Files
node/src/callback_scope.cc
T
Anna Henningsen 0df031acad worker: initial implementation
Implement multi-threading support for most of the API.

Thanks to Stephen Belanger for reviewing this change in its
original form, to Olivia Hugger for reviewing the
documentation and some of the tests coming along with it,
and to Alexey Orlenko and Timothy Gu for reviewing other
parts of the tests.

Refs: https://github.com/ayojs/ayo/pull/110
Refs: https://github.com/ayojs/ayo/pull/114
Refs: https://github.com/ayojs/ayo/pull/117

PR-URL: https://github.com/nodejs/node/pull/20876
Reviewed-By: Gireesh Punathil <gpunathi@in.ibm.com>
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
Reviewed-By: Shingo Inoue <leko.noor@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com>
Reviewed-By: John-David Dalton <john.david.dalton@gmail.com>
Reviewed-By: Gus Caplan <me@gus.host>
2018-06-06 19:43:52 +02:00

129 lines
3.5 KiB
C++

#include "node.h"
#include "async_wrap.h"
#include "async_wrap-inl.h"
#include "env.h"
#include "env-inl.h"
#include "v8.h"
namespace node {
using v8::HandleScope;
using v8::Isolate;
using v8::Local;
using v8::Object;
using AsyncHooks = Environment::AsyncHooks;
CallbackScope::CallbackScope(Isolate* isolate,
Local<Object> object,
async_context asyncContext)
: private_(new InternalCallbackScope(Environment::GetCurrent(isolate),
object,
asyncContext)),
try_catch_(isolate) {
try_catch_.SetVerbose(true);
}
CallbackScope::~CallbackScope() {
if (try_catch_.HasCaught())
private_->MarkAsFailed();
delete private_;
}
InternalCallbackScope::InternalCallbackScope(AsyncWrap* async_wrap)
: InternalCallbackScope(async_wrap->env(),
async_wrap->object(),
{ async_wrap->get_async_id(),
async_wrap->get_trigger_async_id() }) {}
InternalCallbackScope::InternalCallbackScope(Environment* env,
Local<Object> object,
const async_context& asyncContext,
ResourceExpectation expect)
: env_(env),
async_context_(asyncContext),
object_(object),
callback_scope_(env) {
CHECK_IMPLIES(expect == kRequireResource, !object.IsEmpty());
if (!env->can_call_into_js()) {
failed_ = true;
return;
}
HandleScope handle_scope(env->isolate());
// If you hit this assertion, you forgot to enter the v8::Context first.
CHECK_EQ(Environment::GetCurrent(env->isolate()), env);
if (asyncContext.async_id != 0) {
// No need to check a return value because the application will exit if
// an exception occurs.
AsyncWrap::EmitBefore(env, asyncContext.async_id);
}
if (!IsInnerMakeCallback()) {
env->tick_info()->set_has_thrown(false);
}
env->async_hooks()->push_async_ids(async_context_.async_id,
async_context_.trigger_async_id);
pushed_ids_ = true;
}
InternalCallbackScope::~InternalCallbackScope() {
Close();
}
void InternalCallbackScope::Close() {
if (closed_) return;
closed_ = true;
HandleScope handle_scope(env_->isolate());
if (!env_->can_call_into_js()) return;
if (failed_ && !env_->is_main_thread() && env_->is_stopping_worker()) {
env_->async_hooks()->clear_async_id_stack();
}
if (pushed_ids_)
env_->async_hooks()->pop_async_id(async_context_.async_id);
if (failed_) return;
if (async_context_.async_id != 0) {
AsyncWrap::EmitAfter(env_, async_context_.async_id);
}
if (IsInnerMakeCallback()) {
return;
}
Environment::TickInfo* tick_info = env_->tick_info();
if (!env_->can_call_into_js()) return;
if (!tick_info->has_scheduled()) {
env_->isolate()->RunMicrotasks();
}
// Make sure the stack unwound properly. If there are nested MakeCallback's
// then it should return early and not reach this code.
if (env_->async_hooks()->fields()[AsyncHooks::kTotals]) {
CHECK_EQ(env_->execution_async_id(), 0);
CHECK_EQ(env_->trigger_async_id(), 0);
}
if (!tick_info->has_scheduled() && !tick_info->has_promise_rejections()) {
return;
}
Local<Object> process = env_->process_object();
if (!env_->can_call_into_js()) return;
if (env_->tick_callback_function()->Call(process, 0, nullptr).IsEmpty()) {
env_->tick_info()->set_has_thrown(true);
failed_ = true;
}
}
} // namespace node