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arm: use fallback for random_get_entropy() instead of zero
In the event that random_get_entropy() can't access a cycle counter or similar, falling back to returning 0 is really not the best we can do. Instead, at least calling random_get_entropy_fallback() would be preferable, because that always needs to return _something_, even falling back to jiffies eventually. It's not as though random_get_entropy_fallback() is super high precision or guaranteed to be entropic, but basically anything that's not zero all the time is better than returning zero all the time. Cc: Thomas Gleixner <[email protected]> Cc: Arnd Bergmann <[email protected]> Reviewed-by: Russell King (Oracle) <[email protected]> Signed-off-by: Jason A. Donenfeld <[email protected]>
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@@ -11,5 +11,6 @@
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typedef unsigned long cycles_t;
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#define get_cycles() ({ cycles_t c; read_current_timer(&c) ? 0 : c; })
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#define random_get_entropy() (((unsigned long)get_cycles()) ?: random_get_entropy_fallback())
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#endif
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