kCount = 0;
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// _errorHandler is scoped so it's also accessible by _fatalException.
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_errorHandler = errorHandler;
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// Needs to be accessible from lib/timers.js so they know when async
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// listeners are currently in queue. They'll be cleaned up once
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// references there are made.
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process._asyncFlags = asyncFlags;
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process._runAsyncQueue = runAsyncQueue;
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process._loadAsyncQueue = loadAsyncQueue;
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process._unloadAsyncQueue = unloadAsyncQueue;
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// Public API.
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process.createAsyncListener = createAsyncListener;
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process.addAsyncListener = addAsyncListener;
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process.removeAsyncListener = removeAsyncListener;
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// Setup shared objects/callbacks with native layer.
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process._setupAsyncListener(asyncFlags,
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runAsyncQueue,
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loadAsyncQueue,
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unloadAsyncQueue,
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pushListener,
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stripListener);
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function popQueue() {
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if (asyncStack.length > 0)
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asyncQueue = asyncStack.pop();
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else
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asyncQueue = [];
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}
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// Run all the async listeners attached when an asynchronous event is
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// instantiated.
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function runAsyncQueue(context) {
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var queue = [];
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var queueItem, item, i, value;
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inAsyncTick = true;
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for (i = 0; i < asyncQueue.length; i++) {
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queueItem = asyncQueue[i];
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// Not passing "this" context because it hasn't actually been
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// instantiated yet, so accessing some of the object properties
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// can cause a segfault.
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// Passing the original value will allow users to manipulate the
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// original value object, while also allowing them to return a
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// new value for current async call tracking.
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value = queueItem.listener(queueItem.value);
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if (typeof value !== 'undefined') {
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item = {
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callbacks: queueItem.callbacks,
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value: value,
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listener: queueItem.listener,
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uid: queueItem.uid
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};
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} else {
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item = queueItem;
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}
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queue[i] = item;
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}
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inAsyncTick = false;
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context._asyncQueue = queue;
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}
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// Uses the _asyncQueue object attached by runAsyncQueue.
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function loadAsyncQueue(context) {
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var queue = context._asyncQueue;
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var item, before, i;
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asyncStack.push(asyncQueue);
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asyncQueue = queue;
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// Since the async listener callback is required, the number of
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// objects in the asyncQueue implies the number of async listeners
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// there are to be processed.
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asyncFlags[kCount] = queue.length;
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// Run "before" callbacks.
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inAsyncTick = true;
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for (i = 0; i < queue.length; i++) {
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item = queue[i];
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if (!item.callbacks)
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continue;
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before = item.callbacks.before;
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if (typeof before === 'function')
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before(context, item.value);
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}
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inAsyncTick = false;
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}
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// Unload one level of the async stack. Returns true if there are
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// still listeners somewhere in the stack.
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function unloadAsyncQueue(context) {
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var item, after, i;
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// Run "after" callbacks.
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inAsyncTick = true;
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for (i = 0; i < asyncQueue.length; i++) {
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item = asyncQueue[i];
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if (!item.callbacks)
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continue;
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after = item.callbacks.after;
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if (typeof after === 'function')
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after(context, item.value);
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}
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inAsyncTick = false;
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// Unload the current queue from the stack.
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popQueue();
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asyncFlags[kCount] = asyncQueue.length;
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return asyncQueue.length > 0 || asyncStack.length > 0;
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}
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// Create new async listener object. Useful when instantiating a new
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// object and want the listener instance, but not add it to the stack.
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function createAsyncListener(listener, callbacks, value) {
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return {
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callbacks: callbacks,
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value: value,
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listener: listener,
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uid: uid++
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};
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}
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// Add a listener to the current queue.
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function addAsyncListener(listener, callbacks, value) {
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// Accept new listeners or previous created listeners.
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if (typeof listener === 'function')
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callbacks = createAsyncListener(listener, callbacks, value);
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else
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callbacks = listener;
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var inQueue = false;
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// The asyncQueue will be small. Probably always <= 3 items.
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for (var i = 0; i < asyncQueue.length; i++) {
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if (callbacks.uid === asyncQueue[i].uid) {
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inQueue = true;
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break;
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}
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}
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// Make sure the callback doesn't already exist in the queue.
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if (!inQueue)
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asyncQueue.push(callbacks);
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asyncFlags[kCount] = asyncQueue.length;
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return callbacks;
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}
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// Remove listener from the current queue and the entire stack.
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function removeAsyncListener(obj) {
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var i, j;
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for (i = 0; i < asyncQueue.length; i++) {
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if (obj.uid === asyncQueue[i].uid) {
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asyncQueue.splice(i, 1);
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break;
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}
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}
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for (i = 0; i < asyncStack.length; i++) {
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for (j = 0; j < asyncStack[i].length; j++) {
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if (obj.uid === asyncStack[i][j].uid) {
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asyncStack[i].splice(j, 1);
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break;
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}
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}
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}
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asyncFlags[kCount] = asyncQueue.length;
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}
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// Error handler used by _fatalException to run through all error
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// callbacks in the current asyncQueue.
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function errorHandler(er) {
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var handled = false;
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var error, item, i;
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if (inErrorTick)
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return false;
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inErrorTick = true;
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for (i = 0; i < asyncQueue.length; i++) {
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item = asyncQueue[i];
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if (!item.callbacks)
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continue;
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error = item.callbacks.error;
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if (typeof error === 'function') {
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try {
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var threw = true;
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handled = error(item.value, er) || handled;
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threw = false;
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} finally {
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// If the error callback throws then we're going to die
|
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// quickly with no chance of recovery. Only thing we're going
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// to allow is execution of process exit event callbacks.
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if (threw) {
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process._exiting = true;
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process.emit('exit', 1);
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}
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}
|
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}
|
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}
|
|
inErrorTick = false;
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|
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// Unload the current queue from the stack.
|
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popQueue();
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|
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return handled && !inAsyncTick;
|
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}
|
|
|
|
// Used by AsyncWrap::AddAsyncListener() to add an individual listener
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// to the async queue. It will check the uid of the listener and only
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// allow it to be added once.
|
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function pushListener(obj) {
|
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if (!this._asyncQueue)
|
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this._asyncQueue = [];
|
|
|
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var queue = this._asyncQueue;
|
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var inQueue = false;
|
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// The asyncQueue will be small. Probably always <= 3 items.
|
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for (var i = 0; i < queue.length; i++) {
|
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if (obj.uid === queue.uid) {
|
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inQueue = true;
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break;
|
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}
|
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}
|
|
|
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if (!inQueue)
|
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queue.push(obj);
|
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}
|
|
|
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// Used by AsyncWrap::RemoveAsyncListener() to remove an individual
|
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// listener from the async queue, and return whether there are still
|
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// listeners in the queue.
|
|
function stripListener(obj) {
|
|
if (!this._asyncQueue || this._asyncQueue.length === 0)
|
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return false;
|
|
|
|
// The asyncQueue will be small. Probably always <= 3 items.
|
|
for (var i = 0; i < this._asyncQueue.length; i++) {
|
|
if (obj.uid === this._asyncQueue[i].uid) {
|
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this._asyncQueue.splice(i, 1);
|
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break;
|
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}
|
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}
|
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|
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return this._asyncQueue.length > 0;
|
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}
|
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};
|
|
|
|
var assert;
|
|
startup.processAssert = function() {
|
|
assert = process.assert = function(x, msg) {
|
|
if (!x) throw new Error(msg || 'assertion error');
|
|
};
|
|
};
|
|
|
|
startup.processConfig = function() {
|
|
// used for `process.config`, but not a real module
|
|
var config = NativeModule._source.config;
|
|
delete NativeModule._source.config;
|
|
|
|
// strip the gyp comment line at the beginning
|
|
config = config.split('\n').slice(1).join('\n').replace(/'/g, '"');
|
|
|
|
process.config = JSON.parse(config, function(key, value) {
|
|
if (value === 'true') return true;
|
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if (value === 'false') return false;
|
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return value;
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});
|
|
};
|
|
|
|
startup.processNextTick = function() {
|
|
var nextTickQueue = [];
|
|
var asyncFlags = process._asyncFlags;
|
|
var _runAsyncQueue = process._runAsyncQueue;
|
|
var _loadAsyncQueue = process._loadAsyncQueue;
|
|
var _unloadAsyncQueue = process._unloadAsyncQueue;
|
|
|
|
// This tickInfo thing is used so that the C++ code in src/node.cc
|
|
// can have easy accesss to our nextTick state, and avoid unnecessary
|
|
var tickInfo = {};
|
|
|
|
// *Must* match Environment::TickInfo::Fields in src/env.h.
|
|
var kIndex = 0;
|
|
var kLength = 1;
|
|
|
|
// For asyncFlags.
|
|
// *Must* match Environment::AsyncListeners::Fields in src/env.h
|
|
var kCount = 0;
|
|
|
|
process.nextTick = nextTick;
|
|
// Needs to be accessible from beyond this scope.
|
|
process._tickCallback = _tickCallback;
|
|
process._tickDomainCallback = _tickDomainCallback;
|
|
|
|
process._setupNextTick(tickInfo, _tickCallback);
|
|
|
|
function tickDone() {
|
|
if (tickInfo[kLength] !== 0) {
|
|
if (tickInfo[kLength] <= tickInfo[kIndex]) {
|
|
nextTickQueue = [];
|
|
tickInfo[kLength] = 0;
|
|
} else {
|
|
nextTickQueue.splice(0, tickInfo[kIndex]);
|
|
tickInfo[kLength] = nextTickQueue.length;
|
|
}
|
|
}
|
|
tickInfo[kIndex] = 0;
|
|
}
|
|
|
|
// Run callbacks that have no domain.
|
|
// Using domains will cause this to be overridden.
|
|
function _tickCallback() {
|
|
var callback, hasQueue, threw, tock;
|
|
|
|
while (tickInfo[kIndex] < tickInfo[kLength]) {
|
|
tock = nextTickQueue[tickInfo[kIndex]++];
|
|
callback = tock.callback;
|
|
threw = true;
|
|
hasQueue = !!tock._asyncQueue;
|
|
if (hasQueue)
|
|
_loadAsyncQueue(tock);
|
|
try {
|
|
callback();
|
|
threw = false;
|
|
} finally {
|
|
if (threw)
|
|
tickDone();
|
|
}
|
|
if (hasQueue)
|
|
_unloadAsyncQueue(tock);
|
|
}
|
|
|
|
tickDone();
|
|
}
|
|
|
|
function _tickDomainCallback() {
|
|
var callback, domain, hasQueue, threw, tock;
|
|
|
|
while (tickInfo[kIndex] < tickInfo[kLength]) {
|
|
tock = nextTickQueue[tickInfo[kIndex]++];
|
|
callback = tock.callback;
|
|
domain = tock.domain;
|
|
hasQueue = !!tock._asyncQueue;
|
|
if (hasQueue)
|
|
_loadAsyncQueue(tock);
|
|
if (domain)
|
|
domain.enter();
|
|
threw = true;
|
|
try {
|
|
callback();
|
|
threw = false;
|
|
} finally {
|
|
if (threw)
|
|
tickDone();
|
|
}
|
|
if (hasQueue)
|
|
_unloadAsyncQueue(tock);
|
|
if (domain)
|
|
domain.exit();
|
|
}
|
|
|
|
tickDone();
|
|
}
|
|
|
|
function nextTick(callback) {
|
|
// on the way out, don't bother. it won't get fired anyway.
|
|
if (process._exiting)
|
|
return;
|
|
|
|
var obj = {
|
|
callback: callback,
|
|
domain: process.domain || null,
|
|
_asyncQueue: undefined
|
|
};
|
|
|
|
if (asyncFlags[kCount] > 0)
|
|
_runAsyncQueue(obj);
|
|
|
|
nextTickQueue.push(obj);
|
|
tickInfo[kLength]++;
|
|
}
|
|
};
|
|
|
|
function evalScript(name) {
|
|
var Module = NativeModule.require('module');
|
|
var path = NativeModule.require('path');
|
|
var cwd = process.cwd();
|
|
|
|
var module = new Module(name);
|
|
module.filename = path.join(cwd, name);
|
|
module.paths = Module._nodeModulePaths(cwd);
|
|
var script = process._eval;
|
|
if (!Module._contextLoad) {
|
|
var body = script;
|
|
script = 'global.__filename = ' + JSON.stringify(name) + ';\n' +
|
|
'global.exports = exports;\n' +
|
|
'global.module = module;\n' +
|
|
'global.__dirname = __dirname;\n' +
|
|
'global.require = require;\n' +
|
|
'return require("vm").runInThisContext(' +
|
|
JSON.stringify(body) + ', { filename: ' +
|
|
JSON.stringify(name) + ' });\n';
|
|
}
|
|
var result = module._compile(script, name + '-wrapper');
|
|
if (process._print_eval) console.log(result);
|
|
}
|
|
|
|
function createWritableStdioStream(fd) {
|
|
var stream;
|
|
var tty_wrap = process.binding('tty_wrap');
|
|
|
|
// Note stream._type is used for test-module-load-list.js
|
|
|
|
switch (tty_wrap.guessHandleType(fd)) {
|
|
case 'TTY':
|
|
var tty = NativeModule.require('tty');
|
|
stream = new tty.WriteStream(fd);
|
|
stream._type = 'tty';
|
|
|
|
// Hack to have stream not keep the event loop alive.
|
|
// See https://github.com/joyent/node/issues/1726
|
|
if (stream._handle && stream._handle.unref) {
|
|
stream._handle.unref();
|
|
}
|
|
break;
|
|
|
|
case 'FILE':
|
|
var fs = NativeModule.require('fs');
|
|
stream = new fs.SyncWriteStream(fd);
|
|
stream._type = 'fs';
|
|
break;
|
|
|
|
case 'PIPE':
|
|
case 'TCP':
|
|
var net = NativeModule.require('net');
|
|
stream = new net.Socket({
|
|
fd: fd,
|
|
readable: false,
|
|
writable: true
|
|
});
|
|
|
|
// FIXME Should probably have an option in net.Socket to create a
|
|
// stream from an existing fd which is writable only. But for now
|
|
// we'll just add this hack and set the `readable` member to false.
|
|
// Test: ./node test/fixtures/echo.js < /etc/passwd
|
|
stream.readable = false;
|
|
stream.read = null;
|
|
stream._type = 'pipe';
|
|
|
|
// FIXME Hack to have stream not keep the event loop alive.
|
|
// See https://github.com/joyent/node/issues/1726
|
|
if (stream._handle && stream._handle.unref) {
|
|
stream._handle.unref();
|
|
}
|
|
break;
|
|
|
|
default:
|
|
// Probably an error on in uv_guess_handle()
|
|
throw new Error('Implement me. Unknown stream file type!');
|
|
}
|
|
|
|
// For supporting legacy API we put the FD here.
|
|
stream.fd = fd;
|
|
|
|
stream._isStdio = true;
|
|
|
|
return stream;
|
|
}
|
|
|
|
startup.processStdio = function() {
|
|
var stdin, stdout, stderr;
|
|
|
|
process.__defineGetter__('stdout', function() {
|
|
if (stdout) return stdout;
|
|
stdout = createWritableStdioStream(1);
|
|
stdout.destroy = stdout.destroySoon = function(er) {
|
|
er = er || new Error('process.stdout cannot be closed.');
|
|
stdout.emit('error', er);
|
|
};
|
|
if (stdout.isTTY) {
|
|
process.on('SIGWINCH', function() {
|
|
stdout._refreshSize();
|
|
});
|
|
}
|
|
return stdout;
|
|
});
|
|
|
|
process.__defineGetter__('stderr', function() {
|
|
if (stderr) return stderr;
|
|
stderr = createWritableStdioStream(2);
|
|
stderr.destroy = stderr.destroySoon = function(er) {
|
|
er = er || new Error('process.stderr cannot be closed.');
|
|
stderr.emit('error', er);
|
|
};
|
|
return stderr;
|
|
});
|
|
|
|
process.__defineGetter__('stdin', function() {
|
|
if (stdin) return stdin;
|
|
|
|
var tty_wrap = process.binding('tty_wrap');
|
|
var fd = 0;
|
|
|
|
switch (tty_wrap.guessHandleType(fd)) {
|
|
case 'TTY':
|
|
var tty = NativeModule.require('tty');
|
|
stdin = new tty.ReadStream(fd, {
|
|
highWaterMark: 0,
|
|
readable: true,
|
|
writable: false
|
|
});
|
|
break;
|
|
|
|
case 'FILE':
|
|
var fs = NativeModule.require('fs');
|
|
stdin = new fs.ReadStream(null, { fd: fd });
|
|
break;
|
|
|
|
case 'PIPE':
|
|
case 'TCP':
|
|
var net = NativeModule.require('net');
|
|
stdin = new net.Socket({
|
|
fd: fd,
|
|
readable: true,
|
|
writable: false
|
|
});
|
|
break;
|
|
|
|
default:
|
|
// Probably an error on in uv_guess_handle()
|
|
throw new Error('Implement me. Unknown stdin file type!');
|
|
}
|
|
|
|
// For supporting legacy API we put the FD here.
|
|
stdin.fd = fd;
|
|
|
|
// stdin starts out life in a paused state, but node doesn't
|
|
// know yet. Explicitly to readStop() it to put it in the
|
|
// not-reading state.
|
|
if (stdin._handle && stdin._handle.readStop) {
|
|
stdin._handle.reading = false;
|
|
stdin._readableState.reading = false;
|
|
stdin._handle.readStop();
|
|
}
|
|
|
|
// if the user calls stdin.pause(), then we need to stop reading
|
|
// immediately, so that the process can close down.
|
|
stdin.on('pause', function() {
|
|
if (!stdin._handle)
|
|
return;
|
|
stdin._readableState.reading = false;
|
|
stdin._handle.reading = false;
|
|
stdin._handle.readStop();
|
|
});
|
|
|
|
return stdin;
|
|
});
|
|
|
|
process.openStdin = function() {
|
|
process.stdin.resume();
|
|
return process.stdin;
|
|
};
|
|
};
|
|
|
|
startup.processKillAndExit = function() {
|
|
process.exitCode = 0;
|
|
process.exit = function(code) {
|
|
if (code || code === 0)
|
|
process.exitCode = code;
|
|
|
|
if (!process._exiting) {
|
|
process._exiting = true;
|
|
process.emit('exit', process.exitCode || 0);
|
|
}
|
|
process.reallyExit(process.exitCode || 0);
|
|
};
|
|
|
|
process.kill = function(pid, sig) {
|
|
var err;
|
|
|
|
// preserve null signal
|
|
if (0 === sig) {
|
|
err = process._kill(pid, 0);
|
|
} else {
|
|
sig = sig || 'SIGTERM';
|
|
if (startup.lazyConstants()[sig]) {
|
|
err = process._kill(pid, startup.lazyConstants()[sig]);
|
|
} else {
|
|
throw new Error('Unknown signal: ' + sig);
|
|
}
|
|
}
|
|
|
|
if (err) {
|
|
var errnoException = NativeModule.require('util')._errnoException;
|
|
throw errnoException(err, 'kill');
|
|
}
|
|
|
|
return true;
|
|
};
|
|
};
|
|
|
|
startup.processSignalHandlers = function() {
|
|
// Load events module in order to access prototype elements on process like
|
|
// process.addListener.
|
|
var signalWraps = {};
|
|
var addListener = process.addListener;
|
|
var removeListener = process.removeListener;
|
|
|
|
function isSignal(event) {
|
|
return event.slice(0, 3) === 'SIG' &&
|
|
startup.lazyConstants().hasOwnProperty(event);
|
|
}
|
|
|
|
// Wrap addListener for the special signal types
|
|
process.on = process.addListener = function(type, listener) {
|
|
if (isSignal(type) &&
|
|
!signalWraps.hasOwnProperty(type)) {
|
|
var Signal = process.binding('signal_wrap').Signal;
|
|
var wrap = new Signal();
|
|
|
|
wrap.unref();
|
|
|
|
wrap.onsignal = function() { process.emit(type); };
|
|
|
|
var signum = startup.lazyConstants()[type];
|
|
var err = wrap.start(signum);
|
|
if (err) {
|
|
wrap.close();
|
|
var errnoException = NativeModule.require('util')._errnoException;
|
|
throw errnoException(err, 'uv_signal_start');
|
|
}
|
|
|
|
signalWraps[type] = wrap;
|
|
}
|
|
|
|
return addListener.apply(this, arguments);
|
|
};
|
|
|
|
process.removeListener = function(type, listener) {
|
|
var ret = removeListener.apply(this, arguments);
|
|
if (isSignal(type)) {
|
|
assert(signalWraps.hasOwnProperty(type));
|
|
|
|
if (this.listeners(type).length === 0) {
|
|
signalWraps[type].close();
|
|
delete signalWraps[type];
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
};
|
|
};
|
|
|
|
|
|
startup.processChannel = function() {
|
|
// If we were spawned with env NODE_CHANNEL_FD then load that up and
|
|
// start parsing data from that stream.
|
|
if (process.env.NODE_CHANNEL_FD) {
|
|
var fd = parseInt(process.env.NODE_CHANNEL_FD, 10);
|
|
assert(fd >= 0);
|
|
|
|
// Make sure it's not accidentally inherited by child processes.
|
|
delete process.env.NODE_CHANNEL_FD;
|
|
|
|
var cp = NativeModule.require('child_process');
|
|
|
|
// Load tcp_wrap to avoid situation where we might immediately receive
|
|
// a message.
|
|
// FIXME is this really necessary?
|
|
process.binding('tcp_wrap');
|
|
|
|
cp._forkChild(fd);
|
|
assert(process.send);
|
|
}
|
|
};
|
|
|
|
|
|
startup.processRawDebug = function() {
|
|
var format = NativeModule.require('util').format;
|
|
var rawDebug = process._rawDebug;
|
|
process._rawDebug = function() {
|
|
rawDebug(format.apply(null, arguments));
|
|
};
|
|
};
|
|
|
|
|
|
startup.resolveArgv0 = function() {
|
|
var cwd = process.cwd();
|
|
var isWindows = process.platform === 'win32';
|
|
|
|
// Make process.argv[0] into a full path, but only touch argv[0] if it's
|
|
// not a system $PATH lookup.
|
|
// TODO: Make this work on Windows as well. Note that "node" might
|
|
// execute cwd\node.exe, or some %PATH%\node.exe on Windows,
|
|
// and that every directory has its own cwd, so d:node.exe is valid.
|
|
var argv0 = process.argv[0];
|
|
if (!isWindows && argv0.indexOf('/') !== -1 && argv0.charAt(0) !== '/') {
|
|
var path = NativeModule.require('path');
|
|
process.argv[0] = path.join(cwd, process.argv[0]);
|
|
}
|
|
};
|
|
|
|
// Below you find a minimal module system, which is used to load the node
|
|
// core modules found in lib/*.js. All core modules are compiled into the
|
|
// node binary, so they can be loaded faster.
|
|
|
|
var ContextifyScript = process.binding('contextify').ContextifyScript;
|
|
function runInThisContext(code, options) {
|
|
var script = new ContextifyScript(code, options);
|
|
return script.runInThisContext();
|
|
}
|
|
|
|
function NativeModule(id) {
|
|
this.filename = id + '.js';
|
|
this.id = id;
|
|
this.exports = {};
|
|
this.loaded = false;
|
|
}
|
|
|
|
NativeModule._source = process.binding('natives');
|
|
NativeModule._cache = {};
|
|
|
|
NativeModule.require = function(id) {
|
|
if (id == 'native_module') {
|
|
return NativeModule;
|
|
}
|
|
|
|
var cached = NativeModule.getCached(id);
|
|
if (cached) {
|
|
return cached.exports;
|
|
}
|
|
|
|
if (!NativeModule.exists(id)) {
|
|
throw new Error('No such native module ' + id);
|
|
}
|
|
|
|
process.moduleLoadList.push('NativeModule ' + id);
|
|
|
|
var nativeModule = new NativeModule(id);
|
|
|
|
nativeModule.cache();
|
|
nativeModule.compile();
|
|
|
|
return nativeModule.exports;
|
|
};
|
|
|
|
NativeModule.getCached = function(id) {
|
|
return NativeModule._cache[id];
|
|
}
|
|
|
|
NativeModule.exists = function(id) {
|
|
return NativeModule._source.hasOwnProperty(id);
|
|
}
|
|
|
|
NativeModule.getSource = function(id) {
|
|
return NativeModule._source[id];
|
|
}
|
|
|
|
NativeModule.wrap = function(script) {
|
|
return NativeModule.wrapper[0] + script + NativeModule.wrapper[1];
|
|
};
|
|
|
|
NativeModule.wrapper = [
|
|
'(function (exports, require, module, __filename, __dirname) { ',
|
|
'\n});'
|
|
];
|
|
|
|
NativeModule.prototype.compile = function() {
|
|
var source = NativeModule.getSource(this.id);
|
|
source = NativeModule.wrap(source);
|
|
|
|
var fn = runInThisContext(source, { filename: this.filename });
|
|
fn(this.exports, NativeModule.require, this, this.filename);
|
|
|
|
this.loaded = true;
|
|
};
|
|
|
|
NativeModule.prototype.cache = function() {
|
|
NativeModule._cache[this.id] = this;
|
|
};
|
|
|
|
startup();
|
|
});
|