The child processes are supposed to get 4 messages (2 ends, 2 writes).
Previously the mustCall() wrapping the message listener attempts
to match exactly 1 invocation which is bound to fail but could be
swallowed if the child happens to be killed before the exit event
is fired for the mustCall() check to work. In the CI, on some
machines the kill() could happen after the child process finishes
with the mustCall() check, resulting in EPERM errors in kill().
This patch fixes the mustCall() checks (updating the expected
invocation count to 4) and swallow the errors when kill() fails,
which should be fine because they are only there for cleanup.
PR-URL: https://github.com/nodejs/node/pull/51841
Refs: https://github.com/nodejs/node/issues/51813
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
Move the child process code into a fixture and split the test
so that it can be run in parallel and it's easier to identify
where the failure is coming from. Also use the
spawnSyncAndExitWithoutError() utility so that the test shows
complete information on failure.
Instead of marking all the wasi tests as flaky, only mark the
wasi-poll one which is flaking in the CI now.
PR-URL: https://github.com/nodejs/node/pull/51836
Refs: https://github.com/nodejs/node/issues/51822
Reviewed-By: Marco Ippolito <marcoippolito54@gmail.com>
Reviewed-By: Rich Trott <rtrott@gmail.com>
Reviewed-By: Michaël Zasso <targos@protonmail.com>
`NodeRuntime.waitingForDebugger` is a new Inspector Protocol event that
will fire when the process being inspected is waiting for the debugger
(for example, when `inspector.waitForDebugger()` is called). This allows
inspecting processes to know when the inspected process is waiting for a
`Runtime.runIfWaitingForDebugger` message to resume execution. It allows
tooling to resume execution of the inspected process as soon as it deems
necessary, without having to guess if the inspected process is waiting
or not, making the workflow more deterministic. With a more
deterministic workflow, it is possible to update Node.js core tests to
avoid race conditions that can cause flakiness. Therefore, tests were
also changed as following:
* Remove no-op Runtime.runIfWaitingForDebugger from tests that don't
need it
* Use NodeRuntime.waitingForDebugger in all tests that need
Runtime.runIfWaitingForDebugger, to ensure order of operations is
predictable and correct
* Simplify test-inspector-multisession-ws
There might be value in adding `NodeWorker.waitingForDebugger` in a
future patch, but as of right now, no Node.js core inspector tests using
worker threads are not failing due to race conditions.
Fixes: https://github.com/nodejs/node/issues/34730
PR-URL: https://github.com/nodejs/node/pull/51560
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Previously we wrapped the embedder entry point callback into a
binding and then invoke the binding from JS land which was a bit
convoluted. Now we just call it directly from C++.
The main scripts that needed to tail call the embedder callback now
return the arguments in an array so that the C++ land can extract
the arguments and pass them to the callback. We also set
`PauseOnNextJavascriptStatement()` for --inspect-brk and mark
the bootstrap complete milestone directly in C++ for these
execution modes.
PR-URL: https://github.com/nodejs/node/pull/51557
Reviewed-By: Daniel Lemire <daniel@lemire.me>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Previously we only had an internal assertion to ensure certain
code is executed before any user-provided CJS is run. This patch
adds another assertion for ESM.
Note that this internal state is not updated during source text
module execution via vm because to run any code via vm, some
user JS code must have already been executed anyway.
In addition this patch moves the states into internal/modules/helpers
to avoid circular dependencies. Also moves toggling the states to
true *right before* user code execution instead of after in case
we are half-way in the execution when internals try to check them.
PR-URL: https://github.com/nodejs/node/pull/51748
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Geoffrey Booth <webadmin@geoffreybooth.com>
We previously build the ESM facade (synthetic modules re-exporting
builtin's exports) for builtins even when they are not directly
import'ed (which rarely happens for internal builtins as that
requires --expose-internals). This patch removes
the eager generation to avoid the overhead and the extra
promises created in facade building when it's not reqested by the user.
When the facade is needed the ESM loader that can be requested
it in the translator on-demand.
Drive-by: set the ModuleWrap prototype to null in the built-in
snapshot.
PR-URL: https://github.com/nodejs/node/pull/51669
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Geoffrey Booth <webadmin@geoffreybooth.com>
Reviewed-By: Yagiz Nizipli <yagiz.nizipli@sentry.io>
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
By default V8 only compiles the top-level function and
skips code generation for inner functions - that would
only be done when those inner functions are invoked.
Since builtins are compiled as wrapped functions, most
functions that look visually top-level are not actually
included in the built-in code cache. For most of the
builtins this is not too bad because usually only a subset of
all builtin functions are needed by a particular
application and including all their code in the binary
would incur an unnecessary size overhead. But there is also
a subset of more commonly used builtins and it would be
better to include the inner functions in the built-in
code cache because they are more universally used by
most applications.
This patch changes the compilation strategy to eager compilation
(including inner functions) for the following scripts:
1. Primordials (internal/per_context/*), in all situations.
2. Bootstrap scripts (internal/bootstrap/*) and main scripts
(internal/main/*), when being compiled for built-in code
cache.
3. Any scripts loaded during built-in snapshot generation.
We can't compile the code eagerly during snapshot generation
and include them into the V8 snapshot itself just now because
we need to start the inspector before context deserialization
for coverage collection to work. So leave that as a TODO.
With this patch the binary size increases by about 666KB
(~0.6% increase) in return the worker startup can be 18-19% faster.
PR-URL: https://github.com/nodejs/node/pull/51672
Reviewed-By: Yagiz Nizipli <yagiz.nizipli@sentry.io>
It is safe to create the console properties for the global
console at snapshot build time. Streams must still be created
lazily however because they need special synchronization for
the handles.
PR-URL: https://github.com/nodejs/node/pull/51700
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: Moshe Atlow <moshe@atlow.co.il>
Previously we had two encodings for JS files:
1. If a file contains only ASCII characters, encode it as a one-byte
string (interpreted as uint8_t array during loading).
2. If a file contains any characters with code point above 127,
encode it as a two-byte string (interpreted as uint16_t array
during loading).
This was done because V8 only supports Latin-1 and UTF16 encoding
as underlying representation for strings. To store the JS code
as external strings to save encoding cost and memory overhead
we need to follow the representations supported by V8.
Notice that there is a gap in the Latin1 range (128-255) that we
encoded as two-byte, which was an undocumented TODO for a long
time. That was fine previously because then files that contained
code points beyond the 0-127 range contained code points >255.
Now we have undici which contains code points in the range 0-255
(minus a replaceable code point >255). So this patch adds handling
for the 128-255 range to reduce the size overhead caused by encoding
them as two-byte. This could reduce the size of the binary by
~500KB and helps future files with this kind of code points.
Drive-by: replace `’` with `'` in undici.js to make it a Latin-1
only string. That could be removed if undici updates itself to
replace this character in the comment.
PR-URL: https://github.com/nodejs/node/pull/51605
Reviewed-By: Daniel Lemire <daniel@lemire.me>
Reviewed-By: Ethan Arrowood <ethan@arrowood.dev>
Some linux distroes install headers through their
package managers. When headers are locally installed
we'd like them to be used.
Add a build time configuration option
--use-prefix-to-find-headers that will will suggest to
node-gyp to look for headers based on the prefix
A PR to node-gyp will use this value when building
addons to automatially find and use the headers
if they have been installed locally
Signed-off-by: Michael Dawson <midawson@redhat.com>
PR-URL: https://github.com/nodejs/node/pull/51525
Reviewed-By: Richard Lau <rlau@redhat.com>
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
Within Node.js, attempt to determine if libuv is using io_uring. If it
is, disable process.setuid() and other user identity setters.
We cannot fully prevent users from changing the process's user identity,
but this should still prevent some accidental, dangerous scenarios.
PR-URL: https://github.com/nodejs-private/node-private/pull/528
Reviewed-By: Rafael Gonzaga <rafael.nunu@hotmail.com>
CVE-ID: CVE-2024-22017