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This overload accepts the current Environment* as an argument, unlike the other constructor, which accepts an Isolate*. This is useful because we can pass the current Environment* directly instead of recomputing it from the Isolate* inside the constructor. Signed-off-by: Darshan Sen <darshan.sen@postman.com> PR-URL: https://github.com/nodejs/node/pull/39768 Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com>
71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
#include "node.h"
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#include "env-inl.h"
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namespace node {
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using v8::Function;
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using v8::Isolate;
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using v8::Local;
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using v8::MaybeLocal;
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using v8::Object;
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using v8::String;
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using v8::Value;
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AsyncResource::AsyncResource(Isolate* isolate,
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Local<Object> resource,
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const char* name,
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async_id trigger_async_id)
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: env_(Environment::GetCurrent(isolate)),
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resource_(isolate, resource) {
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CHECK_NOT_NULL(env_);
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async_context_ = EmitAsyncInit(isolate, resource, name,
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trigger_async_id);
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}
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AsyncResource::~AsyncResource() {
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EmitAsyncDestroy(env_, async_context_);
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}
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MaybeLocal<Value> AsyncResource::MakeCallback(Local<Function> callback,
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int argc,
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Local<Value>* argv) {
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return node::MakeCallback(env_->isolate(), get_resource(),
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callback, argc, argv,
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async_context_);
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}
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MaybeLocal<Value> AsyncResource::MakeCallback(const char* method,
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int argc,
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Local<Value>* argv) {
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return node::MakeCallback(env_->isolate(), get_resource(),
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method, argc, argv,
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async_context_);
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}
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MaybeLocal<Value> AsyncResource::MakeCallback(Local<String> symbol,
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int argc,
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Local<Value>* argv) {
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return node::MakeCallback(env_->isolate(), get_resource(),
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symbol, argc, argv,
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async_context_);
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}
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Local<Object> AsyncResource::get_resource() {
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return resource_.Get(env_->isolate());
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}
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async_id AsyncResource::get_async_id() const {
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return async_context_.async_id;
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}
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async_id AsyncResource::get_trigger_async_id() const {
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return async_context_.trigger_async_id;
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}
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AsyncResource::CallbackScope::CallbackScope(AsyncResource* res)
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: node::CallbackScope(res->env_,
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res->resource_.Get(res->env_->isolate()),
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res->async_context_) {}
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} // namespace node
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