Files
node/src/node_http2.cc
T
Anna Henningsen 06666305da http2: keep session objects alive during Http2Scope
Keep a local handle as a reference to the JS `Http2Session`
object so that it will not be garbage collected
when inside an `Http2Scope`, because the presence of the
latter usually indicates that further actions on
the session object are expected.

Strictly speaking, storing the `session_handle_` as a
property on the scope object is not necessary, but
this is not very costly and makes the code more
obviously correct.

Fixes: https://github.com/nodejs/node/issues/17840

PR-URL: https://github.com/nodejs/node/pull/17863
Fixes: https://github.com/nodejs/node/issues/17840
Reviewed-By: Anatoli Papirovski <apapirovski@mac.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
2017-12-27 16:04:22 -08:00

2712 lines
100 KiB
C++

#include "aliased_buffer.h"
#include "node.h"
#include "node_buffer.h"
#include "node_http2.h"
#include "node_http2_state.h"
#include <algorithm>
namespace node {
using v8::Boolean;
using v8::Context;
using v8::Float64Array;
using v8::Function;
using v8::Integer;
using v8::Number;
using v8::ObjectTemplate;
using v8::String;
using v8::Uint32;
using v8::Uint32Array;
using v8::Undefined;
namespace http2 {
namespace {
const char zero_bytes_256[256] = {};
inline Http2Stream* GetStream(Http2Session* session,
int32_t id,
nghttp2_data_source* source) {
Http2Stream* stream = static_cast<Http2Stream*>(source->ptr);
if (stream == nullptr)
stream = session->FindStream(id);
CHECK_NE(stream, nullptr);
CHECK_EQ(id, stream->id());
return stream;
}
} // anonymous namespace
// These configure the callbacks required by nghttp2 itself. There are
// two sets of callback functions, one that is used if a padding callback
// is set, and other that does not include the padding callback.
const Http2Session::Callbacks Http2Session::callback_struct_saved[2] = {
Callbacks(false),
Callbacks(true)};
// The Http2Scope object is used to queue a write to the i/o stream. It is
// used whenever any action is take on the underlying nghttp2 API that may
// push data into nghttp2 outbound data queue.
//
// For example:
//
// Http2Scope h2scope(session);
// nghttp2_submit_ping(**session, ... );
//
// When the Http2Scope passes out of scope and is deconstructed, it will
// call Http2Session::MaybeScheduleWrite().
Http2Scope::Http2Scope(Http2Stream* stream) : Http2Scope(stream->session()) {}
Http2Scope::Http2Scope(Http2Session* session) {
if (session == nullptr)
return;
if (session->flags_ & (SESSION_STATE_HAS_SCOPE |
SESSION_STATE_WRITE_SCHEDULED)) {
// There is another scope further below on the stack, or it is already
// known that a write is scheduled. In either case, there is nothing to do.
return;
}
session->flags_ |= SESSION_STATE_HAS_SCOPE;
session_ = session;
// Always keep the session object alive for at least as long as
// this scope is active.
session_handle_ = session->object();
CHECK(!session_handle_.IsEmpty());
}
Http2Scope::~Http2Scope() {
if (session_ == nullptr)
return;
session_->flags_ &= ~SESSION_STATE_HAS_SCOPE;
session_->MaybeScheduleWrite();
}
// The Http2Options object is used during the construction of Http2Session
// instances to configure an appropriate nghttp2_options struct. The class
// uses a single TypedArray instance that is shared with the JavaScript side
// to more efficiently pass values back and forth.
Http2Options::Http2Options(Environment* env) {
nghttp2_option_new(&options_);
// We manually handle flow control within a session in order to
// implement backpressure -- that is, we only send WINDOW_UPDATE
// frames to the remote peer as data is actually consumed by user
// code. This ensures that the flow of data over the connection
// does not move too quickly and limits the amount of data we
// are required to buffer.
nghttp2_option_set_no_auto_window_update(options_, 1);
AliasedBuffer<uint32_t, v8::Uint32Array>& buffer =
env->http2_state()->options_buffer;
uint32_t flags = buffer[IDX_OPTIONS_FLAGS];
if (flags & (1 << IDX_OPTIONS_MAX_DEFLATE_DYNAMIC_TABLE_SIZE)) {
nghttp2_option_set_max_deflate_dynamic_table_size(
options_,
buffer[IDX_OPTIONS_MAX_DEFLATE_DYNAMIC_TABLE_SIZE]);
}
if (flags & (1 << IDX_OPTIONS_MAX_RESERVED_REMOTE_STREAMS)) {
nghttp2_option_set_max_reserved_remote_streams(
options_,
buffer[IDX_OPTIONS_MAX_RESERVED_REMOTE_STREAMS]);
}
if (flags & (1 << IDX_OPTIONS_MAX_SEND_HEADER_BLOCK_LENGTH)) {
nghttp2_option_set_max_send_header_block_length(
options_,
buffer[IDX_OPTIONS_MAX_SEND_HEADER_BLOCK_LENGTH]);
}
// Recommended default
nghttp2_option_set_peer_max_concurrent_streams(options_, 100);
if (flags & (1 << IDX_OPTIONS_PEER_MAX_CONCURRENT_STREAMS)) {
nghttp2_option_set_peer_max_concurrent_streams(
options_,
buffer[IDX_OPTIONS_PEER_MAX_CONCURRENT_STREAMS]);
}
// The padding strategy sets the mechanism by which we determine how much
// additional frame padding to apply to DATA and HEADERS frames. Currently
// this is set on a per-session basis, but eventually we may switch to
// a per-stream setting, giving users greater control
if (flags & (1 << IDX_OPTIONS_PADDING_STRATEGY)) {
padding_strategy_type strategy =
static_cast<padding_strategy_type>(
buffer.GetValue(IDX_OPTIONS_PADDING_STRATEGY));
SetPaddingStrategy(strategy);
}
// The max header list pairs option controls the maximum number of
// header pairs the session may accept. This is a hard limit.. that is,
// if the remote peer sends more than this amount, the stream will be
// automatically closed with an RST_STREAM.
if (flags & (1 << IDX_OPTIONS_MAX_HEADER_LIST_PAIRS)) {
SetMaxHeaderPairs(buffer[IDX_OPTIONS_MAX_HEADER_LIST_PAIRS]);
}
// The HTTP2 specification places no limits on the number of HTTP2
// PING frames that can be sent. In order to prevent PINGS from being
// abused as an attack vector, however, we place a strict upper limit
// on the number of unacknowledged PINGS that can be sent at any given
// time.
if (flags & (1 << IDX_OPTIONS_MAX_OUTSTANDING_PINGS)) {
SetMaxOutstandingPings(buffer[IDX_OPTIONS_MAX_OUTSTANDING_PINGS]);
}
// The HTTP2 specification places no limits on the number of HTTP2
// SETTINGS frames that can be sent. In order to prevent PINGS from being
// abused as an attack vector, however, we place a strict upper limit
// on the number of unacknowledged SETTINGS that can be sent at any given
// time.
if (flags & (1 << IDX_OPTIONS_MAX_OUTSTANDING_SETTINGS)) {
SetMaxOutstandingSettings(buffer[IDX_OPTIONS_MAX_OUTSTANDING_SETTINGS]);
}
}
void Http2Session::Http2Settings::Init() {
entries_.AllocateSufficientStorage(IDX_SETTINGS_COUNT);
AliasedBuffer<uint32_t, v8::Uint32Array>& buffer =
env()->http2_state()->settings_buffer;
uint32_t flags = buffer[IDX_SETTINGS_COUNT];
size_t n = 0;
if (flags & (1 << IDX_SETTINGS_HEADER_TABLE_SIZE)) {
uint32_t val = buffer[IDX_SETTINGS_HEADER_TABLE_SIZE];
DEBUG_HTTP2SESSION2(session_, "setting header table size: %d\n", val);
entries_[n].settings_id = NGHTTP2_SETTINGS_HEADER_TABLE_SIZE;
entries_[n].value = val;
n++;
}
if (flags & (1 << IDX_SETTINGS_MAX_CONCURRENT_STREAMS)) {
uint32_t val = buffer[IDX_SETTINGS_MAX_CONCURRENT_STREAMS];
DEBUG_HTTP2SESSION2(session_, "setting max concurrent streams: %d\n", val);
entries_[n].settings_id = NGHTTP2_SETTINGS_MAX_CONCURRENT_STREAMS;
entries_[n].value = val;
n++;
}
if (flags & (1 << IDX_SETTINGS_MAX_FRAME_SIZE)) {
uint32_t val = buffer[IDX_SETTINGS_MAX_FRAME_SIZE];
DEBUG_HTTP2SESSION2(session_, "setting max frame size: %d\n", val);
entries_[n].settings_id = NGHTTP2_SETTINGS_MAX_FRAME_SIZE;
entries_[n].value = val;
n++;
}
if (flags & (1 << IDX_SETTINGS_INITIAL_WINDOW_SIZE)) {
uint32_t val = buffer[IDX_SETTINGS_INITIAL_WINDOW_SIZE];
DEBUG_HTTP2SESSION2(session_, "setting initial window size: %d\n", val);
entries_[n].settings_id = NGHTTP2_SETTINGS_INITIAL_WINDOW_SIZE;
entries_[n].value = val;
n++;
}
if (flags & (1 << IDX_SETTINGS_MAX_HEADER_LIST_SIZE)) {
uint32_t val = buffer[IDX_SETTINGS_MAX_HEADER_LIST_SIZE];
DEBUG_HTTP2SESSION2(session_, "setting max header list size: %d\n", val);
entries_[n].settings_id = NGHTTP2_SETTINGS_MAX_HEADER_LIST_SIZE;
entries_[n].value = val;
n++;
}
if (flags & (1 << IDX_SETTINGS_ENABLE_PUSH)) {
uint32_t val = buffer[IDX_SETTINGS_ENABLE_PUSH];
DEBUG_HTTP2SESSION2(session_, "setting enable push: %d\n", val);
entries_[n].settings_id = NGHTTP2_SETTINGS_ENABLE_PUSH;
entries_[n].value = val;
n++;
}
count_ = n;
}
Http2Session::Http2Settings::Http2Settings(
Environment* env)
: AsyncWrap(env,
env->http2settings_constructor_template()
->NewInstance(env->context())
.ToLocalChecked(),
AsyncWrap::PROVIDER_HTTP2SETTINGS),
session_(nullptr),
startTime_(0) {
Init();
}
// The Http2Settings class is used to configure a SETTINGS frame that is
// to be sent to the connected peer. The settings are set using a TypedArray
// that is shared with the JavaScript side.
Http2Session::Http2Settings::Http2Settings(
Http2Session* session)
: AsyncWrap(session->env(),
session->env()->http2settings_constructor_template()
->NewInstance(session->env()->context())
.ToLocalChecked(),
AsyncWrap::PROVIDER_HTTP2SETTINGS),
session_(session),
startTime_(uv_hrtime()) {
Init();
}
Http2Session::Http2Settings::~Http2Settings() {
if (!object().IsEmpty())
ClearWrap(object());
persistent().Reset();
CHECK(persistent().IsEmpty());
}
// Generates a Buffer that contains the serialized payload of a SETTINGS
// frame. This can be used, for instance, to create the Base64-encoded
// content of an Http2-Settings header field.
inline Local<Value> Http2Session::Http2Settings::Pack() {
const size_t len = count_ * 6;
Local<Value> buf = Buffer::New(env(), len).ToLocalChecked();
ssize_t ret =
nghttp2_pack_settings_payload(
reinterpret_cast<uint8_t*>(Buffer::Data(buf)), len,
*entries_, count_);
if (ret >= 0)
return buf;
else
return Undefined(env()->isolate());
}
// Updates the shared TypedArray with the current remote or local settings for
// the session.
inline void Http2Session::Http2Settings::Update(Environment* env,
Http2Session* session,
get_setting fn) {
AliasedBuffer<uint32_t, v8::Uint32Array>& buffer =
env->http2_state()->settings_buffer;
buffer[IDX_SETTINGS_HEADER_TABLE_SIZE] =
fn(**session, NGHTTP2_SETTINGS_HEADER_TABLE_SIZE);
buffer[IDX_SETTINGS_MAX_CONCURRENT_STREAMS] =
fn(**session, NGHTTP2_SETTINGS_MAX_CONCURRENT_STREAMS);
buffer[IDX_SETTINGS_INITIAL_WINDOW_SIZE] =
fn(**session, NGHTTP2_SETTINGS_INITIAL_WINDOW_SIZE);
buffer[IDX_SETTINGS_MAX_FRAME_SIZE] =
fn(**session, NGHTTP2_SETTINGS_MAX_FRAME_SIZE);
buffer[IDX_SETTINGS_MAX_HEADER_LIST_SIZE] =
fn(**session, NGHTTP2_SETTINGS_MAX_HEADER_LIST_SIZE);
buffer[IDX_SETTINGS_ENABLE_PUSH] =
fn(**session, NGHTTP2_SETTINGS_ENABLE_PUSH);
}
// Initializes the shared TypedArray with the default settings values.
inline void Http2Session::Http2Settings::RefreshDefaults(Environment* env) {
AliasedBuffer<uint32_t, v8::Uint32Array>& buffer =
env->http2_state()->settings_buffer;
buffer[IDX_SETTINGS_HEADER_TABLE_SIZE] =
DEFAULT_SETTINGS_HEADER_TABLE_SIZE;
buffer[IDX_SETTINGS_ENABLE_PUSH] =
DEFAULT_SETTINGS_ENABLE_PUSH;
buffer[IDX_SETTINGS_INITIAL_WINDOW_SIZE] =
DEFAULT_SETTINGS_INITIAL_WINDOW_SIZE;
buffer[IDX_SETTINGS_MAX_FRAME_SIZE] =
DEFAULT_SETTINGS_MAX_FRAME_SIZE;
buffer[IDX_SETTINGS_MAX_HEADER_LIST_SIZE] =
DEFAULT_SETTINGS_MAX_HEADER_LIST_SIZE;
buffer[IDX_SETTINGS_COUNT] =
(1 << IDX_SETTINGS_HEADER_TABLE_SIZE) |
(1 << IDX_SETTINGS_ENABLE_PUSH) |
(1 << IDX_SETTINGS_INITIAL_WINDOW_SIZE) |
(1 << IDX_SETTINGS_MAX_FRAME_SIZE) |
(1 << IDX_SETTINGS_MAX_HEADER_LIST_SIZE);
}
void Http2Session::Http2Settings::Send() {
Http2Scope h2scope(session_);
CHECK_EQ(nghttp2_submit_settings(**session_, NGHTTP2_FLAG_NONE,
*entries_, length()), 0);
}
void Http2Session::Http2Settings::Done(bool ack) {
uint64_t end = uv_hrtime();
double duration = (end - startTime_) / 1e6;
Local<Value> argv[2] = {
Boolean::New(env()->isolate(), ack),
Number::New(env()->isolate(), duration)
};
MakeCallback(env()->ondone_string(), arraysize(argv), argv);
delete this;
}
// The Http2Priority class initializes an appropriate nghttp2_priority_spec
// struct used when either creating a stream or updating its priority
// settings.
Http2Priority::Http2Priority(Environment* env,
Local<Value> parent,
Local<Value> weight,
Local<Value> exclusive) {
Local<Context> context = env->context();
int32_t parent_ = parent->Int32Value(context).ToChecked();
int32_t weight_ = weight->Int32Value(context).ToChecked();
bool exclusive_ = exclusive->BooleanValue(context).ToChecked();
DEBUG_HTTP2("Http2Priority: parent: %d, weight: %d, exclusive: %d\n",
parent_, weight_, exclusive_);
nghttp2_priority_spec_init(&spec, parent_, weight_, exclusive_ ? 1 : 0);
}
inline const char* Http2Session::TypeName() {
switch (session_type_) {
case NGHTTP2_SESSION_SERVER: return "server";
case NGHTTP2_SESSION_CLIENT: return "client";
default:
// This should never happen
ABORT();
}
}
// The Headers class initializes a proper array of nghttp2_nv structs
// containing the header name value pairs.
Headers::Headers(Isolate* isolate,
Local<Context> context,
Local<Array> headers) {
Local<Value> header_string = headers->Get(context, 0).ToLocalChecked();
Local<Value> header_count = headers->Get(context, 1).ToLocalChecked();
count_ = header_count.As<Uint32>()->Value();
int header_string_len = header_string.As<String>()->Length();
if (count_ == 0) {
CHECK_EQ(header_string_len, 0);
return;
}
// Allocate a single buffer with count_ nghttp2_nv structs, followed
// by the raw header data as passed from JS. This looks like:
// | possible padding | nghttp2_nv | nghttp2_nv | ... | header contents |
buf_.AllocateSufficientStorage((alignof(nghttp2_nv) - 1) +
count_ * sizeof(nghttp2_nv) +
header_string_len);
// Make sure the start address is aligned appropriately for an nghttp2_nv*.
char* start = reinterpret_cast<char*>(
ROUND_UP(reinterpret_cast<uintptr_t>(*buf_), alignof(nghttp2_nv)));
char* header_contents = start + (count_ * sizeof(nghttp2_nv));
nghttp2_nv* const nva = reinterpret_cast<nghttp2_nv*>(start);
CHECK_LE(header_contents + header_string_len, *buf_ + buf_.length());
CHECK_EQ(header_string.As<String>()
->WriteOneByte(reinterpret_cast<uint8_t*>(header_contents),
0, header_string_len,
String::NO_NULL_TERMINATION),
header_string_len);
size_t n = 0;
char* p;
for (p = header_contents; p < header_contents + header_string_len; n++) {
if (n >= count_) {
// This can happen if a passed header contained a null byte. In that
// case, just provide nghttp2 with an invalid header to make it reject
// the headers list.
static uint8_t zero = '\0';
nva[0].name = nva[0].value = &zero;
nva[0].namelen = nva[0].valuelen = 1;
count_ = 1;
return;
}
nva[n].flags = NGHTTP2_NV_FLAG_NONE;
nva[n].name = reinterpret_cast<uint8_t*>(p);
nva[n].namelen = strlen(p);
p += nva[n].namelen + 1;
nva[n].value = reinterpret_cast<uint8_t*>(p);
nva[n].valuelen = strlen(p);
p += nva[n].valuelen + 1;
}
}
// Sets the various callback functions that nghttp2 will use to notify us
// about significant events while processing http2 stuff.
Http2Session::Callbacks::Callbacks(bool kHasGetPaddingCallback) {
CHECK_EQ(nghttp2_session_callbacks_new(&callbacks), 0);
nghttp2_session_callbacks_set_on_begin_headers_callback(
callbacks, OnBeginHeadersCallback);
nghttp2_session_callbacks_set_on_header_callback2(
callbacks, OnHeaderCallback);
nghttp2_session_callbacks_set_on_frame_recv_callback(
callbacks, OnFrameReceive);
nghttp2_session_callbacks_set_on_stream_close_callback(
callbacks, OnStreamClose);
nghttp2_session_callbacks_set_on_data_chunk_recv_callback(
callbacks, OnDataChunkReceived);
nghttp2_session_callbacks_set_on_frame_not_send_callback(
callbacks, OnFrameNotSent);
nghttp2_session_callbacks_set_on_invalid_header_callback2(
callbacks, OnInvalidHeader);
nghttp2_session_callbacks_set_error_callback(
callbacks, OnNghttpError);
nghttp2_session_callbacks_set_send_data_callback(
callbacks, OnSendData);
if (kHasGetPaddingCallback) {
nghttp2_session_callbacks_set_select_padding_callback(
callbacks, OnSelectPadding);
}
}
Http2Session::Callbacks::~Callbacks() {
nghttp2_session_callbacks_del(callbacks);
}
Http2Session::Http2Session(Environment* env,
Local<Object> wrap,
nghttp2_session_type type)
: AsyncWrap(env, wrap, AsyncWrap::PROVIDER_HTTP2SESSION),
session_type_(type) {
MakeWeak<Http2Session>(this);
// Capture the configuration options for this session
Http2Options opts(env);
int32_t maxHeaderPairs = opts.GetMaxHeaderPairs();
max_header_pairs_ =
type == NGHTTP2_SESSION_SERVER
? std::max(maxHeaderPairs, 4) // minimum # of request headers
: std::max(maxHeaderPairs, 1); // minimum # of response headers
max_outstanding_pings_ = opts.GetMaxOutstandingPings();
max_outstanding_settings_ = opts.GetMaxOutstandingSettings();
padding_strategy_ = opts.GetPaddingStrategy();
bool hasGetPaddingCallback =
padding_strategy_ == PADDING_STRATEGY_MAX ||
padding_strategy_ == PADDING_STRATEGY_CALLBACK;
nghttp2_session_callbacks* callbacks
= callback_struct_saved[hasGetPaddingCallback ? 1 : 0].callbacks;
auto fn = type == NGHTTP2_SESSION_SERVER ?
nghttp2_session_server_new2 :
nghttp2_session_client_new2;
// This should fail only if the system is out of memory, which
// is going to cause lots of other problems anyway, or if any
// of the options are out of acceptable range, which we should
// be catching before it gets this far. Either way, crash if this
// fails.
CHECK_EQ(fn(&session_, callbacks, this, *opts), 0);
outgoing_storage_.reserve(4096);
outgoing_buffers_.reserve(32);
}
void Http2Session::Unconsume() {
if (stream_ != nullptr) {
DEBUG_HTTP2SESSION(this, "unconsuming the i/o stream");
stream_->set_destruct_cb({ nullptr, nullptr });
stream_->set_alloc_cb({ nullptr, nullptr });
stream_->set_read_cb({ nullptr, nullptr });
stream_->Unconsume();
stream_ = nullptr;
}
}
Http2Session::~Http2Session() {
CHECK_EQ(flags_ & SESSION_STATE_HAS_SCOPE, 0);
if (!object().IsEmpty())
ClearWrap(object());
persistent().Reset();
CHECK(persistent().IsEmpty());
Unconsume();
DEBUG_HTTP2SESSION(this, "freeing nghttp2 session");
nghttp2_session_del(session_);
}
// Closes the session and frees the associated resources
void Http2Session::Close(uint32_t code, bool socket_closed) {
DEBUG_HTTP2SESSION(this, "closing session");
if (flags_ & SESSION_STATE_CLOSED)
return;
flags_ |= SESSION_STATE_CLOSED;
// Stop reading on the i/o stream
if (stream_ != nullptr)
stream_->ReadStop();
// If the socket is not closed, then attempt to send a closing GOAWAY
// frame. There is no guarantee that this GOAWAY will be received by
// the peer but the HTTP/2 spec recommends sendinng it anyway. We'll
// make a best effort.
if (!socket_closed) {
Http2Scope h2scope(this);
DEBUG_HTTP2SESSION2(this, "terminating session with code %d", code);
CHECK_EQ(nghttp2_session_terminate_session(session_, code), 0);
} else {
Unconsume();
}
// If there are outstanding pings, those will need to be canceled, do
// so on the next iteration of the event loop to avoid calling out into
// javascript since this may be called during garbage collection.
while (!outstanding_pings_.empty()) {
Http2Session::Http2Ping* ping = PopPing();
env()->SetImmediate([](Environment* env, void* data) {
static_cast<Http2Session::Http2Ping*>(data)->Done(false);
}, static_cast<void*>(ping));
}
}
// Locates an existing known stream by ID. nghttp2 has a similar method
// but this is faster and does not fail if the stream is not found.
inline Http2Stream* Http2Session::FindStream(int32_t id) {
auto s = streams_.find(id);
return s != streams_.end() ? s->second : nullptr;
}
inline void Http2Session::AddStream(Http2Stream* stream) {
streams_[stream->id()] = stream;
}
inline void Http2Session::RemoveStream(int32_t id) {
streams_.erase(id);
}
// Used as one of the Padding Strategy functions. Uses the maximum amount
// of padding allowed for the current frame.
inline ssize_t Http2Session::OnMaxFrameSizePadding(size_t frameLen,
size_t maxPayloadLen) {
DEBUG_HTTP2SESSION2(this, "using max frame size padding: %d", maxPayloadLen);
return maxPayloadLen;
}
// Used as one of the Padding Strategy functions. Uses a callback to JS land
// to determine the amount of padding for the current frame. This option is
// rather more expensive because of the JS boundary cross. It generally should
// not be the preferred option.
inline ssize_t Http2Session::OnCallbackPadding(size_t frameLen,
size_t maxPayloadLen) {
if (frameLen == 0) return 0;
DEBUG_HTTP2SESSION(this, "using callback to determine padding");
Isolate* isolate = env()->isolate();
HandleScope handle_scope(isolate);
Local<Context> context = env()->context();
Context::Scope context_scope(context);
#if defined(DEBUG) && DEBUG
CHECK(object()->Has(context, env()->ongetpadding_string()).FromJust());
#endif
AliasedBuffer<uint32_t, v8::Uint32Array>& buffer =
env()->http2_state()->padding_buffer;
buffer[PADDING_BUF_FRAME_LENGTH] = frameLen;
buffer[PADDING_BUF_MAX_PAYLOAD_LENGTH] = maxPayloadLen;
buffer[PADDING_BUF_RETURN_VALUE] = frameLen;
MakeCallback(env()->ongetpadding_string(), 0, nullptr);
uint32_t retval = buffer[PADDING_BUF_RETURN_VALUE];
retval = std::min(retval, static_cast<uint32_t>(maxPayloadLen));
retval = std::max(retval, static_cast<uint32_t>(frameLen));
DEBUG_HTTP2SESSION2(this, "using padding size %d", retval);
return retval;
}
// Write data received from the i/o stream to the underlying nghttp2_session.
// On each call to nghttp2_session_mem_recv, nghttp2 will begin calling the
// various callback functions. Each of these will typically result in a call
// out to JavaScript so this particular function is rather hot and can be
// quite expensive. This is a potential performance optimization target later.
inline ssize_t Http2Session::Write(const uv_buf_t* bufs, size_t nbufs) {
size_t total = 0;
// Note that nghttp2_session_mem_recv is a synchronous operation that
// will trigger a number of other callbacks. Those will, in turn have
// multiple side effects.
for (size_t n = 0; n < nbufs; n++) {
DEBUG_HTTP2SESSION2(this, "receiving %d bytes [wants data? %d]",
bufs[n].len,
nghttp2_session_want_read(session_));
ssize_t ret =
nghttp2_session_mem_recv(session_,
reinterpret_cast<uint8_t*>(bufs[n].base),
bufs[n].len);
CHECK_NE(ret, NGHTTP2_ERR_NOMEM);
// If there is an error calling any of the callbacks, ret will be a
// negative number identifying the error code. This can happen, for
// instance, if the session is destroyed during any of the JS callbacks
// Note: if ssize_t is not defined (e.g. on Win32), nghttp2 will typedef
// ssize_t to int. Cast here so that the < 0 check actually works on
// Windows.
if (static_cast<int>(ret) < 0)
return ret;
total += ret;
}
// Send any data that was queued up while processing the received data.
if (!IsDestroyed()) {
SendPendingData();
}
return total;
}
inline int32_t GetFrameID(const nghttp2_frame* frame) {
// If this is a push promise, we want to grab the id of the promised stream
return (frame->hd.type == NGHTTP2_PUSH_PROMISE) ?
frame->push_promise.promised_stream_id :
frame->hd.stream_id;
}
// Called by nghttp2 at the start of receiving a HEADERS frame. We use this
// callback to determine if a new stream is being created or if we are simply
// adding a new block of headers to an existing stream. The header pairs
// themselves are set in the OnHeaderCallback
inline int Http2Session::OnBeginHeadersCallback(nghttp2_session* handle,
const nghttp2_frame* frame,
void* user_data) {
Http2Session* session = static_cast<Http2Session*>(user_data);
int32_t id = GetFrameID(frame);
DEBUG_HTTP2SESSION2(session, "beginning headers for stream %d", id);
Http2Stream* stream = session->FindStream(id);
if (stream == nullptr) {
new Http2Stream(session, id, frame->headers.cat);
} else {
// If the stream has already been destroyed, ignore.
if (stream->IsDestroyed())
return 0;
stream->StartHeaders(frame->headers.cat);
}
return 0;
}
// Called by nghttp2 for each header name/value pair in a HEADERS block.
// This had to have been preceeded by a call to OnBeginHeadersCallback so
// the Http2Stream is guaranteed to already exist.
inline int Http2Session::OnHeaderCallback(nghttp2_session* handle,
const nghttp2_frame* frame,
nghttp2_rcbuf* name,
nghttp2_rcbuf* value,
uint8_t flags,
void* user_data) {
Http2Session* session = static_cast<Http2Session*>(user_data);
int32_t id = GetFrameID(frame);
Http2Stream* stream = session->FindStream(id);
CHECK_NE(stream, nullptr);
// If the stream has already been destroyed, ignore.
if (stream->IsDestroyed())
return 0;
if (!stream->AddHeader(name, value, flags)) {
// This will only happen if the connected peer sends us more
// than the allowed number of header items at any given time
stream->SubmitRstStream(NGHTTP2_ENHANCE_YOUR_CALM);
return NGHTTP2_ERR_TEMPORAL_CALLBACK_FAILURE;
}
return 0;
}
// Called by nghttp2 when a complete HTTP2 frame has been received. There are
// only a handful of frame types tha we care about handling here.
inline int Http2Session::OnFrameReceive(nghttp2_session* handle,
const nghttp2_frame* frame,
void* user_data) {
Http2Session* session = static_cast<Http2Session*>(user_data);
DEBUG_HTTP2SESSION2(session, "complete frame received: type: %d",
frame->hd.type);
switch (frame->hd.type) {
case NGHTTP2_DATA:
session->HandleDataFrame(frame);
break;
case NGHTTP2_PUSH_PROMISE:
// Intentional fall-through, handled just like headers frames
case NGHTTP2_HEADERS:
session->HandleHeadersFrame(frame);
break;
case NGHTTP2_SETTINGS:
session->HandleSettingsFrame(frame);
break;
case NGHTTP2_PRIORITY:
session->HandlePriorityFrame(frame);
break;
case NGHTTP2_GOAWAY:
session->HandleGoawayFrame(frame);
break;
case NGHTTP2_PING:
session->HandlePingFrame(frame);
default:
break;
}
return 0;
}
// If nghttp2 is unable to send a queued up frame, it will call this callback
// to let us know. If the failure occurred because we are in the process of
// closing down the session or stream, we go ahead and ignore it. We don't
// really care about those and there's nothing we can reasonably do about it
// anyway. Other types of failures are reported up to JavaScript. This should
// be exceedingly rare.
inline int Http2Session::OnFrameNotSent(nghttp2_session* handle,
const nghttp2_frame* frame,
int error_code,
void* user_data) {
Http2Session* session = static_cast<Http2Session*>(user_data);
Environment* env = session->env();
DEBUG_HTTP2SESSION2(session, "frame type %d was not sent, code: %d",
frame->hd.type, error_code);
// Do not report if the frame was not sent due to the session closing
if (error_code != NGHTTP2_ERR_SESSION_CLOSING &&
error_code != NGHTTP2_ERR_STREAM_CLOSED &&
error_code != NGHTTP2_ERR_STREAM_CLOSING) {
Isolate* isolate = env->isolate();
HandleScope scope(isolate);
Local<Context> context = env->context();
Context::Scope context_scope(context);
Local<Value> argv[3] = {
Integer::New(isolate, frame->hd.stream_id),
Integer::New(isolate, frame->hd.type),
Integer::New(isolate, error_code)
};
session->MakeCallback(env->onframeerror_string(), arraysize(argv), argv);
}
return 0;
}
// Called by nghttp2 when a stream closes.
inline int Http2Session::OnStreamClose(nghttp2_session* handle,
int32_t id,
uint32_t code,
void* user_data) {
Http2Session* session = static_cast<Http2Session*>(user_data);
Environment* env = session->env();
Isolate* isolate = env->isolate();
HandleScope scope(isolate);
Local<Context> context = env->context();
Context::Scope context_scope(context);
DEBUG_HTTP2SESSION2(session, "stream %d closed with code: %d", id, code);
Http2Stream* stream = session->FindStream(id);
// Intentionally ignore the callback if the stream does not exist or has
// already been destroyed
if (stream != nullptr && !stream->IsDestroyed()) {
stream->AddChunk(nullptr, 0);
stream->Close(code);
// It is possible for the stream close to occur before the stream is
// ever passed on to the javascript side. If that happens, skip straight
// to destroying the stream. We can check this by looking for the
// onstreamclose function. If it exists, then the stream has already
// been passed on to javascript.
Local<Value> fn =
stream->object()->Get(context, env->onstreamclose_string())
.ToLocalChecked();
if (fn->IsFunction()) {
Local<Value> argv[2] = {
Integer::NewFromUnsigned(isolate, code),
Boolean::New(isolate, stream->HasDataChunks(true))
};
stream->MakeCallback(fn.As<Function>(), arraysize(argv), argv);
} else {
stream->Destroy();
}
}
return 0;
}
// Called by nghttp2 when an invalid header has been received. For now, we
// ignore these. If this callback was not provided, nghttp2 would handle
// invalid headers strictly and would shut down the stream. We are intentionally
// being more lenient here although we may want to revisit this choice later.
inline int Http2Session::OnInvalidHeader(nghttp2_session* session,
const nghttp2_frame* frame,
nghttp2_rcbuf* name,
nghttp2_rcbuf* value,
uint8_t flags,
void* user_data) {
// Ignore invalid header fields by default.
return 0;
}
// When nghttp2 receives a DATA frame, it will deliver the data payload to
// us in discrete chunks. We push these into a linked list stored in the
// Http2Sttream which is flushed out to JavaScript as quickly as possible.
// This can be a particularly hot path.
inline int Http2Session::OnDataChunkReceived(nghttp2_session* handle,
uint8_t flags,
int32_t id,
const uint8_t* data,
size_t len,
void* user_data) {
Http2Session* session = static_cast<Http2Session*>(user_data);
DEBUG_HTTP2SESSION2(session, "buffering data chunk for stream %d, size: "
"%d, flags: %d", id, len, flags);
// We should never actually get a 0-length chunk so this check is
// only a precaution at this point.
if (len > 0) {
// Notify nghttp2 that we've consumed a chunk of data on the connection
// so that it can send a WINDOW_UPDATE frame. This is a critical part of
// the flow control process in http2
CHECK_EQ(nghttp2_session_consume_connection(handle, len), 0);
Http2Stream* stream = session->FindStream(id);
// If the stream has been destroyed, ignore this chunk
if (stream->IsDestroyed())
return 0;
stream->AddChunk(data, len);
}
return 0;
}
// Called by nghttp2 when it needs to determine how much padding to use in
// a DATA or HEADERS frame.
inline ssize_t Http2Session::OnSelectPadding(nghttp2_session* handle,
const nghttp2_frame* frame,
size_t maxPayloadLen,
void* user_data) {
Http2Session* session = static_cast<Http2Session*>(user_data);
ssize_t padding = frame->hd.length;
return session->padding_strategy_ == PADDING_STRATEGY_MAX
? session->OnMaxFrameSizePadding(padding, maxPayloadLen)
: session->OnCallbackPadding(padding, maxPayloadLen);
}
#define BAD_PEER_MESSAGE "Remote peer returned unexpected data while we " \
"expected SETTINGS frame. Perhaps, peer does not " \
"support HTTP/2 properly."
// We use this currently to determine when an attempt is made to use the http2
// protocol with a non-http2 peer.
inline int Http2Session::OnNghttpError(nghttp2_session* handle,
const char* message,
size_t len,
void* user_data) {
// Unfortunately, this is currently the only way for us to know if
// the session errored because the peer is not an http2 peer.
Http2Session* session = static_cast<Http2Session*>(user_data);
DEBUG_HTTP2SESSION2(session, "Error '%.*s'", len, message);
if (strncmp(message, BAD_PEER_MESSAGE, len) == 0) {
Environment* env = session->env();
Isolate* isolate = env->isolate();
HandleScope scope(isolate);
Local<Context> context = env->context();
Context::Scope context_scope(context);
Local<Value> argv[1] = {
Integer::New(isolate, NGHTTP2_ERR_PROTO),
};
session->MakeCallback(env->error_string(), arraysize(argv), argv);
}
return 0;
}
// Once all of the DATA frames for a Stream have been sent, the GetTrailers
// method calls out to JavaScript to fetch the trailing headers that need
// to be sent.
inline void Http2Session::GetTrailers(Http2Stream* stream, uint32_t* flags) {
if (!stream->IsDestroyed() && stream->HasTrailers()) {
Http2Stream::SubmitTrailers submit_trailers{this, stream, flags};
stream->OnTrailers(submit_trailers);
}
}
Http2Stream::SubmitTrailers::SubmitTrailers(
Http2Session* session,
Http2Stream* stream,
uint32_t* flags)
: session_(session), stream_(stream), flags_(flags) { }
inline void Http2Stream::SubmitTrailers::Submit(nghttp2_nv* trailers,
size_t length) const {
Http2Scope h2scope(session_);
if (length == 0)
return;
DEBUG_HTTP2SESSION2(session_, "sending trailers for stream %d, count: %d",
stream_->id(), length);
*flags_ |= NGHTTP2_DATA_FLAG_NO_END_STREAM;
CHECK_EQ(
nghttp2_submit_trailer(**session_, stream_->id(), trailers, length), 0);
}
// Called by OnFrameReceived to notify JavaScript land that a complete
// HEADERS frame has been received and processed. This method converts the
// received headers into a JavaScript array and pushes those out to JS.
inline void Http2Session::HandleHeadersFrame(const nghttp2_frame* frame) {
Isolate* isolate = env()->isolate();
HandleScope scope(isolate);
Local<Context> context = env()->context();
Context::Scope context_scope(context);
int32_t id = GetFrameID(frame);
DEBUG_HTTP2SESSION2(this, "handle headers frame for stream %d", id);
Http2Stream* stream = FindStream(id);
// If the stream has already been destroyed, ignore.
if (stream->IsDestroyed())
return;
nghttp2_header* headers = stream->headers();
size_t count = stream->headers_count();
Local<String> name_str;
Local<String> value_str;
Local<Array> holder = Array::New(isolate);
Local<Function> fn = env()->push_values_to_array_function();
Local<Value> argv[NODE_PUSH_VAL_TO_ARRAY_MAX * 2];
// The headers are passed in above as a queue of nghttp2_header structs.
// The following converts that into a JS array with the structure:
// [name1, value1, name2, value2, name3, value3, name3, value4] and so on.
// That array is passed up to the JS layer and converted into an Object form
// like {name1: value1, name2: value2, name3: [value3, value4]}. We do it
// this way for performance reasons (it's faster to generate and pass an
// array than it is to generate and pass the object).
size_t n = 0;
while (count > 0) {
size_t j = 0;
while (count > 0 && j < arraysize(argv) / 2) {
nghttp2_header item = headers[n++];
// The header name and value are passed as external one-byte strings
name_str =
ExternalHeader::New<true>(env(), item.name).ToLocalChecked();
value_str =
ExternalHeader::New<false>(env(), item.value).ToLocalChecked();
argv[j * 2] = name_str;
argv[j * 2 + 1] = value_str;
count--;
j++;
}
// For performance, we pass name and value pairs to array.protototype.push
// in batches of size NODE_PUSH_VAL_TO_ARRAY_MAX * 2 until there are no
// more items to push.
if (j > 0) {
fn->Call(env()->context(), holder, j * 2, argv).ToLocalChecked();
}
}
Local<Value> args[5] = {
stream->object(),
Integer::New(isolate, id),
Integer::New(isolate, stream->headers_category()),
Integer::New(isolate, frame->hd.flags),
holder
};
MakeCallback(env()->onheaders_string(), arraysize(args), args);
}
// Called by OnFrameReceived when a complete PRIORITY frame has been
// received. Notifies JS land about the priority change. Note that priorities
// are considered advisory only, so this has no real effect other than to
// simply let user code know that the priority has changed.
inline void Http2Session::HandlePriorityFrame(const nghttp2_frame* frame) {
Isolate* isolate = env()->isolate();
HandleScope scope(isolate);
Local<Context> context = env()->context();
Context::Scope context_scope(context);
nghttp2_priority priority_frame = frame->priority;
int32_t id = GetFrameID(frame);
DEBUG_HTTP2SESSION2(this, "handle priority frame for stream %d", id);
// Priority frame stream ID should never be <= 0. nghttp2 handles this for us
nghttp2_priority_spec spec = priority_frame.pri_spec;
Local<Value> argv[4] = {
Integer::New(isolate, id),
Integer::New(isolate, spec.stream_id),
Integer::New(isolate, spec.weight),
Boolean::New(isolate, spec.exclusive)
};
MakeCallback(env()->onpriority_string(), arraysize(argv), argv);
}
// Called by OnFrameReceived when a complete DATA frame has been received.
// If we know that this is the last DATA frame (because the END_STREAM flag
// is set), then we'll terminate the readable side of the StreamBase. If
// the StreamBase is flowing, we'll push the chunks of data out to JS land.
inline void Http2Session::HandleDataFrame(const nghttp2_frame* frame) {
int32_t id = GetFrameID(frame);
DEBUG_HTTP2SESSION2(this, "handling data frame for stream %d", id);
Http2Stream* stream = FindStream(id);
// If the stream has already been destroyed, do nothing
if (stream->IsDestroyed())
return;
if (frame->hd.flags & NGHTTP2_FLAG_END_STREAM) {
stream->AddChunk(nullptr, 0);
}
if (stream->IsReading())
stream->FlushDataChunks();
}
// Called by OnFrameReceived when a complete GOAWAY frame has been received.
inline void Http2Session::HandleGoawayFrame(const nghttp2_frame* frame) {
Isolate* isolate = env()->isolate();
HandleScope scope(isolate);
Local<Context> context = env()->context();
Context::Scope context_scope(context);
nghttp2_goaway goaway_frame = frame->goaway;
DEBUG_HTTP2SESSION(this, "handling goaway frame");
Local<Value> argv[3] = {
Integer::NewFromUnsigned(isolate, goaway_frame.error_code),
Integer::New(isolate, goaway_frame.last_stream_id),
Undefined(isolate)
};
size_t length = goaway_frame.opaque_data_len;
if (length > 0) {
argv[2] = Buffer::Copy(isolate,
reinterpret_cast<char*>(goaway_frame.opaque_data),
length).ToLocalChecked();
}
MakeCallback(env()->ongoawaydata_string(), arraysize(argv), argv);
}
// Called by OnFrameReceived when a complete PING frame has been received.
inline void Http2Session::HandlePingFrame(const nghttp2_frame* frame) {
bool ack = frame->hd.flags & NGHTTP2_FLAG_ACK;
if (ack) {
Http2Ping* ping = PopPing();
if (ping != nullptr)
ping->Done(true, frame->ping.opaque_data);
}
}
// Called by OnFrameReceived when a complete SETTINGS frame has been received.
inline void Http2Session::HandleSettingsFrame(const nghttp2_frame* frame) {
bool ack = frame->hd.flags & NGHTTP2_FLAG_ACK;
if (ack) {
// If this is an acknowledgement, we should have an Http2Settings
// object for it.
Http2Settings* settings = PopSettings();
if (settings != nullptr)
settings->Done(true);
} else {
// Otherwise, notify the session about a new settings
MakeCallback(env()->onsettings_string(), 0, nullptr);
}
}
// Callback used when data has been written to the stream.
void Http2Session::OnStreamAfterWriteImpl(WriteWrap* w, int status, void* ctx) {
Http2Session* session = static_cast<Http2Session*>(ctx);
DEBUG_HTTP2SESSION2(session, "write finished with status %d", status);
// Inform all pending writes about their completion.
session->ClearOutgoing(status);
if (!(session->flags_ & SESSION_STATE_WRITE_SCHEDULED)) {
// Schedule a new write if nghttp2 wants to send data.
session->MaybeScheduleWrite();
}
}
// If the underlying nghttp2_session struct has data pending in its outbound
// queue, MaybeScheduleWrite will schedule a SendPendingData() call to occcur
// on the next iteration of the Node.js event loop (using the SetImmediate
// queue), but only if a write has not already been scheduled.
void Http2Session::MaybeScheduleWrite() {
CHECK_EQ(flags_ & SESSION_STATE_WRITE_SCHEDULED, 0);
if (session_ != nullptr && nghttp2_session_want_write(session_)) {
DEBUG_HTTP2SESSION(this, "scheduling write");
flags_ |= SESSION_STATE_WRITE_SCHEDULED;
env()->SetImmediate([](Environment* env, void* data) {
Http2Session* session = static_cast<Http2Session*>(data);
if (session->session_ == nullptr ||
!(session->flags_ & SESSION_STATE_WRITE_SCHEDULED)) {
// This can happen e.g. when a stream was reset before this turn
// of the event loop, in which case SendPendingData() is called early,
// or the session was destroyed in the meantime.
return;
}
// Sending data may call arbitrary JS code, so keep track of
// async context.
InternalCallbackScope callback_scope(session);
session->SendPendingData();
}, static_cast<void*>(this), object());
}
}
// Unset the sending state, finish up all current writes, and reset
// storage for data and metadata that was associated with these writes.
void Http2Session::ClearOutgoing(int status) {
CHECK_NE(flags_ & SESSION_STATE_SENDING, 0);
flags_ &= ~SESSION_STATE_SENDING;
for (const nghttp2_stream_write& wr : outgoing_buffers_) {
WriteWrap* wrap = wr.req_wrap;
if (wrap != nullptr)
wrap->Done(status);
}
outgoing_buffers_.clear();
outgoing_storage_.clear();
}
// Queue a given block of data for sending. This always creates a copy,
// so it is used for the cases in which nghttp2 requests sending of a
// small chunk of data.
void Http2Session::CopyDataIntoOutgoing(const uint8_t* src, size_t src_length) {
size_t offset = outgoing_storage_.size();
outgoing_storage_.resize(offset + src_length);
memcpy(&outgoing_storage_[offset], src, src_length);
// Store with a base of `nullptr` initially, since future resizes
// of the outgoing_buffers_ vector may invalidate the pointer.
// The correct base pointers will be set later, before writing to the
// underlying socket.
outgoing_buffers_.emplace_back(nghttp2_stream_write {
uv_buf_init(nullptr, src_length)
});
}
// Prompts nghttp2 to begin serializing it's pending data and pushes each
// chunk out to the i/o socket to be sent. This is a particularly hot method
// that will generally be called at least twice be event loop iteration.
// This is a potential performance optimization target later.
void Http2Session::SendPendingData() {
DEBUG_HTTP2SESSION(this, "sending pending data");
// Do not attempt to send data on the socket if the destroying flag has
// been set. That means everything is shutting down and the socket
// will not be usable.
if (IsDestroyed())
return;
flags_ &= ~SESSION_STATE_WRITE_SCHEDULED;
// SendPendingData should not be called recursively.
if (flags_ & SESSION_STATE_SENDING)
return;
// This is cleared by ClearOutgoing().
flags_ |= SESSION_STATE_SENDING;
ssize_t src_length;
const uint8_t* src;
CHECK_EQ(outgoing_buffers_.size(), 0);
CHECK_EQ(outgoing_storage_.size(), 0);
// Part One: Gather data from nghttp2
while ((src_length = nghttp2_session_mem_send(session_, &src)) > 0) {
DEBUG_HTTP2SESSION2(this, "nghttp2 has %d bytes to send", src_length);
CopyDataIntoOutgoing(src, src_length);
}
CHECK_NE(src_length, NGHTTP2_ERR_NOMEM);
if (stream_ == nullptr) {
// It would seem nice to bail out earlier, but `nghttp2_session_mem_send()`
// does take care of things like closing the individual streams after
// a socket has been torn down, so we still need to call it.
ClearOutgoing(UV_ECANCELED);
return;
}
// Part Two: Pass Data to the underlying stream
size_t count = outgoing_buffers_.size();
if (count == 0) {
flags_ &= ~SESSION_STATE_SENDING;
return;
}
MaybeStackBuffer<uv_buf_t, 32> bufs;
bufs.AllocateSufficientStorage(count);
// Set the buffer base pointers for copied data that ended up in the
// sessions's own storage since it might have shifted around during gathering.
// (Those are marked by having .base == nullptr.)
size_t offset = 0;
size_t i = 0;
for (const nghttp2_stream_write& write : outgoing_buffers_) {
if (write.buf.base == nullptr) {
bufs[i++] = uv_buf_init(
reinterpret_cast<char*>(outgoing_storage_.data() + offset),
write.buf.len);
offset += write.buf.len;
} else {
bufs[i++] = write.buf;
}
}
chunks_sent_since_last_write_++;
// DoTryWrite may modify both the buffer list start itself and the
// base pointers/length of the individual buffers.
uv_buf_t* writebufs = *bufs;
if (stream_->DoTryWrite(&writebufs, &count) != 0 || count == 0) {
// All writes finished synchronously, nothing more to do here.
ClearOutgoing(0);
return;
}
WriteWrap* req = AllocateSend();
if (stream_->DoWrite(req, writebufs, count, nullptr) != 0) {
req->Dispose();
}
DEBUG_HTTP2SESSION2(this, "wants data in return? %d",
nghttp2_session_want_read(session_));
}
// This callback is called from nghttp2 when it wants to send DATA frames for a
// given Http2Stream, when we set the `NGHTTP2_DATA_FLAG_NO_COPY` flag earlier
// in the Http2Stream::Provider::Stream::OnRead callback.
// We take the write information directly out of the stream's data queue.
int Http2Session::OnSendData(
nghttp2_session* session_,
nghttp2_frame* frame,
const uint8_t* framehd,
size_t length,
nghttp2_data_source* source,
void* user_data) {
Http2Session* session = static_cast<Http2Session*>(user_data);
Http2Stream* stream = GetStream(session, frame->hd.stream_id, source);
// Send the frame header + a byte that indicates padding length.
session->CopyDataIntoOutgoing(framehd, 9);
if (frame->data.padlen > 0) {
uint8_t padding_byte = frame->data.padlen - 1;
CHECK_EQ(padding_byte, frame->data.padlen - 1);
session->CopyDataIntoOutgoing(&padding_byte, 1);
}
DEBUG_HTTP2SESSION2(session, "nghttp2 has %d bytes to send directly", length);
while (length > 0) {
// nghttp2 thinks that there is data available (length > 0), which means
// we told it so, which means that we *should* have data available.
CHECK(!stream->queue_.empty());
nghttp2_stream_write& write = stream->queue_.front();
if (write.buf.len <= length) {
// This write does not suffice by itself, so we can consume it completely.
length -= write.buf.len;
session->outgoing_buffers_.emplace_back(std::move(write));
stream->queue_.pop();
continue;
}
// Slice off `length` bytes of the first write in the queue.
session->outgoing_buffers_.emplace_back(nghttp2_stream_write {
uv_buf_init(write.buf.base, length)
});
write.buf.base += length;
write.buf.len -= length;
break;
}
if (frame->data.padlen > 0) {
// Send padding if that was requested.
session->outgoing_buffers_.emplace_back(nghttp2_stream_write {
uv_buf_init(const_cast<char*>(zero_bytes_256), frame->data.padlen - 1)
});
}
return 0;
}
// Creates a new Http2Stream and submits a new http2 request.
inline Http2Stream* Http2Session::SubmitRequest(
nghttp2_priority_spec* prispec,
nghttp2_nv* nva,
size_t len,
int32_t* ret,
int options) {
DEBUG_HTTP2SESSION(this, "submitting request");
Http2Scope h2scope(this);
Http2Stream* stream = nullptr;
Http2Stream::Provider::Stream prov(options);
*ret = nghttp2_submit_request(session_, prispec, nva, len, *prov, nullptr);
CHECK_NE(*ret, NGHTTP2_ERR_NOMEM);
if (*ret > 0)
stream = new Http2Stream(this, *ret, NGHTTP2_HCAT_HEADERS, options);
return stream;
}
inline void Http2Session::SetChunksSinceLastWrite(size_t n) {
chunks_sent_since_last_write_ = n;
}
// Allocates the data buffer used to pass outbound data to the i/o stream.
WriteWrap* Http2Session::AllocateSend() {
HandleScope scope(env()->isolate());
Local<Object> obj =
env()->write_wrap_constructor_function()
->NewInstance(env()->context()).ToLocalChecked();
return WriteWrap::New(env(), obj, stream_);
}
// Allocates the data buffer used to receive inbound data from the i/o stream
void Http2Session::OnStreamAllocImpl(size_t suggested_size,
uv_buf_t* buf,
void* ctx) {
Http2Session* session = static_cast<Http2Session*>(ctx);
buf->base = session->stream_alloc();
buf->len = kAllocBufferSize;
}
// Callback used to receive inbound data from the i/o stream
void Http2Session::OnStreamReadImpl(ssize_t nread,
const uv_buf_t* bufs,
uv_handle_type pending,
void* ctx) {
Http2Session* session = static_cast<Http2Session*>(ctx);
Http2Scope h2scope(session);
CHECK_NE(session->stream_, nullptr);
DEBUG_HTTP2SESSION2(session, "receiving %d bytes", nread);
if (nread < 0) {
uv_buf_t tmp_buf;
tmp_buf.base = nullptr;
tmp_buf.len = 0;
session->prev_read_cb_.fn(nread,
&tmp_buf,
pending,
session->prev_read_cb_.ctx);
return;
}
if (bufs->len > 0) {
// Only pass data on if nread > 0
uv_buf_t buf[] { uv_buf_init((*bufs).base, nread) };
ssize_t ret = session->Write(buf, 1);
// Note: if ssize_t is not defined (e.g. on Win32), nghttp2 will typedef
// ssize_t to int. Cast here so that the < 0 check actually works on
// Windows.
if (static_cast<int>(ret) < 0) {
DEBUG_HTTP2SESSION2(session, "fatal error receiving data: %d", ret);
Environment* env = session->env();
Isolate* isolate = env->isolate();
HandleScope scope(isolate);
Local<Context> context = env->context();
Context::Scope context_scope(context);
Local<Value> argv[1] = {
Integer::New(isolate, ret),
};
session->MakeCallback(env->error_string(), arraysize(argv), argv);
} else {
DEBUG_HTTP2SESSION2(session, "processed %d bytes. wants more? %d", ret,
nghttp2_session_want_read(**session));
}
}
}
void Http2Session::OnStreamDestructImpl(void* ctx) {
Http2Session* session = static_cast<Http2Session*>(ctx);
session->stream_ = nullptr;
}
// Every Http2Session session is tightly bound to a single i/o StreamBase
// (typically a net.Socket or tls.TLSSocket). The lifecycle of the two is
// tightly coupled with all data transfer between the two happening at the
// C++ layer via the StreamBase API.
void Http2Session::Consume(Local<External> external) {
StreamBase* stream = static_cast<StreamBase*>(external->Value());
stream->Consume();
stream_ = stream;
prev_alloc_cb_ = stream->alloc_cb();
prev_read_cb_ = stream->read_cb();
stream->set_alloc_cb({ Http2Session::OnStreamAllocImpl, this });
stream->set_read_cb({ Http2Session::OnStreamReadImpl, this });
stream->set_after_write_cb({ Http2Session::OnStreamAfterWriteImpl, this });
stream->set_destruct_cb({ Http2Session::OnStreamDestructImpl, this });
DEBUG_HTTP2SESSION(this, "i/o stream consumed");
}
Http2Stream::Http2Stream(
Http2Session* session,
int32_t id,
nghttp2_headers_category category,
int options) : AsyncWrap(session->env(),
session->env()->http2stream_constructor_template()
->NewInstance(session->env()->context())
.ToLocalChecked(),
AsyncWrap::PROVIDER_HTTP2STREAM),
StreamBase(session->env()),
session_(session),
id_(id),
current_headers_category_(category) {
MakeWeak<Http2Stream>(this);
// Limit the number of header pairs
max_header_pairs_ = session->GetMaxHeaderPairs();
if (max_header_pairs_ == 0)
max_header_pairs_ = DEFAULT_MAX_HEADER_LIST_PAIRS;
current_headers_.reserve(max_header_pairs_);
// Limit the number of header octets
max_header_length_ =
std::min(
nghttp2_session_get_local_settings(
session->session(),
NGHTTP2_SETTINGS_MAX_HEADER_LIST_SIZE),
MAX_MAX_HEADER_LIST_SIZE);
if (options & STREAM_OPTION_GET_TRAILERS)
flags_ |= NGHTTP2_STREAM_FLAG_TRAILERS;
if (options & STREAM_OPTION_EMPTY_PAYLOAD)
Shutdown();
session->AddStream(this);
}
Http2Stream::~Http2Stream() {
if (session_ != nullptr) {
session_->RemoveStream(id_);
session_ = nullptr;
}
if (!object().IsEmpty())
ClearWrap(object());
persistent().Reset();
CHECK(persistent().IsEmpty());
}
// Notify the Http2Stream that a new block of HEADERS is being processed.
void Http2Stream::StartHeaders(nghttp2_headers_category category) {
DEBUG_HTTP2STREAM2(this, "starting headers, category: %d", id_, category);
CHECK(!this->IsDestroyed());
current_headers_length_ = 0;
current_headers_.clear();
current_headers_category_ = category;
}
nghttp2_stream* Http2Stream::operator*() {
return nghttp2_session_find_stream(**session_, id_);
}
// Calls out to JavaScript land to fetch the actual trailer headers to send
// for this stream.
void Http2Stream::OnTrailers(const SubmitTrailers& submit_trailers) {
DEBUG_HTTP2STREAM(this, "prompting for trailers");
CHECK(!this->IsDestroyed());
Isolate* isolate = env()->isolate();
HandleScope scope(isolate);
Local<Context> context = env()->context();
Context::Scope context_scope(context);
Local<Value> ret =
MakeCallback(env()->ontrailers_string(), 0, nullptr).ToLocalChecked();
if (!ret.IsEmpty() && !IsDestroyed()) {
if (ret->IsArray()) {
Local<Array> headers = ret.As<Array>();
if (headers->Length() > 0) {
Headers trailers(isolate, context, headers);
submit_trailers.Submit(*trailers, trailers.length());
}
}
}
}
inline bool Http2Stream::HasDataChunks(bool ignore_eos) {
return data_chunks_.size() > (ignore_eos ? 1 : 0);
}
// Appends a chunk of received DATA frame data to this Http2Streams internal
// queue. Note that we must memcpy each chunk because of the way that nghttp2
// handles it's internal memory`.
inline void Http2Stream::AddChunk(const uint8_t* data, size_t len) {
CHECK(!this->IsDestroyed());
if (flags_ & NGHTTP2_STREAM_FLAG_EOS)
return;
char* buf = nullptr;
if (len > 0 && data != nullptr) {
buf = Malloc<char>(len);
memcpy(buf, data, len);
} else if (data == nullptr) {
flags_ |= NGHTTP2_STREAM_FLAG_EOS;
}
data_chunks_.emplace(uv_buf_init(buf, len));
}
inline void Http2Stream::Close(int32_t code) {
CHECK(!this->IsDestroyed());
flags_ |= NGHTTP2_STREAM_FLAG_CLOSED;
code_ = code;
DEBUG_HTTP2STREAM2(this, "closed with code %d", code);
}
inline void Http2Stream::Shutdown() {
CHECK(!this->IsDestroyed());
Http2Scope h2scope(this);
flags_ |= NGHTTP2_STREAM_FLAG_SHUT;
CHECK_NE(nghttp2_session_resume_data(session_->session(), id_),
NGHTTP2_ERR_NOMEM);
DEBUG_HTTP2STREAM(this, "writable side shutdown");
}
int Http2Stream::DoShutdown(ShutdownWrap* req_wrap) {
CHECK(!this->IsDestroyed());
req_wrap->Dispatched();
Shutdown();
req_wrap->Done(0);
return 0;
}
// Destroy the Http2Stream and render it unusable. Actual resources for the
// Stream will not be freed until the next tick of the Node.js event loop
// using the SetImmediate queue.
inline void Http2Stream::Destroy() {
// Do nothing if this stream instance is already destroyed
if (IsDestroyed())
return;
flags_ |= NGHTTP2_STREAM_FLAG_DESTROYED;
DEBUG_HTTP2STREAM(this, "destroying stream");
// Free any remaining incoming data chunks.
while (!data_chunks_.empty()) {
uv_buf_t buf = data_chunks_.front();
free(buf.base);
data_chunks_.pop();
}
// Wait until the start of the next loop to delete because there
// may still be some pending operations queued for this stream.
env()->SetImmediate([](Environment* env, void* data) {
Http2Stream* stream = static_cast<Http2Stream*>(data);
// Free any remaining outgoing data chunks here. This should be done
// here because it's possible for destroy to have been called while
// we still have qeueued outbound writes.
while (!stream->queue_.empty()) {
nghttp2_stream_write& head = stream->queue_.front();
if (head.req_wrap != nullptr)
head.req_wrap->Done(UV_ECANCELED);
stream->queue_.pop();
}
delete stream;
}, this, this->object());
}
// Uses the StreamBase API to push a single chunk of queued inbound DATA
// to JS land.
void Http2Stream::OnDataChunk(uv_buf_t* chunk) {
CHECK(!this->IsDestroyed());
Isolate* isolate = env()->isolate();
HandleScope scope(isolate);
ssize_t len = -1;
Local<Object> buf;
if (chunk != nullptr) {
len = chunk->len;
buf = Buffer::New(isolate, chunk->base, len).ToLocalChecked();
}
EmitData(len, buf, this->object());
}
inline void Http2Stream::FlushDataChunks() {
CHECK(!this->IsDestroyed());
Http2Scope h2scope(this);
if (!data_chunks_.empty()) {
uv_buf_t buf = data_chunks_.front();
data_chunks_.pop();
if (buf.len > 0) {
CHECK_EQ(nghttp2_session_consume_stream(session_->session(),
id_, buf.len), 0);
OnDataChunk(&buf);
} else {
OnDataChunk(nullptr);
}
}
}
// Initiates a response on the Http2Stream using data provided via the
// StreamBase Streams API.
inline int Http2Stream::SubmitResponse(nghttp2_nv* nva,
size_t len,
int options) {
CHECK(!this->IsDestroyed());
Http2Scope h2scope(this);
DEBUG_HTTP2STREAM(this, "submitting response");
if (options & STREAM_OPTION_GET_TRAILERS)
flags_ |= NGHTTP2_STREAM_FLAG_TRAILERS;
if (!IsWritable())
options |= STREAM_OPTION_EMPTY_PAYLOAD;
Http2Stream::Provider::Stream prov(this, options);
int ret = nghttp2_submit_response(session_->session(), id_, nva, len, *prov);
CHECK_NE(ret, NGHTTP2_ERR_NOMEM);
return ret;
}
// Initiate a response that contains data read from a file descriptor.
inline int Http2Stream::SubmitFile(int fd,
nghttp2_nv* nva, size_t len,
int64_t offset,
int64_t length,
int options) {
CHECK(!this->IsDestroyed());
Http2Scope h2scope(this);
DEBUG_HTTP2STREAM(this, "submitting file");
if (options & STREAM_OPTION_GET_TRAILERS)
flags_ |= NGHTTP2_STREAM_FLAG_TRAILERS;
if (offset > 0) fd_offset_ = offset;
if (length > -1) fd_length_ = length;
Http2Stream::Provider::FD prov(this, options, fd);
int ret = nghttp2_submit_response(session_->session(), id_, nva, len, *prov);
CHECK_NE(ret, NGHTTP2_ERR_NOMEM);
return ret;
}
// Submit informational headers for a stream.
inline int Http2Stream::SubmitInfo(nghttp2_nv* nva, size_t len) {
CHECK(!this->IsDestroyed());
Http2Scope h2scope(this);
DEBUG_HTTP2STREAM2(this, "sending %d informational headers", len);
int ret = nghttp2_submit_headers(session_->session(),
NGHTTP2_FLAG_NONE,
id_, nullptr,
nva, len, nullptr);
CHECK_NE(ret, NGHTTP2_ERR_NOMEM);
return ret;
}
// Submit a PRIORITY frame to the connected peer.
inline int Http2Stream::SubmitPriority(nghttp2_priority_spec* prispec,
bool silent) {
CHECK(!this->IsDestroyed());
Http2Scope h2scope(this);
DEBUG_HTTP2STREAM(this, "sending priority spec");
int ret = silent ?
nghttp2_session_change_stream_priority(session_->session(),
id_, prispec) :
nghttp2_submit_priority(session_->session(),
NGHTTP2_FLAG_NONE,
id_, prispec);
CHECK_NE(ret, NGHTTP2_ERR_NOMEM);
return ret;
}
// Closes the Http2Stream by submitting an RST_STREAM frame to the connected
// peer.
inline void Http2Stream::SubmitRstStream(const uint32_t code) {
CHECK(!this->IsDestroyed());
Http2Scope h2scope(this);
// Force a purge of any currently pending data here to make sure
// it is sent before closing the stream.
session_->SendPendingData();
CHECK_EQ(nghttp2_submit_rst_stream(**session_, NGHTTP2_FLAG_NONE,
id_, code), 0);
}
// Submit a push promise and create the associated Http2Stream if successful.
inline Http2Stream* Http2Stream::SubmitPushPromise(nghttp2_nv* nva,
size_t len,
int32_t* ret,
int options) {
CHECK(!this->IsDestroyed());
Http2Scope h2scope(this);
DEBUG_HTTP2STREAM(this, "sending push promise");
*ret = nghttp2_submit_push_promise(**session_, NGHTTP2_FLAG_NONE,
id_, nva, len, nullptr);
CHECK_NE(*ret, NGHTTP2_ERR_NOMEM);
Http2Stream* stream = nullptr;
if (*ret > 0)
stream = new Http2Stream(session_, *ret, NGHTTP2_HCAT_HEADERS, options);
return stream;
}
// Switch the StreamBase into flowing mode to begin pushing chunks of data
// out to JS land.
inline int Http2Stream::ReadStart() {
CHECK(!this->IsDestroyed());
flags_ |= NGHTTP2_STREAM_FLAG_READ_START;
flags_ &= ~NGHTTP2_STREAM_FLAG_READ_PAUSED;
// Flush any queued data chunks immediately out to the JS layer
FlushDataChunks();
DEBUG_HTTP2STREAM(this, "reading starting");
return 0;
}
// Switch the StreamBase into paused mode.
inline int Http2Stream::ReadStop() {
CHECK(!this->IsDestroyed());
if (!IsReading())
return 0;
flags_ |= NGHTTP2_STREAM_FLAG_READ_PAUSED;
DEBUG_HTTP2STREAM(this, "reading stopped");
return 0;
}
// The Http2Stream class is a subclass of StreamBase. The DoWrite method
// receives outbound chunks of data to send as outbound DATA frames. These
// are queued in an internal linked list of uv_buf_t structs that are sent
// when nghttp2 is ready to serialize the data frame.
//
// Queue the given set of uv_but_t handles for writing to an
// nghttp2_stream. The WriteWrap's Done callback will be invoked once the
// chunks of data have been flushed to the underlying nghttp2_session.
// Note that this does *not* mean that the data has been flushed
// to the socket yet.
inline int Http2Stream::DoWrite(WriteWrap* req_wrap,
uv_buf_t* bufs,
size_t nbufs,
uv_stream_t* send_handle) {
CHECK(!this->IsDestroyed());
CHECK_EQ(send_handle, nullptr);
Http2Scope h2scope(this);
session_->SetChunksSinceLastWrite();
req_wrap->Dispatched();
if (!IsWritable()) {
req_wrap->Done(UV_EOF);
return 0;
}
DEBUG_HTTP2STREAM2(this, "queuing %d buffers to send", id_, nbufs);
for (size_t i = 0; i < nbufs; ++i) {
// Store the req_wrap on the last write info in the queue, so that it is
// only marked as finished once all buffers associated with it are finished.
queue_.emplace(nghttp2_stream_write {
i == nbufs - 1 ? req_wrap : nullptr,
bufs[i]
});
available_outbound_length_ += bufs[i].len;
}
CHECK_NE(nghttp2_session_resume_data(**session_, id_), NGHTTP2_ERR_NOMEM);
return 0;
}
inline size_t GetBufferLength(nghttp2_rcbuf* buf) {
return nghttp2_rcbuf_get_buf(buf).len;
}
// Ads a header to the Http2Stream. Note that the header name and value are
// provided using a buffer structure provided by nghttp2 that allows us to
// avoid unnecessary memcpy's. Those buffers are ref counted. The ref count
// is incremented here and are decremented when the header name and values
// are garbage collected later.
inline bool Http2Stream::AddHeader(nghttp2_rcbuf* name,
nghttp2_rcbuf* value,
uint8_t flags) {
CHECK(!this->IsDestroyed());
size_t length = GetBufferLength(name) + GetBufferLength(value) + 32;
if (current_headers_.size() == max_header_pairs_ ||
current_headers_length_ + length > max_header_length_) {
return false;
}
nghttp2_header header;
header.name = name;
header.value = value;
header.flags = flags;
current_headers_.push_back(header);
nghttp2_rcbuf_incref(name);
nghttp2_rcbuf_incref(value);
current_headers_length_ += length;
return true;
}
// A Provider is the thing that provides outbound DATA frame data.
Http2Stream::Provider::Provider(Http2Stream* stream, int options) {
CHECK(!stream->IsDestroyed());
provider_.source.ptr = stream;
empty_ = options & STREAM_OPTION_EMPTY_PAYLOAD;
}
Http2Stream::Provider::Provider(int options) {
provider_.source.ptr = nullptr;
empty_ = options & STREAM_OPTION_EMPTY_PAYLOAD;
}
Http2Stream::Provider::~Provider() {
provider_.source.ptr = nullptr;
}
// The FD Provider pulls data from a file descriptor using libuv. All of the
// data transfer occurs in C++, without any chunks being passed through JS
// land.
Http2Stream::Provider::FD::FD(Http2Stream* stream, int options, int fd)
: Http2Stream::Provider(stream, options) {
CHECK(!stream->IsDestroyed());
provider_.source.fd = fd;
provider_.read_callback = Http2Stream::Provider::FD::OnRead;
}
Http2Stream::Provider::FD::FD(int options, int fd)
: Http2Stream::Provider(options) {
provider_.source.fd = fd;
provider_.read_callback = Http2Stream::Provider::FD::OnRead;
}
ssize_t Http2Stream::Provider::FD::OnRead(nghttp2_session* handle,
int32_t id,
uint8_t* buf,
size_t length,
uint32_t* flags,
nghttp2_data_source* source,
void* user_data) {
Http2Session* session = static_cast<Http2Session*>(user_data);
Http2Stream* stream = session->FindStream(id);
DEBUG_HTTP2SESSION2(session, "reading outbound file data for stream %d", id);
CHECK_EQ(id, stream->id());
int fd = source->fd;
int64_t offset = stream->fd_offset_;
ssize_t numchars = 0;
if (stream->fd_length_ >= 0 &&
stream->fd_length_ < static_cast<int64_t>(length))
length = stream->fd_length_;
uv_buf_t data;
data.base = reinterpret_cast<char*>(buf);
data.len = length;
uv_fs_t read_req;
if (length > 0) {
// TODO(addaleax): Never use synchronous I/O on the main thread.
numchars = uv_fs_read(session->event_loop(),
&read_req,
fd, &data, 1,
offset, nullptr);
uv_fs_req_cleanup(&read_req);
}
// Close the stream with an error if reading fails
if (numchars < 0)
return NGHTTP2_ERR_TEMPORAL_CALLBACK_FAILURE;
// Update the read offset for the next read
stream->fd_offset_ += numchars;
stream->fd_length_ -= numchars;
DEBUG_HTTP2SESSION2(session, "sending %d bytes", numchars);
// if numchars < length, assume that we are done.
if (static_cast<size_t>(numchars) < length || length <= 0) {
DEBUG_HTTP2SESSION2(session, "no more data for stream %d", id);
*flags |= NGHTTP2_DATA_FLAG_EOF;
session->GetTrailers(stream, flags);
// If the stream or session gets destroyed during the GetTrailers
// callback, check that here and close down the stream
if (stream->IsDestroyed())
return NGHTTP2_ERR_TEMPORAL_CALLBACK_FAILURE;
if (session->IsDestroyed())
return NGHTTP2_ERR_CALLBACK_FAILURE;
}
return numchars;
}
// The Stream Provider pulls data from a linked list of uv_buf_t structs
// built via the StreamBase API and the Streams js API.
Http2Stream::Provider::Stream::Stream(int options)
: Http2Stream::Provider(options) {
provider_.read_callback = Http2Stream::Provider::Stream::OnRead;
}
Http2Stream::Provider::Stream::Stream(Http2Stream* stream, int options)
: Http2Stream::Provider(stream, options) {
provider_.read_callback = Http2Stream::Provider::Stream::OnRead;
}
ssize_t Http2Stream::Provider::Stream::OnRead(nghttp2_session* handle,
int32_t id,
uint8_t* buf,
size_t length,
uint32_t* flags,
nghttp2_data_source* source,
void* user_data) {
Http2Session* session = static_cast<Http2Session*>(user_data);
DEBUG_HTTP2SESSION2(session, "reading outbound data for stream %d", id);
Http2Stream* stream = GetStream(session, id, source);
CHECK_EQ(id, stream->id());
size_t amount = 0; // amount of data being sent in this data frame.
if (!stream->queue_.empty()) {
DEBUG_HTTP2SESSION2(session, "stream %d has pending outbound data", id);
amount = std::min(stream->available_outbound_length_, length);
DEBUG_HTTP2SESSION2(session, "sending %d bytes for data frame on stream %d",
amount, id);
if (amount > 0) {
// Just return the length, let Http2Session::OnSendData take care of
// actually taking the buffers out of the queue.
*flags |= NGHTTP2_DATA_FLAG_NO_COPY;
stream->available_outbound_length_ -= amount;
}
}
if (amount == 0 && stream->IsWritable() && stream->queue_.empty()) {
DEBUG_HTTP2SESSION2(session, "deferring stream %d", id);
return NGHTTP2_ERR_DEFERRED;
}
if (stream->queue_.empty() && !stream->IsWritable()) {
DEBUG_HTTP2SESSION2(session, "no more data for stream %d", id);
*flags |= NGHTTP2_DATA_FLAG_EOF;
session->GetTrailers(stream, flags);
// If the stream or session gets destroyed during the GetTrailers
// callback, check that here and close down the stream
if (stream->IsDestroyed())
return NGHTTP2_ERR_TEMPORAL_CALLBACK_FAILURE;
if (session->IsDestroyed())
return NGHTTP2_ERR_CALLBACK_FAILURE;
}
return amount;
}
// Implementation of the JavaScript API
// Fetches the string description of a nghttp2 error code and passes that
// back to JS land
void HttpErrorString(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
uint32_t val = args[0]->Uint32Value(env->context()).ToChecked();
args.GetReturnValue().Set(
String::NewFromOneByte(
env->isolate(),
reinterpret_cast<const uint8_t*>(nghttp2_strerror(val)),
v8::NewStringType::kInternalized).ToLocalChecked());
}
// Serializes the settings object into a Buffer instance that
// would be suitable, for instance, for creating the Base64
// output for an HTTP2-Settings header field.
void PackSettings(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Http2Session::Http2Settings settings(env);
args.GetReturnValue().Set(settings.Pack());
}
// A TypedArray instance is shared between C++ and JS land to contain the
// default SETTINGS. RefreshDefaultSettings updates that TypedArray with the
// default values.
void RefreshDefaultSettings(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Http2Session::Http2Settings::RefreshDefaults(env);
}
// Sets the next stream ID the Http2Session. If successful, returns true.
void Http2Session::SetNextStreamID(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Http2Session* session;
ASSIGN_OR_RETURN_UNWRAP(&session, args.Holder());
int32_t id = args[0]->Int32Value(env->context()).ToChecked();
if (nghttp2_session_set_next_stream_id(**session, id) < 0) {
DEBUG_HTTP2SESSION2(session, "failed to set next stream id to %d", id);
return args.GetReturnValue().Set(false);
}
args.GetReturnValue().Set(true);
DEBUG_HTTP2SESSION2(session, "set next stream id to %d", id);
}
// A TypedArray instance is shared between C++ and JS land to contain the
// SETTINGS (either remote or local). RefreshSettings updates the current
// values established for each of the settings so those can be read in JS land.
template <get_setting fn>
void Http2Session::RefreshSettings(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Http2Session* session;
ASSIGN_OR_RETURN_UNWRAP(&session, args.Holder());
Http2Settings::Update(env, session, fn);
DEBUG_HTTP2SESSION(session, "settings refreshed for session");
}
// A TypedArray instance is shared between C++ and JS land to contain state
// information of the current Http2Session. This updates the values in the
// TypedRray so those can be read in JS land.
void Http2Session::RefreshState(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Http2Session* session;
ASSIGN_OR_RETURN_UNWRAP(&session, args.Holder());
DEBUG_HTTP2SESSION(session, "refreshing state");
AliasedBuffer<double, v8::Float64Array>& buffer =
env->http2_state()->session_state_buffer;
nghttp2_session* s = **session;
buffer[IDX_SESSION_STATE_EFFECTIVE_LOCAL_WINDOW_SIZE] =
nghttp2_session_get_effective_local_window_size(s);
buffer[IDX_SESSION_STATE_EFFECTIVE_RECV_DATA_LENGTH] =
nghttp2_session_get_effective_recv_data_length(s);
buffer[IDX_SESSION_STATE_NEXT_STREAM_ID] =
nghttp2_session_get_next_stream_id(s);
buffer[IDX_SESSION_STATE_LOCAL_WINDOW_SIZE] =
nghttp2_session_get_local_window_size(s);
buffer[IDX_SESSION_STATE_LAST_PROC_STREAM_ID] =
nghttp2_session_get_last_proc_stream_id(s);
buffer[IDX_SESSION_STATE_REMOTE_WINDOW_SIZE] =
nghttp2_session_get_remote_window_size(s);
buffer[IDX_SESSION_STATE_OUTBOUND_QUEUE_SIZE] =
nghttp2_session_get_outbound_queue_size(s);
buffer[IDX_SESSION_STATE_HD_DEFLATE_DYNAMIC_TABLE_SIZE] =
nghttp2_session_get_hd_deflate_dynamic_table_size(s);
buffer[IDX_SESSION_STATE_HD_INFLATE_DYNAMIC_TABLE_SIZE] =
nghttp2_session_get_hd_inflate_dynamic_table_size(s);
}
// Constructor for new Http2Session instances.
void Http2Session::New(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
CHECK(args.IsConstructCall());
int val = args[0]->IntegerValue(env->context()).ToChecked();
nghttp2_session_type type = static_cast<nghttp2_session_type>(val);
Http2Session* session = new Http2Session(env, args.This(), type);
session->get_async_id(); // avoid compiler warning
DEBUG_HTTP2SESSION(session, "session created");
}
// Binds the Http2Session with a StreamBase used for i/o
void Http2Session::Consume(const FunctionCallbackInfo<Value>& args) {
Http2Session* session;
ASSIGN_OR_RETURN_UNWRAP(&session, args.Holder());
CHECK(args[0]->IsExternal());
session->Consume(args[0].As<External>());
}
// Destroys the Http2Session instance and renders it unusable
void Http2Session::Destroy(const FunctionCallbackInfo<Value>& args) {
Http2Session* session;
ASSIGN_OR_RETURN_UNWRAP(&session, args.Holder());
DEBUG_HTTP2SESSION(session, "destroying session");
Environment* env = Environment::GetCurrent(args);
Local<Context> context = env->context();
uint32_t code = args[0]->Uint32Value(context).ToChecked();
bool socketDestroyed = args[1]->BooleanValue(context).ToChecked();
session->Close(code, socketDestroyed);
}
// Submits a new request on the Http2Session and returns either an error code
// or the Http2Stream object.
void Http2Session::Request(const FunctionCallbackInfo<Value>& args) {
Http2Session* session;
ASSIGN_OR_RETURN_UNWRAP(&session, args.Holder());
Environment* env = session->env();
Local<Context> context = env->context();
Isolate* isolate = env->isolate();
Local<Array> headers = args[0].As<Array>();
int options = args[1]->IntegerValue(context).ToChecked();
Http2Priority priority(env, args[2], args[3], args[4]);
Headers list(isolate, context, headers);
DEBUG_HTTP2SESSION(session, "request submitted");
int32_t ret = 0;
Http2Stream* stream =
session->Http2Session::SubmitRequest(*priority, *list, list.length(),
&ret, options);
if (ret <= 0) {
DEBUG_HTTP2SESSION2(session, "could not submit request: %s",
nghttp2_strerror(ret));
return args.GetReturnValue().Set(ret);
}
DEBUG_HTTP2SESSION2(session, "request submitted, new stream id %d",
stream->id());
args.GetReturnValue().Set(stream->object());
}
// Submits a GOAWAY frame to signal that the Http2Session is in the process
// of shutting down. Note that this function does not actually alter the
// state of the Http2Session, it's simply a notification.
void Http2Session::Goaway(uint32_t code,
int32_t lastStreamID,
uint8_t* data,
size_t len) {
if (IsDestroyed())
return;
Http2Scope h2scope(this);
// the last proc stream id is the most recently created Http2Stream.
if (lastStreamID <= 0)
lastStreamID = nghttp2_session_get_last_proc_stream_id(session_);
DEBUG_HTTP2SESSION(this, "submitting goaway");
nghttp2_submit_goaway(session_, NGHTTP2_FLAG_NONE,
lastStreamID, code, data, len);
}
// Submits a GOAWAY frame to signal that the Http2Session is in the process
// of shutting down. The opaque data argument is an optional TypedArray that
// can be used to send debugging data to the connected peer.
void Http2Session::Goaway(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Local<Context> context = env->context();
Http2Session* session;
ASSIGN_OR_RETURN_UNWRAP(&session, args.Holder());
uint32_t code = args[0]->Uint32Value(context).ToChecked();
int32_t lastStreamID = args[1]->Int32Value(context).ToChecked();
Local<Value> opaqueData = args[2];
uint8_t* data = nullptr;
size_t length = 0;
if (Buffer::HasInstance(opaqueData)) {
data = reinterpret_cast<uint8_t*>(Buffer::Data(opaqueData));
length = Buffer::Length(opaqueData);
}
session->Goaway(code, lastStreamID, data, length);
}
// Update accounting of data chunks. This is used primarily to manage timeout
// logic when using the FD Provider.
void Http2Session::UpdateChunksSent(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Isolate* isolate = env->isolate();
HandleScope scope(isolate);
Http2Session* session;
ASSIGN_OR_RETURN_UNWRAP(&session, args.Holder());
uint32_t length = session->chunks_sent_since_last_write_;
session->object()->Set(env->context(),
env->chunks_sent_since_last_write_string(),
Integer::NewFromUnsigned(isolate, length)).FromJust();
args.GetReturnValue().Set(length);
}
// Submits an RST_STREAM frame effectively closing the Http2Stream. Note that
// this *WILL* alter the state of the stream, causing the OnStreamClose
// callback to the triggered.
void Http2Stream::RstStream(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Local<Context> context = env->context();
Http2Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.Holder());
uint32_t code = args[0]->Uint32Value(context).ToChecked();
DEBUG_HTTP2STREAM2(stream, "sending rst_stream with code %d", code);
stream->SubmitRstStream(code);
}
// Initiates a response on the Http2Stream using the StreamBase API to provide
// outbound DATA frames.
void Http2Stream::Respond(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Local<Context> context = env->context();
Isolate* isolate = env->isolate();
Http2Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.Holder());
Local<Array> headers = args[0].As<Array>();
int options = args[1]->IntegerValue(context).ToChecked();
Headers list(isolate, context, headers);
args.GetReturnValue().Set(
stream->SubmitResponse(*list, list.length(), options));
DEBUG_HTTP2STREAM(stream, "response submitted");
}
// Initiates a response on the Http2Stream using a file descriptor to provide
// outbound DATA frames.
void Http2Stream::RespondFD(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Local<Context> context = env->context();
Isolate* isolate = env->isolate();
Http2Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.Holder());
int fd = args[0]->Int32Value(context).ToChecked();
Local<Array> headers = args[1].As<Array>();
int64_t offset = args[2]->IntegerValue(context).ToChecked();
int64_t length = args[3]->IntegerValue(context).ToChecked();
int options = args[4]->IntegerValue(context).ToChecked();
stream->session()->SetChunksSinceLastWrite();
Headers list(isolate, context, headers);
args.GetReturnValue().Set(stream->SubmitFile(fd, *list, list.length(),
offset, length, options));
DEBUG_HTTP2STREAM2(stream, "file response submitted for fd %d", fd);
}
// Submits informational headers on the Http2Stream
void Http2Stream::Info(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Local<Context> context = env->context();
Isolate* isolate = env->isolate();
Http2Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.Holder());
Local<Array> headers = args[0].As<Array>();
Headers list(isolate, context, headers);
args.GetReturnValue().Set(stream->SubmitInfo(*list, list.length()));
DEBUG_HTTP2STREAM2(stream, "%d informational headers sent",
headers->Length());
}
// Grab the numeric id of the Http2Stream
void Http2Stream::GetID(const FunctionCallbackInfo<Value>& args) {
Http2Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.Holder());
args.GetReturnValue().Set(stream->id());
}
// Destroy the Http2Stream, rendering it no longer usable
void Http2Stream::Destroy(const FunctionCallbackInfo<Value>& args) {
Http2Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.Holder());
DEBUG_HTTP2STREAM(stream, "destroying stream");
stream->Destroy();
}
// Prompt the Http2Stream to begin sending data to the JS land.
void Http2Stream::FlushData(const FunctionCallbackInfo<Value>& args) {
Http2Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.Holder());
stream->ReadStart();
DEBUG_HTTP2STREAM(stream, "data flushed to js");
}
// Initiate a Push Promise and create the associated Http2Stream
void Http2Stream::PushPromise(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Local<Context> context = env->context();
Isolate* isolate = env->isolate();
Http2Stream* parent;
ASSIGN_OR_RETURN_UNWRAP(&parent, args.Holder());
Local<Array> headers = args[0].As<Array>();
int options = args[1]->IntegerValue(context).ToChecked();
Headers list(isolate, context, headers);
DEBUG_HTTP2STREAM(parent, "creating push promise");
int32_t ret = 0;
Http2Stream* stream = parent->SubmitPushPromise(*list, list.length(),
&ret, options);
if (ret <= 0) {
DEBUG_HTTP2STREAM2(parent, "failed to create push stream: %d", ret);
return args.GetReturnValue().Set(ret);
}
DEBUG_HTTP2STREAM2(parent, "push stream %d created", stream->id());
args.GetReturnValue().Set(stream->object());
}
// Send a PRIORITY frame
void Http2Stream::Priority(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Local<Context> context = env->context();
Http2Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.Holder());
Http2Priority priority(env, args[0], args[1], args[2]);
bool silent = args[3]->BooleanValue(context).ToChecked();
CHECK_EQ(stream->SubmitPriority(*priority, silent), 0);
DEBUG_HTTP2STREAM(stream, "priority submitted");
}
// A TypedArray shared by C++ and JS land is used to communicate state
// information about the Http2Stream. This updates the values in that
// TypedArray so that the state can be read by JS.
void Http2Stream::RefreshState(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Http2Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.Holder());
DEBUG_HTTP2STREAM(stream, "refreshing state");
AliasedBuffer<double, v8::Float64Array>& buffer =
env->http2_state()->stream_state_buffer;
nghttp2_stream* str = **stream;
nghttp2_session* s = **(stream->session());
if (str == nullptr) {
buffer[IDX_STREAM_STATE] = NGHTTP2_STREAM_STATE_IDLE;
buffer[IDX_STREAM_STATE_WEIGHT] =
buffer[IDX_STREAM_STATE_SUM_DEPENDENCY_WEIGHT] =
buffer[IDX_STREAM_STATE_LOCAL_CLOSE] =
buffer[IDX_STREAM_STATE_REMOTE_CLOSE] =
buffer[IDX_STREAM_STATE_LOCAL_WINDOW_SIZE] = 0;
} else {
buffer[IDX_STREAM_STATE] =
nghttp2_stream_get_state(str);
buffer[IDX_STREAM_STATE_WEIGHT] =
nghttp2_stream_get_weight(str);
buffer[IDX_STREAM_STATE_SUM_DEPENDENCY_WEIGHT] =
nghttp2_stream_get_sum_dependency_weight(str);
buffer[IDX_STREAM_STATE_LOCAL_CLOSE] =
nghttp2_session_get_stream_local_close(s, stream->id());
buffer[IDX_STREAM_STATE_REMOTE_CLOSE] =
nghttp2_session_get_stream_remote_close(s, stream->id());
buffer[IDX_STREAM_STATE_LOCAL_WINDOW_SIZE] =
nghttp2_session_get_stream_local_window_size(s, stream->id());
}
}
// Submits a PING frame to be sent to the connected peer.
void Http2Session::Ping(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Http2Session* session;
ASSIGN_OR_RETURN_UNWRAP(&session, args.Holder());
// A PING frame may have exactly 8 bytes of payload data. If not provided,
// then the current hrtime will be used as the payload.
uint8_t* payload = nullptr;
if (Buffer::HasInstance(args[0])) {
payload = reinterpret_cast<uint8_t*>(Buffer::Data(args[0]));
CHECK_EQ(Buffer::Length(args[0]), 8);
}
Http2Session::Http2Ping* ping = new Http2Ping(session);
Local<Object> obj = ping->object();
obj->Set(env->context(), env->ondone_string(), args[1]).FromJust();
// To prevent abuse, we strictly limit the number of unacknowledged PING
// frames that may be sent at any given time. This is configurable in the
// Options when creating a Http2Session.
if (!session->AddPing(ping)) {
ping->Done(false);
return args.GetReturnValue().Set(false);
}
// The Ping itself is an Async resource. When the acknowledgement is recieved,
// the callback will be invoked and a notification sent out to JS land. The
// notification will include the duration of the ping, allowing the round
// trip to be measured.
ping->Send(payload);
args.GetReturnValue().Set(true);
}
// Submits a SETTINGS frame for the Http2Session
void Http2Session::Settings(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Http2Session* session;
ASSIGN_OR_RETURN_UNWRAP(&session, args.Holder());
Http2Session::Http2Settings* settings = new Http2Settings(session);
Local<Object> obj = settings->object();
obj->Set(env->context(), env->ondone_string(), args[0]).FromJust();
if (!session->AddSettings(settings)) {
settings->Done(false);
return args.GetReturnValue().Set(false);
}
settings->Send();
args.GetReturnValue().Set(true);
}
Http2Session::Http2Ping* Http2Session::PopPing() {
Http2Ping* ping = nullptr;
if (!outstanding_pings_.empty()) {
ping = outstanding_pings_.front();
outstanding_pings_.pop();
}
return ping;
}
bool Http2Session::AddPing(Http2Session::Http2Ping* ping) {
if (outstanding_pings_.size() == max_outstanding_pings_)
return false;
outstanding_pings_.push(ping);
return true;
}
Http2Session::Http2Settings* Http2Session::PopSettings() {
Http2Settings* settings = nullptr;
if (!outstanding_settings_.empty()) {
settings = outstanding_settings_.front();
outstanding_settings_.pop();
}
return settings;
}
bool Http2Session::AddSettings(Http2Session::Http2Settings* settings) {
if (outstanding_settings_.size() == max_outstanding_settings_)
return false;
outstanding_settings_.push(settings);
return true;
}
Http2Session::Http2Ping::Http2Ping(
Http2Session* session)
: AsyncWrap(session->env(),
session->env()->http2ping_constructor_template()
->NewInstance(session->env()->context())
.ToLocalChecked(),
AsyncWrap::PROVIDER_HTTP2PING),
session_(session),
startTime_(uv_hrtime()) { }
Http2Session::Http2Ping::~Http2Ping() {
if (!object().IsEmpty())
ClearWrap(object());
persistent().Reset();
CHECK(persistent().IsEmpty());
}
void Http2Session::Http2Ping::Send(uint8_t* payload) {
uint8_t data[8];
if (payload == nullptr) {
memcpy(&data, &startTime_, arraysize(data));
payload = data;
}
Http2Scope h2scope(session_);
CHECK_EQ(nghttp2_submit_ping(**session_, NGHTTP2_FLAG_NONE, payload), 0);
}
void Http2Session::Http2Ping::Done(bool ack, const uint8_t* payload) {
uint64_t end = uv_hrtime();
double duration = (end - startTime_) / 1e6;
Local<Value> buf = Undefined(env()->isolate());
if (payload != nullptr) {
buf = Buffer::Copy(env()->isolate(),
reinterpret_cast<const char*>(payload),
8).ToLocalChecked();
}
Local<Value> argv[3] = {
Boolean::New(env()->isolate(), ack),
Number::New(env()->isolate(), duration),
buf
};
MakeCallback(env()->ondone_string(), arraysize(argv), argv);
delete this;
}
// Set up the process.binding('http2') binding.
void Initialize(Local<Object> target,
Local<Value> unused,
Local<Context> context,
void* priv) {
Environment* env = Environment::GetCurrent(context);
Isolate* isolate = env->isolate();
HandleScope scope(isolate);
std::unique_ptr<http2_state> state(new http2_state(isolate));
#define SET_STATE_TYPEDARRAY(name, field) \
target->Set(context, \
FIXED_ONE_BYTE_STRING(isolate, (name)), \
(field)).FromJust()
// Initialize the buffer used for padding callbacks
SET_STATE_TYPEDARRAY(
"paddingBuffer", state->padding_buffer.GetJSArray());
// Initialize the buffer used to store the session state
SET_STATE_TYPEDARRAY(
"sessionState", state->session_state_buffer.GetJSArray());
// Initialize the buffer used to store the stream state
SET_STATE_TYPEDARRAY(
"streamState", state->stream_state_buffer.GetJSArray());
SET_STATE_TYPEDARRAY(
"settingsBuffer", state->settings_buffer.GetJSArray());
SET_STATE_TYPEDARRAY(
"optionsBuffer", state->options_buffer.GetJSArray());
#undef SET_STATE_TYPEDARRAY
env->set_http2_state(std::move(state));
NODE_DEFINE_CONSTANT(target, PADDING_BUF_FRAME_LENGTH);
NODE_DEFINE_CONSTANT(target, PADDING_BUF_MAX_PAYLOAD_LENGTH);
NODE_DEFINE_CONSTANT(target, PADDING_BUF_RETURN_VALUE);
// Method to fetch the nghttp2 string description of an nghttp2 error code
env->SetMethod(target, "nghttp2ErrorString", HttpErrorString);
Local<String> http2SessionClassName =
FIXED_ONE_BYTE_STRING(isolate, "Http2Session");
Local<FunctionTemplate> ping = FunctionTemplate::New(env->isolate());
ping->SetClassName(FIXED_ONE_BYTE_STRING(env->isolate(), "Http2Ping"));
AsyncWrap::AddWrapMethods(env, ping);
Local<ObjectTemplate> pingt = ping->InstanceTemplate();
pingt->SetInternalFieldCount(1);
env->set_http2ping_constructor_template(pingt);
Local<FunctionTemplate> setting = FunctionTemplate::New(env->isolate());
setting->SetClassName(FIXED_ONE_BYTE_STRING(env->isolate(), "Http2Setting"));
AsyncWrap::AddWrapMethods(env, setting);
Local<ObjectTemplate> settingt = setting->InstanceTemplate();
settingt->SetInternalFieldCount(1);
env->set_http2settings_constructor_template(settingt);
Local<FunctionTemplate> stream = FunctionTemplate::New(env->isolate());
stream->SetClassName(FIXED_ONE_BYTE_STRING(env->isolate(), "Http2Stream"));
env->SetProtoMethod(stream, "id", Http2Stream::GetID);
env->SetProtoMethod(stream, "destroy", Http2Stream::Destroy);
env->SetProtoMethod(stream, "flushData", Http2Stream::FlushData);
env->SetProtoMethod(stream, "priority", Http2Stream::Priority);
env->SetProtoMethod(stream, "pushPromise", Http2Stream::PushPromise);
env->SetProtoMethod(stream, "info", Http2Stream::Info);
env->SetProtoMethod(stream, "respondFD", Http2Stream::RespondFD);
env->SetProtoMethod(stream, "respond", Http2Stream::Respond);
env->SetProtoMethod(stream, "rstStream", Http2Stream::RstStream);
env->SetProtoMethod(stream, "refreshState", Http2Stream::RefreshState);
AsyncWrap::AddWrapMethods(env, stream);
StreamBase::AddMethods<Http2Stream>(env, stream, StreamBase::kFlagHasWritev);
Local<ObjectTemplate> streamt = stream->InstanceTemplate();
streamt->SetInternalFieldCount(1);
env->set_http2stream_constructor_template(streamt);
target->Set(context,
FIXED_ONE_BYTE_STRING(env->isolate(), "Http2Stream"),
stream->GetFunction()).FromJust();
Local<FunctionTemplate> session =
env->NewFunctionTemplate(Http2Session::New);
session->SetClassName(http2SessionClassName);
session->InstanceTemplate()->SetInternalFieldCount(1);
AsyncWrap::AddWrapMethods(env, session);
env->SetProtoMethod(session, "ping", Http2Session::Ping);
env->SetProtoMethod(session, "consume", Http2Session::Consume);
env->SetProtoMethod(session, "destroy", Http2Session::Destroy);
env->SetProtoMethod(session, "goaway", Http2Session::Goaway);
env->SetProtoMethod(session, "settings", Http2Session::Settings);
env->SetProtoMethod(session, "request", Http2Session::Request);
env->SetProtoMethod(session, "setNextStreamID",
Http2Session::SetNextStreamID);
env->SetProtoMethod(session, "updateChunksSent",
Http2Session::UpdateChunksSent);
env->SetProtoMethod(session, "refreshState", Http2Session::RefreshState);
env->SetProtoMethod(
session, "localSettings",
Http2Session::RefreshSettings<nghttp2_session_get_local_settings>);
env->SetProtoMethod(
session, "remoteSettings",
Http2Session::RefreshSettings<nghttp2_session_get_remote_settings>);
target->Set(context,
http2SessionClassName,
session->GetFunction()).FromJust();
Local<Object> constants = Object::New(isolate);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_SESSION_SERVER);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_SESSION_CLIENT);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_STREAM_STATE_IDLE);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_STREAM_STATE_OPEN);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_STREAM_STATE_RESERVED_LOCAL);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_STREAM_STATE_RESERVED_REMOTE);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_STREAM_STATE_HALF_CLOSED_LOCAL);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_STREAM_STATE_HALF_CLOSED_REMOTE);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_STREAM_STATE_CLOSED);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_NO_ERROR);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_PROTOCOL_ERROR);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_INTERNAL_ERROR);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_FLOW_CONTROL_ERROR);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_SETTINGS_TIMEOUT);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_STREAM_CLOSED);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_FRAME_SIZE_ERROR);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_REFUSED_STREAM);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_CANCEL);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_COMPRESSION_ERROR);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_CONNECT_ERROR);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_ENHANCE_YOUR_CALM);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_INADEQUATE_SECURITY);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_HTTP_1_1_REQUIRED);
NODE_DEFINE_HIDDEN_CONSTANT(constants, NGHTTP2_HCAT_REQUEST);
NODE_DEFINE_HIDDEN_CONSTANT(constants, NGHTTP2_HCAT_RESPONSE);
NODE_DEFINE_HIDDEN_CONSTANT(constants, NGHTTP2_HCAT_PUSH_RESPONSE);
NODE_DEFINE_HIDDEN_CONSTANT(constants, NGHTTP2_HCAT_HEADERS);
NODE_DEFINE_HIDDEN_CONSTANT(constants, NGHTTP2_NV_FLAG_NONE);
NODE_DEFINE_HIDDEN_CONSTANT(constants, NGHTTP2_NV_FLAG_NO_INDEX);
NODE_DEFINE_HIDDEN_CONSTANT(constants, NGHTTP2_ERR_DEFERRED);
NODE_DEFINE_HIDDEN_CONSTANT(constants, NGHTTP2_ERR_STREAM_ID_NOT_AVAILABLE);
NODE_DEFINE_HIDDEN_CONSTANT(constants, NGHTTP2_ERR_INVALID_ARGUMENT);
NODE_DEFINE_HIDDEN_CONSTANT(constants, NGHTTP2_ERR_STREAM_CLOSED);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_ERR_FRAME_SIZE_ERROR);
NODE_DEFINE_HIDDEN_CONSTANT(constants, STREAM_OPTION_EMPTY_PAYLOAD);
NODE_DEFINE_HIDDEN_CONSTANT(constants, STREAM_OPTION_GET_TRAILERS);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_FLAG_NONE);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_FLAG_END_STREAM);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_FLAG_END_HEADERS);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_FLAG_ACK);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_FLAG_PADDED);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_FLAG_PRIORITY);
NODE_DEFINE_CONSTANT(constants, DEFAULT_SETTINGS_HEADER_TABLE_SIZE);
NODE_DEFINE_CONSTANT(constants, DEFAULT_SETTINGS_ENABLE_PUSH);
NODE_DEFINE_CONSTANT(constants, DEFAULT_SETTINGS_INITIAL_WINDOW_SIZE);
NODE_DEFINE_CONSTANT(constants, DEFAULT_SETTINGS_MAX_FRAME_SIZE);
NODE_DEFINE_CONSTANT(constants, MAX_MAX_FRAME_SIZE);
NODE_DEFINE_CONSTANT(constants, MIN_MAX_FRAME_SIZE);
NODE_DEFINE_CONSTANT(constants, MAX_INITIAL_WINDOW_SIZE);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_DEFAULT_WEIGHT);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_SETTINGS_HEADER_TABLE_SIZE);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_SETTINGS_ENABLE_PUSH);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_SETTINGS_MAX_CONCURRENT_STREAMS);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_SETTINGS_INITIAL_WINDOW_SIZE);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_SETTINGS_MAX_FRAME_SIZE);
NODE_DEFINE_CONSTANT(constants, NGHTTP2_SETTINGS_MAX_HEADER_LIST_SIZE);
NODE_DEFINE_CONSTANT(constants, PADDING_STRATEGY_NONE);
NODE_DEFINE_CONSTANT(constants, PADDING_STRATEGY_MAX);
NODE_DEFINE_CONSTANT(constants, PADDING_STRATEGY_CALLBACK);
#define STRING_CONSTANT(NAME, VALUE) \
NODE_DEFINE_STRING_CONSTANT(constants, "HTTP2_HEADER_" # NAME, VALUE);
HTTP_KNOWN_HEADERS(STRING_CONSTANT)
#undef STRING_CONSTANT
#define STRING_CONSTANT(NAME, VALUE) \
NODE_DEFINE_STRING_CONSTANT(constants, "HTTP2_METHOD_" # NAME, VALUE);
HTTP_KNOWN_METHODS(STRING_CONSTANT)
#undef STRING_CONSTANT
#define V(name, _) NODE_DEFINE_CONSTANT(constants, HTTP_STATUS_##name);
HTTP_STATUS_CODES(V)
#undef V
env->SetMethod(target, "refreshDefaultSettings", RefreshDefaultSettings);
env->SetMethod(target, "packSettings", PackSettings);
target->Set(context,
FIXED_ONE_BYTE_STRING(isolate, "constants"),
constants).FromJust();
}
} // namespace http2
} // namespace node
NODE_BUILTIN_MODULE_CONTEXT_AWARE(http2, node::http2::Initialize)