http2: clear the session timeout before marking it destroyed

closeSession() set SESSION_FLAGS_DESTROYED and then called
session.setTimeout(0). setStreamTimeout() returns early when the
session is destroyed, so the idle timer stayed armed and retained
the session until the server timeout fired.

Clear the timeout and remove its listeners before setting the
destroyed flag.

Fixes: https://github.com/nodejs/node/issues/66885
Signed-off-by: huang <13165998033@163.com>
PR-URL: https://github.com/nodejs/node/pull/66886
Reviewed-By: Tim Perry <pimterry@gmail.com>
This commit is contained in:
Huang-404-Q authored and GitHub committed 2026-10-28 13:31:19 +00:00
1 parent 0fc31021c1
commit 663f666fda
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@@ -1303,13 +1303,16 @@ function closeSession(session, code, error) {
debugSessionObj(session, 'start closing/destroying', error);
const state = session[kState];
state.flags |= SESSION_FLAGS_DESTROYED;
state.destroyCode = code;
// Clear timeout and remove timeout listeners.
// Clear timeout and remove timeout listeners before marking the session
// destroyed: setTimeout() is a no-op once destroyed, so the idle timer
// would otherwise stay armed and retain the session.
session.setTimeout(0);
session.removeAllListeners('timeout');
state.flags |= SESSION_FLAGS_DESTROYED;
state.destroyCode = code;
const socket = session[kSocket];
const handle = session[kHandle];
@@ -0,0 +1,38 @@
'use strict';
const common = require('../common');
if (!common.hasCrypto)
common.skip('missing crypto');
const assert = require('assert');
const http2 = require('http2');
const net = require('net');
// Same as test-http2-session-timeout-cleared-on-close.js, but the client's
// TCP socket is destroyed without sending GOAWAY.
const server = http2.createServer();
server.setTimeout(30_000, common.mustNotCall());
server.on('session', common.mustCall((session) => {
session.on('goaway', common.mustNotCall());
session.on('close', common.mustCall(() => {
assert.strictEqual(session.timeout, 0);
server.close();
}));
}));
server.on('stream', common.mustCall((stream) => {
stream.respond({ ':status': 200 });
stream.end('ok');
}));
server.listen(0, common.mustCall(() => {
let socket;
const client = http2.connect(`http://localhost:${server.address().port}`, {
createConnection: (url) => (socket = net.connect(url.port, url.hostname)),
});
client.on('error', () => {});
const req = client.request();
req.on('error', () => {});
req.resume();
req.on('end', common.mustCall(() => socket.destroy()));
}));
@@ -0,0 +1,32 @@
'use strict';
const common = require('../common');
if (!common.hasCrypto)
common.skip('missing crypto');
const assert = require('assert');
const http2 = require('http2');
// A destroyed session must not keep its idle timer armed: setTimeout() is a
// no-op once the session is marked destroyed, so closeSession() has to clear
// the timer first.
const server = http2.createServer();
server.setTimeout(30_000, common.mustNotCall());
server.on('session', common.mustCall((session) => {
session.on('close', common.mustCall(() => {
assert.strictEqual(session.timeout, 0);
server.close();
}));
}));
server.on('stream', common.mustCall((stream) => {
stream.respond({ ':status': 200 });
stream.end('ok');
}));
server.listen(0, common.mustCall(() => {
const client = http2.connect(`http://localhost:${server.address().port}`);
const req = client.request();
req.resume();
req.on('end', common.mustCall(() => client.close()));
}));