Greg Brail 6eb4d1d15c timer: don't reschedule timer bucket in a domain
If two timers run on the same tick, and the first timer uses a domain,
and then catches an exception and disposes of the domain, then the
second timer never runs. (And even if the first timer does not dispose
of the domain, the second timer could run under the wrong domain.)

This happens because timer.js uses "process.nextTick()" to schedule
continued processing of the timers for that tick. However, there was
an exception inside a domain, then "process.nextTick()" runs under
the domain of the first timer function, and will do nothing if
the domain has been disposed.

To avoid this, we temporarily save the value of "process.domain"
before calling nextTick so that it does not run inside any domain.
2014-03-03 17:46:49 -08:00
2014-02-18 13:04:29 -08:00
2014-02-23 18:09:26 +04:00
2013-03-19 20:07:38 +01:00
2014-02-18 14:55:58 -08:00
2014-02-18 14:55:58 -08:00
2014-01-20 18:39:05 +04:00
2014-02-21 00:46:26 +04:00

Evented I/O for V8 javascript. Build Status

To build:

Prerequisites (Unix only):

* GCC 4.2 or newer
* Python 2.6 or 2.7
* GNU Make 3.81 or newer
* libexecinfo (FreeBSD and OpenBSD only)

Unix/Macintosh:

./configure
make
make install

If your python binary is in a non-standard location or has a non-standard name, run the following instead:

export PYTHON=/path/to/python
$PYTHON ./configure
make
make install

Windows:

vcbuild.bat

You can download pre-built binaries for various operating systems from http://nodejs.org/download/. The Windows and OS X installers will prompt you for the location to install to. The tarballs are self-contained; you can extract them to a local directory with:

tar xzf /path/to/node-<version>-<platform>-<arch>.tar.gz

Or system-wide with:

cd /usr/local && tar --strip-components 1 -xzf \
                     /path/to/node-<version>-<platform>-<arch>.tar.gz

To run the tests:

Unix/Macintosh:

make test

Windows:

vcbuild.bat test

To build the documentation:

make doc

To read the documentation:

man doc/node.1

Resources for Newcomers

Languages
JavaScript 65.4%
C++ 22.6%
Python 8.4%
C 2.1%
HTML 0.5%
Other 0.8%