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Improve performance by transferring information about write status to JS through an `AliasedBuffer`, rather than object properties set from C++. PR-URL: https://github.com/nodejs/node/pull/23843 Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Anatoli Papirovski <apapirovski@mac.com>
387 lines
13 KiB
C++
387 lines
13 KiB
C++
#ifndef SRC_STREAM_BASE_H_
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#define SRC_STREAM_BASE_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include "env.h"
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#include "async_wrap-inl.h"
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#include "node.h"
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#include "util.h"
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#include "v8.h"
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namespace node {
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// Forward declarations
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class ShutdownWrap;
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class WriteWrap;
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class StreamBase;
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class StreamResource;
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struct StreamWriteResult {
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bool async;
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int err;
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WriteWrap* wrap;
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size_t bytes;
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};
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class StreamReq {
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public:
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static constexpr int kStreamReqField = 1;
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explicit StreamReq(StreamBase* stream,
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v8::Local<v8::Object> req_wrap_obj) : stream_(stream) {
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AttachToObject(req_wrap_obj);
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}
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virtual ~StreamReq() {}
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virtual AsyncWrap* GetAsyncWrap() = 0;
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v8::Local<v8::Object> object();
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void Done(int status, const char* error_str = nullptr);
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void Dispose();
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inline StreamBase* stream() const { return stream_; }
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static StreamReq* FromObject(v8::Local<v8::Object> req_wrap_obj);
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// Sets all internal fields of `req_wrap_obj` to `nullptr`.
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// This is what the `WriteWrap` and `ShutdownWrap` JS constructors do,
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// and what we use in C++ after creating these objects from their
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// v8::ObjectTemplates, to avoid the overhead of calling the
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// constructor explicitly.
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static inline void ResetObject(v8::Local<v8::Object> req_wrap_obj);
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protected:
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virtual void OnDone(int status) = 0;
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void AttachToObject(v8::Local<v8::Object> req_wrap_obj);
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private:
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StreamBase* const stream_;
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};
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class ShutdownWrap : public StreamReq {
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public:
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ShutdownWrap(StreamBase* stream,
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v8::Local<v8::Object> req_wrap_obj)
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: StreamReq(stream, req_wrap_obj) { }
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// Call stream()->EmitAfterShutdown() and dispose of this request wrap.
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void OnDone(int status) override;
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};
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class WriteWrap : public StreamReq {
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public:
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char* Storage();
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size_t StorageSize() const;
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void SetAllocatedStorage(char* data, size_t size);
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WriteWrap(StreamBase* stream,
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v8::Local<v8::Object> req_wrap_obj)
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: StreamReq(stream, req_wrap_obj) { }
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~WriteWrap() {
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free(storage_);
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}
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// Call stream()->EmitAfterWrite() and dispose of this request wrap.
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void OnDone(int status) override;
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private:
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char* storage_ = nullptr;
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size_t storage_size_ = 0;
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};
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// This is the generic interface for objects that control Node.js' C++ streams.
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// For example, the default `EmitToJSStreamListener` emits a stream's data
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// as Buffers in JS, or `TLSWrap` reads and decrypts data from a stream.
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class StreamListener {
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public:
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virtual ~StreamListener();
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// This is called when a stream wants to allocate memory before
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// reading data into the freshly allocated buffer (i.e. it is always followed
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// by a `OnStreamRead()` call).
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// This memory may be statically or dynamically allocated; for example,
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// a protocol parser may want to read data into a static buffer if it knows
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// that all data is going to be fully handled during the next
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// `OnStreamRead()` call.
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// The returned buffer does not need to contain `suggested_size` bytes.
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// The default implementation of this method returns a buffer that has exactly
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// the suggested size and is allocated using malloc().
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// It is not valid to return a zero-length buffer from this method.
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// It is not guaranteed that the corresponding `OnStreamRead()` call
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// happens in the same event loop turn as this call.
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virtual uv_buf_t OnStreamAlloc(size_t suggested_size);
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// `OnStreamRead()` is called when data is available on the socket and has
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// been read into the buffer provided by `OnStreamAlloc()`.
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// The `buf` argument is the return value of `uv_buf_t`, or may be a buffer
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// with base nullptr in case of an error.
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// `nread` is the number of read bytes (which is at most the buffer length),
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// or, if negative, a libuv error code.
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virtual void OnStreamRead(ssize_t nread,
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const uv_buf_t& buf) = 0;
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// This is called once a write has finished. `status` may be 0 or,
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// if negative, a libuv error code.
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// By default, this is simply passed on to the previous listener
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// (and raises an assertion if there is none).
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virtual void OnStreamAfterWrite(WriteWrap* w, int status);
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// This is called once a shutdown has finished. `status` may be 0 or,
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// if negative, a libuv error code.
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// By default, this is simply passed on to the previous listener
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// (and raises an assertion if there is none).
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virtual void OnStreamAfterShutdown(ShutdownWrap* w, int status);
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// This is called by the stream if it determines that it wants more data
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// to be written to it. Not all streams support this.
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// This callback will not be called as long as there are active writes.
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// It is not supported by all streams; `stream->HasWantsWrite()` returns
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// true if it is supported by a stream.
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virtual void OnStreamWantsWrite(size_t suggested_size) {}
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// This is called immediately before the stream is destroyed.
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virtual void OnStreamDestroy() {}
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// The stream this is currently associated with, or nullptr if there is none.
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inline StreamResource* stream() { return stream_; }
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protected:
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// Pass along a read error to the `StreamListener` instance that was active
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// before this one. For example, a protocol parser does not care about read
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// errors and may instead want to let the original handler
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// (e.g. the JS handler) take care of the situation.
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void PassReadErrorToPreviousListener(ssize_t nread);
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StreamResource* stream_ = nullptr;
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StreamListener* previous_listener_ = nullptr;
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friend class StreamResource;
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};
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// An (incomplete) stream listener class that calls the `.oncomplete()`
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// method of the JS objects associated with the wrap objects.
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class ReportWritesToJSStreamListener : public StreamListener {
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public:
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void OnStreamAfterWrite(WriteWrap* w, int status) override;
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void OnStreamAfterShutdown(ShutdownWrap* w, int status) override;
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private:
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void OnStreamAfterReqFinished(StreamReq* req_wrap, int status);
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};
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// A default emitter that just pushes data chunks as Buffer instances to
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// JS land via the handle’s .ondata method.
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class EmitToJSStreamListener : public ReportWritesToJSStreamListener {
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public:
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void OnStreamRead(ssize_t nread, const uv_buf_t& buf) override;
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};
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// A generic stream, comparable to JS land’s `Duplex` streams.
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// A stream is always controlled through one `StreamListener` instance.
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class StreamResource {
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public:
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virtual ~StreamResource();
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// These need to be implemented on the readable side of this stream:
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// Start reading from the underlying resource. This is called by the consumer
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// when more data is desired. Use `EmitAlloc()` and `EmitData()` to
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// pass data along to the consumer.
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virtual int ReadStart() = 0;
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// Stop reading from the underlying resource. This is called by the
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// consumer when its buffers are full and no more data can be handled.
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virtual int ReadStop() = 0;
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// These need to be implemented on the writable side of this stream:
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// All of these methods may return an error code synchronously.
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// In that case, the finish callback should *not* be called.
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// Perform a shutdown operation, and call req_wrap->Done() when finished.
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virtual int DoShutdown(ShutdownWrap* req_wrap) = 0;
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// Try to write as much data as possible synchronously, and modify
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// `*bufs` and `*count` accordingly. This is a no-op by default.
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virtual int DoTryWrite(uv_buf_t** bufs, size_t* count);
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// Perform a write of data, and call req_wrap->Done() when finished.
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virtual int DoWrite(WriteWrap* w,
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uv_buf_t* bufs,
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size_t count,
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uv_stream_t* send_handle) = 0;
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// Returns true if the stream supports the `OnStreamWantsWrite()` interface.
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virtual bool HasWantsWrite() const { return false; }
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// Optionally, this may provide an error message to be used for
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// failing writes.
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virtual const char* Error() const;
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// Clear the current error (i.e. that would be returned by Error()).
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virtual void ClearError();
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// Transfer ownership of this stream to `listener`. The previous listener
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// will not receive any more callbacks while the new listener was active.
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void PushStreamListener(StreamListener* listener);
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// Remove a listener, and, if this was the currently active one,
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// transfer ownership back to the previous listener.
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void RemoveStreamListener(StreamListener* listener);
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protected:
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// Call the current listener's OnStreamAlloc() method.
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uv_buf_t EmitAlloc(size_t suggested_size);
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// Call the current listener's OnStreamRead() method and update the
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// stream's read byte counter.
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void EmitRead(ssize_t nread, const uv_buf_t& buf = uv_buf_init(nullptr, 0));
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// Call the current listener's OnStreamAfterWrite() method.
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void EmitAfterWrite(WriteWrap* w, int status);
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// Call the current listener's OnStreamAfterShutdown() method.
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void EmitAfterShutdown(ShutdownWrap* w, int status);
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// Call the current listener's OnStreamWantsWrite() method.
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void EmitWantsWrite(size_t suggested_size);
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StreamListener* listener_ = nullptr;
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uint64_t bytes_read_ = 0;
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uint64_t bytes_written_ = 0;
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friend class StreamListener;
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};
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class StreamBase : public StreamResource {
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public:
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template <class Base>
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static inline void AddMethods(Environment* env,
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v8::Local<v8::FunctionTemplate> target);
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virtual bool IsAlive() = 0;
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virtual bool IsClosing() = 0;
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virtual bool IsIPCPipe();
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virtual int GetFD();
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void CallJSOnreadMethod(ssize_t nread,
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v8::Local<v8::ArrayBuffer> ab,
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size_t offset = 0);
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// This is named `stream_env` to avoid name clashes, because a lot of
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// subclasses are also `BaseObject`s.
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Environment* stream_env() const;
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// Shut down the current stream. This request can use an existing
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// ShutdownWrap object (that was created in JS), or a new one will be created.
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int Shutdown(v8::Local<v8::Object> req_wrap_obj = v8::Local<v8::Object>());
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// Write data to the current stream. This request can use an existing
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// WriteWrap object (that was created in JS), or a new one will be created.
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// This will first try to write synchronously using `DoTryWrite()`, then
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// asynchronously using `DoWrite()`.
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// If the return value indicates a synchronous completion, no callback will
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// be invoked.
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StreamWriteResult Write(
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uv_buf_t* bufs,
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size_t count,
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uv_stream_t* send_handle = nullptr,
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v8::Local<v8::Object> req_wrap_obj = v8::Local<v8::Object>());
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// These can be overridden by subclasses to get more specific wrap instances.
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// For example, a subclass Foo could create a FooWriteWrap or FooShutdownWrap
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// (inheriting from ShutdownWrap/WriteWrap) that has extra fields, like
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// an associated libuv request.
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virtual ShutdownWrap* CreateShutdownWrap(v8::Local<v8::Object> object);
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virtual WriteWrap* CreateWriteWrap(v8::Local<v8::Object> object);
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// One of these must be implemented
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virtual AsyncWrap* GetAsyncWrap() = 0;
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virtual v8::Local<v8::Object> GetObject();
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protected:
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explicit StreamBase(Environment* env);
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// JS Methods
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int ReadStartJS(const v8::FunctionCallbackInfo<v8::Value>& args);
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int ReadStopJS(const v8::FunctionCallbackInfo<v8::Value>& args);
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int Shutdown(const v8::FunctionCallbackInfo<v8::Value>& args);
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int Writev(const v8::FunctionCallbackInfo<v8::Value>& args);
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int WriteBuffer(const v8::FunctionCallbackInfo<v8::Value>& args);
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template <enum encoding enc>
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int WriteString(const v8::FunctionCallbackInfo<v8::Value>& args);
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template <class Base>
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static void GetFD(const v8::FunctionCallbackInfo<v8::Value>& args);
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template <class Base>
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static void GetExternal(const v8::FunctionCallbackInfo<v8::Value>& args);
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template <class Base>
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static void GetBytesRead(const v8::FunctionCallbackInfo<v8::Value>& args);
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template <class Base>
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static void GetBytesWritten(const v8::FunctionCallbackInfo<v8::Value>& args);
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template <class Base,
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int (StreamBase::*Method)(
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const v8::FunctionCallbackInfo<v8::Value>& args)>
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static void JSMethod(const v8::FunctionCallbackInfo<v8::Value>& args);
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// Internal, used only in StreamBase methods + env.cc.
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enum StreamBaseStateFields {
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kReadBytesOrError,
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kArrayBufferOffset,
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kBytesWritten,
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kLastWriteWasAsync,
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kNumStreamBaseStateFields
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};
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private:
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Environment* env_;
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EmitToJSStreamListener default_listener_;
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void SetWriteResult(const StreamWriteResult& res);
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friend class WriteWrap;
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friend class ShutdownWrap;
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friend class Environment; // For kNumStreamBaseStateFields.
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};
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// These are helpers for creating `ShutdownWrap`/`WriteWrap` instances.
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// `OtherBase` must have a constructor that matches the `AsyncWrap`
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// constructors’s (Environment*, Local<Object>, AsyncWrap::Provider) signature
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// and be a subclass of `AsyncWrap`.
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template <typename OtherBase>
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class SimpleShutdownWrap : public ShutdownWrap, public OtherBase {
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public:
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SimpleShutdownWrap(StreamBase* stream,
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v8::Local<v8::Object> req_wrap_obj);
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AsyncWrap* GetAsyncWrap() override { return this; }
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SET_NO_MEMORY_INFO()
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SET_MEMORY_INFO_NAME(SimpleShutdownWrap)
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SET_SELF_SIZE(SimpleShutdownWrap)
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};
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template <typename OtherBase>
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class SimpleWriteWrap : public WriteWrap, public OtherBase {
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public:
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SimpleWriteWrap(StreamBase* stream,
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v8::Local<v8::Object> req_wrap_obj);
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AsyncWrap* GetAsyncWrap() override { return this; }
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SET_NO_MEMORY_INFO()
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SET_MEMORY_INFO_NAME(SimpleWriteWrap)
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SET_SELF_SIZE(SimpleWriteWrap)
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};
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_STREAM_BASE_H_
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