Files
node/src/node_contextify.h
T
James M Snell 0fac393d26 src: improve handling of internal field counting
Change suggested by bnoordhuis.

Improve handing of internal field counting by using enums.
Helps protect against future possible breakage if field
indexes are ever changed or added to.

Signed-off-by: James M Snell <jasnell@gmail.com>

PR-URL: https://github.com/nodejs/node/pull/31960
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
2020-03-02 10:58:36 -08:00

162 lines
5.4 KiB
C++

#ifndef SRC_NODE_CONTEXTIFY_H_
#define SRC_NODE_CONTEXTIFY_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "base_object-inl.h"
#include "node_context_data.h"
#include "node_errors.h"
namespace node {
namespace contextify {
struct ContextOptions {
v8::Local<v8::String> name;
v8::Local<v8::String> origin;
v8::Local<v8::Boolean> allow_code_gen_strings;
v8::Local<v8::Boolean> allow_code_gen_wasm;
};
class ContextifyContext {
public:
enum InternalFields { kSlot, kInternalFieldCount };
ContextifyContext(Environment* env,
v8::Local<v8::Object> sandbox_obj,
const ContextOptions& options);
~ContextifyContext();
static void CleanupHook(void* arg);
v8::MaybeLocal<v8::Object> CreateDataWrapper(Environment* env);
v8::MaybeLocal<v8::Context> CreateV8Context(Environment* env,
v8::Local<v8::Object> sandbox_obj,
const ContextOptions& options);
static void Init(Environment* env, v8::Local<v8::Object> target);
static ContextifyContext* ContextFromContextifiedSandbox(
Environment* env,
const v8::Local<v8::Object>& sandbox);
inline Environment* env() const {
return env_;
}
inline v8::Local<v8::Context> context() const {
return PersistentToLocal::Default(env()->isolate(), context_);
}
inline v8::Local<v8::Object> global_proxy() const {
return context()->Global();
}
inline v8::Local<v8::Object> sandbox() const {
return v8::Local<v8::Object>::Cast(
context()->GetEmbedderData(ContextEmbedderIndex::kSandboxObject));
}
template <typename T>
static ContextifyContext* Get(const v8::PropertyCallbackInfo<T>& args);
private:
static void MakeContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static void IsContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static void CompileFunction(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void WeakCallback(
const v8::WeakCallbackInfo<ContextifyContext>& data);
static void PropertyGetterCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void PropertySetterCallback(
v8::Local<v8::Name> property,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void PropertyDescriptorCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void PropertyDefinerCallback(
v8::Local<v8::Name> property,
const v8::PropertyDescriptor& desc,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void PropertyDeleterCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Boolean>& args);
static void PropertyEnumeratorCallback(
const v8::PropertyCallbackInfo<v8::Array>& args);
static void IndexedPropertyGetterCallback(
uint32_t index,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void IndexedPropertySetterCallback(
uint32_t index,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void IndexedPropertyDescriptorCallback(
uint32_t index,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void IndexedPropertyDefinerCallback(
uint32_t index,
const v8::PropertyDescriptor& desc,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void IndexedPropertyDeleterCallback(
uint32_t index,
const v8::PropertyCallbackInfo<v8::Boolean>& args);
Environment* const env_;
v8::Global<v8::Context> context_;
};
class ContextifyScript : public BaseObject {
public:
SET_NO_MEMORY_INFO()
SET_MEMORY_INFO_NAME(ContextifyScript)
SET_SELF_SIZE(ContextifyScript)
ContextifyScript(Environment* env, v8::Local<v8::Object> object);
~ContextifyScript() override;
static void Init(Environment* env, v8::Local<v8::Object> target);
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static bool InstanceOf(Environment* env, const v8::Local<v8::Value>& args);
static void CreateCachedData(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void RunInThisContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RunInContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static bool EvalMachine(Environment* env,
const int64_t timeout,
const bool display_errors,
const bool break_on_sigint,
const bool break_on_first_line,
const v8::FunctionCallbackInfo<v8::Value>& args);
inline uint32_t id() { return id_; }
private:
v8::Global<v8::UnboundScript> script_;
uint32_t id_;
};
class CompiledFnEntry final : public BaseObject {
public:
SET_NO_MEMORY_INFO()
SET_MEMORY_INFO_NAME(CompiledFnEntry)
SET_SELF_SIZE(CompiledFnEntry)
CompiledFnEntry(Environment* env,
v8::Local<v8::Object> object,
uint32_t id,
v8::Local<v8::ScriptOrModule> script);
~CompiledFnEntry();
private:
uint32_t id_;
v8::Global<v8::ScriptOrModule> script_;
static void WeakCallback(const v8::WeakCallbackInfo<CompiledFnEntry>& data);
};
} // namespace contextify
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_CONTEXTIFY_H_