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node/tools/eslint/node_modules/progress/Readme.md
T
Rich Trott d7aa8fa088 tools: update ESLint to version 2.1.0
Update ESLint to 2.1.0. ESLint has a number of potentially-useful new
features but this change attempts to be minimal in its changes.
However, some things could not be avoided reasonably.

ESLint 2.1.0 found a few lint issues that ESLing 1.x missed with
template strings that did not take advantage of any features of
template strings, and `let` declarations where `const` sufficed.

Additionally, ESLint 2.1.0 removes some granularity around enabling ES6
features. Some features (e.g., spread operator) that had been turned off
in our configuration for ESLint 1.x are now permitted.

PR-URL: https://github.com/nodejs/node/pull/5214
Reviewed-By: Michaël Zasso <mic.besace@gmail.com>
Reviewed-By: jbergstroem - Johan Bergström <bugs@bergstroem.nu>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Roman Reiss <me@silverwind.io>
Reviewed-By: Myles Borins <myles.borins@gmail.com>
2016-02-18 10:13:13 -08:00

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Markdown

Flexible ascii progress bar.
## Installation
```bash
$ npm install progress
```
## Usage
First we create a `ProgressBar`, giving it a format string
as well as the `total`, telling the progress bar when it will
be considered complete. After that all we need to do is `tick()` appropriately.
```javascript
var ProgressBar = require('progress');
var bar = new ProgressBar(':bar', { total: 10 });
var timer = setInterval(function () {
bar.tick();
if (bar.complete) {
console.log('\ncomplete\n');
clearInterval(timer);
}
}, 100);
```
### Options
These are keys in the options object you can pass to the progress bar along with
`total` as seen in the example above.
- `total` total number of ticks to complete
- `width` the displayed width of the progress bar defaulting to total
- `stream` the output stream defaulting to stderr
- `complete` completion character defaulting to "="
- `incomplete` incomplete character defaulting to "-"
- `clear` option to clear the bar on completion defaulting to false
- `callback` optional function to call when the progress bar completes
### Tokens
These are tokens you can use in the format of your progress bar.
- `:bar` the progress bar itself
- `:current` current tick number
- `:total` total ticks
- `:elapsed` time elapsed in seconds
- `:percent` completion percentage
- `:eta` estimated completion time in seconds
## Examples
### Download
In our download example each tick has a variable influence, so we pass the chunk
length which adjusts the progress bar appropriately relative to the total
length.
```javascript
var ProgressBar = require('../');
var https = require('https');
var req = https.request({
host: 'download.github.com',
port: 443,
path: '/visionmedia-node-jscoverage-0d4608a.zip'
});
req.on('response', function(res){
var len = parseInt(res.headers['content-length'], 10);
console.log();
var bar = new ProgressBar(' downloading [:bar] :percent :etas', {
complete: '=',
incomplete: ' ',
width: 20,
total: len
});
res.on('data', function (chunk) {
bar.tick(chunk.length);
});
res.on('end', function () {
console.log('\n');
});
});
req.end();
```
The above example result in a progress bar like the one below.
```
downloading [===== ] 29% 3.7s
```
You can see more examples in the `examples` folder.
## License
MIT